Dragging NSSplitView divider does not resize views - swift

I'm working with Cocoa and I create my views in code (no IB) and I'm hitting an issue with NSSplitView.
I have a NSSplitView that I configure in the following way in my view controller, in Swift:
override func viewDidLoad() {
super.viewDidLoad()
let splitView = NSSplitView()
splitView.isVertical = true
splitView.addArrangedSubview(self.createLeftPanel())
splitView.addArrangedSubview(self.createRightPanel())
splitView.adjustSubviews()
self.view.addSubview(splitView)
...
}
The resulting view shows the two subviews and the divider for the NSSplitView, and one view is wider than the other. When I drag the diver to change the width, as soon as I release the mouse, the divider goes back to its original position, as if pulled back by a "spring".
I can't resize the two subviews; the right one always keeps a fixed size. However, nowhere in the code I fix the width of that subview, or any of its content, to a constant.
What I would like to achieve instead is that the right view size is not fixed, and that if I drag the divider at halfway through, the subviews will resize accordingly and end up with the same width.
This is a screen recording of the problem:
Edit: here is how I set the constraints. I'm using Carthography, because otherwise setting constraints in code is extremely verbose beyond the most simple cases.
private func createLeftPanel() -> NSView {
let view = NSView()
let table = self.createTable()
view.addSubview(table)
constrain(view, table) { view, table in // Cartography magic.
table.edges == view.edges // this just constraints table.trailing to
// view.trailing, table.top to view.top, etc.
}
return view
}
private func createRightPanel() -> NSView {
let view = NSView()
let label = NSTextField(labelWithString: "Name of item")
view.addSubview(label)
constrain(view, label) { view, label in
label.edges == view.edges
}
return view
}

Related

Why the view does not fit on the parent view?

I can't understand that the view does not fit on the parent view ? This screenshot shows problem with green button that button doesn't fit parent view. Red background color it is containerView.
I'm using SnapKit for constraints. Please help me. Thanks!
Screenshot of the result
private lazy var scrollView = UIScrollView()
private lazy var containerView = UIView()
// etc
// viewDidLoad
scrollView.addSubview(containerView)
containerView.addSubviews([boxView, addButton])
boxView.addSubviews([titleLabelView, vStackView])
view.addSubview(scrollView)
// viewWillLayoutSubviews
scrollView.snp.makeConstraints {
$0.edges.equalToSuperview()
}
containerView.snp.makeConstraints {
$0.edges.equalToSuperview()
$0.width.equalToSuperview()
}
addButton.snp.makeConstraints {
$0.height.equalTo(65)
$0.top.equalTo(boxView.snp.bottom).offset(24)
$0.leading.trailing.equalToSuperview().inset(40)
}
Without the makeConstraints() method can't be certain, but if it's just applying normal autolayout constraints you will need to use a negative value for the bottom constant.
In AL a positive value means move down from the anchor, whereas you need to move the edge of the button up from the anchor (the box's bottomAnchor).
If you've come from Interface BUilder this isn't obvious as in IB the negative values are applied by tool.
$0.top.equalTo(boxView.snp.bottom).offset(-24)

How I can show/hide view inside another view with height changing of root swift?

I have two views one inside another, it looks like picture below:
when I press on orange arrow I would like to show/hide view above grey line and grey line too. I did it by such way:
#objc func showHide(tapGestureRecognizer: UITapGestureRecognizer)
{
let tappedImage = tapGestureRecognizer.view as! UIImageView
UIView.animate(withDuration: 0.2, animations: { () -> Void in
self.jobDataView.isHidden = !self.jobDataView.isHidden
self.view.layoutIfNeeded()
})
tappedImage.image = self.jobDataView.isHidden ? UIImage(systemName: "arrow.down"):UIImage(systemName: "arrow.up")
}
and my view above gray line can be hidden and shown. But root view doesn't change its' height and it has similar sizes before and after btn click. I tried to add constraint of height, but I it didn't solve my problem. Maybe someone knows how to solve my problem?
You need to use UIStackView either through Storyboard or from code. when you hide subview inside stackview it will automatically change stackview height. what you need to do is to make stackView distribution = fill and use vertical stack...
Hide view on button tap and when you need to show it .. add it in stack at. 0th index ..

NSScrollView not scrolling

I have a form in a Mac app that needs to scroll. I have a scrollView embedded in a ViewController. I have the scrollView assigned with an identifier that links it to its own NSScrollView file. The constraints are set to the top, right, and left of the view controller, it also has the hight constraint set to the full height of the ViewController.
Here is my code:
import Cocoa
class ScrollView: NSScrollView {
override func draw(_ dirtyRect: NSRect) {
super.draw(dirtyRect)
// Drawing code here.
NSRect documentView.NSMakeSize(0, 0, 1058.width, 1232.height)
}
override func scrollWheel(with event: NSEvent) {
switch event.phase {
case NSEvent.Phase.began:
Swift.print("Began")
// case NSEvent.Phase.changed:
// Swift.print("Changed")
case NSEvent.Phase.ended:
Swift.print("Ended")
default:
break
}
switch event.momentumPhase {
case NSEvent.Phase.began:
Swift.print("Momentum Began")
// case NSEvent.Phase.changed:
// Swift.print("Momentum Changed")
case NSEvent.Phase.ended:
Swift.print("Momentum Ended")
default:
break
}
super.scrollWheel(with: event)
}
I cant seem to get my app to scroll at all. I think I am not setting the frame correctly. What is the best way to do set the frame correctly? Am I coding the NSScrollView correctly?
I think you are making your life very hard because you are doing things that are not exactly recommended by Apple. First of all, you should not subclass NSScrollView. Rather you should read first Introduction to Scroll View Programming Guide for Cocoa by Apple to understand how you should create the correct hierarchy of views for an NSScrollView to work correctly.
A second recommendation is for you to check this nice article about how you should set up an NSScrollView in a playground, so that you can play with the code you want to implement.
Third, using Autolayout and NSScrollView has caused a lot of grief to a lot of people. You need to set up the AutoLayout just right, so that everything is going to work as expected. I recommend that you check this answer by Ken Thomases, which clearly explains how you need to set up auto layout constraints for an NSScrollView to work properly.
I just got over the "hump" with a NSScrollView inside a NSWindow. In order for scrolling to occur the view inside the NSScrollview needs to be larger than the content window. That's hard to set with dynamic constraints. Statically setting the inner view to a larger width/height than the window "works" but the static sizes usually are not what you want.
Here is my interface builder view hierarchy and constraints, not including the programmatically added boxes
In my app the user is adding "boxes" (custom draggable views) inside the mainView, which is inside a scrollview in a NSwindow.
Here's the functionality I wanted:
If I expanded the NSWindow, I wanted the mainView inside the scrollview to expand to fill the whole window. No scrolling needed in this case if all the boxes are visible.
If I shrank the NSWindow, I wanted the mainView inside the scrollview to shrink just enough to include all my mainView subviews ("boxes"), but not any further (i added a minBorder of 20). This results in scrolling if a box's position is further right/up than the nswindow's width/height.
I found the trick is to calculate the size of the mainView I want based on the max corner of each draggable boxview, or the height/width of the content frame of the nswindow, whichever is larger.
Below is my code, including some debugging prints.
Be careful of which subviews you use to calculate the max size. If you include a subview that's dynamically attached to the right/top of the window, then your window will never shrink. If you add +20 border to that, you might infinite loop. Not a problem in my case.
extension MapWindowController: NSWindowDelegate {
func windowDidEndLiveResize(_ notification: Notification) {
if let frame = window?.frame, let content = window?.contentRect(forFrameRect: frame) {
print("window did resize \(frame)")
var maxX: CGFloat = content.width
var maxY: CGFloat = content.height
for view in mainView?.subviews ?? [] {
let frameMaxX = view.frame.maxX + minBorder
let frameMaxY = view.frame.maxY + minBorder
if frameMaxX > maxX {
maxX = frameMaxX
}
if frameMaxY > maxY {
maxY = frameMaxY
}
}
print("view maxX \(maxX) maxY \(maxY)")
print("window width \(content.width) height \(content.height)")
mainView?.setFrameSize(NSSize(width: maxX, height: maxY))
}
}
}

How to Make the scroll of a TableView inside ScrollView behave naturally

I need to do this app that has a weird configuration.
As shown in the next image, the main view is a UIScrollView. Then inside it should have a UIPageView, and each page of the PageView should have a UITableView.
I've done all this so far. But my problem is that I want the scrolling to behave naturally.
The next is what I mean naturally. Currently when I scroll on one of the UITableViews, it scrolls the tableview (not the scrollview). But I want it to scroll the ScrollView unless the scrollview cannot scroll cause it got to its top or bottom (In that case I'd like it to scroll the tableview).
For example, let's say my scrollview is currently scrolled to the top. Then I put my finger over the tableview (of the current page being shown) and start scrolling down. I this case, I want the scrollview to scroll (no the tableview). If I keep scrolling down my scrollview and it reaches the bottom, if I remove my finger from the display and put it back over the tebleview and scroll down again, I want my tableview to scroll down now because the scrollview reached its bottom and it's not able to keep scrolling.
Do you guys have any idea about how to implement this scrolling?
I'm REALLY lost with this. Any help will be greatly appreciate it :(
Thanks!
The solution to simultaneously handling the scroll view and the table view revolves around the UIScrollViewDelegate. Therefore, have your view controller conform to that protocol:
class ViewController: UIViewController, UIScrollViewDelegate {
I’ll represent the scroll view and table view as outlets:
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var tableView: UITableView!
We’ll also need to track the height of the scroll view content as well as the screen height. You’ll see why later.
let screenHeight = UIScreen.mainScreen().bounds.height
let scrollViewContentHeight = 1200 as CGFloat
A little configuration is needed in viewDidLoad::
override func viewDidLoad() {
super.viewDidLoad()
scrollView.contentSize = CGSizeMake(scrollViewContentWidth, scrollViewContentHeight)
scrollView.delegate = self
tableView.delegate = self
scrollView.bounces = false
tableView.bounces = false
tableView.scrollEnabled = false
}
where I’ve turned off bouncing to keep things simple. The key settings are the delegates for the scroll view and the table view and having the table view scrolling being turned off at first.
These are necessary so that the scrollViewDidScroll: delegate method can handle reaching the bottom of the scroll view and reaching the top of the table view. Here is that method:
func scrollViewDidScroll(scrollView: UIScrollView) {
let yOffset = scrollView.contentOffset.y
if scrollView == self.scrollView {
if yOffset >= scrollViewContentHeight - screenHeight {
scrollView.scrollEnabled = false
tableView.scrollEnabled = true
}
}
if scrollView == self.tableView {
if yOffset <= 0 {
self.scrollView.scrollEnabled = true
self.tableView.scrollEnabled = false
}
}
}
What the delegate method is doing is detecting when the scroll view has reached its bottom. When that has happened the table view can be scrolled. It is also detecting when the table view reaches the top where the scroll view is re-enabled.
I created a GIF to demonstrate the results:
Modified Daniel's answer to make it more efficient and bug free.
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var tableHeight: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
//Set table height to cover entire view
//if navigation bar is not translucent, reduce navigation bar height from view height
tableHeight.constant = self.view.frame.height-64
self.tableView.isScrollEnabled = false
//no need to write following if checked in storyboard
self.scrollView.bounces = false
self.tableView.bounces = true
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 20
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: tableView.frame.width, height: 30))
label.text = "Section 1"
label.textAlignment = .center
label.backgroundColor = .yellow
return label
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "Row: \(indexPath.row+1)"
return cell
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView == self.scrollView {
tableView.isScrollEnabled = (self.scrollView.contentOffset.y >= 200)
}
if scrollView == self.tableView {
self.tableView.isScrollEnabled = (tableView.contentOffset.y > 0)
}
}
Complete project can be seen here:
https://gitlab.com/vineetks/TableScroll.git
After many trials and errors, this is what worked best for me. The solution has to solve two needs 1) determine who's scrolling property should be used; tableView or scrollView? 2) make sure that the tableView doesn't give authority to the scrollView until it has reached the top of it's table/content.
In order to see if the scrollview should be used for scrolling vs the tableview, i checked to see if the UIView right above my tableview was within frame. If the UIView is within frame, it's safe to say the scrollView should have authority to scroll. If the UIView is not within frame, that means that the tableView is taking up the entire window, and therefor should have authority to scroll.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.bounds.intersects(UIView.frame) == true {
//the UIView is within frame, use the UIScrollView's scrolling.
if tableView.contentOffset.y == 0 {
//tableViews content is at the top of the tableView.
tableView.isUserInteractionEnabled = false
tableView.resignFirstResponder()
print("using scrollView scroll")
} else {
//UIView is in frame, but the tableView still has more content to scroll before resigning its scrolling over to ScrollView.
tableView.isUserInteractionEnabled = true
scrollView.resignFirstResponder()
print("using tableView scroll")
}
} else {
//UIView is not in frame. Use tableViews scroll.
tableView.isUserInteractionEnabled = true
scrollView.resignFirstResponder()
print("using tableView scroll")
}
}
hope this helps someone!
None of the answers here worked perfectly for me. Each one had it's owned nuanced problem (needing to do a repeated swipe when one scrollview hit it's bottom, or the scroll indicator not looking correct, etc), so figured I'd throw in another answer.
Ole Begemann has a great write up on doing this exactly https://oleb.net/blog/2014/05/scrollviews-inside-scrollviews/
Despite being an old post, the concepts still apply to the current APIs. Additionally, there is a maintained (Xcode 9 compatible) Objective-C implementation of his approach https://github.com/eyeem/OLEContainerScrollView
If you are facing problem with the nested scrolling issue , here tis the simplest solution for it .
go to your design screen
select your scroll view and then disable bounce on scroll
if your view uses table view inside scroll view then disable bounce on scroll of the table view as well
run and check it is solved
check how to disable bounce on scroll of a scroll view
check how to disable bounce on scroll of a tableview view
I was struggling with this problem, too. There is a very simple solution.
In interface builder:
create simple ViewController
add a simple View, it will be our header, and constrain it to superview
it's the red view on the example below
I have added 12px from top, left and right, and set fixed height to 128px
embed a PageViewController, making sure it is constrained to the superview, and not the header
Now, here comes the fun part: for each page you add, make sure its tableView has an offset from top. Thats it. You can do if with this code, for example (assuming you use UITableViewController as a page):
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let tables = viewControllers.compactMap { $0 as? UITableViewController }
tables.forEach {
$0.tableView.contentInset = UIEdgeInsets(top: headerView.bounds.height, left: 0, bottom: 0, right: 0)
$0.tableView.contentOffset = CGPoint(x: 0, y: -headerView.bounds.height)
}
}
No messy scroll inside scroll inside table view, no mangling with delegates, no duplicated scrolls, perfectly natural behavior. If you can't see the header, it is probably because of the tableView background color. You have to set it to clear, for the header to be visible from under the tableView.
I think there are two options.
Since you know the size of the scroll view and the main view, you are unable to tell whether the scroll view hit the bottom or not.
if (scrollView.contentOffset.y >= (scrollView.contentSize.height - scrollView.frame.size.height)) {
// reach bottom
}
So when it hit; you basically set
[contentScrollView setScrollEnabled:NO];
and other way around for your tableView.
The other thing, which is more precise I think, is to add Gesture to your views.
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(respondToTapGesture:)];
// Specify that the gesture must be a single tap
tapRecognizer.numberOfTapsRequired = 1;
// Add the tap gesture recognizer to the view
[self.view addGestureRecognizer:tapRecognizer];
// Do any additional setup after loading the view, typically from a nib
So when you add Gesture, you can simply control the active view by changing setScrollEnabled in the respondToTapGesture.
I found an awesome library
MXParallaxHeader
In Storyboard just set UIScrollView class to MXScrollView then magic happens.
I used this class to handle my UIScrollView when I embed a UIPageViewController container view. even you can insert a parallax header view for more detail.
Also, this library provides Cocoapods and Carthage
I attached an image below which represent UIViewHierarchy.
MXScrollView Hierarchy
SWIFT 5
I had some trouble using Vineet's answer for when I could not guarantee the scrollView content offset (Y) due to various different screen sizes. To resolve this, I changed the first trigger event of when the tableView's scroll gets enabled.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.bounds.contains(button.frame) {
tableView.isScrollEnabled = true
}
if scrollView == tableView {
self.tableView.isScrollEnabled = (tableView.contentOffset.y > 0)
}
}
The scrollView.bounds.contains will check if a given element's frame is FULLY within the scrollView's visible content. I set this to a button that I have below the tableView. You could set this to your tableVIew's frame instead if your only condition is that your tableView is fully visible.
I left the original implementation of when to disable the tableView's scroll and it works very well.
I tried the solution marked as the correct answer, but it was not working properly. The user need to click two times on the table view for scroll and after that I was not able to scroll the entire screen again. So I just applied the following code in viewDidLoad():
tableView.addGestureRecognizer(UISwipeGestureRecognizer(target: self, action: #selector(tableViewSwiped)))
scrollView.addGestureRecognizer(UISwipeGestureRecognizer(target: self, action: #selector(scrollViewSwiped)))
And the code below is the implementation of the actions:
func tableViewSwiped(){
scrollView.isScrollEnabled = false
tableView.isScrollEnabled = true
}
func scrollViewSwiped(){
scrollView.isScrollEnabled = true
tableView.isScrollEnabled = false
}
One easy trick, if you want to achieve it is replacing parent scrollview with normal container view.
Adding a pan gesture on container view, you can play with top constraint of first view to assign negative values. You can keep a check of page View's origin if it achieves to top you can start assigning that value on content offset of the pageView's child view. Until user achieves the table view in a state of top most view in container view, you can keep page tableView's scrolling disabled and allow scrolling manually by setting content offset.
So initially the page view height will be collapsed (or say out of screen) or less at bottom. Later on scrolling down it will expand to take more space.
Gesture will automatically stop responding if out of frames say on nav bar or other view outside container view.
Gestures are a key to user interactive transitions used in many apps. You can mimic scroll for a certain time with it.
In my case I'm using constraint for height like that:
self.heightTableViewConstraint.constant = self.tableView.contentSize.height
self.scrollView.contentInset.bottom = self.tableView.contentSize.height
Below code works great for me
As I wanted to show some header after some scroll and table view supposed to scroll
And in ViewDidLoad add
override func viewDidLoad() {
super.viewDidLoad()
mainScrollView.delegate = self
}
Change 265 to whatever number you want to stop upper scroll
extension AccountViewController: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
print(notebookTableView.contentOffset.y)
if notebookTableView.contentOffset.y < 265 {
if notebookTableView.contentOffset.y > 0 {
mainScrollView.setContentOffset(notebookTableView.contentOffset, animated: false)
} else {
mainScrollView.setContentOffset(CGPoint(x: 0.0, y: 0.0), animated: false)
}
} else {
mainScrollView.setContentOffset(CGPoint(x: 0.0, y: 265), animated: false)
}
}
}
CGFloat tableHeight = 0.0f;
YourArray =[response valueForKey:#"result"];
tableHeight = 0.0f;
for (int i = 0; i < [YourArray count]; i ++) {
tableHeight += [self tableView:self.aTableviewDoc heightForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
}
self.aTableviewDoc.frame = CGRectMake(self.aTableviewDoc.frame.origin.x, self.aTableviewDoc.frame.origin.y, self.aTableviewDoc.frame.size.width, tableHeight);
Maybe brute-force, but working perfectly if cell heights are the same: by the way, I use auto layout.
for the tableView (or collectionView or whatever), set an arbitrary height in storyboard, and make an outlet to class. Wherever appropriate, (viewDidLoad() or...) set the tableView's height big enough so that tableView doesn't need to scroll. (need to know the number of rows in advance) Then only the outer scrollView will scroll nicely.

When I add a view using AutoLayout to a UIScrollView as a subview, everything looks wrong

My application contains a form that is presented to the user as a subview of a UIScrollView. The form view is controlled by a FormViewController. The UIScrollView takes up the whole screen. The form view has a height of 800 points and a width equal to the screen width. I want to place the form 70% towards the bottom of the screen, to let the user see an image below the scroll view. The form view contains labels, text fields, and other views all constrained using AutoLayout. The background of the form is white.
When I add the form view as a subview however, the labels show up above the main form area, in the area where the background is not white. This is what I'm using to add the form view to the UIScrollView in Swift:
func setUpForm() {
self.formContentHeight = 0
self.formContentHeight += CGFloat(Int(UIScreen.mainScreen().bounds.size.height * 0.7))
var form:FormViewController = self.storyboard?.instantiateViewControllerWithIdentifier("formviewcontroller") as! FormViewController
form.view.frame = CGRectMake(0, self.formContentHeight, self.formContentWidth, 800)
self.formScrollView.addSubview(form.view)
self.formContentHeight += 800
self.formScrollView.contentSize = CGSizeMake(self.formContentWidth, self.formContentHeight)
}
This is the result:
When I simply present the FormViewController using presentViewController(), everything is fine:
func setUpForm() {
presentViewController(form, animated: true, completion: nil)
}
Result:
Here's the FormViewController in the Storyboard:
What could be happening here?