how to dump signals inside a task or function - system-verilog

I tried to use debug_access=all in vcs command line, but it seems I still can't dump the signals declared inside the task(). Is there any args I need to use?

AFAIK, tools do not yet allow you to dump variables with automatic lifetimes. This is because they come in and out of existence. Also, because of re-entrant behavior from threads or recursion, there might be multiple instances of the same named variable.
If these signals are inside a class method, you might be able to move them outside and make them class members. Otherwise you should be able to declare them as static variables as long as there is no re-entrant behavior.

dave_59 is correct, there's no way to do this. For tasks at least you can drive signals that are declared elsewhere inside the task. And you'll be able to monitor those signals. Functions I don't believe this is possible to modify external signals from inside a function. All inputs/outputs must be declared for a function.

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How to change verbosity of uvm components after certain condition

I am trying to change the UVM verbosity of the simulation after satisfying certain conditions. Verbosity options of different components are passing through the command line as +uvm_set_verbosity. Once the conditions are satisfied, then the simulations should run with the the command line +uvm_set_verbosity option. Till then simulation runs with low verbosity for all components.
Looking through the UVM library code, it appears that there is a function called m_set_cl_msg_args(). This function calls three other functions that appear to consume the command line arguments like: +uvm_set_verbosity, +uvm_set_action, +uvm_set_severity.
So what I did was get the uvm_root instance from the uvm_coreservice singleton, and then use the get_children() function from uvm_component class to recursively get a queue of all of the uvm_components in the simulation. Then call the m_set_cl_msg_args() function on all of the components.
My code looks like:
begin
uvm_root r;
uvm_coreservice_t cs_t;
uvm_component array_uvm[$];
cs_t = uvm_coreservice_t::get();
r = cs_t.get_root();
r.get_children(array_uvm);
foreach(array_uvm[i])
array_uvm[i].m_set_cl_msg_args();
end
Even though this code compiles properly, But this is not changing verbosity. Any idea ?
Moreover I am able to print all the components in array_uvm. So I am guessing
array_uvm[i].m_set_cl_msg_args();
this as a wrong call.
Anyone have any other suggestion to change verbosity during run time.
You should never use functions in the UVM that are not documented in the language reference manual. They can (and do) change in any revision. I'm guessing +uvm_set_verbosity only works at time 0 by default.
There is already a function to do what you want
umm_top.set_report_verbosity_level_hier()
I suggest using +UVM_VERBOSITY=UVM_LOW to start your test, and then define your own switch for activating the conditional setting.
If you want a specific component, use component_h.set_report_verbosity_level() (add the _hier to set all its children)
You can use the UVM's command line processor get_arg_values() method to specify the name of the component(s) you want to set, and then use umm_top.find() to get a handle to the component.

Alternatives to global variables: persistent variables and nested functions in MATLAB

First, I have had a look at this excellent article already.
I have a MATLAB script, called sdp. I have another MATLAB script called track. I run track after sdp, as track uses some of the outputs from sdp. To run track I need to call a function called action many many times. I have action defined as a function in a separate MATLAB file. Each call of this action has some inputs, say x1,x2,x3, but x2,x3are just "data" which will never change. They were the same in sdp, same in track, and will remain the same in action. Here, x2,x3 are huge matrices. And there are many of them (think like x2,x3,...x10)
The lame way is to define x2,x3 as global in sdp and then in track, so I can call action with only x1. But this slows down my performance incredibly. How can I call action again and again with only x1 such that it remembers what x2,x3 are? Each call is very fast, and if I do this inline for example, it is super fast.
Perhaps I can use some persistent variables. But I don't understand exactly if they are applicable to my example. I don't know how to use them exactly either.
Have a look at object oriented programming in Matlab. Make an action object where you assign the member variables x2 ... to the results from sdp. You can then call a method of action with only x1. Think of the object as a function with state, where the state information in your case are the constant results of sdp.
Another way to do this would be to use a functional approach where you pass action to track as a function handle, where it can operate on the variables of track.
Passing large matrices in MATLAB is efficient. Semantically it uses call-by-value, but it's implemented as call-by-reference until modified. Wrap all the unchanging parameters in a struct of parameters and pass it around.
params.x2 = 1;
params.x3 = [17 39];
params.minimum_velocity = 19;
action('advance', params);
You've already discovered that globals don't perform well. Don't worry about the syntactic sugar of hiding variables somewhere... there are advantages to clearly seeing where the inputs come from, and performance will be good.
This approach also makes it easy to add new data members, or even auxiliary metadata, like a description of the run, the time it was executed, etc. The structs can be combined into arrays to describe multiple runs with different parameters.

Loading Variables into Functions from Structs in Matlab

Say I have a project which is comprised of:
A main script that handles all of the running of my simulation
Several smaller functions
A couple of structs containing the data
Within the script I will be accessing the functions many times within for loops (some over a thousand times within the minute long simulation). Each function is also looking for data contained with a struct files as part of their calculations, which are usually parameters that are fixed over the course of the simulation, however need to be varied manually between runs to observe the effects.
As typically these functions form the bulk of the runtime I'm trying to save time, as my simulation can't quite run at real-time as it stands (the ultimate goal), and I lose alot of time passing variables/parameters around functions. So I've had three ideas to try and do this:
Load the structs in the main simulation, then pass each variable in turn to the function in the form of a large argument (the current solution).
Load the structs every time the function is called.
Define the structs as global variables.
In terms of both the efficiency of the system (most relevent as the project develops), and possibly as I'm no expert programmer from a "good practise" perspective what is the best solution for this? Is there another option that I have not considered?
As mentioned above in the comments - the 1st item is best one.
Have you used the profiler to find out where you code takes most of its time?
profile on
% run your code
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Note: if you are modifying your input struct in your child functions -> this will take more time, but if you are just referencing them then that should not be a problem.
Matlab does what's known as a "lazy copy" when passing arguments between functions. This means that it passes a pointer to the data to the function, rather than creating a new instance of that data, which is very efficient memory- and speed-wise. However, if you make any alteration to that data inside the subroutine, then it has to make a new instance of that argument so as to not overwrite the argument's value in the main function. Your response to matlabgui indicates you're doing just that. So, the subroutine may be making an entire new struct every time it's called, even though it's only modifying a small part of that struct's values.
If your subroutine is altering a small part of the array, then your best bet is to just pass that small part to it, then assign your outputs. For instance,
[modified_array] = somesubroutine(struct.original_array);
struct.original_array=modified_array;
You can also do this in just one line. Conceptually, the less data you pass to the subroutine, the smaller the memory footprint is. I'd also recommend reading up on in-place operations, as it relates to this.
Also, as a general rule, don't use global variables in Matlab. I have not personally experienced, nor read of an instance in which they were genuinely faster.

What is the architecture behind Scratch programming blocks?

I need to build a mini version of the programming blocks that are used in Scratch or later in snap! or openblocks.
The code in all of them is big and hard to follow, especially in Scratch which is written in some kind of subset of SmallTalk, which I don't know.
Where can I find the algorithm they all use to parse the blocks and transform it into a set of instructions that work on something, such as animations or games as in Scratch?
I am really interested in the algorithmic or architecture behind the concept of programming blocks.
This is going to be just a really general explanation, and it's up to you to work out specifics.
Defining a block
There is a Block class that all blocks inherit from. They get initialized with their label (name), shape, and a reference to the method. When they are run/called, the associated method is passed the current context (sprite) and the arguments.
Exact implementations differ among versions. For example, In Scratch 1.x, methods took arguments corresponding to the block's arguments, and the context (this or self) is the sprite. In 2.0, they are passed a single argument containing all of the block's arguments and context. Snap! seems to follow the 1.x method.
Stack (command) blocks do not return anything; reporter blocks do.
Interpreting
The interpreter works somewhat like this. Each block contains a reference to the next one, and any subroutines (reporter blocks in arguments; command blocks in a C-slot).
First, all arguments are resolved. Reporters are called, and their return value stored. This is done recursively for lots of Reporter blocks inside each other.
Then, the command itself is executed. Ideally this is a simple command (e.g. move). The method is called, the Stage is updated.
Continue with the next block.
C blocks
C blocks have a slightly different procedure. These are the if <> style, and the repeat <> ones. In addition to their ordinary arguments, they reference their "miniscript" subroutine.
For a simple if/else C block, just execute the subroutine normally if applicable.
When dealing with loops though, you have to make sure to thread properly, and wait for other scripts.
Events
Keypress/click events can be dealt with easily enough. Just execute them on keypress/click.
Something like broadcasts can be done by executing the hat when the broadcast stack is run.
Other events you'll have to work out on your own.
Wait blocks
This, along with threading, is the most confusing part of the interpretation to me. Basically, you need to figure out when to continue with the script. Perhaps set a timer to execute after the time, but you still need to thread properly.
I hope this helps!

Thread safety of global variables in perl

I have following questions:
How is global code executed and global variables initialized in perl?
If I write use package_name; in multiple packages, does the global code execute each time?
Are global variables defined this way thread safe?
Perl makes a complete copy of all code and variables for each thread. Communication between threads is via specially marked shared variables (which in fact are not shared - there is still a copy in each thread, but all the copies get updated). This is a significantly different threading model than many other languages have, so the thread-safety concerns are different - mostly centering around what happens when objects are copied to make a new thread and those objects have some form of resource to something outside the program (e.g. a database connection).
Your question about use isn't really related to threads, as far as I can tell? use does several things; one is loading the specified module and running any top-level code in it; this happens only once per module, not once per use statement.