I have two view controller with tableviewcell and in both of them I can add items.
What I want to implement is that when I add items in the first tableviewcell lets say I add (item one , item two) and press on (item one).
I want to sugue to the second tableviewcell and add data.
BUT I want the data in the second tableviewcell to save separately,
that means, now if I press on (item one) I should see the data that I added
but if I press on (item two) it should be empty and I can add data later.
I have saved the data for the two tableviewcell in coredata.
I don't use segues or coredata in this solution, but the solution will fix what you need to some extent at least.
class vc1: UIViewController, UITableViewDelegate, UITableViewDataSource {
let tableView = UITableView()
let options: [Int] = [1,2]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return options.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
return UITableViewCell()
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
let vc = vc2()
//Not sure where to put the setup to be honest
//option 1:
vc.setupTableView(forCell: indexPath.item)
present(vc, animated: true) {
//option 2:
vc.setupTableView(forCell: indexPath.item)
}
}
}
class vc2: UIViewController, UITableViewDelegate, UITableViewDataSource {
let tableView = UITableView()
var selectedCell: Int!
//Having an nested array in an array will solve this custom "page" you are looking for
let results: [[String]] = [["test1", "test2"], ["test3", "test4"]]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.dataSource = self
}
func setupTableView(forCell cell: Int) {
selectedCell = cell
tableView.reloadData()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return results[selectedCell].count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel = results[selectedCell][indexPath.item]
return UITableViewCell()
}
}
Related
I'm trying that when I use close an app and start it again a tableview put the last cell pressed on the top. I'm able to store the last cell position with the next code and even move to the top position when press the cell. But I don't now how force the table move to that position when the user comes back.The table has only one section. I'm reading several posts but I don't know how to adapt the solution to my code. Please help!
My code is:
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
UserDefaults.standard.set(indexPath.row, forKey: "celdaPulsada")
let celdaPulsada = UserDefaults.standard.integer(forKey: "celdaPulsada")
tableView.beginUpdates()
tableView.moveRow(at:[0,celdaPulsada], to: [0, 0])
tableView.endUpdates()
}
This is the demo code please modify it according to your requirement
import UIKit
class ViewController: UIViewController {
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
setupView()
scrollTableViewToLastSelectedPosition()
}
private func setupView() {
tableView.dataSource = self
tableView.delegate = self
}
private func scrollTableViewToLastSelectedPosition() {
let celdaPulsada = UserDefaults.standard.integer(forKey: "celdaPulsada")
tableView.scrollToRow(at: IndexPath(row: celdaPulsada, section: 0), at: .top, animated: false)
}
}
extension ViewController: UITableViewDataSource, UITableViewDelegate {
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "Cell No \(indexPath.row + 1)"
return cell
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
UserDefaults.standard.set(indexPath.row, forKey: "celdaPulsada")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 50
}
}
I'm getting this error message in my table view controller class
value of uitableviewcell has no member delegate
Here is an image of the error.
Is there anything that should be changed in my code?
import UIKit
class TViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
#IBOutlet weak var Tviews: UITableViewCell!
let contacts:[[String]] = [
["Elon Musk", "+1-201-3141-5926"],
["Bill Gates", "+1-202-5358-9793"],
["Tim Cook", "+1-203-2384-6264"],
["Richard Branson", "+1-204-3383-2795"],
["Jeff Bezos", "+1-205-0288-4197"],
["Warren Buffet", "+1-206-1693-9937"],
["The Zuck", "+1-207-5105-8209"],
["Carlos Slim", "+1-208-7494-4592"],
]
override func viewDidLoad() {
super.viewDidLoad()
Tviews.delegate = self
Tviews.datasource = self
// Do any additional setup after loading the view.
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return contacts.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tableViews", for: indexPath)
print("\(#function) --- section = \(indexPath.section), row = \(indexPath.row)")
cell.textLabel?.text = contacts[indexPath.row][0]
return cell
}
You should assign your delegate and data source to your table view instance, and not your table view cell.
In order to do that, create an outlet link with your table view in the TViewController file and then edit your code like this:
import UIKit
class TViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
#IBOutlet weak var tableView: UITableView!
let contacts:[[String]] = [
["Elon Musk", "+1-201-3141-5926"],
["Bill Gates", "+1-202-5358-9793"],
["Tim Cook", "+1-203-2384-6264"],
["Richard Branson", "+1-204-3383-2795"],
["Jeff Bezos", "+1-205-0288-4197"],
["Warren Buffet", "+1-206-1693-9937"],
["The Zuck", "+1-207-5105-8209"],
["Carlos Slim", "+1-208-7494-4592"],
]
override func viewDidLoad() {
super.viewDidLoad()
tableView.delegate = self
tableView.datasource = self
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return contacts.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "<your-table-view-cell-id>", for: indexPath) as! YourTableViewCell
cell.textLabel?.text = contacts[indexPath.row][0]
return cell
}
}
I have a table view with different sections and for each section it has different prototype cells. I have created the prototype cell in storyboard but I could not make more than one cell in cellForRowAtIndexPath. I have attached the whole code for reference.
This is my storyboard design
This is the final output screen which it should look like
import UIKit
class PlacePeopleViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var friendlistTableView: UITableView!
var sectionHead = ["Friends", "Others"]
override func viewDidLoad() {
super.viewDidLoad()
friendlistTableView.delegate = self
friendlistTableView.dataSource = self
// Do any additional setup after loading the view.
}
// MARK: - tableview datasource & delegate
func numberOfSections(in tableView: UITableView) -> Int {
return sectionHead.count
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return self.sectionHead[section]
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0 {
return 5
}else {
return 10
}
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell1") as! RecentVizzTableViewCell
cell.placeName.text = "poland"
cell.placeAddress.text = "Simon Albania"
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 79
}
func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return 15
}
}
Note : You can do this using only one cell. just hide/show the connect Button by checking some condition.
If you want to use different cells for different sections, inside your cellForRowAt indexPath method return your cells based on your section like below .
switch indexPath.section {
case 0:
let cell = tableView.dequeueReusableCell(withIdentifier: "cell1") as! RecentVizzTableViewCellOne
return cell
default:
let defaultcell = tableView.dequeueReusableCell(withIdentifier: "defaultcell") as! RecentVizzTableViewCellDefatult
return defaultcell
}
hope this will help to you. good luck.
I am using a UIViewController and a Table View/Table View Cell (extending to delegate/datasource). Whenever a cell is clicked from MessageController, it is supposed to be directed into another View Controller, called ChatController. Even though I am using didSelectRowAt and adding a segue with identifier, it does not switch to the ChatController.
import UIKit
class MessagesController: UIViewController, UITableViewDataSource, UITableViewDelegate {
var myIndex = 0;
#IBOutlet weak var tableView: UITableView!
var tableData: [MModel] = []
override func viewDidLoad() {
super.viewDidLoad()
tableView.dataSource = self
MData.getData { (data) in
self.tableData = data
self.tableView.reloadData()
}
func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return tableData.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MessageCell") as! MessagesCell
cell.setup(model: tableData[indexPath.row])
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 375
}
//clicking on cell
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "segue", sender: nil)
}
}
The problematic line is as follows:
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "segue", sender: nil)
}
You must set the delegate also in viewDidLoad
self.tableView.delegate = self
You have not set the delegate to the tableview.
Set it as:
aftertableView.dataSource = self
tableView.delegate = self
my problem had to do with having a GestureRecognizer in my viewDidLoad(). after so many hours of troubleshooting i realize that what was breaking the code was that 'hide keyboard' code of GestureRecognizer.
I'm trying to use UITableView Inside UIViewController. However, when I tried to so it it gives me an error when I start the app.
the error says "method doesnt override ant method from superclass"
import UIKit
class GPATableViewController: UIViewController,UITableViewDelegate,UITableViewDataSource {
struct Objects {
var sectionName : String!
var sectionObjects : [String]!
}
var objectsArray = [Objects]()
override func viewDidLoad() {
super.viewDidLoad()
objectsArray =
[Objects(sectionName: "Section1" , sectionObjects: ["","",""]),
Objects(sectionName: "Section2" , sectionObjects: ["","",""]),
Objects(sectionName: "Section3" , sectionObjects: ["","",""])]
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as UITableViewCell!
// cell?.textLabel!.text = objectsArray[indexPath.section].sectionObjects[indexPath.row]
print
return cell!
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return objectsArray[section].sectionObjects.count
}
override func numberOfSections(in tableView: UITableView) -> Int {
return objectsArray.count
}
override func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return objectsArray[section].sectionName
}
}
When you implement the UITableViewDatasource in an UIViewController, you are not overriding the methods.
Remove override from the methods that the compiler is tell you to.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell") as UITableViewCell!
// cell?.textLabel!.text = objectsArray[indexPath.section].sectionObjects[indexPath.row]
print
return cell!
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return objectsArray[section].sectionObjects.count
}
func numberOfSections(in tableView: UITableView) -> Int {
return objectsArray.count
}
func tableView(_ tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
return objectsArray[section].sectionName
}
NOTE: If you were using a UITableViewController, then you would need the override, which is probably what was going on in whatever file you copied this from.
Functions involving tableView such as numberOfSections(...), cellForRowAt etc. are not part of the UIViewController.
Instead, they belong to the UITableViewDelegate and UITableViewDataSource.
To fix your errors, remove the override keyword in front of these functions. You are not overriding them but instead "implementing" them at the request of the protocols.
Be sure to also set the view controller as the delegate and dataSource if you have not already done so in a Storyboard:
override func viewDidLoad()
super.viewDidLoad()
// other code...
tableView.delegate = self
tableView.dataSource = self
// other code...
}