See who is using a shiny app in a server - server

We have created a simple shiny-server and hosting an app for visualization of data.
Is there an easy way to see who is using it? So we can restart it when no one is accessing it.

Related

Swift - Using URLSessionStreamTask to keep my app in sync with Firebase DB data

I came across this link trying to figure out how to access the REST api of my firebase database and stream it to my app. I can get/send data manually, but for my app I can't use the firebase api (because it is an app clip), so I'm trying to do it with native tools and rest, but the issue I'm running into is getting the configuration right (per this info) and actually parsing the incoming info and updating my app. I'm so lost and could use some help just figuring out how to make the code in the sample work, especially since I'm using swift ui as well.
Any help is appreciated, thanks!
Apparently App Clips do not allow sockets connections, so (while Google rewrites their sdk to comply), I migrated my database to Realtime Database (since it was a better fit for us usage-wise), and have been using standard rest for sending and getting data, and for the "listener" functionality I have been using IKEventSource that listens to server-side events and updates them accordingly in my app clip. Seems to be a pretty good workaround so far.

How to host audio files for a web application

I'm planning to make web application which allows users to upload music/audio files and host them etc, i'm wondering what the best method would be to go about this, i have used cloudinary in previous projects for image hosting but nothing for audio.
What do companies like Soundcloud use if not there own service which i am assuming is the case.
What would you recommend? It will be vital when it comes to building a scalable and reliable service so I don't want to go into this project uneducated.
ps. I will be using meteor and mongodb to build the application.
I'd recommend getting started with edgee:slingshot in your app. It's much lighter on your Meteor server since uploads and downloads go straight to the storage system. There you have several choices including S3, Google Cloud Storage, and Rackspace Cloud. You could also use CollectionFS but slingshot seems architecturally better suited to this class of problem.

MeteorJs MongoDB production deployment

I'm new to MeteorJS and I have a few nagging questions.
If these are overly simplistic forgive me. :)
Background: I would like to use this framework to write a mobile app (no web side as of yet) and hit my existing RESTful endpoints for data querying and CRUD.
Since I do not need a database (bc I already have one connected to my other backend) how can I go about removing or turning off MongoDb? I found this SO answer and I remove the meteor-platform but it somehow gets added back in. (Just doing the standard meteor create --example todos)
If I am unable to turn the Mongo functionality off, would there be any downside to keeping it there and just never using it?
Lastly, what happens when I deploy my MeteorJS app to iOS/Android with respect to the MongoDb I was using locally? I assume there is a hole somewhere that I supply a URI to so that that app knows how to get to it? I can't find this place if such a thing exists.
If you do not use any of meteor's server functionality (login, publish, methods) then there is no way for your client application to find out that the server has not been started.
You can safely use HTTP on the client to use your RESTful API.
The mini mongo on the client is pure javascript and does not require a server connection. But there is no easy way to keep data in the mini mongo database without setting up a publish-subscribe link via DDP.
The packages like GroundDB assume there is a server side.
In developing you app, you will have to run the meteor server app in order to be able to serve the refreshed application every time a code change happens.

What is the best way to connect an iphone app to a mysql database?

I want the way with the fastest execution time. I'm not feeling comfortable of using web service because i need to create separate php pages and retrieve data as xml. If you think its good to use web service please tell me why. I want to code my database queries right on my c/objective c pages.
I've been searching for libraries. I saw this sequel pro - won't i have any problems on using this - like licensing issues? I also saw this libmysqlclient of cocoa but some say its not working well. I've also read about a library developed by Karl Kraft found here http://www.karlkraft.com/index.php/2010/06/02/mysql-and-objective-c/ but don't know if i could trust this.
I would really appreciate you help.
Definitely build a web service to act as an abstraction layer to your database. Here are some significant reasons in my opinion:
Since you want speed, you will be able to add caching when using the webservice, so you will essentially eliminate the need for identical queries to run (sometimes).
If you need to change your data model later, you just have to modify the webservice backend and don't have to update your app.
You can better control security by not exposing the database to the world, and keep it safe behind the web service.
Your database credentials should not be stored in an app. What if you needed to change those?
I strongly suggest a web service. Hope this helps.
Connect to your DB by PHP and output the result as JSON
is much better and faster then xml and less coding if use JSON Framework.
and never never try to connect to your DB from your iphone because it easy to sniff out the request from iphone.
Being safe then Sorry, keep that in mind

Online MySQL database in Objective-C

I'm writing a game for iPhone, and I want an online leaderboard using mySQL, which i'm very familiar with.
How do I implement this in my app?
I would assume there's a framework/library i need to obtain?
You don't.
You most certainly DO NOT want to expose and publish your database connection to the "live" internet. That's simply folly.
The database listeners simply aren't designed to work over such an unrestricted domain. They tend to live sheltered lives.
Instead, you should front your database with another service that IS designed for the wilds of the internet. This service can handle the authentication, encryption, load balancing, etc. requirements that good internet servers support.
Most folks today use some variant of web service, posting XML or JSON, but you can do whatever you want.
But don't open the DB connection to the live internet. You're just asking for trouble.
You should abstract the DB technology from the app, wrap your MySQL DB with a simple web service and run it on a web server, then you can use standard HTTP requests to interact with your database from your app.
My suggestions (not by any means the only way to do this)...
Use Django (or some other simple web framework) to wrap your database model, you can ever have django generate the code from your existing DB schema.
Write a few basic views to modify your DB using basic HTTP POST calls and send the username and score data in the POST data
Write a few simple pages that return the data you want in an XML format that you app can parse and display however you want, these are essentially just very simple generated web pages.
Now you have a publicly accessible leaderboard server that your app can interface with by posting scores and retrieving data through simple socket HTTP calls.
This may be outside your scope, but have you considered using OpenFeint instead to do Leaderboards and more? There's no actual framework/library from Apple to create a leaderboard in GameKit. You have to write one yourself from scratch. Although, using the OpenFeint library would give you all this for you, but that's if you want to use it.
More information here on a tutorial to do just what you're asking.
http://icodeblog.com/2009/10/29/iphone-coding-tutorial-creating-an-online-leaderboard-for-your-games/