ZIPFoundation in a background thread? - zipfoundation

Are there any restrictions to using ZIPFoundation in a background thread on iOS (10.0 or later)? I am currently designing an import/export feature for my iOS app and am considering using ZIPFoundation in that feature.

ZIP Foundation leaves threading considerations to the API user. It does not use any queues or locks internally.
The Archive class is not re-entrant and therefore cannot be used concurrently from different threads. It's no problem to use the framework on a background thread though. (No main thread-only requirement).
For read operations, you can instantiate multiple Archive instances to achieve concurrent reading:
https://github.com/weichsel/ZIPFoundation/issues/29#issuecomment-347139072

Related

What is a main and background threads in iOS?

can you guys explain what a background and main threads are?
I'm a junior iOS Developer(swift) and I've been programming for 6 month and never heard of this before.
Thanks in advance.
Threads allow you to execute multiple code paths concurrently inside a single application.
iOS apps have a main thread which processes all the UI logic and base of your app. Sometimes you need to push your heavy code (such as a network call) to a different (background) thread so it doesn't clog up the main thread and block your UI from changing for example. It also allows you to do multiple things at one, or run multiple network calls.
This article explains in more detail:
https://developer.apple.com/library/mac/documentation/Cocoa/Conceptual/Multithreading/Introduction/Introduction.html#//apple_ref/doc/uid/10000057i-CH1-SW1

iphone - Should I use NSOperationQueue and NSOperation instead of NSThread?

I am facing a design problem of my app.
Basically, the followings are what I am going to do in my app.
A single task is like this:
Read custom object from the underlying CoreData databse
Download a json from a url
Parse the json to update the custom object or create a new one (parsing may take 1 - 3 secs, big data)
Analyse the custom object (some calculations will be involved, may take 1 - 5 sec)
Save the custom object into CoreData database.
There may be a number of tasks being executed concurrently.
The steps within one task obviously are ordered (i.e., without step 2 downloading the json, step 3 cannot continue), but they also can be discrete. I mean, for example, task2's step 4 can be executed before task1's step 3 (if maybe task2's downloading is faster than task1's)
Tasks have priorities. User can start a task with higher priority so all the task's steps will be tried to be executed before all others.
I hope the UI can be responsive as much as possible.
So I was going to creating a NSThread with lowest priority.
I put a custom priority event queue in that thread. Every step of a task becomes an event (work unit). So, for example, step 1 downloading a json becomes an event. After downloading, the event generates another event for step 3 and be put into the queue. every event has its own priority set.
Now I see this article: Concurrency and Application Design. Apple suggests that we Move Away from Threads and use GCD or NSOperation.
I find that NSOperation match my draft design very much. But I have following questions:
In consideration of iPhone/iPad cpu cores, should I just use one NSOperationQueue or create multiple ones?
Will the NSOperationQueue or NSOperation be executed with lowest thread priority? Will the execution affect the UI response (I care because the steps involve computations)?
Can I generate a NSOpeartion from another one and put it to the queue? I don't see a queue property in NSOperation, how do I know the queue?
How do I cooperate NSOperationQueue with CoreData? Each time I access the CoreData, should I create a new context? Will that be expensive?
Each step of a task become a NSOperation, is this design correct?
Thanks
In consideration of iPhone/iPad cpu cores, should I just use one NSOperationQueue or create multiple ones?
Two (CPU, Network+I/O) or Three (CPU, Network, I/O) serial queues should work well for most cases, to keep the app responsive and your programs streaming work by what they are bound to. Of course, you may find another combination/formula works for your particular distribution of work.
Will the NSOperationQueue or NSOperation be executed with lowest thread priority? Will the execution affect the UI response (I care because the steps involve computations)?
Not by default. see -[NSOperation setThreadPriority:] if you want to reduce the priority.
Can I generate a NSOpeartion from another one and put it to the queue? I don't see a queue property in NSOperation, how do I know the queue?
Sure. If you use the serial approach I outlined, locating the correct queue is easy enough -- or you could use an ivar.
How do I cooperate NSOperationQueue with CoreData? Each time I access the CoreData, should I create a new context? Will that be expensive?
(no comment)
Each step of a task become a NSOperation, is this design correct?
Yes - dividing your queues to the resource it is bound to is a good idea.
By the looks, NSOperationQueue is what you're after. You can set the number of concurrent operations to be run at the same time. If using multiple NSOperation, they will all run at the same time ... unless you handle a queue on your own, which will be the same as using NSOperationQueue
Thread priority ... I'm not sure what you mean, but in iOS, the UI drawing, events and user interaction are all run on the main thread. If you are running things on the background thread, the interface will still be responsive, no matter how complicated or cpu-heavy operations you are running
Generating and handling of operations you should do it on the main thread, as it won't take any time, you just run them in a background thread so that your main thread doesn't get locked
CoreData, I haven't worked much with it specifically, but so far every Core~ I've worked with it works perfectly on background threads, so it shouldn't be a problem
As far as design goes, it's just a point of view ... As for me, I would've gone with having one NSOperation per task, and have it handle all the steps. Maybe write callbacks whenever a step is finished if you want to give some feedback or continue with another download or something
The affection of computation when multithreading is not going to be different just because you are using NSThread instead of NSOperation. However keep in mind that must current iOS devices are using dual core processors.
Some of the questions you have are not very specific. You may or may not want to use multiple NSOperationQueue. It all depends on how you want to approach it. if you have different NSOperation subclasses, or different NSBlockOperations, you can manage order of execution by using priorities, or you might want to have different queues for different types of operations (especially when working with serial queues). I personally prefer to use 1 operation queue when dealing with the same type of operation, and have a different operation queue when the operations are not related/dependable. This gives me the flexibility to cancel and stop the operations within a queue based on something happening (network dropping, app going to the background).
I have never found a good reason to add an operation based on something happening during the execution of a current operation. Should you need to do so, you can use NSOperationQueue's class method, currentQueue, which will give you the operation queue in which the current operation is operating.
If you are doing core data work using NSOperation, i would recommend to create a context for each particular operation. Make sure to initialize the context inside the main method, since this is where you are on the right thread of the NSOperation background execution.
You do not necessarily need to have one NSOperation object for each task. You can download the data and parse it inside the NSOperation. You can also do the data download abstractly and do the data manipulation of the content downloaded using the completion block property of NSOperation. This will allow you to use the same object to get the data, but have different data manipulation.
My recommendation would be to read the documentation for NSOperation, NSBlockOperation and NSOperationQueue. Check your current design to see how you can adapt these classes with your current project. I strongly suggest you to go the route of the NSOperation family instead of the NSThread family.
Good luck.
Just to add to #justin's answer
How do I cooperate NSOperationQueue with CoreData? Each time I access
the CoreData, should I create a new context? Will that be expensive?
You should be really careful when using NSOperation with Core Data.
What you always have to remember here is that if you want to run CoreData operations on a separate thread you have to create a new NSManagedObjectContext for that thread, and share the main's Managed Object Context persistant store coordinator (the "main" MOC is the one in the app delegate).
Also, it's very important that the new Managed Object Context for that thread is create from that thread.
So if you plan to use Core Data with NSOperation make sure you initialize the new MOC in NSOperation's main method instead of init.
Here's a really good article about Core Data and threading
Use GCD - its a much better framework than NS*
Keep all your CoreData access on one queue and dispatch_async at the end of your routines to save back to your CoreData database.
If you have a developer account, check this WWDC video out: https://developer.apple.com/videos/wwdc/2012/?id=712

Multithreading in ios

Need your help.
In my application, i want to implement a background process which keeps running continuously and downloads the updated data and stores it in document folder.
And my main thread should keep checking the document folder and display the updated data in view control.
The child thread should end once the view disappears. and start again once the view appears.
What is the best way to do it? NSThread or NSOperationQueue? What precautions are required?
I also have to access few variables of the class. So is should be thread safe.
Thanks in advance.
Regards
If you do not need to update a progress bar or something in iOS5 there is one great API method + sendAsynchronousRequest:queue:completionHandler: that allows you to run async download as a block inside NSOperationQueue. If not you should look into third party libs such as ASIHTTP request or https://github.com/AFNetworking/AFNetworking(probably better the last one) or you need to build you own download manager, not a simple task
there are two ways to do it..
First: You use NSOperationQueue which is a bit bulkier as it is build on GCD but does have some extra features.
Second: You use GCD (grand central dispatch) looking at requirements I would say GCD seems fine as you can easily access any thread(main or background) this would be slightly quicker.
You can have a look at - (void)performSelectorInBackground:(SEL)aSelector withObject:(id)arg This method creates a new thread in your application, putting your application into multithreaded mode if it was not already. In your viewDidDisappear, you can stop the task when your view disappears
From Apple Docs. Apple encourages to investigate the alternative Mac OS X technologies for implementing concurrency. This is especially true if you are not already familiar with the design techniques needed to implement a threaded application. These alternative technologies simplify the amount of work you have to do to implement concurrent paths of execution and offer much better performance than traditional threads.
https://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/Multithreading/AboutThreads/AboutThreads.html#//apple_ref/doc/uid/10000057i-CH6-SW2

Should iPhone app need be thread safe?

I don't use thread explicitly, so when designing an iPhone app, e.g. using Singleton, should I need to take care of the thread issue?
Beware of a singleton being called by or using any OS classes that could become multi-threaded on future multi-core hardware. Also beware of forgetting that this class isn't thread safe N years from now, reusing it, and wasting your life hunting the bug.
If not, no.
In the most part you should be safe, but I would be aware that even if you don't use threads explicitly, there are many libraries in the Apple SDK that have asynchronous callbacks (such as HTTP requests) where you will need to synchronize access across shared memory.
I hope this helps!

Will the system send an NSWillBecomeMultiThreadedNotification when I create POSIX threads?

I tried it, but I think this notification isn't coming. Is that the normal case?
No, this notification is sent by NSThread. If you're using ordinary pthreads, it won't be sent.
From the docs:
Protecting the Cocoa Frameworks For
multithreaded applications, Cocoa
frameworks use locks and other forms
of internal synchronization to ensure
they behave correctly. To prevent
these locks from degrading performance
in the single-threaded case, however,
Cocoa does not create them until the
application spawns its first new
thread using the NSThread class. If
you spawn threads using only POSIX
thread routines, Cocoa does not
receive the notifications it needs to
know that your application is now
multithreaded. When that happens,
operations involving the Cocoa
frameworks may destabilize or crash
your application.
To let Cocoa know that you intend to
use multiple threads, all you have to
do is spawn a single thread using the
NSThread class and let that thread
immediately exit. Your thread entry
point need not do anything. Just the
act of spawning a thread using
NSThread is enough to ensure that the
locks needed by the Cocoa frameworks
are put in place.
If you are not sure if Cocoa thinks
your application is multithreaded or
not, you can use the isMultiThreaded
method of NSThread to check.
It should also be noted that 'times have changed' since NSWillBecomeMultiThreadedNotification was added to Foundation. Multi-threaded programming is now much, much more common. It's now entirely within the realm of possibility, even likely, that you'll never see this notification posted in an app. Modern apps become multi-threaded very early in their life, possibly before any part of your code is ever executed. Also from the documentation:
If you are developing a Cocoa library,
you can register as an observer for
the
NSWillBecomeMultiThreadedNotification
if you want to be notified when the
application becomes multithreaded. You
should not rely on receiving this
notification, though, as it might be
dispatched before your library code is
ever called.
I'd use [NSThread isMultiThreaded] instead of relying on NSWillBecomeMultiThreadedNotification.