Subviews size issue - UIView related sizing in xib - swift

For a layout made of some views stacked in each other, which are all subviews of the UIView and I wanted to know how to automatically size the main UIView which may be multiline once the app is live and updates come in. UIView width is fixed.

I believe the view (UIView) does size itself so i dont think you will face this issue. Just try to not constrain the height and make sure you select appropriate stack view while doing this since you got multiple. Hope this helps as i assume that you are not using collection view for this matter!

Related

UIScrollView Controller not scrolling fully

I am pretty sure this has something to do with the dreaded AutoLayout. (been trying since 2days to get hang of it)
So I mastered it somewhat, but now I have problem where my UIScrollView is not scrolling fully down, pictures are much better at explaining these things
this is the scroll view
this is the content view
so the problem is the scrolling is happening but then again it springs back up. So I am not able to click on the signup button
EDIt 1
Edit:
I have created a little example on github for you to look at, here. The project illustrates the answer below and uses the techniques I describe and nothing else.
Original Answer:
couple of things I would advise here.
First, I know you've been trying for a while but remove all the current constraints (painful I know but). Do this for clarity as ....
The view should be the size of the scene, it looks like you want the scrollview to be the full screen so that too needs to be the size of the scene.
e.g. if you are designing at 6Plus by default the scene size is 414x736 so the view and the scrollview it contains should also be 414x736.
Only the content view needs to be the size of the real content you wish to show. Let's say for arguments sake that the content is 414x1000.
Now the constraints for the scrollview are simple. It needs zero spacing to all it's edges.
You can add the content view to the scrollview in a couple of ways. The way I try to do this varies from project to project and depends mostly on how complex the scene is. If it's a really busy scene I keep the content view outside of the scrollview in interface builder so that I can work on it easily and visualize the whole of the view. Then I add the content view to the scrollview in code.
If its a simpler view You can add it inside the scrollview in interface builder. Ultimately whichever way you do it, you can lose visibility of the content view in interface builder because the contentview is larger than the scrollview and the content gets obscured. So play about and find a good way for you.
Define the content view and all it's subviews. The content view needs to be taller than the scrollview otherwise it wont scroll. All of the content view's subviews need to have defined heights from top to bottom and widths from left to right. In your case the scrollview is scrolling vertically not horizontally so all the widths need to add up to the width of the scroll view BUT the heights need to add up to the full height of the content view.
Note: if you do this proportially your life will be easier later. If you do all this with fixed heights the storyboard will break on different device sizes.
Now the "tricky bit" and it's a bit counter intuitive. You need to pin the content view to the scrollview, remember the height of the content view is taller than the scrollview. In all other circumstances in Interface Builder pinning a view to a superview (0 padding) will adjust the height (or width) accordingly. For the relationship between a scrollview and it's content view this doesn't happen.
First pin the contentview
Notice the -400? Remember the content view is taller than the scrollview and we will change this immediately.
Select the bottom constraint (-400) that we have just created:
Select the drop down arrow next to the constant value:
Select Standard Value and type in 0 for the constant.
You should now have a storyboard with no broken constraints and if you build and run you should get a scrollview as desired.
Your bottomspace to superview on your content view is set to -74.0, I don't know if there is a reason you had to do that, but try setting it to -8.0. I think your scroll view is scrolling up to the 0.0 mark automatically

UIScrollView setContentSize breaks view with Auto Layout

I am using Auto Layout in my iPhone app and have a UIScrollView. I need to change the content size of my scroll view at several points while my apps running (so setting the content size in viewWillAppear is useless as I have seen this suggested in other places).
When I change it, my subviews jump about, presumably because it breaks the auto layout constraints.
So how can I approach changing my scrollview content size with auto layout enabled?
Thanks.
I was having this same issue, and I know this can't be the final solution, but for now, rather than calling this in viewWillLayoutSubviews, by putting the code inside viewDidLayoutSubviews it allowed me to set the contentSize AFTER the viewController did it's default business :)
Hope that helps.
Test your code in viewWillLayoutSubviews. Apple say:
When a view’s bounds change, the view adjusts the position of its
subviews. Your view controller can override this method to make
changes before the view lays out its subviews. The default
implementation of this method does nothing.
UIViewController Class Reference

How to scroll a simple UIView (not uitableview) in iphone?

I have added some uitextview in my uiviewcontroller.But some of the textViews are not seen as view is small compared to the number of textViews. So I want scroll it, so that i can see the other textViews also. One more thing-- when i want to type something in the lower textView then it hides because of the iphone keyboard.If somebody knows about it, please give me with the solution.Thanks a lot.
Add UIScrollView in self.view. Now add all subviews to UIScrollView.
Provide contentSize of UIScrollView in width and height.
if heigth > 460 it will scroll vertically
if weight > 320 it will scroll horizontally
If any condition doesnot matches then u will not be able to scroll
You simply have to use UIScrollView.Instead of adding all of your subviews(in your case multiple UITextViews) in the main view, just add a srollView in your view and then add all subviews in that scrollView.UIView doesn't have the property to scroll.And don't forget to change the contentSize property of scrollView.
You must implement a UIScrollView. This is a fundamental class when it comes to iPhone development (and just Apple development in general) and it should be mastered before you continue onto more advanced topics. Here is the documentation for the class :
http://developer.apple.com/library/ios/#documentation/uikit/reference/UIScrollView_Class/Reference/UIScrollView.html

Layout buttons on UIScrollView

I am trying to create a page within my app where I can scroll down and see more buttons. I have a UIScrollview and a few UIButtons, but I have no idea how to lay them out so they will be below the length of the page in IB (I hope I am making sense). Basically, I dont understand how on IB you have just the size of the app, but in reality, you can lay all your content on a much longer page.
Thanks, and again, hope I am making sense.
In IB, you can specify the size of your UIScrollView, just set its height to a longer page, then you can put the subviews wherever you like.
Your just set the UIScrollView's height, and select it in IB and drag up, then you can see the part in buttom

iPhone: How can I turn a flipside view into a scrolling UIScroll view?

This should be simple.
I'm making a very basic app, based on the Utility Application template of XCode.
On the flipside, I have more content than fits the screen.
The flipside is a UIView. I think it should be a UIScrollView, but somehow I don't get it to work.
Can anybody here advise me on this?
With a UIScrollView it is not enough just to place the control into Interface Builder and place the items within it; you have to set its content size in code.
Therefore in the -viewWillAppear method (or similar) you should have something like:
[scrollView setContentSize:CGSizeMake(320, 600];
This would make the content size inside the scroll view 600 pixels high (ie larger than the height of your iPhone display). If everything else is wired up correctly, this shoud now work.
Note: You may also then need to reposition your objects within the view. Set frame.origin for the objects that require this...