I was trying to use browser.actions().dragAndDrop(dragElement, dropElement).perform(); but i couldn't able to find the elements from the page which i'm working on. The elements are placed in the below format and i'm wondering how to find one of the element and drag it to another side. Do anyone have an idea on this or faced similar task?
ANALYSISGENERIC_ANALYSISACTIONACTIONHRCHTYPECHTEMPCHDURATIONCHLIGHT
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I am experiencing a problem with container content elements and content elements.
I wonder whether you can configure TYPO3, so it's possible to add content elements via drag and drop into a container in the frontend editor? For example you have a container with 2 columns, left and right, so that you can add a content element in each column?
It seems to be buggy and not working.
Can you share the Fluid code you have and maybe some screenshots for easier debugging?
But in general the drag and drop should work.
I want to make a backpack UI that can dynamically add and delete items like a menu, but every item in it is a picture (not a text)
I found many tutorials but all of them are panels with slots that need I to set their positions previously. I wonder if there is a better way to make it more easily.
I think the best way is to use a Vertical Layout Group:
https://docs.unity3d.com/Packages/com.unity.ugui#1.0/manual/script-VerticalLayoutGroup.html
Obviously for adding and deleting in player, you have to create buttons with relative scripts.
I just discovered QField and I amazed by its features! Now I am trying to create a project that will fit my needs and have come quite far. I just have one questing on adding features in the app:
When adding a feature in the Qfield App in my project, everything is on one page and I have to scroll down in order to reach all input fields. This can be quite tedious while working in the field.
In the documentation and the demo project, that follows when downloading Qfield from Play store (offline_bees.qgs), the input is split up into sub-menus which you can reach by scrolling sideways (see image). This is much more effective than having everything on one page and having to scroll downwards. Unfortunately, I haven't found out how you can split your feature into such sub-menus as seen here. I have played a bit around with the available input widgets in the attribute form, to no avail.
I have also read the available documentation for Qfield 1.0 multiple times, but since I am neither a frequent user of QGIS nor a programmer, it is a bit challenging for me to understand the instructions (https://qfield.org/docs/project-management/vector-layers.html). Does it have something to do with the Relation Widget or Relation Reference?
I am thankful if somebody could point me in the right direction.
Looks like I didn't play around enough. I found out how to solve my problem. Here are the instructions
In QGis while preparing the project for QField:
Go to layer properties/ attribute forms
Set to "Drag and drop designer" (I failed to find this at first)
Create groups (these will be the sub menus) with the "+" button
Drag and drop your fields into the created groups
I have tried to create custom components which are subsets of slides. I'm trying to create a custom Ionic component which is a subset of slides. Then I can mix and match subsets of slides in one to make a complete slide show. Like building a master process from sub-processes. You should be able to swipe back and forth between all slides as expected, no matter an directly in the component, or slides within custom components.
I've tried various methods to no avail. Any ideas?
PLEASE SEE THIS SAMPLE PROJECT WITH 2 METHODS I HAVE TRIED TO ACCOMPLISH THIS.
No. You can't do this. You can put a into another if one scrolls vertically and one horizontally. You can insert a custom component into an which just has a couple slides in it, put the inserted slides show one over the other vertically with no way to swipe back and forth. So, no. You can't do this. Perhaps with dynamic templates you can build the from code dynamically. That's the only work around I can see.
I would like to arrange UIControls in WPF in a similar way to the applications on the iPhone. They should be positioned on a grid, but a user should be able to drag them somewhere else, after releasing the mouse button (or the finger in case of an iPhone) the selected UIControl should snap back to the next position in the grid. The other UIElements should be rearranged automatically.
Further the user should also be connect two elements with a line or something.
I'm not experienced with WPF. The first question is if there is a container which is suitable for something (System.Windows.Controls.Grid ?) or if I have to extend canvas or somethig else for this.
I would like to know which elements from the WPF framework can be used and which elements I have to write myself.
For people who do not own an iPhone: http://www.youtube.com/watch?v=3omhu2AUWC8
Update
I've looked at AnimatedTilePanel in the BangOTricks examples (see below), this one explains how to create your own Panel and how to let it arrange things there.. However I still need an idea how to implement drag and drop correctly in this example..
Unfortunately, you'll have to write a lot of things yourself, as WPF doesn't automatically do what you're looking for.
For positioning the controls, you can use either UniformGrid or Grid. Assuming it's much like the iPhone video you showed, you can just use the UniformGrid with 4 columns and however many rows you need.
For the dragging animation, layout-wise, you could start by manipulating the RenderTransform property on whatever is being dragged, but you'll have to set a handler to check once you've met whatever threshold necessary to move into the another "cell" -- and at that point, you'll have to changed the order of the items in the tree.
Take a look at AnimatedTilePanel from Kevin's Bag-o-Tricks at:
http://j832.com/bagotricks/
It doesn't do everything you want but it will show you how to write a panel that animates its children when changing size or order.
New input to this old post in 09. Earlier this year (2012) someone has wrote a FluidWrapPanel and open sourced it. I tried it and it works like a charm - just like that on the iPhone menu.
You can also apply to other UI Elements or UserControl.