How to show Tab Bar Controller? - swift

I've tried everything to get a tabbar controller onto MainViewController and nothing seems to work.
Just a quick rundown on how app works:
Storyboard entry is AppContainerViewController and if user is logged in then MainViewController appears as it should however I can't get MainVC to become a TabBar controller to display tab bar for user navigation to various pages.
What am I doing wrong?!
appcontainerviewcontroller
class AppContainerViewController: UIViewController {
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
AppManager.shared.appContainer = self
AppManager.shared.showApp()
}
}
import UIKit
import Firebase
import FirebaseDatabase
import FBSDKLoginKit
class AppManager {
static let shared = AppManager()
let storyboard = UIStoryboard(name: "Main", bundle: nil)
var appContainer: AppContainerViewController!
private init() {}
func showApp() {
var viewController: UIViewController
if (Auth.auth().currentUser == nil) && (FBSDKAccessToken.current() == nil) {
viewController = storyboard.instantiateViewController(withIdentifier: "LoginViewController")
} else {
viewController = storyboard.instantiateViewController(withIdentifier: "MainViewController")
}
appContainer.present(viewController, animated: true, completion: nil)
}
func logout() {
let loginManager = FBSDKLoginManager()
loginManager.logOut()
try! Auth.auth().signOut()
appContainer.presentedViewController?.dismiss(animated: true, completion: nil)
}
}
main view controller
import UIKit
import Firebase
import FirebaseDatabase
import FBSDKShareKit
class MainViewController: UIViewController {
#IBOutlet weak var name: UILabel!
#IBOutlet weak var email: UILabel!
#IBAction func logoutPressed(_ sender: Any) {
AppManager.shared.logout()
}
#IBAction func fbSharePressed(_ sender: Any) {
let content = FBSDKShareLinkContent()
content.contentURL = URL(string: "https://advice.com")
content.quote = "Hey, I'm one step closer to getting into the college of my dreams with this app. Download it and let's go together!"
let dialog : FBSDKShareDialog = FBSDKShareDialog()
dialog.fromViewController = self
dialog.shareContent = content
dialog.mode = FBSDKShareDialogMode.automatic
dialog.show()
}
func userProfile() {
guard let uid = Auth.auth().currentUser?.uid else { return }
let ref = Database.database().reference()
ref.child("users").child(uid).observeSingleEvent(of: .value, with: { (snapshot) in
guard let dict = snapshot.value as? [String: Any] else { return }
let user = CurrentUserProfile(uid: uid, dictionary: dict)
self.name.text = user.name
self.email.text = user.email
}, withCancel: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
userProfile()
}
}

Egg on my face. My storyboard IDs were wrong and Embedding MainViewController into a TabBarController via the storyboard and then applying MainVC's storyboard ID to the TabBarController did the trick.

Related

How do I access the variables that google provides outside of the function?

i'm trying to access the emailAddress variable in a different view controller however its always not in scope.
i want to call something like
login.emailAddress
in a different vc.
heres my code for your refeerence, i understand that there are similar questions however i struggle to translate that into my code. .
import UIKit
import GoogleSignIn
let login = LoginController()
class LoginController: UIViewController {
#IBOutlet weak var signInButton: GIDSignInButton!
let signInConfig = GIDConfiguration(clientID: "12345-abcdef.apps.googleusercontent.com")
#IBAction func signIn(_ sender: Any) {
GIDSignIn.sharedInstance.signIn(with: signInConfig, presenting: self) { user, error in
guard error == nil else { return }
guard let user = user else { return }
var emailAddress = user.profile?.email
var fullName = user.profile?.name
var givenName = user.profile?.givenName
var familyName = user.profile?.familyName
var profilePicUrl = user.profile?.imageURL(withDimension: 320)
let userProfile = (fullName, givenName, emailAddress, profilePicUrl)
print("Sign in Sucessfull")
print(fullName!)
print(givenName!)
print(familyName!)
print(emailAddress!)
print(profilePicUrl!)
// If sign in succeeded, display the app's main content View.
let vc = self.storyboard?.instantiateViewController(withIdentifier: "NavigationViewController") as! UINavigationController
self.navigationController?.pushViewController(vc, animated: true)
self.present(vc, animated: true, completion: nil)
}
}
}
An option would be storing the value in a class property:
class LoginController: UIViewController {
#IBOutlet weak var signInButton: GIDSignInButton!
private var userMail: String?
let signInConfig = GIDConfiguration(clientID: "12345-abcdef.apps.googleusercontent.com")
#IBAction func signIn(_ sender: Any) {
GIDSignIn.sharedInstance.signIn(with: signInConfig, presenting: self) { user, error in
guard error == nil else { return }
guard let user = user else { return }
self.userMail = user.profile?.email
[...]
}
}
}

Presenting view controller from detached view controller is discouraged. Keeping User logged in issue

I'm trying to have the user move to automatically go to the Home Screen and not have to log in again. Basically, to remember the user. I used User Defaults to save the user login info and put the listener for the key in the viewDidLoad of the first login page. I used an if statement to switch the view controllers but it doesn't work and prints (Presenting view controller from detached view controller is discouraged).
LoginViewController:
import UIKit
import FirebaseAuth
import AVKit
class LoginViewController: UIViewController {
var videoPlayer:AVPlayer?
var videoPlayerLayer:AVPlayerLayer?
#IBOutlet weak var emailTextField: UITextField!
#IBOutlet weak var Back: UIButton!
#IBOutlet weak var passwordtextField: UITextField!
#IBOutlet weak var loginButton: UIButton!
#IBOutlet weak var errorLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
setupElements()
}
func dismissKeyboard() {
//Causes the view (or one of its embedded text fields) to resign the first responder status.
view.endEditing(true)
}
func setupElements(){
errorLabel.alpha = 0
Utilities.styleTextField(emailTextField)
Utilities.styleTextField(passwordtextField)
Utilities.styleFilledButton(loginButton)
}
func validateFields() -> String?
{
//make sure fields are filled
if emailTextField.text?.trimmingCharacters(in: .whitespacesAndNewlines) == "" || passwordtextField.text?.trimmingCharacters(in: .whitespacesAndNewlines) == ""
{
return "Please fill all fields"
}
return nil
}
#IBAction func loginTapped(_ sender: Any) {
//creates a clean version of the text field
let email = emailTextField.text!.trimmingCharacters(in: .whitespacesAndNewlines)
let password = passwordtextField.text!.trimmingCharacters(in: .whitespacesAndNewlines)
let error = validateFields()
//sign in user
Auth.auth().signIn(withEmail: email, password: password) { (result, error) in
UserDefaults.standard.set(Auth.auth().currentUser!.uid, forKey: "user_uid_key")
UserDefaults.standard.synchronize()
if error != nil{
self.errorLabel.text = "Invalid Username/Password try again."
self.errorLabel.alpha = 1
}
else{
let homeViewController = self.storyboard?.instantiateViewController(identifier: Constants.StoryBoard.homeViewController) as?
HomeViewController
self.view.window?.rootViewController = homeViewController
self.view.window?.makeKeyAndVisible()
}
}
//make sure all fields are filled
}
override func viewWillAppear(_ animated: Bool) {
setUpVideo()
}
func setUpVideo(){
//Get path to resource bundle
let bundlePath = Bundle.main.path(forResource: "IMG_7211 2", ofType: "mov")
guard bundlePath != nil else{
return
}
//create the url from it
let url = URL(fileURLWithPath: bundlePath!)
//Create The video Player item
let item = AVPlayerItem(url: url)
//create the player
videoPlayer = AVPlayer(playerItem: item)
//create the layer
videoPlayerLayer = AVPlayerLayer(player: videoPlayer!)
//adjust the size and frame
videoPlayerLayer?.frame = CGRect(x: -self.view.frame.size.width*1.5, y:0, width: self.view.frame.size.width*4, height: self.view.frame.size.height)
view.layer.insertSublayer(videoPlayerLayer!, at: 0)
//add and play
videoPlayer?.playImmediately(atRate: 0.8)
}
}
ViewController:
import UIKit
import AVKit
import Firebase
import FirebaseAuth
class ViewController: UIViewController {
var videoPlayer:AVPlayer?
var videoPlayerLayer:AVPlayerLayer?
#IBOutlet weak var signUpButton: UIButton!
#IBOutlet weak var logInButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
if UserDefaults.standard.object(forKey: "user_uid_key") != nil {
print("i see u")
let navController = UINavigationController(rootViewController: HomeViewController())
navController.navigationBar.barStyle = .black
self.present(navController, animated: false, completion: nil)
}
else {
let homeViewController = self.storyboard?.instantiateViewController(identifier: Constants.StoryBoard.homeViewController) as?
ViewController
self.view.window?.rootViewController = homeViewController
self.view.window?.makeKeyAndVisible()
}
// Do any additional setup after loading the view.
setupElements()
}
func showhomepage() {
let homeViewController = self.storyboard?.instantiateViewController(identifier: Constants.StoryBoard.homeViewController) as?
HomeViewController
self.view.window?.rootViewController = homeViewController
self.view.window?.makeKeyAndVisible()
}
override func viewWillAppear(_ animated: Bool) {
//Set up video in background
setUpVideo()
}
func setUpVideo(){
//Get path to resource bundle
let bundlePath = Bundle.main.path(forResource: "Project", ofType: "mp4")
guard bundlePath != nil else{
return
}
//create the url from it
let url = URL(fileURLWithPath: bundlePath!)
//Create The video Player item
let item = AVPlayerItem(url: url)
//create the player
videoPlayer = AVPlayer(playerItem: item)
//create the layer
videoPlayerLayer = AVPlayerLayer(player: videoPlayer!)
//adjust the size and frame
videoPlayerLayer?.frame = CGRect(x: -self.view.frame.size.width*1.5, y:0, width: self.view.frame.size.width*4, height: self.view.frame.size.height)
view.layer.insertSublayer(videoPlayerLayer!, at: 0)
//add and play
videoPlayer?.playImmediately(atRate: 1)
}
func setupElements(){
Utilities.styleFilledButton(signUpButton)
Utilities.styleHollowButton(logInButton)
}
}
Looks like you're using Firebase. Do not store any login information in the User defaults. What you should do is create a blank view controller that will check if the user is signed in. If the user is signed it, it will present your HomeViewController; if the user is not signed in, it will present the login screen. You can also choose to perform these checks in your AppDelegate/SceneDelegate if you want to avoid the extra view controller.
The empty ViewController should be the initial/root ViewController.
You cannot present view controllers from inside viewDidLoad, use viewDidAppear.
Here is a basic example for the view controller way:
// in the new empty view controller, import FirebaseAuth
var handle: AuthStateDidChangeListenerHandle!
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(false)
handle = Auth.auth().addStateDidChangeListener { auth, user in
if user != nil {
// Go to Home Screen/ switch root
} else {
// Go to sign in screen/ switch root
}
}
}

SwiftUI Game Center authentication doesn't prompt user to login

I have the below code to authenticate a local player in Game Center in my SwiftUI app. I want Game Center to prompt user to login if the player is not already login in but this doesn't happen.
class AppSettings: UINavigationController {
func authenticateUser() {
let localPlayer = GKLocalPlayer.local
localPlayer.authenticateHandler = { vc, error in
guard error == nil else {
print(error?.localizedDescription ?? "")
return
}
}
}
}
What could be the problem? I also read about using UIViewControllerRepresentable somewhere in my class to integrate UIKit's ViewController into SwiftUI but I don't understand how I can use it.
Can someone help me out?
I didn't get anyone to answer my question correctly and after days of digging I found a solution. So I had to use the UIKit implementation like below and create a wrapper around it using UIViewControllerRepresentable in the GameCenterManager Struct. After that all I had to do was call GameCenterManager() inside my SwiftUI view in a ZStack and the job is done!
import SwiftUI
import UIKit
import GameKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
authenticateUser()
}
let localPlayer = GKLocalPlayer.local
func authenticateUser() {
localPlayer.authenticateHandler = { vc, error in
guard error == nil else {
print(error?.localizedDescription ?? "")
return
}
if vc != nil {
self.present(vc!, animated: true, completion: nil)
}
if #available(iOS 14.0, *) {
GKAccessPoint.shared.location = .bottomLeading
GKAccessPoint.shared.showHighlights = true
GKAccessPoint.shared.isActive = self.localPlayer.isAuthenticated
// Fallback on earlier versions
}
}
}
}
struct GameCenterManager: UIViewControllerRepresentable {
func makeUIViewController(context: UIViewControllerRepresentableContext<GameCenterManager>) -> ViewController {
let viewController = ViewController()
return viewController
}
func updateUIViewController(_ uiViewController: ViewController, context: UIViewControllerRepresentableContext<GameCenterManager>) {
}
}
The authenticateHandler returns a UIViewController as well which you're not using:
#available(iOS 6.0, *)
open var authenticateHandler: ((UIViewController?, Error?) -> Void)?
You need to present it:
class AppSettings: UINavigationController {
func authenticateUser() {
let localPlayer = GKLocalPlayer.local
localPlayer.authenticateHandler = { vc, error in
guard error == nil else {
print(error?.localizedDescription ?? "")
return
}
if let vc = vc {
self.present(vc, animated: true, completion: nil)
}
}
}
}

Getting error: Argument passed to call that takes no arguments

I'm getting this error in the AppDelegate, but I'm not sure what the problem might be. Any help is appreciated, thanks!
(the exact line that has the error is: "let detailsViewModel = DetailsJobView(details: details)" in the "private func loadDetails" section)
Btw, the error underlines the "d" in the second "details" in (details: details)
I've noted it in the code, but it might be hard to find.
import UIKit
import Firebase
import CoreLocation
import Moya
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
let window = UIWindow()
let locationService = LocationService()
let homeStoryboard = UIStoryboard(name: "Home", bundle: nil)
let service = MoyaProvider<YelpService.BusinessesProvider>()
let jsonDecoder = JSONDecoder()
var navigationController: UINavigationController?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
// Change color of tab bar items
UITabBar.appearance().tintColor = .black
FirebaseApp.configure()
jsonDecoder.keyDecodingStrategy = .convertFromSnakeCase
locationService.didChangeStatus = { [weak self] success in
if success {
self?.locationService.getLocation()
}
}
locationService.newLocation = { [weak self] result in
switch result {
case .success(let location):
self?.loadJobs(with: location.coordinate)
case .failure(let error):
assertionFailure("Error getting the users location \(error)")
}
}
switch locationService.status {
case .notDetermined, .denied, .restricted:
let locationViewController = homeStoryboard.instantiateViewController(withIdentifier: "LocationViewController") as? LocationViewController
locationViewController?.delegate = self
window.rootViewController = locationViewController
default:
let nav = homeStoryboard
.instantiateViewController(withIdentifier: "JobNavigationController") as? UINavigationController
self.navigationController = nav
window.rootViewController = nav
locationService.getLocation()
(nav?.topViewController as? JobTableViewController)?.delegete = self
}
window.makeKeyAndVisible()
return true
}
private func loadDetails(for viewController: UIViewController, withId id: String) {
service.request(.details(id: id)) { [weak self] (result) in
switch result {
case .success(let response):
guard let strongSelf = self else { return }
if let details = try? strongSelf.jsonDecoder.decode(Details.self, from: response.data) {
let detailsViewModel = DetailsJobView(details: details) //ERROR IS HERE
(viewController as? DetailsJobViewController)?.viewModel = detailsViewModel
}
case .failure(let error):
print("Failed to get details \(error)")
}
}
}
private func loadJobs(with coordinate: CLLocationCoordinate2D) {
service.request(.search(lat: coordinate.latitude, long: coordinate.longitude)) { [weak self] (result) in
guard let strongSelf = self else { return }
switch result {
case .success(let response):
let root = try? strongSelf.jsonDecoder.decode(Root.self, from: response.data)
let viewModels = root?.jobs
.compactMap(JobListViewModel.init)
.sorted(by: { $0.distance < $1.distance })
if let nav = strongSelf.window.rootViewController as? UINavigationController,
let jobListViewController = nav.topViewController as? JobTableViewController {
jobListViewController.viewModels = viewModels ?? []
} else if let nav = strongSelf.homeStoryboard
.instantiateViewController(withIdentifier: "JobNavigationController") as? UINavigationController {
strongSelf.navigationController = nav
strongSelf.window.rootViewController?.present(nav, animated: true) {
(nav.topViewController as? JobTableViewController)?.delegete = self
(nav.topViewController as? JobTableViewController)?.viewModels = viewModels ?? []
}
}
case .failure(let error):
print("Error: \(error)")
}
}
}
}
extension AppDelegate: LocationActions, ListActions {
func didTapAllow() {
locationService.requestLocationAuthorization()
}
func didTapCell(_ viewController: UIViewController, viewModel: JobListViewModel) {
loadDetails(for: viewController, withId: viewModel.id)
}
}
Here is the DetailsJobView as requested by #heitormurara:
import UIKit
import MapKit
#IBDesignable class DetailsJobView: CoreView {
#IBOutlet weak var collectionView: UICollectionView?
#IBOutlet weak var pageControl: UIPageControl?
#IBOutlet weak var priceLabel: UILabel?
#IBOutlet weak var hoursLabel: UILabel?
#IBOutlet weak var locationLabel: UILabel?
#IBOutlet weak var ratingsLabel: UILabel?
#IBOutlet weak var mapView: MKMapView?
#IBAction func handleControl(_ sender: UIPageControl) {
}
}
My guess is you are trying to instance a UIView child in an improper way. Try initialising it without arguments and having your details variable as a public variable:
let detailsViewModel = DetailsJobView()
detailsViewModel.details = details
Also, you need to create the variable details in your DetailsJobView:
import UIKit
import MapKit
#IBDesignable class DetailsJobView: CoreView {
...
var details: Details?

Passing data from view controller to view controller with a delegate

Tried to send data from one view controller (from an alamofire request) to the next view controller in a navigation controller.
I tried to this with a delegate, but I do not get it working. I allready know this is not the way, but i need to find a solution to get it working.
See below for the code, from view controller that sends variabels:
protocol SendDataToScanInfo {
func sendData (vendorname01 : String, productname01: String, productstatus01: String, productdescription01: String)
}
class ScanController: UIViewController, AVCaptureMetadataOutputObjectsDelegate, CLLocationManagerDelegate{
var delegate:SendDataToScanInfo?
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputMetadataObjects metadataObjects: [Any]!, from connection: AVCaptureConnection!) {
Alamofire.request(URL_SCAN_ID, method: .post, parameters: ScanParameters, encoding: JSONEncoding.default) .responseJSON
{
response in
//printing response
print(response.request!)
print(response.response!)
print(response.data!)
print(response.result)
print(response.error)
//getting the json value from the server
let value = response.result.value
print(value!)
let json = JSON(value!)
let productdesc0:JSON = json["productdesc"]
let productdescString = productdesc0.string
let productname0:JSON = json["productname"]
let productnameString = productname0.string
let tagstate0:JSON = json["tagstate"]
let tagstateString = tagstate0.string
let vendorname0:JSON = json["vendorname"]
let vendornameString = vendorname0.string
//self.performSegue(withIdentifier: "ScanInfo", sender: productdescString)
self.delegate?.sendData(vendorname01: vendornameString!, productname01: productnameString!, productstatus01: tagstateString!, productdescription01: productdescString!)
print(vendornameString)
}
if code != nil
{
let mainStoryboard = UIStoryboard(name: "Main", bundle: nil)
let destination = mainStoryboard.instantiateViewController(withIdentifier: "ScanInfo")
navigationController?.pushViewController(destination, animated: true)
}
captureSession.stopRunning();
//self.dismiss(animated: true, completion: nil)
}
}
}
Next Viewcontroller should receive it:
class ScanInfoViewController: UIViewController, SendDataToScanInfo {
#IBOutlet weak var Vendor: UILabel!
#IBOutlet weak var VendorScan: UILabel!
#IBOutlet weak var Product: UILabel!
#IBOutlet weak var ProductScan: UILabel!
#IBOutlet weak var Status: UILabel!
#IBOutlet weak var DescriptionScan: UILabel!
#IBOutlet weak var Description: UILabel!
#IBOutlet weak var StatusScan: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
DescriptionScan.text = descriptionBLA
print("jddjd", descriptionBLA)
let URL_SCAN_INFO = "http://makeitrain.get-legit.com:8998/checktag"
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func sendData(vendorname01: String, productname01: String, productstatus01: String, productdescription01: String) {
VendorScan.text = vendorname01
ProductScan.text = productname01
DescriptionScan.text = productdescription01
StatusScan.text = productstatus01
print("MMMM", StatusScan.text)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "ScanInfo" {
let sendingVC: ScanController = segue.destination as! ScanController
sendingVC.delegate = self
}
}
}
I hope some one can help me!
To pass data forward, like williej926 said, segues are the way to go. To pass data forward from one viewcontroller to another, you need to create a segue between these two viewcontrollers, and give the segue an identifier if there is more than one segue in your project that you are using to pass data, then this is a must. In your first view controller's class you should create a prepareForSegue method by using the one built-in. In that prepareForSegue method, you write if the segue's identifier is equal to the one that you have set in your storyboard. In that if statement, you need to tell this viewcontroller what your segue's destination is. To do that write let destination = segue.destination as! nextViewControllerClass. To access variables and set them in your second viewcontroller, write destination.variableName = thisVariableName. Here is an example showing you what this looks like purely in code.
In First View Controller's class
class FirstViewController: UIViewController {
var thisString: String?
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if let identifier = segue.identifier {
if(identifier == "secondViewController") {
let destination = segue.destination as! SecondViewController//SecondViewController is second view controller's class
destination.myString = thisString
}
}
}
}
Second View Controller's Class
class SecondViewController: UIViewController {
var myString: String?//this will equal to thisString in FirstViewController
}
I wrote an answer about this not too long ago :
One the simpler way to pass info from one VC to another is either through an initiliazer, or through a variable that you set before presenting the second VC.
The secone method would have you go through a delegate, mainly when passing data BACK to the initial VC. Either way, you'd need a setup similar to this:
class LoggedInVCViewController : UIViewController {
var info : String? {
didSet {
if let newInfo = self.info {
//do what ever you need to do here
}
}
}
override viewDidLoad() {
super.viewDidLoad()
}
}
func presentLoggedInScreen(yourInfo: String) {
let stroyboard:UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
let loggedInVC:LoggedInVCViewController =
storyboard.instantiateViewController(withIdentifier: "loggedInVC") as!
LoggedInVCViewController
loggedInVC.info = yourInfo
self.present(loggedInVC, animated: true, completion: nil)
}
class LoggedInVCViewController : UIViewController {
var info : Any? {
get {
if let this = self.info {
return this
} else {
return nil
}
} set {
if let new = newValue {
//
}
}
}
init(info: Any?) {
//This first line is key, it also calls viewDidLoad() internally, so don't re-write viewDidLoad() here!!
super.init(nibName: nil, bundle: nil)
if let newInfo = info {
//here we check info for whatever you pass to it
self.info = newInfo
}
}
override func viewDidLoad() {
super.viewDidLoad()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Which is then used :
func presentLoggedInScreen(yourInfo: String) {
let loggedInVC = LoggedInVCViewController(info: yourInfo)
self.present(loggedInVC, animated: true, completion: nil)
}
Or if you're using the variable approach:
func presentLoggedInScreen(yourInfo: String) {
let loggedInVC = LoggedInVCViewController()
loggedInVC.info = yourInfo
self.present(loggedInVC, animated: true, completion: nil)
}
I also go over, and link to other post which talk about the caveats of using Storyboards, and custom initializers to pass on data. I'd read over them as well!
The best way to do this is by using a segue. Connect a segue between the controllers and in the prepareForSegue you add a variable that represents the controller you are segueing to like so: let viewController = segue.destination as! viewController. Now you can access and change variables inside viewController using viewController.variable.