"A RenderFlex overflowed by 97 pixels on the right." in Flutter AlertDialog - flutter

I have this problem with actions of AlertDialog
AlertDialog(
title: ...,
content: ...,
actions: <Widget>[
FlatButton(onPressed: ...,
child: Text(btn_download)),
FlatButton(onPressed: ...,
child: Text('btn_select')),
FlatButton(onPressed: ...,
child: Text(btn_qr)),
FlatButton(onPressed: ...,
child: Text(btn_cancel)),
],
);
When I show this dialog I get this:
I tried to use Wrap or other scrolling and multi-child widets, but nothing helps.
Found the same issue here, but no answer yet
Does anybody knows how this can be fixed?

I don't have access to AndroidStudio to validate my hypothesis, but I'd try something like this:
AlertDialog(
title: ...,
content: ...,
actions: <Widget>[
new Container (
child: new Column (
children: <Widget>[
FlatButton(onPressed: ...,
child: Text(btn_download)),
FlatButton(onPressed: ...,
child: Text('btn_select'))
),
new Container (
child: new Column (
children: <Widget>[
FlatButton(onPressed: ...,
child: Text(btn_gr)),
FlatButton(onPressed: ...,
child: Text('btn_cancel'))
),
),
],
);
Edit: this code works, but you have to use a width-constrained Container, even though it seems that a 75% screen width is somewhat of a sweet spot, since it works both in portrait and landscape mode.
import 'package:flutter/material.dart';
import 'dart:async';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
Future<Null> _neverSatisfied() async {
double c_width = MediaQuery.of(context).size.width*0.75;
return showDialog<Null>(
context: context,
barrierDismissible: false, // user must tap button!
builder: (BuildContext context) {
return new AlertDialog(
title: new Text('Rewind and remember'),
content: new SingleChildScrollView(
child: new ListBody(
children: <Widget>[
new Text('You will never be satisfied.'),
new Text('You\’re like me. I’m never satisfied.'),
],
),
),
actions: <Widget>[
new Container(
width: c_width,
child: new Wrap(
spacing: 4.0,
runSpacing: 4.0,
children: <Widget>[
new FlatButton(
child: new Text('The Lamb'),
onPressed: () {
Navigator.of(context).pop();
},
),
new FlatButton(
child: new Text('Lies Down'),
onPressed: () {
Navigator.of(context).pop();
},
),
new FlatButton(
child: new Text('On'),
onPressed: () {
Navigator.of(context).pop();
},
),
new FlatButton(
child: new Text('Broadway'),
onPressed: () {
Navigator.of(context).pop();
},
),
],
)
)
],
);
},
);
}
void _doNeverSatisfied() {
_neverSatisfied()
.then( (Null) {
print("Satisfied, at last. ");
});
}
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Text(
'You have pushed the button this many times:',
),
new Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: new FloatingActionButton(
onPressed: _doNeverSatisfied,
tooltip: 'Call dialog',
child: new Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}

The ButtonBar is not made for so many buttons.
Place your buttons in a Wrap widget or a Column.

Related

Flutter ListView/ListTiles are not rendering on the page

I am new to Flutter/Dart but I am trying to incorporate a ListView into a project that I am working on but I cannot get it to work. I have tried it at least 12 different ways and it is still not working. I know the issue has something to do with the way I am sizing (or not sizing) the ListView/ListTiles. I have tried adding heights to SizedBoxes, heights to Containers, widths to columns, Expanded, Flexible etc. Nothing has worked. I am not posting the error messages because with all of the solutions I have tried they have all essentially been related to either the height or width of the ListView/ListTile exceeding the limitations of the screen. Below are the latest code snippet I have tried. I know there are several topics on SO that have addressed this but I have not been able to get any of them to work. My ListView should only contain 3 tiles so perhaps a ListView.Builder would be better. I am open to any suggestions or advice. Thanks in advance for the help!
class _HotelFormState extends State<HotelForm> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Hotel Form'),
),
body: Column(
children: <Widget>[
SizedBox(height: 20.0),
Row(
children: <Widget>[
TripDates(),
],
),
SizedBox(height: 20.0),
Column(
children: <Widget>[
RoomCounts(),
],
),
],
),
);
}
}
RoomCounts Class
class RoomCounts extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Scaffold(
body: Container(
height: 100.0,
child: new ListView(
children: new List.generate(3, (i) => new ListTileItem(title: "$i",)),
),
),
);
}
}
ListTile Class
class _ListTileItemState extends State<ListTileItem> {
//Some lists are here
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
Flexible(
child: ListTile(
leading: Icon(widget.icons),
title: new Text(widget.title),
trailing: new Row(
children: <Widget>[
_itemCount != 0
? new IconButton(icon: new Icon(Icons.remove), onPressed: () => setState(() => _itemCount--),)
: new Container(),
new Text(_itemCount.toString()),
new IconButton(icon: new Icon(Icons.add), onPressed: () => setState(() => _itemCount++))
],
),
),
),
],
);
}
}
You can copy paste run full code below
You do not need Scaffold in RoomCounts
You do not need Column in _ListTileItemState
You need SizedBox in trailing of ListTile
working demo
full code
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: HotelForm(),
);
}
}
class HotelForm extends StatefulWidget {
#override
_HotelFormState createState() => _HotelFormState();
}
class _HotelFormState extends State<HotelForm> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Hotel Form'),
),
body: Column(
children: <Widget>[
SizedBox(height: 20.0),
/*Row(
children: <Widget>[
TripDates(),
],
),*/
SizedBox(height: 20.0),
Column(
children: <Widget>[
RoomCounts(),
],
),
],
),
);
}
}
class RoomCounts extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
height: 100.0,
child: ListView(
children: List.generate(
3,
(i) => ListTileItem(
title: "$i",
)),
),
);
}
}
class ListTileItem extends StatefulWidget {
final String title;
final IconData icons;
ListTileItem({this.title, this.icons});
#override
_ListTileItemState createState() => _ListTileItemState();
}
class _ListTileItemState extends State<ListTileItem> {
int _itemCount = 0;
#override
Widget build(BuildContext context) {
return ListTile(
leading: Icon(widget.icons),
title: Text(widget.title),
trailing: SizedBox(
width: 200,
child: Row(
children: <Widget>[
_itemCount != 0
? IconButton(
icon: Icon(Icons.remove),
onPressed: () => setState(() => _itemCount--),
)
: Container(),
Text(_itemCount.toString()),
IconButton(
icon: Icon(Icons.add),
onPressed: () => setState(() => _itemCount++))
],
),
),
);
}
}

How to show popup menu on any icon in Flutter?

I want a popup menu or some kind of slide screen with options to come when i click on an icon in the app bar, however i dont want to use PopMenuButton as i dont want to use that icon. How can I do this?
My code
return new Scaffold(
appBar: new AppBar(
title: new Text("Home"),
leading: IconButton(
icon: Icon(
Icons.dehaze,
color: Colors.black,
),
onPressed: () {
// do something
},
),
),
body: new Center(...),
);
#Denise, you don't need to manually create a button and assign action for drawer menu. You can simply use drawer in Scaffold with Drawer widget like so,
class MyAppState extends State<MyApp> {
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Test'),
),
drawer: Drawer(
// Add a ListView to the drawer. This ensures the user can scroll
// through the options in the drawer if there isn't enough vertical
// space to fit everything.
child: ListView(
// Important: Remove any padding from the ListView.
padding: EdgeInsets.zero,
children: <Widget>[
DrawerHeader(
child: Text('Drawer Header'),
decoration: BoxDecoration(
color: Colors.blue,
),
),
ListTile(
title: Text('Item 1'),
onTap: () {
// Update the state of the app
// ...
// Then close the drawer
Navigator.pop(context);
},
),
ListTile(
title: Text('Item 2'),
onTap: () {
// Update the state of the app
// ...
// Then close the drawer
Navigator.pop(context);
},
),
],
),
),
body: Padding(
padding: EdgeInsets.all(20.0),
child: Center(
child: Column(
children: <Widget>[
Text('')
],
)
)
),
)
);
}
}
And if you wanna use different icon,
class MyAppState extends State<MyApp> {
final GlobalKey<ScaffoldState> _scaffoldKey = new GlobalKey<ScaffoldState>();
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
key: _scaffoldKey,
appBar: AppBar(
title: Text('Test'),
leading: new IconButton(
icon: new Icon(Icons.dehaze),
onPressed: () => _scaffoldKey.currentState.openDrawer()),
),
drawer: Drawer(......
Hope this helps.
If the icon is the problem in PopMenuButton. You can change it by assigning icon attribute in PopMenuButton.
PopupMenuButton<Choice>(
onSelected: _select,
icon:Icon(
Icons.dehaze,
color: Colors.black,
),
itemBuilder: (BuildContext context) {
return choices.skip(2).map((Choice choice) {
return PopupMenuItem<Choice>(
value: choice,
child: Text(choice.title),
);
}).toList();
https://flutter.dev/docs/catalog/samples/basic-app-bar

Flutter Scaffold.of(context).openDrawer() doesn't work

I want to open a drawer after pushing on the custom button in BottomMenu I have trouble with Scaffold.of(context).openDrawer(), it doesn't work. My BottomMenu is a separate widget class. As I understand, it doesn't work because it's a separate context. How can I get the right context? Or perhaps someone knows another solution.
Here my code reproducer:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(title: 'Flutter Drawer'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
bottomNavigationBar: BottomMenu(),
endDrawer: SizedBox(
width: double.infinity,
child: Drawer(
elevation: 16,
child: Container(
color: Colors.black,
child: ListView(
padding: EdgeInsets.zero,
children: <Widget>[
ListTile(
title: Text('Some context here',
style: TextStyle(color: Colors.white))),
ListTile(
title: Text('Some context here',
style: TextStyle(color: Colors.white))),
],
),
),
),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Call Drawer form menu reproducer',
)
],
),
),
);
}
}
class BottomMenu extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 15),
child: Wrap(
alignment: WrapAlignment.center,
children: <Widget>[
Divider(color: Colors.black, height: 1),
Padding(
padding: const EdgeInsets.symmetric(vertical: 2),
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
InkWell(
borderRadius: new BorderRadius.circular(20.0),
customBorder: Border.all(color: Colors.black),
child: Container(
padding: EdgeInsets.only(
left: 3, right: 6, bottom: 15, top: 11),
child: Row(
children: <Widget>[
Icon(Icons.menu),
Text('Show menu', style: TextStyle(fontSize: 15, fontWeight: FontWeight.bold)),
],
),
),
onTap: () {
Scaffold.of(context).openDrawer();
},
),
],
),
),
],
),
);
}
}
In my case, this worked.
return Scaffold(
key: _scaffoldKey,
endDrawerEnableOpenDragGesture: false, // This!
appBar: AppBar(
iconTheme: IconThemeData(color: Colors.white),
leading: IconButton(
icon: Icon(Icons.menu, size: 36),
onPressed: () => _scaffoldKey.currentState.openDrawer(), // And this!
),
),
drawer: DrawerHome(),
....
and _scaffoldKey must be initialized as,
final GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
under the class.
The problem is that you specified endDrawer on Scaffold yet you're calling Scaffold.of(context).openDrawer().
openDrawer() documentation states:
If the scaffold has a non-null Scaffold.drawer, this function will cause the drawer to begin its entrance animation.
Since your drawer is null, nothing happens.
In contrast, openEndDrawer() informs us:
If the scaffold has a non-null Scaffold.endDrawer, this function will cause the end side drawer to begin its entrance animation.
Since your endDrawer is not null you should use openEndDrawer() method. Alternatively, if you don't care which side the drawer slides in from, you can use drawer instead of endDrawer when building Scaffold.
My problem solved that instead of
Scaffold.of(context).openEndDrawer()
I give key to Scaffold and then I call by state like below
_scaffoldkey.currentState.openEndDrawer()
It solved my problem I hope It also works for you
Scaffold.of(context).openEndDrawer()
The Problem
This issue can occur when you do not use the correct BuildContext when calling Scaffold.of(context).openDrawer() (or openEndDrawer()).
Easiest Solution
Simply wrap whatever calls openDrawer() (or openEndDrawer()) with a Builder widget. This will give it a working context.
Minimal Working Example
// your build method
#override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: Builder(builder: (context) { // this uses the new context to open the drawer properly provided by the Builder
return FloatingActionButton(onPressed: (() => Scaffold.of(context).openDrawer()));
}),
drawer: const Drawer(
child: Text("MY DRAWER"),
),
);
}
Similar problem here. Clicked on button and nothing happened. The problem is I was using the context of the widget that instantiated Scaffold. Not the context of a child of Scaffold.
Here is how I solved it:
// body: Column(
// children: <Widget>[
// Row(
// children: <Widget>[
// IconButton(
// icon: Icon(Icons.filter_list),
// onPressed: () => Scaffold.of(context).openEndDrawer(), (wrong context)
// ),
// ],
// ),
// ],
// )
To:
body: Builder(
builder: (context) => Column(
children: <Widget>[
Row(
children: <Widget>[
IconButton(
icon: Icon(Icons.filter_list),
onPressed: () => Scaffold.of(context).openEndDrawer(),
),
],
),
],
)),
),
Assign Drawer to drawer property in scaffold. Wrap your specific Widget/Button(where you want to open drawer on its click method) with Builder. Use below method on click property:
enter image description here
Scaffold.of(context).openDrawer();
If you have the appbar widget with an action button to launch the drawer and the drawer is never pushed please remember that you need to define after appbar: ... the endDrawer: YOURAppDrawerWIDGET(), or else using the Scaffold.of(context).openEndDrawer() will not work.
Scaffold(
appBar: AppBar(title: Text(_title)),
endDrawer: AppDrawer(), // <-- this is required or else it will not know what is opening
body: SingleChildScrollView(
///...

onPressed call not defined

Working on an App that will require multiple screens. The below right now shows only two icons, more later, and i need them the be able to go the a corresponding screen when pressed. Everything works but the onPressed function. The error I get is
The named parameter "onPressed" is not defined
Do I have the onPressed function in the wrong spot? I have tried moving it between other functions but I get the same error.
Any help is appreciated
main.dart
import 'package:flutter/material.dart';
import './food_screen.dart';
void main(List<String> args) {
runApp(new MaterialApp(
home : MyApp(),
));
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(
title :Text('Main Title'),
backgroundColor: Colors.blue,
),
backgroundColor: Colors.blue[100],
body: Container(
padding: EdgeInsets.all(30.0),
child: GridView.count(
crossAxisCount: 2,
children: <Widget>[
Card(
margin: EdgeInsets.all(8.0),
child: InkWell(
onTap: (){
Navigator.push(context,
MaterialPageRoute(builder: (context)=>FoodScreen())
);
},
splashColor: Colors.blue,
child: Center(
child: Column(
children: <Widget>[
Icon(Icons.fastfood, size: 70.0),
Text("FOOD", style: new TextStyle(fontSize: 28.0))
]
)
),
),
),
Card(
margin: EdgeInsets.all(8.0),
child: InkWell(
onTap: (){},
splashColor: Colors.blue,
child: Center(
child: Column(
children: <Widget>[
Icon(Icons.directions_car, size: 70.0),
Text("VEHILCES", style: new TextStyle(fontSize: 28.0))
],
),
),
),
),
]
)
)
);
}
}
food_screen.dart
import 'package:flutter/material.dart';
import './main.dart';
class FoodScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Screen"),
),
);
}
}
Card doesn't support onPressed property, you already have InkWell which has onTap, you can put onPressed method action inside it.
onTap: () {
Navigator.push(context,
MaterialPageRoute(builder: (context)=>FoodScreen())
);
}
Card doesn't have any property of onpressed()
you can add a floating button and Route it to the the second page i.e food_screen.dart
https://api.flutter.dev/flutter/material/Card-class.html
if you want to add a tap on Card Widget just wrap the card with GestureDetector.

Flutter - Checkbox animation doesn't show

The value is effectively changing when clicking but the animation doesn't show :
Here's my code :
var editGender = Padding(
padding: const EdgeInsets.only(top: 12.0),
child: Column(
children: <Widget>[
CheckboxListTile(
value: _male,
onChanged: _maleChanged,
title: Text("Male"),
activeColor: Theme.of(context).primaryColor,
),
CheckboxListTile(
value: _female,
onChanged: _femaleChanged,
title: Text("Female"),
activeColor: Theme.of(context).primaryColor,
)
],
),
);
When tapping the edit button :
FlatButton(
onPressed: (){
buildShowRoundedModalBottomSheet(context, title, editGender, option);
},
child: Text('Edit'),
it shows the bottom sheet :
Future buildShowRoundedModalBottomSheet(BuildContext context, String title, Widget content,[String date]) {
return showRoundedModalBottomSheet(
context: context,
radius: 20.0,
builder: (context){
return Padding(
padding: const EdgeInsets.only(top: 20.0, bottom: 20.0, left: 20.0, right: 20.0),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text(
title,
style: TextStyle(
fontFamily: 'SamsungSans',
fontSize: 20.0,
),
),
content,
...
I am passing the same context to the widget :/
setState would change the value but it wouldn't rebuild your bottom sheet as it is being called on a onPressed of a FlatButton. You are certainly not invoking that onPressed again but you wouldn't want to do it either.
As I mentioned in the comments a StatefulBuilder would do the job.
A working example
import 'package:flutter/material.dart';
import 'package:rounded_modal/rounded_modal.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
bool value = false;
void _incrementCounter() {
showRoundedModalBottomSheet(
context: context,
builder: (context) {
return StatefulBuilder(builder: (context, setState) {
return Container(
height: 200.0,
child: Checkbox(value: value, onChanged: (val) {
setState(() {
value = val;
});
}),
);
});
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
As commented by #10101010, you'll have to use a Stateful widget. And In _femaleChanged and _maleChanged, you'll have to use setState(). Example :
void _femaleChanged(bool value) => setState(() => _female = value);