I want to open a drawer after pushing on the custom button in BottomMenu I have trouble with Scaffold.of(context).openDrawer(), it doesn't work. My BottomMenu is a separate widget class. As I understand, it doesn't work because it's a separate context. How can I get the right context? Or perhaps someone knows another solution.
Here my code reproducer:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(title: 'Flutter Drawer'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
bottomNavigationBar: BottomMenu(),
endDrawer: SizedBox(
width: double.infinity,
child: Drawer(
elevation: 16,
child: Container(
color: Colors.black,
child: ListView(
padding: EdgeInsets.zero,
children: <Widget>[
ListTile(
title: Text('Some context here',
style: TextStyle(color: Colors.white))),
ListTile(
title: Text('Some context here',
style: TextStyle(color: Colors.white))),
],
),
),
),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Call Drawer form menu reproducer',
)
],
),
),
);
}
}
class BottomMenu extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 15),
child: Wrap(
alignment: WrapAlignment.center,
children: <Widget>[
Divider(color: Colors.black, height: 1),
Padding(
padding: const EdgeInsets.symmetric(vertical: 2),
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
InkWell(
borderRadius: new BorderRadius.circular(20.0),
customBorder: Border.all(color: Colors.black),
child: Container(
padding: EdgeInsets.only(
left: 3, right: 6, bottom: 15, top: 11),
child: Row(
children: <Widget>[
Icon(Icons.menu),
Text('Show menu', style: TextStyle(fontSize: 15, fontWeight: FontWeight.bold)),
],
),
),
onTap: () {
Scaffold.of(context).openDrawer();
},
),
],
),
),
],
),
);
}
}
In my case, this worked.
return Scaffold(
key: _scaffoldKey,
endDrawerEnableOpenDragGesture: false, // This!
appBar: AppBar(
iconTheme: IconThemeData(color: Colors.white),
leading: IconButton(
icon: Icon(Icons.menu, size: 36),
onPressed: () => _scaffoldKey.currentState.openDrawer(), // And this!
),
),
drawer: DrawerHome(),
....
and _scaffoldKey must be initialized as,
final GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
under the class.
The problem is that you specified endDrawer on Scaffold yet you're calling Scaffold.of(context).openDrawer().
openDrawer() documentation states:
If the scaffold has a non-null Scaffold.drawer, this function will cause the drawer to begin its entrance animation.
Since your drawer is null, nothing happens.
In contrast, openEndDrawer() informs us:
If the scaffold has a non-null Scaffold.endDrawer, this function will cause the end side drawer to begin its entrance animation.
Since your endDrawer is not null you should use openEndDrawer() method. Alternatively, if you don't care which side the drawer slides in from, you can use drawer instead of endDrawer when building Scaffold.
My problem solved that instead of
Scaffold.of(context).openEndDrawer()
I give key to Scaffold and then I call by state like below
_scaffoldkey.currentState.openEndDrawer()
It solved my problem I hope It also works for you
Scaffold.of(context).openEndDrawer()
The Problem
This issue can occur when you do not use the correct BuildContext when calling Scaffold.of(context).openDrawer() (or openEndDrawer()).
Easiest Solution
Simply wrap whatever calls openDrawer() (or openEndDrawer()) with a Builder widget. This will give it a working context.
Minimal Working Example
// your build method
#override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: Builder(builder: (context) { // this uses the new context to open the drawer properly provided by the Builder
return FloatingActionButton(onPressed: (() => Scaffold.of(context).openDrawer()));
}),
drawer: const Drawer(
child: Text("MY DRAWER"),
),
);
}
Similar problem here. Clicked on button and nothing happened. The problem is I was using the context of the widget that instantiated Scaffold. Not the context of a child of Scaffold.
Here is how I solved it:
// body: Column(
// children: <Widget>[
// Row(
// children: <Widget>[
// IconButton(
// icon: Icon(Icons.filter_list),
// onPressed: () => Scaffold.of(context).openEndDrawer(), (wrong context)
// ),
// ],
// ),
// ],
// )
To:
body: Builder(
builder: (context) => Column(
children: <Widget>[
Row(
children: <Widget>[
IconButton(
icon: Icon(Icons.filter_list),
onPressed: () => Scaffold.of(context).openEndDrawer(),
),
],
),
],
)),
),
Assign Drawer to drawer property in scaffold. Wrap your specific Widget/Button(where you want to open drawer on its click method) with Builder. Use below method on click property:
enter image description here
Scaffold.of(context).openDrawer();
If you have the appbar widget with an action button to launch the drawer and the drawer is never pushed please remember that you need to define after appbar: ... the endDrawer: YOURAppDrawerWIDGET(), or else using the Scaffold.of(context).openEndDrawer() will not work.
Scaffold(
appBar: AppBar(title: Text(_title)),
endDrawer: AppDrawer(), // <-- this is required or else it will not know what is opening
body: SingleChildScrollView(
///...
Related
I want to add a Drawer to the icon button but it's outside of appbar
here in this code, I tried to implement it by watching some tutorial but its not working for me maybe cuz I used endDraw anyone have idea how to do it?
here is my code
GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
#override
Widget build(BuildContext context) {
return Scaffold(
key: _scaffoldKey,
endDrawer: Drawer2() ,
appBar: AppBar(
backgroundColor: MyColor.backgroud_primary_color,
leading: Icon(
Icons.chevron_left_rounded,
color: MyColor.icon_color,
),
centerTitle: true,
title: Container(
width: 100,
height: 100,
child: Image(
image: AssetImage("assets/logo.png"),
fit: BoxFit.contain,
),
),
actions: [
Padding(
padding: EdgeInsets.symmetric(horizontal: 5),
child: IconButton(
onPressed: () => _scaffoldKey.currentState!.openDrawer(),
icon: Icon(Icons.sort),
iconSize: 30,
color: MyColor.icon_color,
),
)
],
),
Drawer2() is a custom drawer that I have made I want to open the end drawer when I click on Icon button is there any way?
import 'package:flutter/material.dart';
class DemoScreen extends StatelessWidget {
const DemoScreen({ Key? key }) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Demo Screen"),),
endDrawer: Drawer2(),
body: Center(
child: Text("data")
),
);
}
}
class Drawer2 extends StatelessWidget {
const Drawer2({
Key? key,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return Drawer( // Custom widget must be return Drawer
child: ListTile( //Implement any design on child property
title: Text("Demo tile"),
),
);
}
}
Use:
Scaffold.of(context).openEndDrawer()
and if you want to disable the drag behavior set this in Scaffold:
drawerEnableOpenDragGesture: false,
To open the drawer you need to use _scaffoldKey.currentState!.openEndDrawer(),
based on endDrawer docs, here
So, your code should be:
actions: [
Padding(
padding: EdgeInsets.symmetric(horizontal: 5),
child: IconButton(
onPressed: () => _scaffoldKey.currentState!.openEndDrawer(),
icon: Icon(Icons.sort),
iconSize: 30,
color: MyColor.icon_color,
),
)
],
I want a popup menu or some kind of slide screen with options to come when i click on an icon in the app bar, however i dont want to use PopMenuButton as i dont want to use that icon. How can I do this?
My code
return new Scaffold(
appBar: new AppBar(
title: new Text("Home"),
leading: IconButton(
icon: Icon(
Icons.dehaze,
color: Colors.black,
),
onPressed: () {
// do something
},
),
),
body: new Center(...),
);
#Denise, you don't need to manually create a button and assign action for drawer menu. You can simply use drawer in Scaffold with Drawer widget like so,
class MyAppState extends State<MyApp> {
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Test'),
),
drawer: Drawer(
// Add a ListView to the drawer. This ensures the user can scroll
// through the options in the drawer if there isn't enough vertical
// space to fit everything.
child: ListView(
// Important: Remove any padding from the ListView.
padding: EdgeInsets.zero,
children: <Widget>[
DrawerHeader(
child: Text('Drawer Header'),
decoration: BoxDecoration(
color: Colors.blue,
),
),
ListTile(
title: Text('Item 1'),
onTap: () {
// Update the state of the app
// ...
// Then close the drawer
Navigator.pop(context);
},
),
ListTile(
title: Text('Item 2'),
onTap: () {
// Update the state of the app
// ...
// Then close the drawer
Navigator.pop(context);
},
),
],
),
),
body: Padding(
padding: EdgeInsets.all(20.0),
child: Center(
child: Column(
children: <Widget>[
Text('')
],
)
)
),
)
);
}
}
And if you wanna use different icon,
class MyAppState extends State<MyApp> {
final GlobalKey<ScaffoldState> _scaffoldKey = new GlobalKey<ScaffoldState>();
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
key: _scaffoldKey,
appBar: AppBar(
title: Text('Test'),
leading: new IconButton(
icon: new Icon(Icons.dehaze),
onPressed: () => _scaffoldKey.currentState.openDrawer()),
),
drawer: Drawer(......
Hope this helps.
If the icon is the problem in PopMenuButton. You can change it by assigning icon attribute in PopMenuButton.
PopupMenuButton<Choice>(
onSelected: _select,
icon:Icon(
Icons.dehaze,
color: Colors.black,
),
itemBuilder: (BuildContext context) {
return choices.skip(2).map((Choice choice) {
return PopupMenuItem<Choice>(
value: choice,
child: Text(choice.title),
);
}).toList();
https://flutter.dev/docs/catalog/samples/basic-app-bar
Working on an App that will require multiple screens. The below right now shows only two icons, more later, and i need them the be able to go the a corresponding screen when pressed. Everything works but the onPressed function. The error I get is
The named parameter "onPressed" is not defined
Do I have the onPressed function in the wrong spot? I have tried moving it between other functions but I get the same error.
Any help is appreciated
main.dart
import 'package:flutter/material.dart';
import './food_screen.dart';
void main(List<String> args) {
runApp(new MaterialApp(
home : MyApp(),
));
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(
title :Text('Main Title'),
backgroundColor: Colors.blue,
),
backgroundColor: Colors.blue[100],
body: Container(
padding: EdgeInsets.all(30.0),
child: GridView.count(
crossAxisCount: 2,
children: <Widget>[
Card(
margin: EdgeInsets.all(8.0),
child: InkWell(
onTap: (){
Navigator.push(context,
MaterialPageRoute(builder: (context)=>FoodScreen())
);
},
splashColor: Colors.blue,
child: Center(
child: Column(
children: <Widget>[
Icon(Icons.fastfood, size: 70.0),
Text("FOOD", style: new TextStyle(fontSize: 28.0))
]
)
),
),
),
Card(
margin: EdgeInsets.all(8.0),
child: InkWell(
onTap: (){},
splashColor: Colors.blue,
child: Center(
child: Column(
children: <Widget>[
Icon(Icons.directions_car, size: 70.0),
Text("VEHILCES", style: new TextStyle(fontSize: 28.0))
],
),
),
),
),
]
)
)
);
}
}
food_screen.dart
import 'package:flutter/material.dart';
import './main.dart';
class FoodScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Screen"),
),
);
}
}
Card doesn't support onPressed property, you already have InkWell which has onTap, you can put onPressed method action inside it.
onTap: () {
Navigator.push(context,
MaterialPageRoute(builder: (context)=>FoodScreen())
);
}
Card doesn't have any property of onpressed()
you can add a floating button and Route it to the the second page i.e food_screen.dart
https://api.flutter.dev/flutter/material/Card-class.html
if you want to add a tap on Card Widget just wrap the card with GestureDetector.
I want to open Drawer programmatically not by sliding it, how to disable that sliding functionality (touch functionality of Drawer)
Null safe code
Using GlobalKey:
final GlobalKey<ScaffoldState> _key = GlobalKey(); // Create a key
#override
Widget build(BuildContext context) {
return Scaffold(
key: _key, // Assign the key to Scaffold.
drawer: Drawer(),
floatingActionButton: FloatingActionButton(
onPressed: () => _key.currentState!.openDrawer(), // <-- Opens drawer
),
);
}
Using Builder:
#override
Widget build(BuildContext context) {
return Scaffold(
drawer: Drawer(),
floatingActionButton: Builder(builder: (context) {
return FloatingActionButton(
onPressed: () => Scaffold.of(context).openDrawer(), // <-- Opens drawer.
);
}),
);
}
If you want to disable opening the Drawer using a drag gesture, you can set
Scaffold(
drawerEnableOpenDragGesture: false
// above code ...
)
To disable the slide to open functionality you can set the property drawerEnableOpenDragGesture on Scaffold to false.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
// this to prevent the default sliding behaviour
drawerEnableOpenDragGesture: false,
drawer: Drawer(),
appBar: AppBar(
leading: Builder(builder: (context) => // Ensure Scaffold is in context
IconButton(
icon: Icon(Icons.menu),
onPressed: () => Scaffold.of(context).openDrawer()
),
),
)
)
);
}
}
To open the drawer programmatically using Scaffold.of(context) you'll have to ensure (thanks Krolaw !) that the context inside which the call is made is aware of the Scaffold.
A clean way to do it is to wrap the button in a builder.
I've edited the answer to include a minimal full working example.
Scaffold is a widget that implements material design principles, so be aware that to be able to call this method, you'll need to import 'package:flutter/material.dart'; and your widget needs to have a MaterialApp as ancestor.
Codepen demo
As with many Flutter things, there are other solutions to ensure Scaffold is in context.
Error messages are IMO among the best features of flutter framework, allow me to humbly suggest to always read them thoroughly and to explore the documentation they point at.
For instance, this is part of the error message that one gets if calling openDrawer outside of a proper context:
Scaffold.of() called with a context that does not contain a Scaffold.
No Scaffold ancestor could be found starting from the context that was passed to Scaffold.of(). This usually happens when the context provided is from the same StatefulWidget as that whose build function actually creates the Scaffold widget being sought.
There are several ways to avoid this problem. The simplest is to use a Builder to get a context that is "under" the Scaffold. For an example of this, please see the documentation for Scaffold.of():
https://api.flutter.dev/flutter/material/Scaffold/of.html
A more efficient solution is to split your build function into several widgets. This introduces a new context from which you can obtain the Scaffold. In this solution, you would have an outer widget that creates the Scaffold populated by instances of your new inner widgets, and then in these inner widgets you would use Scaffold.of().
A less elegant but more expedient solution is assign a GlobalKey to the Scaffold, then use the key.currentState property to obtain the ScaffoldState rather than using the Scaffold.of() function.
Calling Scaffold.of doesn't work because the context doesn't contain the Scaffold. Some solutions above have ignored this, others have used GlobalKey. I believe the cleanest solution is wrapping the button in a Builder:
Scaffold(
drawerEnableOpenDragGesture: false, // Prevent user sliding open
appBar: AppBar(
automaticallyImplyLeading: false,
title: Text("Some Title"),
actions: [
Builder(builder: (context) => // Ensure Scaffold is in context
IconButton(
icon: Icon(Icons.settings),
onPressed: () => Scaffold.of(context).openDrawer()
)),
],
),
// TODO ...
)
Here is another example of opening the drawer programmatically from a hamburger icon and without the Appbar:-
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() => MyAppState();
}
class MyAppState extends State<MyApp> {
var scaffoldKey = GlobalKey<ScaffoldState>();
#override
Widget build(BuildContext context) {
return new MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
key: scaffoldKey,
drawer: new Drawer(
child: new ListView(
padding: EdgeInsets.zero,
children: <Widget>[
DrawerHeader(
child: Text('Drawer Header'),
decoration: BoxDecoration(
color: Colors.blue,
),
),
ListTile(
title: Text('Item 1'),
onTap: () {
//Do some stuff here
//Closing programmatically - very less practical use
scaffoldKey.currentState.openEndDrawer();
},
)
],
),
),
body: Stack(
children: <Widget>[
new Center(
child: new Column(
children: <Widget>[],
)),
Positioned(
left: 10,
top: 20,
child: IconButton(
icon: Icon(Icons.menu),
onPressed: () => scaffoldKey.currentState.openDrawer(),
),
),
],
),
),
);
}
}
appBar: AppBar(
automaticallyImplyLeading: false,
title: Text(
"Infilon Technologies",
style:
TextStyle(fontFamily: "Poppins", fontWeight: FontWeight.w600),
),
actions: <Widget>[
IconButton(
icon: Icon(Icons.menu),
onPressed: () {
if (_scaffoldKey.currentState.isEndDrawerOpen) {
_scaffoldKey.currentState.openDrawer();
} else {
_scaffoldKey.currentState.openEndDrawer();
}
},
),
],
),
If you are using endDrawer (right to left) in Scaffold, you should use:
Scaffold.of(context).openEndDrawer();
If you are using drawer (left to right) in Scaffold, you should use:
Scaffold.of(context).openDrawer();
You can use this perfect method to open drawer
its Worked with null safty module above flutter 2.12
class DashBoardScreen extends StatefulWidget {
final String? screen;
const DashBoardScreen(this.screen, {super.key});
#override
State<DashBoardScreen> createState() => _DashBoardScreenState();
}
class _DashBoardScreenState extends State<DashBoardScreen> {
DashBoardScreenController controller =
Get.put(getIt<DashBoardScreenController>());
#override
Widget build(BuildContext context) {
controller.scaffoldKey = GlobalKey<ScaffoldState>();
return Obx(() => Scaffold(
key: controller.scaffoldKey,
onDrawerChanged: (isOpened) {
if (!isOpened) {
setState(() {});
}
},
appBar: AppBar(
title: const Text("Test drawer App"),
actions: const [
const Padding(
padding: EdgeInsets.only(right: 20),
child: Icon(Icons.search))
],
leading: UnconstrainedBox(
child: GestureDetector(
onTap: () {
controller.scaffoldKey.currentState!.openDrawer();
},
child: const AbsorbPointer(
absorbing: true,
child: SizedBox(
height: 50,
child: CircleAvatar(
backgroundImage: CachedNetworkImageProvider(
"https://cdn.pixabay.com/photo/2014/07/09/10/04/man-388104_960_720.jpg",
)),
),
),
),
),
),
drawerEdgeDragWidth:
kIsWeb ? MediaQuery.of(context).size.width * 0.2 : null,
drawer: Drawer(
key: controller.scaffoldKey,
child: ListView(
children: [
DropdownMenuItem(onTap: () {}, child: const Text("Add Anime"))
],
)),
body: widget.screen == StringVariables.ADD_ANIME
? AddAnimeFragment(widget.screen!)
: Container(),
bottomNavigationBar: BottomNavigationBar(
items: const <BottomNavigationBarItem>[
BottomNavigationBarItem(
icon: Icon(Icons.home),
label: 'Add Anime',
),
BottomNavigationBarItem(
icon: Icon(Icons.business),
label: 'Favourite',
),
BottomNavigationBarItem(
icon: Icon(Icons.settings),
label: 'Settings',
),
],
currentIndex: controller.bottomSheetIndex.value,
selectedItemColor: ColorName.primaryColor,
onTap: (s) {
controller.bottomSheetIndex.value = s;
},
),
));
}
}
Simply flow these steps
create a variable in class like this
var scaffoldKey = GlobalKey<ScaffoldState>();
then use this key in your scaffold like this
Scaffold(
key: scaffoldKey,
appBar: AppBar(
automaticallyImplyLeading: false,
leading: IconButton(
onPressed: () {
scaffoldKey.currentState?.openDrawer();
},
icon: Icon(
Icons.menu,
color: ExtraColors.PRIMARY_800,
)),
title: Text(
'${AppStrings.appName}',
),
centerTitle: true,
),
)
I've implemented a Drawer in my Flutter app.
Closed Drawer:
Opened Drawer:
As you can see, the Drawer is on top of the Appbar. Before I started the app on Flutter, we had a native Android app with a Drawer that used to look like this:
Closed Drawer:
Opened Drawer:
Here is my code:
class MyDrawer extends StatelessWidget {
#override
Widget build(BuildContext context) {
return _buildDrawer(context);
}
}
Widget _buildDrawer(BuildContext context) {
return new Drawer(
child: new ListView(
children: <Widget>[
_buildDrawerItem(context, EnumDrawerItem.PROJECT_SELECTION, Icons.home, Colors.transparent),
new Divider(height: 20.0),
_buildDrawerItem(context, EnumDrawerItem.TASK_LIST, Icons.home, Colors.transparent),
new Divider(),
_buildDrawerItem(context, EnumDrawerItem.GUIDED_TASKS, Icons.home, Colors.transparent),
new Divider(),
_buildDrawerItem(context, EnumDrawerItem.PHOTOS, Icons.home, Colors.transparent),
new Divider(),
_buildDrawerItem(context, EnumDrawerItem.DOCUMENTS, Icons.home, Colors.transparent),
new Divider(),
_buildDrawerItem(context, EnumDrawerItem.LOG_OUT, Icons.home, const Color(0x85bf0202)),
new Divider(),
],
),
);
}
Widget _buildDrawerItem(BuildContext context, EnumDrawerItem drawerItem, IconData iconData, Color color) {
return Container(
color: color,
child: new Padding(
padding: new EdgeInsets.all(7.0),
child: new Row(
children: <Widget>[
new Icon(iconData),
new Container(
margin: new EdgeInsets.fromLTRB(10.0, 0.0, 0.0, 0.0),
child: new Text(
drawerItem.toString(),
style: styleDrawerItem,
),
),
],
),
),
);
}
I know this is the standard Material Design style, but the client wants it as it was before.
Would it be possible to implemented it as in the 2 last screenshots? Do you have any idea?
Wrap your main Scaffold in another Scaffold and use the drawer of child Scaffold also make sure to set automaticallyImplyLeading to false so you don't get back icon in the AppBar
UPDATE :
i don't recommend this way because of this issue
return Scaffold(
primary: true,
appBar: AppBar(
title: Text("Parent Scaffold"),
automaticallyImplyLeading: false,
),
body: Scaffold(
drawer: Drawer(),
),
);
Final Result :
I use the key in scaffold and references in leading in scaffold principal how in the example
GlobalKey<ScaffoldState> _scaffoldKey = new GlobalKey();
return Scaffold(
appBar: AppBar(
title: Text('Draw'),
leading: IconButton(
icon: Icon(Icons.dehaze),
onPressed: () {
if (_scaffoldKey.currentState.isDrawerOpen == false) {
_scaffoldKey.currentState.openDrawer();
} else {
_scaffoldKey.currentState.openEndDrawer();
}
})),
body: Scaffold(
key: _scaffoldKey,
drawer: Drawer(),
body: Center(
child: Text('Drawer'),
),
),
);
Try this one:
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
var statusBarHeight = MediaQuery.of(context).padding.top;
var appBarHeight = kToolbarHeight; //this value comes from constants.dart and equals to 56.0
return Scaffold(
drawerScrimColor: Colors.transparent,
appBar: AppBar(),
drawer: Container(
padding: EdgeInsets.only(top: statusBarHeight+ appBarHeight + 1),//adding one pixel for appbar shadow
width: MediaQuery.of(context).size.width,
child: Drawer(),//write your drawer code
),
body: AnyBody(), //add your body
bottomNavigationBar: AnyNavigationBar(), //add your navigation bar
);
}
}
Simple and to the point:
drawer: Padding(
padding: const EdgeInsets.fromLTRB(0, 80, 0, 0),
child: Drawer(),