Crashlytics and iPhone XS - iphone

Is anyone else who uses crashlytics having problems with using the beta feature of Crashlytics on iPhone XS/Max? It’s saying that I need to upload a build that supports my devices architecture (armv6), but the iPhone XS has an armv8.
Anyone have any suggestions?
Thanks!

Related

Installing older iOS for device testing

It used to be simpler to test versions of the iOS that were older than the currently shipping iOS. I can't seem to find a way to do it now that Apple calls home when trying to restore a device. If the device is eligible for a more recent iOS, iTunes and XCode 4.5 force you to upgrade the iOS.
In my case, I have an iPhone 4 that I want to test with iOS 5.1.1. I have the .ipsw file that actually was used on this device. iTunes generates an "not eligible" error when I try and force the restore from this .ipsw. XCode 4.5 does also. My understanding is that Apple is no longer signing 5.1.1 and my device is eligible for iOS 6, the reason for the error.
In the past, I had enough devices laying around that I shelved and used for testing. I don't have that luxury now.
Two questions:
1. Is there any way to install an older iOS on device that is eligible for a newer iOS?
2. How are you testing on older iOS versions?
I welcome suggestions
No, you cannot install an older iOS unless you are jailbroken and your SHSH blobs were stored with Cydia or TinyUmbrella.
Most people use the simulator, or older devices.
https://developer.apple.com/downloads/index.action
can be used to find old xcodes and ios SDKs.

Xcode 4.2 iOS 5 SDK iPhone 3G not working?

I know that there are a lot of iPhone 3G / xcode4.2 questions on here but mine is strange;
I have XCode 4.2 w/iOS 5 SDK on my Snow Leopard macbook. I already tried changing the architectures and the required device capabilities, but the real problem is my iPhone will not provision.
In XCode i get the error " Xcode has encountered an unexpected error (0xC002)
No such file or directory, at ‘/SourceCache/DTDeviceKit/DTDeviceKit-867/DTDeviceKit/DTDeviceKit_Utilities.m:864’"
According to other questions I installed iOS 3.0/3.2.2 and iOS 4.0-4.1 debugging support but even after rebooting I still get the aforementioned error.
a screenshot of organizer/error http://img717.imageshack.us/img717/3960/screenshot20111227at913.png
Is there anything I'm missing?
If it would make a difference (i doubt) I'm doing jailbreak development. However I had the same error before I tried JB dev.
Thanks!
Your question is similar to this one: Jailbroken iPhone 3G with iOS 4.2.1 can't be debugged with XCode
You need a non-jailbroken device to collect debug symbols. After this you can use your device without any problems.
xCode doesnt support 4.2.1 , restore your device back , or test on a device other than 4.2.1 , 4.2 would be ok

SeckeychainItemref undeclared

When I am integrating MGTwitterEngine in my app, this error is coming:
"SeckeychainItemref" undeclared
Can anyone tell how to resolve this?
I had similar problem while building OAuthConsumer for iOS - I removed unwanted Mac specific key-chain files .h/.m and I can build it on iOS.
SeckeychainItemref is not available in the iOS SDK.
As far as I know, its only used, for testing in the iPhone simulator. (if you found it in the code for a iOS app)
If it isn't for iOS, then you should add the Security framework and import Security/Security.h in your code.

xCode 3.14 iPhone Development Problem

I am new to iPhone development. I am running OSX 10.5.8 and xCode 3.14.
I signed up as an Apple developer, downloaded the iPhone SDK and xCode and installed
everything properly (based on what I have read online). When I go up to
File->New Project to create my first iPhone project, there is no option for the iPhone
templates. I am only seeing Mac OS X as the option, and obviously I do not have access to
the Cocoa Touch Templates to develop my iPhone App.
I have no clue what is going on, can anyone please help me out?
I searched around forums and found nothing useful.
The Problem was I did not actually install the iPhone SDK. I thought I had installed it correctly, but I really installed the Mac OS X SDK only. Looking at the developer website, it seems like it is impossible to find iPhone SDK downloads for iOS < 4.0 and xCode 3.1.4. I was not able to find the download on the website so I used a torrent. Everything seems to be working now.
Thanks

Problems uploading the binary of my app to the Apple Store (Unaccepted version of the SDK)

I’m having a problem when I try to upload the binary of my app to the Apple Store. Once I upload the file, the following message appears at the top of the page:’The binary you uploaded was invalid. Apple is not currently accepting applications built with this version of the SDK.’
The thing is that I have tried with every combination of base SDK / Target deployment objective with both xcode 3.2.2 and 3.2.3 (that includes the new SDK4 – final version) and the message keeps on appearing every time I upload a file.
Does anyone know what SDKs are being accepted at the moment by Apple? What combination of Base SDK / Target deployment objective should I use if I want my app to run on the iPad (SDK 3.2) and iPhones with SDK > 3.1.3?
Might it be because I generate my distribution-binary using a simulator device instead of a real phone?
Thank you very much in advance for your help.
Best regards,
Jorge.
Might it be because I generate my distribution-binary using a simulator device instead of a real phone?
Exactly. If you're building for the simulator, you're building for an intel cpu, not an arm. You have to select "device" before building your distribution binary.