I am new to iPhone development. I am running OSX 10.5.8 and xCode 3.14.
I signed up as an Apple developer, downloaded the iPhone SDK and xCode and installed
everything properly (based on what I have read online). When I go up to
File->New Project to create my first iPhone project, there is no option for the iPhone
templates. I am only seeing Mac OS X as the option, and obviously I do not have access to
the Cocoa Touch Templates to develop my iPhone App.
I have no clue what is going on, can anyone please help me out?
I searched around forums and found nothing useful.
The Problem was I did not actually install the iPhone SDK. I thought I had installed it correctly, but I really installed the Mac OS X SDK only. Looking at the developer website, it seems like it is impossible to find iPhone SDK downloads for iOS < 4.0 and xCode 3.1.4. I was not able to find the download on the website so I used a torrent. Everything seems to be working now.
Thanks
Related
I recently downgraded to Xcode 3.2.1 to learn from the new boston tutorial. When launching Xcode, there popup saying new project. Then after that, when you chose selection if you to build a Mac app or iphone app, there isnt a iPHONE section? just a mac os selection.
That means the iOS SDK is not installed. You need to dig through the developer site to find the right iOS SDK to install as well. If that doesn't fix it you will have to make the translations from Xcode 3 to 4 in order to follow the tutorial (maybe find a tutorial focused on Xcode 4 to find where things are in it).
I'm trying to test if I can put some apps I made on my phone somehow, but in corona I can only build for Android, Kindle and Nook, not for iPhone. Does anyone know why that option is not there?
Running on Windows 7 with Java 7 JDK.
To expand on what nycynik said RE needing Xcode to build for iOS, you can use macincloud.com with Corona. Lots of our developers who are PC users do this for their iOS apps. (I felt that was worth mentioning as while the phonegap article is good it wont really help you when using the Corona SDK.)
You can only build for iOS using apple xcode. The command line will not build for apple on windows.
To get around this, you could compile in the cloud, check out this link:
http://coronalabs.com/blog/2012/03/15/corona-developers-rent-a-mac-in-the-cloud/
Here I have my Windows laptop with Delphi XE2 and Firemonkey.
I've written a little Firemokey hello world app.
In my hand I have my new iPhone 4S that I just brought home.
What are the steps to get my Firemonkey app onto my iPhone?
You need a Mac and a membership in one of several Apple developer Programs
You can find prerequisites here
[edit] Steps are described here
Stefaan Lesage has a video tutorial that walks you through the steps to develop for and deploy to iOS.
Tim Anderson's Blog is another good resource.
If you have an iPhone 4S with iOS 5 it is only compatible with XCode 4.2 which only runs on OSX Lion. I believe that FireMonkey and the Free Pascal modules are not yet compatible with Lion and XCode 4.2. I think I may have seen on a blog that there is a beta version of FireMonkey around which will work on Lion with XCode 4.2
I understand you will need XCode 3.2.6 on Snow Leopard which will allow you to deploy your application to an iPhone running iOS 4 if you sign up, and pay, to join one of the iOS development programs ($99).
Once you've done that there are some good tutorials on the Embarcadero web site as well as YouTube.
I've written an iOS app that runs in the simulator but I have an iPhone with iOS 5 so stuck at thsi moment as I cannot deploy to the phone. Everything else works well though and FireMonkey appears to be pretty good if you have a Delphi background and I'm sure it will get better.
I am a c# . net developer using windows xp.
there is a requirement where I am asked to develop an iphone application.
Can anyone mention me the steps how to get started on this?
Is it anyway i can code my applicaton on c#.net and on windows xp?
Is it necessary to have a mac os to build your application?
What is the first step towards buliding the iphone application?
You will need Mac OS X, you could search for tutorials on how to install OS X on a virtual machine.
Once you have access to OS X, you will need to register as an iOS developer. Registering is free and you will have access to Xcode 3 + iOS SDK (includes iOS simulator). If you need your application on an iOS device (other than the iOS simulator), you will need to purchase the iOS developer program which costs $99. Xcode 4 has now been released, but this requires purchasing if you haven't brought a developer program for $4.99. Registering as a developer also gives you access to iOS, Mac and Safari Dev Center Resources, which you will find useful at some point. You can register here for free. I recommend trying out iOS development first before purchasing, as it's hard for some people to get the hang of.
After downloading and installing Xcode 3 + iOS SDK, you may be a little lost. Answering with a step by step tutorial for your fist iOS application is a little hard, so I will provide links to resources which are very useful. Here is a very good tutorial which will help you install Xcode and write you first application. It also teaches you about the programming language you'll be using, Objective-C. Objective-C is similar to C/C++.
You may find it easier watching a tutorial instead, therefore I recommend searching for videos.
Hope this helps!
Yes, you can code your app in C# using MonoTouch, but there is no way to bedug your code. The simulator will only run on OSX.
Yes, you will have to have an mac to build, test, debug and submit your app.
The first step is to buy a mac and learn Objective-c.
Firstly, iPhone, iPod Touch and iPad have iOS, and BlackBerry has Blackberry OS, so developing for both the platforms is completely different.
Developing for iOS.
For developing applications for iOS, the first thing you'll need is Mac, or any way to run Mac OS X (like having Hackintosh or OSx86, completely beyond the scope of my answer). Since development for iOS is done in a programming language called Objective C. And the IDE for the same is XCode, which (unfortunately) is only available Mac OS, XCode includes the emulator for the iDevices as well.
Developing for BlackBerry OS
And regarding Blackberry development, I don't have much idea about any particular language being used for the same. But you may follow this for a brief idea regarding developing apps for BlackBerry
Yes, despite the other answers at this page, it is possible to develop for Android, iOS and Blackberry Playbook at the same time - in Adobe Air (using Flex or Flash projects).
And no need to buy a Mac, it all works with Windows XP.
The 1st step would be to install Flash Builder Burrito and the other software listed at the Playbook page. That gives you Android + Playbook
The 2nd step would be to install the iOS packager. And I think a new version of it is coming soon - together with Flash Builder 4.5
Just downloaded cs5.5 and published my game for ios. The generated ipa file can install on iphone with ios4.3.1, but when I tried to install it on devices with ios4.2.1 or ios3.1.2, I got message like "xxx was not installed on the ipod because it is not compatible with this ipod".
I haven't had this problem before I upgraded from cs5... need help... will be waiting for the answer online~~
I have had the exact same problem as you and I think I figured it out. It turns out that Adobe Flash CS5.5's iOS package is optimized for iOS 4.2.1 and later (if I am not mistaken of course). Luckily, Flash CS5's iOS package works with pretty much any iOS version.
I own an iPhone 3G and I found out the hard way when it came to compiling my project.
I hope this helps you. Who knows? Maybe Adobe will release an update soon to fix this issue!