I have my custom framework, let's call it TestFramework, and project, in which I want to include that framework, lets call it TestProject.
TestFramework use libraries, such as Alamofire, which I added to TestFramework using Carthage. When I added TestFramework to TestProject, the project wouldn't compile until I added Alamofire (and the other libraries that exist in TestFramework) using Cocoapods to TestProject. This worked until I updated Xcode to version 10. Now, when I try to access libraries methods in TestFramework, I get this:
No error description provided, and I am using latest version of Alamofire.
Related
I've built an SDK as an XCFramework, which shares dependencies with the app that uses it. When I build, I'm getting:
...SDK.swiftmodule/arm64-apple-ios.swiftinterface:20:8: Cannot load underlying module for...
This occurs in the Compile Swift Sources action and the break is in the import MySharedDepedency statement in the swiftinterface file
As stated, the SDK in the project as an xcframework bundle. MySharedDependency is fulfilled with cocoapods. use_modular_headers is set in the Podfile, it's modulemap is included in the linker flags (by cocoapods).
Its DOES work if I use the use_frameworks! flag in the Podfile but only with dynamic linkage and for internal politics reasons, I need this to work with static linkage. If I add the :linkage => :static argument, I get the same error as with no use_frameworks! call
I've tried changing the order of the linked frameworks in Build Phases (so that the pods are linked before the SDK framework). I've tried adding recursive header/framework/module search paths everywhere I can find a MyDependency.modulemap...
Yes, I've cleaned caches, deintegrated, clean installed, erased deriveddata, restarted xcode, my machine, ...
Argh! Thanks for any help...
I had the same exactly the same scenario and the same problem
I solved using #_implementationOnly in every file from my xcframework's code like:
#_implementationOnly import Alamofire
After that just rebuild your XCFramework, clean and build your app's project.
It works like a charm without use_frameworks!
I'm new in Swift. I want to create iOS app that can connect to PostgreSQL database. First I found library https://github.com/vapor/postgresql.git that should be added to my project via Swift Package Manager. Using tutorial I added required library to my project successfully (File -> Swift Packages -> Add Package Dependency):
list of added packages from SPM
But when I try to import this module into my view controller, Xcode shows error that module is not found:
not found
I tried several times to rebuild my project, created new project just for testing this issue. Also I found information about build phases and added this lib as a dependency:
build phases
But I still get error: "No such module PostgreSQL".
Can anyone help me?
I found solution by myself. I compiled C static library "libpq" (can be found in PostgreSQL sources) and added it to my swift project. Included this library by adding special bridging header file. Finally I got what I wanted.
P.S. If someone what to repeat, he or she should know: static C library must be compiled for iOS device architecture (and also in iOS simulator architecture which differs from iOS device arch.).
I have created two frameworks in Xcode.
Within each framework I use Carthage to get external frameworks.
I have the following setup(Hope it makes sense):
- MyNetworksFramework
-- Framework reference(via Carthage): Alamofire
- MyUIFramework
-- Framework reference(via Xcode): NetworksFramework
-- Framework reference(via Carthage): RxSwift
- MyApp
-- Framework reference(via Xcode): UIFramework
I have had no problems in the Emulator, but when running on a device I get errors like:dyld: Library not loaded... RxSwift.
I have added each of my custom frameworks to embedded frameworks under "General".
Am I missing some external framework setting?
I had the same issue in the past. What was needed to get this fixed is to run the carthage copy-frameworks command that they mention on Github. But rather than put the copy-frameworks build phase on each of the frameworks, is you need to put the copy-frameworks in your MyApp build phase. In your case in MyApp you would add Alamofire and RXSwift. Also remove the copy-frameworks from MyNetworksFramework and MyUIFramework.
This is what my script in Build Phases looks like:
I'm trying to add a static framework (Moya) to my private Cocoapod project through Carthage.
My goal is to include Moya as a static framework in my private Cocoapod (SwiftModel) and use Moya as well in my main project (as SwiftModel has a dependency to it).
I've added Moya to my framework by doing the following steps:
link framework in podspec file
s.vendored_frameworks = 'SwiftModel/Carthage/Build/iOS/Moya.framework'
add Moya to private framework (Link Binary With Libraries)
So inside my Pods project it looks like this:
Trying to add the path to "Framework Header Search Path" did not made any changes. I've tried to add it in the main project and in pods project.
When just building the private pod everything works fine and Moya is recognized. However if I want to build the main project (that includes my private pod) I'm always getting this error:
framework not found Moya for architecture arm64
As your error states that
framework not found Moya for architecture arm64
It means that Moya is not available for arm64 architecture, but your main project has following architectures;- arm64, armv7, armv7s. Remove the arm64 from your main project's valid architecture.
Also try to add -Objc in other link flags.
Try adding libz to the link library section of you project
iOS Support matrix:-
I'm getting a few errors just after I updated my working copy via SVN.
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:8:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:8:32: error: Foundation/NSString.h: No such file or directory
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:45:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:45: error: expected ')' before 'unichar'
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSPathUtilities.h:10:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSPathUtilities.h:10: error: cannot find interface declaration for 'NSString'
All that errors tell that compiler is unable to find NSString.h file in Foundation framework and I have opened the Foundation framework in Xcode/Frameworks/Foundation.framework/Headers and noticed that there is no NSString header file there. Could anyone tell me what happened? I tried to delete the framework and add it again but it failed to. Still I don't have NSString header file.
try installing XCode again. Older SDK versions are no longer supported. Choose SDK 4.2 instead and compile it again. (I have copied the SDK 4.0 for backward compatibility but it is not shown in targets and project settings)
I had this problem in a project started in XCode 3 and now compiled in XCode 4, where the line
-#include <Foundation/NSString.h>
was flagged as no such file. I fixed it by re-adding the framework - although it was already appearing in my project (from when I had added it in XCode 3) using this approach:
How to "add existing frameworks" in Xcode 4?
I noticed the list seen by using this method did not include the Foundation framework.