flutter notify from top of the screen - flutter

I'm trying to figure out how to notify user with alert that comes from top of the screen like normal push notification does.
How can I alert user from top of the screen.
AlertDialog is not customizable so I'm stuck with this. Is there any way to show something like alert or snack bar from top of the screen?

Flutter gives you the possiblity to create notifications with the help of the class Overlay. To animate these entering the screen from the top you can use the SlideTransition in combination with an AnimationController. Here is an example application I created:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(home: Home());
}
}
class Home extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: RaisedButton.icon(
icon: Icon(Icons.notifications_active),
label: Text('Notify!'),
onPressed: () {
Navigator.of(context)
.overlay
.insert(OverlayEntry(builder: (BuildContext context) {
return FunkyNotification();
}));
},
),
),
);
}
}
class FunkyNotification extends StatefulWidget {
#override
State<StatefulWidget> createState() => FunkyNotificationState();
}
class FunkyNotificationState extends State<FunkyNotification>
with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<Offset> position;
#override
void initState() {
super.initState();
controller =
AnimationController(vsync: this, duration: Duration(milliseconds: 750));
position = Tween<Offset>(begin: Offset(0.0, -4.0), end: Offset.zero)
.animate(
CurvedAnimation(parent: controller, curve: Curves.bounceInOut));
controller.forward();
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Material(
color: Colors.transparent,
child: Align(
alignment: Alignment.topCenter,
child: Padding(
padding: EdgeInsets.only(top: 32.0),
child: SlideTransition(
position: position,
child: Container(
decoration: ShapeDecoration(
color: Colors.deepPurple,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(16.0))),
child: Padding(
padding: EdgeInsets.all(10.0),
child: Text(
'Notification!',
style: TextStyle(
color: Colors.white, fontWeight: FontWeight.bold),
),
),
),
),
),
),
),
);
}
}

Here you can dismiss notifications using the swipe up or down. This is the perfect notification for promotion in-app.
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> with TickerProviderStateMixin {
bool _fromTop = true;
#override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
child: Icon(Icons.fireplace_outlined),
onPressed: () {
showGeneralDialog(
barrierLabel: "Label",
barrierDismissible: true,
barrierColor: Colors.transparent,
transitionDuration: Duration(milliseconds: 700),
context: context,
pageBuilder: (context, anim1, anim2) {
return GestureDetector(
onVerticalDragUpdate: (dragUpdateDetails) {
Navigator.of(context).pop();
},
child: Column(
children: [
SizedBox(height: 40),
Card(
margin:
EdgeInsets.symmetric(vertical: 20, horizontal: 10),
child: Container(
height: 100,
child: Image.asset('lib/model/promo.png',
fit: BoxFit.fill),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(40),
),
),
),
],
),
);
},
transitionBuilder: (context, anim1, anim2, child) {
return SlideTransition(
position: anim1.drive(Tween(
begin: Offset(0, _fromTop ? -1 : 1), end: Offset(0, 0))
.chain(CurveTween(curve: Sprung()))),
child: child,
);
},
);
},
),
);
}
}
class Sprung extends Curve {
factory Sprung([double damping = 20]) => Sprung.custom(damping: damping);
Sprung.custom({
double damping = 20,
double stiffness = 180,
double mass = 1.0,
double velocity = 0.0,
}) : this._sim = SpringSimulation(
SpringDescription(
damping: damping,
mass: mass,
stiffness: stiffness,
),
0.0,
1.0,
velocity,
);
final SpringSimulation _sim;
#override
double transform(double t) => _sim.x(t) + t * (1 - _sim.x(1.0));
}

Related

Flutter: Increase hitbox of GestureDetector

I am fairly new to flutter and currently trying to create a NavBar.
It looks like this:
If I click on the icon, the bar moves to the selected one and the content changes.
However, I have to hit the icon perfectly. I would like to have a "box" around it, so I can tap just near it. Basically divide the space into 3.
I tried the following:
Widget build(BuildContext context) {
return Container(
height: 60,
color: Color(0xff282424),
child: Stack(
children: [
Container(
child: Row(
children: items.map((x) => createNavBarItem(x)).toList(),
),
),
AnimatedContainer(
duration: Duration(milliseconds: 200),
alignment: Alignment(active.offset, 0.7),
child: AnimatedContainer(
duration: Duration(milliseconds: 400),
height: 5,
width: 50,
decoration: BoxDecoration(
color: active.color,
borderRadius: BorderRadius.circular(2.5)),
),
),
],
),
);
}
Widget createNavBarItem(MenuItem item) {
double width = MediaQuery.of(context).size.width;
return SizedBox(
width: width / items.length,
height: 55,
child: GestureDetector(
child: Icon(
Icons.access_time,
color: item.color,
size: 30,
),
onTap: () {
setState(() {
active = item;
navBarUpdate(item);
});
},
),
);
}
The items should take 1/3 of the width. It isn't working that way tho. Any idea on how to increase the "tappable" space?
EDIT
Full code:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.\
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.red,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
var screens = [Text("Button1"), Text("Button2"), Text("Button3")];
int currentScreen = 0;
void changeIndex(int index) => setState(() {
currentScreen = index;
});
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
color: Colors.orange,
child: Stack(
children: [
SafeArea(child: screens[currentScreen]),
Container(
alignment: Alignment.bottomCenter, child: NavBar(changeIndex))
],
),
),
);
}
}
class MenuItem {
final String name;
final Color color;
final double offset;
MenuItem(this.name, this.color, this.offset);
}
class NavBar extends StatefulWidget {
#override
State<StatefulWidget> createState() => NavBarState(navBarUpdate);
late Function(int) navBarUpdate;
NavBar(this.navBarUpdate);
}
class NavBarState extends State<NavBar> {
var items = [
MenuItem("Test", Colors.red, -0.76),
MenuItem("Test2", Colors.green, 0),
MenuItem("Test3", Colors.yellow, 0.76)
];
late MenuItem active;
late Function(MenuItem) navBarUpdate;
#override
void initState() {
super.initState();
active = items[0];
}
NavBarState(Function(int) navBarUpdate) {
this.navBarUpdate = (item) {
navBarUpdate(items.indexOf(item));
};
}
#override
Widget build(BuildContext context) {
return Container(
height: 60,
color: Color(0xff282424),
child: Stack(
children: [
Container(
child: Row(
children: items.map((x) => createNavBarItem(x)).toList(),
),
),
AnimatedContainer(
duration: Duration(milliseconds: 200),
alignment: Alignment(active.offset, 0.7),
child: AnimatedContainer(
duration: Duration(milliseconds: 400),
height: 5,
width: 50,
decoration: BoxDecoration(
color: active.color,
borderRadius: BorderRadius.circular(2.5)),
),
),
],
),
);
}
Widget createNavBarItem(MenuItem item) {
double width = MediaQuery.of(context).size.width;
return SizedBox(
width: width / items.length,
height: 55,
child: GestureDetector(
child: Icon(
Icons.access_time,
color: item.color,
size: 30,
),
onTap: () {
setState(() {
active = item;
navBarUpdate(item);
});
},
),
);
}
}
You can use behavior: HitTestBehavior.translucent, or opaque on createNavBarItem
child: GestureDetector(
behavior: HitTestBehavior.translucent,
You can swap your GestureDetector on top level widget from Icon.
Widget createNavBarItem(MenuItem item) {
double width = MediaQuery.of(context).size.width;
return GestureDetector(
child: Container(
color: Colors.transparent,
width: width / items.length,
height: 55,
child: Icon(
Icons.access_time,
color: item.color,
size: 30,
),
),
onTap: () {
setState(() {
active = item;
navBarUpdate(item);
});
},
);
}

text Translate Animation inside container - flutter

During the text translate animation i want to show only the part of the text that is inside the container. The part of text out side the red container not to be shown.
How can i done translate animation of text widget inside a container.
help to update the code below :
import 'package:flutter/material.dart';
import 'package:flutter_sequence_animation/flutter_sequence_animation.dart';
import 'package:supercharged/supercharged.dart';
class Home2 extends StatefulWidget {
const Home2({Key? key}) : super(key: key);
#override
_Home2State createState() => _Home2State();
}
class _Home2State extends State<Home2> with TickerProviderStateMixin {
late AnimationController animationController;
late SequenceAnimation sequenceAnimation;
#override
void initState() {
// TODO: implement initState
super.initState();
animationController = AnimationController(vsync: this);
sequenceAnimation = SequenceAnimationBuilder()
.addAnimatable(
animatable: Tween<double>(begin: -200, end: 0),
curve: Curves.easeIn,
from: 100.milliseconds,
to: 5000.milliseconds,
tag: "move")
.animate(animationController);
animationController.forward();
}
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
body: SafeArea(
child: Container(
width: 500,
height: 200,
color: Colors.red,
margin: EdgeInsets.all(50),
child: AnimatedBuilder(
animation: animationController,
builder: (BuildContext context, Widget? child) {
return Transform.translate(
offset: Offset(sequenceAnimation["move"].value,0),
child: Text(
"Welcome",
style: TextStyle(fontSize: 40, color: Colors.black),
),
);
},
),
),
),
);
}
}
Wrap the Transform widget with any Clip Widget.
builder: (BuildContext context, Widget? child) {
return ClipRect(
child: Transform.translate(
offset: Offset(sequenceAnimation["move"].value, 0),
child: Text(
"Welcome",
style: TextStyle(fontSize: 40, color: Colors.black),
),
));
},

Size to up animation for widgets

In Flutter you suppose I have a simple Container and I would like to change the size of that to up, for example in this simple screenshot I want to change top container in section 1 to up to have a top container in section 2
and top container in section 1 should behave only 100.0 after size to up
container B in section 1 and section 2 are in the same axis without change position when container A will be resized to up
for example, this is what I want to have
I'm not sure with which one animation I can have this feature
this code work, but this is not what I want to have.
i want to have draggable bottom sheet with changing border radius when bottom sheet arrived to top of screen like with pastes sample video screen and fade0n/out widget inside appbar which that inside top of bottom sheet, which that visible when bottom sheet arrived top or hide when bottom sheet don't have maximum size
import 'package:flutter/material.dart';
void main()=>runApp(SizeUp());
class SizeUp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'test',
home: SizeUpAnim(),
);
}
}
class SizeUpAnim extends StatefulWidget {
#override
State<StatefulWidget> createState() =>_SizeUpAnim();
}
class _SizeUpAnim extends State with SingleTickerProviderStateMixin {
AnimationController _controller;
// ignore: constant_identifier_names
static const _PANEL_HEADER_HEIGHT = 32.0;
bool get _isPanelVisible {
final AnimationStatus status = _controller.status;
return status == AnimationStatus.completed ||
status == AnimationStatus.forward;
}
#override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 100), value: 1.0, vsync: this);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
elevation: 8.0,
title: const Text("Step4"),
leading: IconButton(
onPressed: () {
_controller.fling(velocity: _isPanelVisible ? -1.0 : 1.0);
},
icon: AnimatedIcon(
icon: AnimatedIcons.close_menu,
progress: _controller.view,
),
),
),
body: Column(
children: <Widget>[
Expanded(
child: LayoutBuilder(
builder: _buildStack,
),
),
Text('aaa'),
],
),
);
}
Animation<RelativeRect> _getPanelAnimation(BoxConstraints constraints) {
final double height = constraints.biggest.height;
final double top = height - _PANEL_HEADER_HEIGHT;
const double bottom = -_PANEL_HEADER_HEIGHT;
return RelativeRectTween(
begin: RelativeRect.fromLTRB(0.0, top, 0.0, bottom),
end: const RelativeRect.fromLTRB(0.0, 0.0, 0.0, 0.0),
).animate( CurvedAnimation(parent: _controller, curve: Curves.linear));
}
Widget _buildStack(BuildContext context, BoxConstraints constraints) {
final Animation<RelativeRect> animation = _getPanelAnimation(constraints);
final ThemeData theme = Theme.of(context);
return Container(
color: theme.primaryColor,
child: Stack(
children: <Widget>[
const Center(
child: Text("base"),
),
PositionedTransition(
rect: animation,
child: Material(
borderRadius: const BorderRadius.only(
topLeft: Radius.circular(16.0),
topRight: Radius.circular(16.0)),
elevation: 12.0,
child: Container(
height: _PANEL_HEADER_HEIGHT,
child: const Center(child: Text("panel")),
),
),
),
],
),
);
}
#override
void dispose() {
super.dispose();
_controller.dispose();
}
}
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool isLong = false;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('First'),
),
body: Center(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('hey'),
RaisedButton(
onPressed: () {
setImages();
setState(() {
isLong = !isLong;
});
},
child: Text(isLong ? 'long' : 'short'),
),
RaisedButton(
onPressed: _onPressed,
child: Text('open'),
)
],
),
),
);
}
_onPressed() {
Navigator.of(context)
.push(TransparentRoute(builder: (context) => NewWidget(images)));
}
List<String> images = List.generate(
5,
(_) => 'http://placeimg.com/100/100/any',
);
void setImages() {
images = List.generate(
isLong ? 5 : 25,
(_) => 'http://placeimg.com/100/100/any',
);
}
}
class NewWidget extends StatefulWidget {
const NewWidget(this.images, {Key key}) : super(key: key);
final List<String> images;
#override
_NewWidgetState createState() => _NewWidgetState();
}
class _NewWidgetState extends State<NewWidget> {
bool isBig = false;
bool isStack = false;
bool isBounsing = true;
final double topOffset = 200;
final double miniHandleHeigh = 30;
double safeAreaPadding = 0;
double startBigAnimationOffset;
double startStickyOffset;
double backgroundHeight = 0;
double get savedAppBarHeigh => safeAreaPadding + kToolbarHeight;
final ScrollController controller = ScrollController();
#override
void initState() {
WidgetsBinding.instance.addPostFrameCallback(_afterLayout);
super.initState();
}
void _afterLayout(_) {
var media = MediaQuery.of(context);
safeAreaPadding = media.padding.top;
startBigAnimationOffset = topOffset - savedAppBarHeigh;
startStickyOffset = startBigAnimationOffset + 20;
backgroundHeight = media.size.height - miniHandleHeigh - topOffset;
var canScroll = !_isImageSizeBiggerThenBottomSheetSize(
media.size.width,
media.size.height,
);
controller.addListener(
canScroll ? withoutScrolling : withScrolling,
);
}
void withoutScrolling() {
var offset = controller.offset;
if (offset < 0) {
goOut();
} else {
controller.animateTo(
0,
duration: Duration(milliseconds: 100),
curve: Curves.easeIn,
);
}
}
void withScrolling() {
var offset = controller.offset;
if (offset < 0) {
goOut();
} else if (offset < startBigAnimationOffset && isBig) {
setState(() {
isBig = false;
});
} else if (offset > startBigAnimationOffset && !isBig) {
setState(() {
isBig = true;
});
} else if (offset > startStickyOffset && !isStack) {
setState(() {
isStack = true;
});
} else if (offset < startStickyOffset && isStack) {
setState(() {
isStack = false;
});
}
if (offset < topOffset && !isBounsing) {
setState(() => isBounsing = true);
} else if (offset > topOffset && isBounsing) {
setState(() => isBounsing = false);
}
}
void goOut() {
controller.dispose();
Navigator.of(context).pop();
}
_isImageSizeBiggerThenBottomSheetSize(
double screenWidth,
double screenHeight,
) {
// padding: 10, 3 in row;
print(screenHeight);
var itemHeight = (screenWidth - 20) / 3;
print(itemHeight);
var gridMaxHeight = screenHeight - topOffset - miniHandleHeigh;
print(gridMaxHeight);
return (widget.images.length / 3).floor() * itemHeight > gridMaxHeight;
}
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: isStack ? Colors.white : Colors.transparent,
body: Stack(
children: [
Positioned(
bottom: 0,
right: 0,
left: 0,
child: Container(
constraints: BoxConstraints(minHeight: backgroundHeight),
decoration: BoxDecoration(
color: Colors.white,
),
),
),
ListView(
physics:
isBounsing ? BouncingScrollPhysics() : ClampingScrollPhysics(),
controller: controller,
children: <Widget>[
Container(
alignment: Alignment.bottomCenter,
height: topOffset,
child: TweenAnimationBuilder(
tween: Tween(begin: 0.0, end: isBig ? 1.0 : 0.0),
duration: Duration(milliseconds: 500),
child: Align(
alignment: Alignment.topCenter,
child: Padding(
padding: EdgeInsets.only(top: 15),
child: Container(
decoration: BoxDecoration(
color: Colors.black38,
borderRadius: BorderRadius.circular(2),
),
height: 5,
width: 60,
),
),
),
builder: (_, number, child) {
return Container(
height: savedAppBarHeigh * number + miniHandleHeigh,
decoration: BoxDecoration(
borderRadius: BorderRadius.vertical(
top: Radius.circular((1 - number) * 20)),
color: Colors.white,
),
child: Opacity(opacity: 1 - number, child: child),
);
}),
),
Container(
padding: EdgeInsets.all(10),
constraints: BoxConstraints(
minHeight:
MediaQuery.of(context).size.height - savedAppBarHeigh),
decoration: BoxDecoration(
color: Colors.white,
),
child: getGrid(),
)
],
),
if (isStack)
_AppBar(
title: 'Gallery',
)
],
),
);
}
Widget getGrid() {
return GridView.count(
crossAxisSpacing: 10,
mainAxisSpacing: 10,
physics: NeverScrollableScrollPhysics(),
shrinkWrap: true,
crossAxisCount: 3,
children: widget.images.map((url) {
return Container(
decoration: BoxDecoration(
border: Border.all(
color: Colors.blueAccent,
),
),
child: Image(
image: NetworkImage(url),
),
);
}).toList(),
);
}
}
class _AppBar extends StatelessWidget {
const _AppBar({Key key, this.title}) : super(key: key);
final Color backgroundColor = Colors.white;
final Color color = Colors.grey;
final String title;
#override
Widget build(BuildContext context) {
return Material(
elevation: 5,
child: Container(
height: kToolbarHeight + MediaQuery.of(context).padding.top,
color: backgroundColor,
child: OverflowBox(
alignment: Alignment.topCenter,
maxHeight: 200,
child: SafeArea(
child: ConstrainedBox(
constraints: BoxConstraints(maxHeight: kToolbarHeight),
child: AppBar(
centerTitle: false,
backgroundColor: backgroundColor,
iconTheme: IconThemeData(
color: color, //change your color here
),
primary: false,
title: Text(
title,
style: TextStyle(color: color),
),
elevation: 0,
),
),
),
),
),
);
;
}
}
class TransparentRoute extends PageRoute<void> {
TransparentRoute({
#required this.builder,
RouteSettings settings,
}) : assert(builder != null),
super(settings: settings, fullscreenDialog: false);
final WidgetBuilder builder;
#override
bool get opaque => false;
#override
Color get barrierColor => null;
#override
String get barrierLabel => null;
#override
bool get maintainState => true;
#override
Duration get transitionDuration => Duration(milliseconds: 350);
#override
Widget buildPage(BuildContext context, Animation<double> animation,
Animation<double> secondaryAnimation) {
final result = builder(context);
return Container(
color: Colors.black.withOpacity(0.5),
child: SlideTransition(
position: Tween<Offset>(
begin: const Offset(0, 1),
end: Offset.zero,
).animate(CurvedAnimation(
parent: animation,
curve: Curves.easeIn,
)),
child: result,
),
);
}
}
I think you may try this library, sliding_sheet
when you detect the expand status by controller, then you animate/enlarge the container A.

Flutter reverse animation doesn't work after animation complete

this is below code is my sample code to implementing simple sliding widget to bottom, animation of translate to bottom work fine, but when i tap to again to close, that doesn't work
and i have another problem as, translating with size of container in this part of code:
Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.50))
for example:
Tween<Offset>(begin: Offset.zero, end: Offset(0.0, HEIGHT OF WIDGET ))
full source code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Stack(
children: <Widget>[
TopSlidingLayer(
context,
height: 200.0,
backgroundColor: Colors.indigo,
child: Container(color: Colors.green),
)
],
),
),
);
}
}
class TopSlidingLayer extends StatefulWidget {
final BuildContext context;
final double height;
final Color backgroundColor;
final int animationSpeed;
final Widget child;
TopSlidingLayer(this.context, {this.height = 100.0, this.backgroundColor, this.animationSpeed = 300, #required this.child});
#override
State<TopSlidingLayer> createState() => _TopSlingLayerState();
}
class _TopSlingLayerState extends State<TopSlidingLayer> with TickerProviderStateMixin {
AnimationController _controller;
Animation<Offset> _offset;
#override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: Duration(milliseconds: widget.animationSpeed));
_offset = Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.50)).animate(_controller);
}
#override
Widget build(BuildContext context) {
return SlideTransition(
position: _offset,
child: Container(
height: widget.height,
decoration: BoxDecoration(
color: Colors.indigo,
),
child: Column(
children: <Widget>[
Expanded(child: widget.child),
InkWell(
onTap: () {
print('tapped');
switch (_controller.status) {
case AnimationStatus.completed:
_controller.reverse();
break;
case AnimationStatus.dismissed:
_controller.forward();
break;
default:
}
},
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
'click me',
style: TextStyle(color: Colors.white),
),
),
),
],
),
),
);
}
}
The issue is coming from the height in the child container in your SlideTransition widget.
button out the container
When you tap the button, it will move out of the container so you will not be able to click on it again.
So I removed the height to have a full screen container and instead, I put a sizebox around the inkwell to give the same result as you have.
class _TopSlingLayerState extends State<TopSlidingLayer>
with TickerProviderStateMixin {
AnimationController _controller;
Animation<Offset> _offset;
#override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this, duration: Duration(milliseconds: widget.animationSpeed));
_offset = Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.20))
.animate(_controller);
}
#override
Widget build(BuildContext context) {
return SlideTransition(
position: _offset,
child: Container(
child: Column(
children: <Widget>[
Container(child: widget.child, height: widget.height),
InkWell(
onTap: () {
print('tapped ${_controller.status}');
switch (_controller.status) {
case AnimationStatus.completed:
_controller.reverse();
break;
case AnimationStatus.dismissed:
_controller.forward();
break;
default:
}
},
child: SizedBox(
width: double.infinity,
child: Container(
decoration: BoxDecoration(
color: Colors.indigo,
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
'click me',
style: TextStyle(color: Colors.white),
textAlign: TextAlign.center,
),
),
),
),
),
],
),
),
);
}
}
I don't know if it answers well your issue.

Flutter - Flip animation - Flip a card over its right or left side based on the tap's location

I've started playing with Flutter and now thinking about the best way how I can implement a card's flipping animation.
I found this flip_card package and I'm trying to adjust its source code to my needs.
Here is the app which I have now:
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(FlipAnimationApp());
class FlipAnimationApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Flip animation"),
),
body: Center(
child: Container(
width: 200,
height: 200,
child: WidgetFlipper(
frontWidget: Container(
color: Colors.green[200],
child: Center(
child: Text(
"FRONT side.",
),
),
),
backWidget: Container(
color: Colors.yellow[200],
child: Center(
child: Text(
"BACK side.",
),
),
),
),
),
),
),
);
}
}
class WidgetFlipper extends StatefulWidget {
WidgetFlipper({
Key key,
this.frontWidget,
this.backWidget,
}) : super(key: key);
final Widget frontWidget;
final Widget backWidget;
#override
_WidgetFlipperState createState() => _WidgetFlipperState();
}
class _WidgetFlipperState extends State<WidgetFlipper> with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<double> _frontRotation;
Animation<double> _backRotation;
bool isFrontVisible = true;
#override
void initState() {
super.initState();
controller = AnimationController(duration: Duration(milliseconds: 500), vsync: this);
_frontRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: Tween(begin: 0.0, end: pi / 2).chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: ConstantTween<double>(pi / 2),
weight: 50.0,
),
],
).animate(controller);
_backRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: ConstantTween<double>(pi / 2),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: Tween(begin: -pi / 2, end: 0.0).chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
],
).animate(controller);
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Stack(
fit: StackFit.expand,
children: [
AnimatedCard(
animation: _backRotation,
child: widget.backWidget,
),
AnimatedCard(
animation: _frontRotation,
child: widget.frontWidget,
),
_tapDetectionControls(),
],
);
}
Widget _tapDetectionControls() {
return Stack(
fit: StackFit.expand,
children: <Widget>[
GestureDetector(
onTap: _leftRotation,
child: FractionallySizedBox(
widthFactor: 0.5,
heightFactor: 1.0,
alignment: Alignment.topLeft,
child: Container(
color: Colors.transparent,
),
),
),
GestureDetector(
onTap: _rightRotation,
child: FractionallySizedBox(
widthFactor: 0.5,
heightFactor: 1.0,
alignment: Alignment.topRight,
child: Container(
color: Colors.transparent,
),
),
),
],
);
}
void _leftRotation() {
_toggleSide();
}
void _rightRotation() {
_toggleSide();
}
void _toggleSide() {
if (isFrontVisible) {
controller.forward();
isFrontVisible = false;
} else {
controller.reverse();
isFrontVisible = true;
}
}
}
class AnimatedCard extends StatelessWidget {
AnimatedCard({
this.child,
this.animation,
});
final Widget child;
final Animation<double> animation;
#override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: animation,
builder: (BuildContext context, Widget child) {
var transform = Matrix4.identity();
transform.setEntry(3, 2, 0.001);
transform.rotateY(animation.value);
return Transform(
transform: transform,
alignment: Alignment.center,
child: child,
);
},
child: child,
);
}
}
Here is how it looks like:
What I'd like to achieve is to make the card flip over its right side if it was tapped on its right half and over its left side if it was tapped on its left half. If it is tapped several times in a row on the same half it should flip over the same side (not back and forth as it is doing now).
So the desired animation should behave as the following one from Quizlet app.
You should know when you tap on the right or left to change the animations dynamically, for that you could use a flag isRightTap. Then, you should invert the values of the Tweens if it has to rotate to one side or to the other.
And the side you should rotate would be:
Rotate to left if the front is visible and you tapped on the left, or, because the back animation is reversed, if the back is is visible and you tapped on the right
Otherwise, rotate to right
Here are the things I changed in _WidgetFlipperState from the code in the question:
_updateRotations(bool isRightTap) {
setState(() {
bool rotateToLeft = (isFrontVisible && !isRightTap) || !isFrontVisible && isRightTap;
_frontRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: Tween(begin: 0.0, end: rotateToLeft ? (pi / 2) : (-pi / 2))
.chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: ConstantTween<double>(rotateToLeft ? (-pi / 2) : (pi / 2)),
weight: 50.0,
),
],
).animate(controller);
_backRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: ConstantTween<double>(rotateToLeft ? (pi / 2) : (-pi / 2)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: Tween(begin: rotateToLeft ? (-pi / 2) : (pi / 2), end: 0.0)
.chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
],
).animate(controller);
});
}
#override
void initState() {
super.initState();
controller =
AnimationController(duration: Duration(milliseconds: 500), vsync: this);
_updateRotations(true);
}
void _leftRotation() {
_toggleSide(false);
}
void _rightRotation() {
_toggleSide(true);
}
void _toggleSide(bool isRightTap) {
_updateRotations(isRightTap);
if (isFrontVisible) {
controller.forward();
isFrontVisible = false;
} else {
controller.reverse();
isFrontVisible = true;
}
}
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp();
#override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage();
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool _toggler = true;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(actions: [
TextButton(
onPressed: _onFlipCardPressed,
child: const Text('change', style: TextStyle(color: Colors.white)),
)
]),
body: Center(
child: SizedBox.square(
dimension: 140,
child: FlipCard(
toggler: _toggler,
frontCard: AppCard(title: 'Front'),
backCard: AppCard(title: 'Back'),
),
),
),
);
}
void _onFlipCardPressed() {
setState(() {
_toggler = !_toggler;
});
}
}
class AppCard extends StatelessWidget {
final String title;
const AppCard({
required this.title,
});
#override
Widget build(BuildContext context) {
return DecoratedBox(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(20.0),
color: Colors.deepPurple[400],
),
child: Center(
child: Text(
title,
style: const TextStyle(
fontSize: 40.0,
color: Colors.white,
),
textAlign: TextAlign.center,
),
),
);
}
}
class FlipCard extends StatelessWidget {
final bool toggler;
final Widget frontCard;
final Widget backCard;
const FlipCard({
required this.toggler,
required this.backCard,
required this.frontCard,
});
#override
Widget build(BuildContext context) {
return GestureDetector(
child: AnimatedSwitcher(
duration: const Duration(milliseconds: 800),
transitionBuilder: _transitionBuilder,
layoutBuilder: (widget, list) => Stack(children: [widget!, ...list]),
switchInCurve: Curves.ease,
switchOutCurve: Curves.ease.flipped,
child: toggler
? SizedBox(key: const ValueKey('front'), child: frontCard)
: SizedBox(key: const ValueKey('back'), child: backCard),
),
);
}
Widget _transitionBuilder(Widget widget, Animation<double> animation) {
final rotateAnimation = Tween(begin: pi, end: 0.0).animate(animation);
return AnimatedBuilder(
animation: rotateAnimation,
child: widget,
builder: (context, widget) {
final isFront = ValueKey(toggler) == widget!.key;
final rotationY = isFront ? rotateAnimation.value : min(rotateAnimation.value, pi * 0.5);
return Transform(
transform: Matrix4.rotationY(rotationY)..setEntry(3, 0, 0),
alignment: Alignment.center,
child: widget,
);
},
);
}
}
Try this code I've made some changes to your code, now the GestureDetector is divided equally in width on widget so when you tap on the left side of the box it will reverse the animation and if you tap on right side part it will forward the animation.
Widget _tapDetectionControls() {
return Flex(
direction: Axis.horizontal,
children: <Widget>[
Expanded(
flex: 1,
child: GestureDetector(
onTap: _leftRotation,
),
),
Expanded(
flex: 1,
child: GestureDetector(
onTap: _rightRotation,
),
),
],
);
}
void _leftRotation() {
controller.reverse();
}
void _rightRotation() {
controller.forward();
}