Flutter reverse animation doesn't work after animation complete - flutter

this is below code is my sample code to implementing simple sliding widget to bottom, animation of translate to bottom work fine, but when i tap to again to close, that doesn't work
and i have another problem as, translating with size of container in this part of code:
Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.50))
for example:
Tween<Offset>(begin: Offset.zero, end: Offset(0.0, HEIGHT OF WIDGET ))
full source code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Stack(
children: <Widget>[
TopSlidingLayer(
context,
height: 200.0,
backgroundColor: Colors.indigo,
child: Container(color: Colors.green),
)
],
),
),
);
}
}
class TopSlidingLayer extends StatefulWidget {
final BuildContext context;
final double height;
final Color backgroundColor;
final int animationSpeed;
final Widget child;
TopSlidingLayer(this.context, {this.height = 100.0, this.backgroundColor, this.animationSpeed = 300, #required this.child});
#override
State<TopSlidingLayer> createState() => _TopSlingLayerState();
}
class _TopSlingLayerState extends State<TopSlidingLayer> with TickerProviderStateMixin {
AnimationController _controller;
Animation<Offset> _offset;
#override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: Duration(milliseconds: widget.animationSpeed));
_offset = Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.50)).animate(_controller);
}
#override
Widget build(BuildContext context) {
return SlideTransition(
position: _offset,
child: Container(
height: widget.height,
decoration: BoxDecoration(
color: Colors.indigo,
),
child: Column(
children: <Widget>[
Expanded(child: widget.child),
InkWell(
onTap: () {
print('tapped');
switch (_controller.status) {
case AnimationStatus.completed:
_controller.reverse();
break;
case AnimationStatus.dismissed:
_controller.forward();
break;
default:
}
},
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
'click me',
style: TextStyle(color: Colors.white),
),
),
),
],
),
),
);
}
}

The issue is coming from the height in the child container in your SlideTransition widget.
button out the container
When you tap the button, it will move out of the container so you will not be able to click on it again.
So I removed the height to have a full screen container and instead, I put a sizebox around the inkwell to give the same result as you have.
class _TopSlingLayerState extends State<TopSlidingLayer>
with TickerProviderStateMixin {
AnimationController _controller;
Animation<Offset> _offset;
#override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this, duration: Duration(milliseconds: widget.animationSpeed));
_offset = Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.20))
.animate(_controller);
}
#override
Widget build(BuildContext context) {
return SlideTransition(
position: _offset,
child: Container(
child: Column(
children: <Widget>[
Container(child: widget.child, height: widget.height),
InkWell(
onTap: () {
print('tapped ${_controller.status}');
switch (_controller.status) {
case AnimationStatus.completed:
_controller.reverse();
break;
case AnimationStatus.dismissed:
_controller.forward();
break;
default:
}
},
child: SizedBox(
width: double.infinity,
child: Container(
decoration: BoxDecoration(
color: Colors.indigo,
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
'click me',
style: TextStyle(color: Colors.white),
textAlign: TextAlign.center,
),
),
),
),
),
],
),
),
);
}
}
I don't know if it answers well your issue.

Related

How do I animate a flutter widget on top of a widget that comes after it in the hierarchy?

I have a simple screen with two widgets inside of a Column widget. When I tap the top widget I want it to move down to the second widget. That part is working, however when it slides down it is going behind the bottom widget instead of in front of the bottom widget. I'm assuming this is because the bottom widget is created second in my code. Is there a way to bring the top widget to the front? Here is my code:
AnimationController _controller;
Animation<Offset> _offsetAnimation;
#override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
);
_offsetAnimation = Tween<Offset>(
begin: Offset.zero,
end: const Offset(0.0, 1.0),
).animate(CurvedAnimation(
parent: _controller,
curve: Curves.easeInOut,
));
}
#override
void dispose() {
_controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
GlobalKey<FlipCardState> cardKey = GlobalKey<FlipCardState>();
return Scaffold(
backgroundColor: Colors.grey,
body: Center(
child: Column(
children: <Widget>[
SizedBox(height: 30),
Expanded(
flex: 1,
child: SlideTransition(
key: cardKey,
position: _offsetAnimation,
child: GestureDetector(
onTap: () {
_controller.addStatusListener((status) {
if (status == AnimationStatus.completed) {
_controller.reset();
}
});
_controller.forward();
},
child: EmptyPile(
title: "First Card",
),
),
),
),
Expanded(flex: 1,
child: EmptyPile(
title: "Second Card",
),
),
]
),
),
);
}
For completeness, but I don't think this matters, here is my EmptyPile code:
class EmptyPile extends StatelessWidget {
EmptyPile({Key key, this.title}) : super(key: key);
final String title;
#override
Widget build(BuildContext context) {
return Container(
width: MediaQuery.of(context).size.width * 0.7,
margin: EdgeInsets.fromLTRB(0, 30, 0, 30),
decoration: borderDecoration(),
child: Center(
child: Text(
title,
textAlign: TextAlign.center,
style: TextStyle(fontSize: 30.0),
),
),
);
}
}
And finally my border decoration:
BoxDecoration borderDecoration() {
return BoxDecoration(
border: Border.all(
width: 5,
),
borderRadius: BorderRadius.all(
Radius.circular(10)
),
color: Colors.white
);
}
Well as simple as it is I would first of all wrap them in a Stack(). In this case you have access to layers and can define with your sequence which widget is in front and which not.
I'm assuming this is because the bottom widget is created second in my code.
You should have a valid workaround with the above approach.
Hope it helps!

How to create this type of dialog in flutter

I am creating a story app where two users telling the story like this in the below images. so here I want to create a dialog box like the below image. but I don't know how to create
You should be implement below way
class IntroPage extends StatefulWidget {
#override
State<StatefulWidget> createState() => _IntroPageState();
}
class _IntroPageState extends State<IntroPage>
with SingleTickerProviderStateMixin {
AnimationController animationController;
bool _menuShown = false;
#override
void initState() {
animationController =
AnimationController(vsync: this, duration: Duration(milliseconds: 500));
super.initState();
}
#override
Widget build(BuildContext context) {
Animation opacityAnimation =
Tween(begin: 0.0, end: 1.0).animate(animationController);
if (_menuShown)
animationController.forward();
else
animationController.reverse();
return Scaffold(
backgroundColor: Colors.amberAccent,
body: Stack(
overflow: Overflow.visible,
children: <Widget>[
Positioned(
right: 0,
top:90,
child: InkWell(
onTap: () {
setState(() {
_menuShown = !_menuShown;
});
},
child: Image.asset(
'assets/images/girls.png',
height: 250,
),
),
),
Positioned(
child: FadeTransition(
opacity: opacityAnimation,
child: _DialogUI(),
),
right: 40.0,
top: 300.0,
),
],
),
);
}
}
class _DialogUI extends StatelessWidget {
_DialogUI();
final double padding = 8.0;
#override
Widget build(BuildContext context) {
return Center(
child: Material(
clipBehavior: Clip.antiAlias,
shape: _DialogShapeBorder(
borderRadius: BorderRadius.all(Radius.circular(padding)),
padding: padding),
elevation: 4.0,
child: Container(
margin: const EdgeInsets.all(10),
padding: EdgeInsets.all(padding).copyWith(bottom: padding * 2),
child: Center(
child: Text(
'Filler text is text that shares \nsome characteristics of a real written text, \n but is random or otherwise generated.\n It may be used to display a sample of fonts,\n generate text for testing, or to spoof an e-mail spam filter.'),
),
)),
);
}
}
class _DialogShapeBorder extends RoundedRectangleBorder {
_DialogShapeBorder({
#required this.padding,
side = BorderSide.none,
borderRadius = BorderRadius.zero,
}) : super(side: side, borderRadius: borderRadius);
final double padding;
#override
Path getOuterPath(Rect rect, {TextDirection textDirection}) {
return Path()
..moveTo(rect.width - 18.0, rect.top)
..lineTo(rect.width - 20.0, rect.top - 36.0)
..lineTo(rect.width - 52.0, rect.top)
..addRRect(borderRadius.resolve(textDirection).toRRect(Rect.fromLTWH(
rect.left, rect.top, rect.width, rect.height - padding)));
}
}
Output

Flutter implementing repeat Elastic animation

for implementing this animation
i wrote this below code but, Elastic animation doesn't work on project and i'm not sure whats problem,
i want to have repeat of this animation
import 'package:flutter/material.dart';
void main()=>runApp(MaterialApp(home: Avatar(),));
class Avatar extends StatefulWidget {
#override
State<StatefulWidget> createState()=>_Avatar();
}
class _Avatar extends State<Avatar> with TickerProviderStateMixin{
AnimationController avatarController;
Animation<double> avatarSize;
#override
void initState() {
super.initState();
avatarController= AnimationController(
duration: const Duration(seconds: 1),
vsync: this,
);
avatarSize = new Tween(begin: 0.0, end: 1.0).animate(
new CurvedAnimation(
parent: avatarController,
curve: new Interval(
0.100,
0.400,
curve: Curves.elasticOut,
),
),
);
avatarController.repeate();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
fit:StackFit.expand,
children: <Widget>[
AnimatedBuilder(
animation: avatarController,
builder: (context, widget) => Align(
child: Container(
width: 50.0,
height: 50.0,
color:Colors.green
),
),
)
],
),
);
}
}
Output:
You can play with duration and Tween to fine grain it.
void main() => runApp(MaterialApp(home: Avatar()));
class Avatar extends StatefulWidget {
#override
State<StatefulWidget> createState() => _Avatar();
}
class _Avatar extends State<Avatar> with TickerProviderStateMixin {
AnimationController _controller;
Tween<double> _tween = Tween(begin: 0.75, end: 2);
#override
void initState() {
super.initState();
_controller = AnimationController(duration: const Duration(milliseconds: 700), vsync: this);
_controller.repeat(reverse: true);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: <Widget>[
Align(
child: ScaleTransition(
scale: _tween.animate(CurvedAnimation(parent: _controller, curve: Curves.elasticOut)),
child: SizedBox(
height: 100,
width: 100,
child: CircleAvatar(backgroundImage: AssetImage(chocolateImage)),
),
),
),
],
),
);
}
}
The Tween's begin and end values should be the values you want to animate between. You then need to use the animated value somewhere in your layout.
For example, change your Tween to Tween(begin: 50.0, end: 100.0) and your Container to
Container(
width: avatarSize.value,
height: avatarSize.value,
color:Colors.green
)
Don't forget to also dispose of the animation controller within your widget's dispose():
#override
void dispose() {
avatarController.dispose();
super.dispose();
}
Add this dependency https://pub.dev/packages/animator
Try this code.
class BounceAnimation extends StatefulWidget {
#override
_BounceAnimationState createState() => _BounceAnimationState();
}
class _BounceAnimationState extends State<BounceAnimation>
with SingleTickerProviderStateMixin {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.grey,
appBar: AppBar(title: Text("Bouncing Animation example")),
body: Center(
child: Container(
child: Animator(
duration: Duration(seconds: 1),
curve: Curves.elasticOut,
builder: (anim) {
return Transform.scale(
origin: Offset(00, -59),
scale: anim.value,
child: Transform.translate(
offset: Offset(00, -65),
child: CircleAvatar(
radius: 86,
backgroundColor: Colors.white,
child: CircleAvatar(
radius: 84,
backgroundColor: Colors.grey,
child: CircleAvatar(
radius: 80,
backgroundColor: Colors.white,
foregroundColor: Colors.black,
backgroundImage: NetworkImage(
"https://i1.wp.com/devilsworkshop.org/wp-content/uploads/sites/8/2013/01/enlarged-facebook-profile-picture.jpg?w=448&ssl=1",
),
),
),
),
),
);
},
)),
),
);
}
}

Flutter - Flip animation - Flip a card over its right or left side based on the tap's location

I've started playing with Flutter and now thinking about the best way how I can implement a card's flipping animation.
I found this flip_card package and I'm trying to adjust its source code to my needs.
Here is the app which I have now:
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(FlipAnimationApp());
class FlipAnimationApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Flip animation"),
),
body: Center(
child: Container(
width: 200,
height: 200,
child: WidgetFlipper(
frontWidget: Container(
color: Colors.green[200],
child: Center(
child: Text(
"FRONT side.",
),
),
),
backWidget: Container(
color: Colors.yellow[200],
child: Center(
child: Text(
"BACK side.",
),
),
),
),
),
),
),
);
}
}
class WidgetFlipper extends StatefulWidget {
WidgetFlipper({
Key key,
this.frontWidget,
this.backWidget,
}) : super(key: key);
final Widget frontWidget;
final Widget backWidget;
#override
_WidgetFlipperState createState() => _WidgetFlipperState();
}
class _WidgetFlipperState extends State<WidgetFlipper> with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<double> _frontRotation;
Animation<double> _backRotation;
bool isFrontVisible = true;
#override
void initState() {
super.initState();
controller = AnimationController(duration: Duration(milliseconds: 500), vsync: this);
_frontRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: Tween(begin: 0.0, end: pi / 2).chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: ConstantTween<double>(pi / 2),
weight: 50.0,
),
],
).animate(controller);
_backRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: ConstantTween<double>(pi / 2),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: Tween(begin: -pi / 2, end: 0.0).chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
],
).animate(controller);
}
#override
void dispose() {
controller.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Stack(
fit: StackFit.expand,
children: [
AnimatedCard(
animation: _backRotation,
child: widget.backWidget,
),
AnimatedCard(
animation: _frontRotation,
child: widget.frontWidget,
),
_tapDetectionControls(),
],
);
}
Widget _tapDetectionControls() {
return Stack(
fit: StackFit.expand,
children: <Widget>[
GestureDetector(
onTap: _leftRotation,
child: FractionallySizedBox(
widthFactor: 0.5,
heightFactor: 1.0,
alignment: Alignment.topLeft,
child: Container(
color: Colors.transparent,
),
),
),
GestureDetector(
onTap: _rightRotation,
child: FractionallySizedBox(
widthFactor: 0.5,
heightFactor: 1.0,
alignment: Alignment.topRight,
child: Container(
color: Colors.transparent,
),
),
),
],
);
}
void _leftRotation() {
_toggleSide();
}
void _rightRotation() {
_toggleSide();
}
void _toggleSide() {
if (isFrontVisible) {
controller.forward();
isFrontVisible = false;
} else {
controller.reverse();
isFrontVisible = true;
}
}
}
class AnimatedCard extends StatelessWidget {
AnimatedCard({
this.child,
this.animation,
});
final Widget child;
final Animation<double> animation;
#override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: animation,
builder: (BuildContext context, Widget child) {
var transform = Matrix4.identity();
transform.setEntry(3, 2, 0.001);
transform.rotateY(animation.value);
return Transform(
transform: transform,
alignment: Alignment.center,
child: child,
);
},
child: child,
);
}
}
Here is how it looks like:
What I'd like to achieve is to make the card flip over its right side if it was tapped on its right half and over its left side if it was tapped on its left half. If it is tapped several times in a row on the same half it should flip over the same side (not back and forth as it is doing now).
So the desired animation should behave as the following one from Quizlet app.
You should know when you tap on the right or left to change the animations dynamically, for that you could use a flag isRightTap. Then, you should invert the values of the Tweens if it has to rotate to one side or to the other.
And the side you should rotate would be:
Rotate to left if the front is visible and you tapped on the left, or, because the back animation is reversed, if the back is is visible and you tapped on the right
Otherwise, rotate to right
Here are the things I changed in _WidgetFlipperState from the code in the question:
_updateRotations(bool isRightTap) {
setState(() {
bool rotateToLeft = (isFrontVisible && !isRightTap) || !isFrontVisible && isRightTap;
_frontRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: Tween(begin: 0.0, end: rotateToLeft ? (pi / 2) : (-pi / 2))
.chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: ConstantTween<double>(rotateToLeft ? (-pi / 2) : (pi / 2)),
weight: 50.0,
),
],
).animate(controller);
_backRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: ConstantTween<double>(rotateToLeft ? (pi / 2) : (-pi / 2)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: Tween(begin: rotateToLeft ? (-pi / 2) : (pi / 2), end: 0.0)
.chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
],
).animate(controller);
});
}
#override
void initState() {
super.initState();
controller =
AnimationController(duration: Duration(milliseconds: 500), vsync: this);
_updateRotations(true);
}
void _leftRotation() {
_toggleSide(false);
}
void _rightRotation() {
_toggleSide(true);
}
void _toggleSide(bool isRightTap) {
_updateRotations(isRightTap);
if (isFrontVisible) {
controller.forward();
isFrontVisible = false;
} else {
controller.reverse();
isFrontVisible = true;
}
}
import 'dart:math';
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp();
#override
Widget build(BuildContext context) {
return const MaterialApp(
debugShowCheckedModeBanner: false,
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage();
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool _toggler = true;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(actions: [
TextButton(
onPressed: _onFlipCardPressed,
child: const Text('change', style: TextStyle(color: Colors.white)),
)
]),
body: Center(
child: SizedBox.square(
dimension: 140,
child: FlipCard(
toggler: _toggler,
frontCard: AppCard(title: 'Front'),
backCard: AppCard(title: 'Back'),
),
),
),
);
}
void _onFlipCardPressed() {
setState(() {
_toggler = !_toggler;
});
}
}
class AppCard extends StatelessWidget {
final String title;
const AppCard({
required this.title,
});
#override
Widget build(BuildContext context) {
return DecoratedBox(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(20.0),
color: Colors.deepPurple[400],
),
child: Center(
child: Text(
title,
style: const TextStyle(
fontSize: 40.0,
color: Colors.white,
),
textAlign: TextAlign.center,
),
),
);
}
}
class FlipCard extends StatelessWidget {
final bool toggler;
final Widget frontCard;
final Widget backCard;
const FlipCard({
required this.toggler,
required this.backCard,
required this.frontCard,
});
#override
Widget build(BuildContext context) {
return GestureDetector(
child: AnimatedSwitcher(
duration: const Duration(milliseconds: 800),
transitionBuilder: _transitionBuilder,
layoutBuilder: (widget, list) => Stack(children: [widget!, ...list]),
switchInCurve: Curves.ease,
switchOutCurve: Curves.ease.flipped,
child: toggler
? SizedBox(key: const ValueKey('front'), child: frontCard)
: SizedBox(key: const ValueKey('back'), child: backCard),
),
);
}
Widget _transitionBuilder(Widget widget, Animation<double> animation) {
final rotateAnimation = Tween(begin: pi, end: 0.0).animate(animation);
return AnimatedBuilder(
animation: rotateAnimation,
child: widget,
builder: (context, widget) {
final isFront = ValueKey(toggler) == widget!.key;
final rotationY = isFront ? rotateAnimation.value : min(rotateAnimation.value, pi * 0.5);
return Transform(
transform: Matrix4.rotationY(rotationY)..setEntry(3, 0, 0),
alignment: Alignment.center,
child: widget,
);
},
);
}
}
Try this code I've made some changes to your code, now the GestureDetector is divided equally in width on widget so when you tap on the left side of the box it will reverse the animation and if you tap on right side part it will forward the animation.
Widget _tapDetectionControls() {
return Flex(
direction: Axis.horizontal,
children: <Widget>[
Expanded(
flex: 1,
child: GestureDetector(
onTap: _leftRotation,
),
),
Expanded(
flex: 1,
child: GestureDetector(
onTap: _rightRotation,
),
),
],
);
}
void _leftRotation() {
controller.reverse();
}
void _rightRotation() {
controller.forward();
}

flutter notify from top of the screen

I'm trying to figure out how to notify user with alert that comes from top of the screen like normal push notification does.
How can I alert user from top of the screen.
AlertDialog is not customizable so I'm stuck with this. Is there any way to show something like alert or snack bar from top of the screen?
Flutter gives you the possiblity to create notifications with the help of the class Overlay. To animate these entering the screen from the top you can use the SlideTransition in combination with an AnimationController. Here is an example application I created:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(home: Home());
}
}
class Home extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: RaisedButton.icon(
icon: Icon(Icons.notifications_active),
label: Text('Notify!'),
onPressed: () {
Navigator.of(context)
.overlay
.insert(OverlayEntry(builder: (BuildContext context) {
return FunkyNotification();
}));
},
),
),
);
}
}
class FunkyNotification extends StatefulWidget {
#override
State<StatefulWidget> createState() => FunkyNotificationState();
}
class FunkyNotificationState extends State<FunkyNotification>
with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<Offset> position;
#override
void initState() {
super.initState();
controller =
AnimationController(vsync: this, duration: Duration(milliseconds: 750));
position = Tween<Offset>(begin: Offset(0.0, -4.0), end: Offset.zero)
.animate(
CurvedAnimation(parent: controller, curve: Curves.bounceInOut));
controller.forward();
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Material(
color: Colors.transparent,
child: Align(
alignment: Alignment.topCenter,
child: Padding(
padding: EdgeInsets.only(top: 32.0),
child: SlideTransition(
position: position,
child: Container(
decoration: ShapeDecoration(
color: Colors.deepPurple,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(16.0))),
child: Padding(
padding: EdgeInsets.all(10.0),
child: Text(
'Notification!',
style: TextStyle(
color: Colors.white, fontWeight: FontWeight.bold),
),
),
),
),
),
),
),
);
}
}
Here you can dismiss notifications using the swipe up or down. This is the perfect notification for promotion in-app.
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> with TickerProviderStateMixin {
bool _fromTop = true;
#override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
child: Icon(Icons.fireplace_outlined),
onPressed: () {
showGeneralDialog(
barrierLabel: "Label",
barrierDismissible: true,
barrierColor: Colors.transparent,
transitionDuration: Duration(milliseconds: 700),
context: context,
pageBuilder: (context, anim1, anim2) {
return GestureDetector(
onVerticalDragUpdate: (dragUpdateDetails) {
Navigator.of(context).pop();
},
child: Column(
children: [
SizedBox(height: 40),
Card(
margin:
EdgeInsets.symmetric(vertical: 20, horizontal: 10),
child: Container(
height: 100,
child: Image.asset('lib/model/promo.png',
fit: BoxFit.fill),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(40),
),
),
),
],
),
);
},
transitionBuilder: (context, anim1, anim2, child) {
return SlideTransition(
position: anim1.drive(Tween(
begin: Offset(0, _fromTop ? -1 : 1), end: Offset(0, 0))
.chain(CurveTween(curve: Sprung()))),
child: child,
);
},
);
},
),
);
}
}
class Sprung extends Curve {
factory Sprung([double damping = 20]) => Sprung.custom(damping: damping);
Sprung.custom({
double damping = 20,
double stiffness = 180,
double mass = 1.0,
double velocity = 0.0,
}) : this._sim = SpringSimulation(
SpringDescription(
damping: damping,
mass: mass,
stiffness: stiffness,
),
0.0,
1.0,
velocity,
);
final SpringSimulation _sim;
#override
double transform(double t) => _sim.x(t) + t * (1 - _sim.x(1.0));
}