Xcode 10 not building latest swift file - swift

I have updated from xcode 9 to xcode 10, after doing so when I try to change the code in one swift file the changes are not reflected when being built. I have tried the following with no success:
(1) Delete Derived Data
(2) Delete the file and re link
(3) Touch the file via terminal
I have tried dozens of solutions with no result. This issue as far as I can tell is only affecting one file. Any help will be greatly appreciated.

Xcode10 has incremental compilation mode for the debug builds. This might be affecting it. Check below link
https://shashikantjagtap.net/wwdc18-modern-tips-for-optimising-swift-build-time-in-xcode-10/

There's apparently an issue with the new build system, see related issue for details. One way around this is to switch to the legacy build system in File > Workspace Settings….

Related

Find project files in RubyMine not working

Every time I look for a file using the files finder console the file does not show up as a result of the search despite its existence in the project.
At certain point this feature was working but I may have change some configuration in Rubymine involuntary. Any help it's welcome!
That's a known issue already fixed: https://youtrack.jetbrains.com/issue/IDEA-266391
Builds with the fix will be added to that issue so you can follow it.
As a workaround, please try invoking File - Invalidate Caches (still the issue might come back).

Xcode debugger displays incorrect values for variables

I previously asked a similar question here. This version has simpler example
UPDATED SUMMARY: Xcode is displaying "FAIL" in the debugger variable section for every String. Swift print() statements show correct variable values. All other data types are displaying correctly. How do I get back to a working executable?
Problem: Xcode is displaying incorrect values for variables. Originally this happened with one project. Now, EVERY project, including new projects, have incorrect variable values. Here is a screenshot demonstrating the issue in a new project (forgive my use of ViewDidLoad() as main()..)
Here's what I did: Delete Xcode.app (version 10.0). Download Xcode 10.1 from the App Store. Create a new project. Type in this code, and run.
This same problem occurs in existing projects in Xcode 9.4.1 and Xcode 10.0 -- same behavior as new installation of Xcode 10.1.
Since all versions of Xcode show same problem, I am assuming this problem is not in the Xcode executable, but in some cache or other temp file. I have cleaned my project, restarted Xcode, rebooted, etc. No help.
So my question is: How do I get a clean installation of Xcode? What directories can I delete to get to a working state? I am a novice. I have only test projects that I run in the iOS debugger or on OS X, so I am quite happy re-compiling all of my projects. Is there a complete list of temp files and directories Xcode uses?
Do I have to delete EVERYTHING Xcode has ever written to disk? I'm open to that if no other solution exists.
Thanks for any suggestions on how to proceed or how to gather more info...
I was able to solve this one after a LOT of guesswork.
I agreed with #Martin R that this didn't sound like a cache issue, since the problem persisted after downloading new versions of Xcode. I guessed that only preferences and UserData would out-live the new executable...
I reviewed the UserData directory, and found a subdirectory for the debugger:
~/Library/Developer/Xcode/UserData/Debugger/
In this directory was a file called "CustomDataFormatters". I don't know how the file got created, but here is its contents:
<?xml version="1.0" encoding="UTF-8"?>
<CustomDataFormatters
version = "1.0">
<SummaryFormatters>
<SummaryFormatter
formatString = "FAIL"
type = "Swift.String">
</SummaryFormatter>
</SummaryFormatters>
</CustomDataFormatters>
This file seems to set every string to "FAIL", which is the exact behavior I saw. Additional testing showed me that integers, floats, and other data types were displaying correctly -- it was only String type that was always incorrect.
Deleting this file solved my problem.
If anyone can explain how this file was created, I would appreciate it, but for now, I am able to debug again!
During app debug, I have right clicked on string variables to "copy" data, or "View Value as...". Did I hit some key sequence to create this file during degug?
Did I hit some weird keyboard shortcut while trying for a CMD+B or CMD+R??
Also, I changed the title of this issue to "Xcode debugger displays “FAIL” for all Strings" to help future searches.

Xcode 7.3 autocomplete is so frustrating

There is a new autocomplete in Xcode. Probably might be useful because it checks not only beginning of names etc. But I found that very often it doesn't find a class name or a const name at all etc. I need to type in entire name by myself. Over all I found it makes my life harder and coding more time consuming. Is there a way to switch to the old way it used to work?
Xcode 7.3.1
In Xcode > Preferences > Text Editing
uncheck Enable type-over completions
restart Xcode
It seems that clearing the checkbox "Enable type-over completions" in XCode -> Preferences -> Text Editing does the trick. At least in my case autocompletion fell back to a sort of old way, so it could autocomplete the class name that I had to type in manually before that.
This is by no means an adequate solution, BUT it has allowed me to (barely) maintain my sanity the past few days:
After every build, you need to trash your Derived Data folder. You can find this folder in Xcode > Preferences > Locations > Derived Data. Just trash the whole thing and it'll kick off a re-indexing step that should restore proper autocomplete functionality.
Unfortunately, I've found that once I build, the autocomplete behavior reverts to its broken state.
just open Xcode derived data folder and delete the folder
/Users/yourUserName/Library/Developer/Xcode/DerivedData
then restart Xcode, now autocompletion works like a charm
I have the impression that some 'parts' of autocompletion simply fail after a while. I use to restart the Mac to get it back working. But sometimes it fails quite soon again.
Maybe the answer of #Alex Bykov combined with a restart will do the trick.
Anyway: auto-completion of Xcode always was crap. AppCode used to get it much better. Unfortunately not yet with swift.
Closed Xcode, opened Xcode, let it index, it worked.
it doesn't find a class name
As a work-around, you can try to press
Command + Shift + K and Command + B
Several times,it works temporarily.
Xcode 7.3.1
I will share another posible reason, that after couple of days we found out. We have multiple schemes, and in one of them, the bridging header was importing a file that didn't exist anymore. So, it didn't break while compiling and running (the header belongs to another scheme) but it caused the autocompletion to break (couldn't find any objective-c class).
Hope it would help someone!
After having tried different methods:
Delete Derived Data
Switching Module Enabled off in Build Settings
Full Clean
Relaunch
Only this worked:
Find any commented out (/* abc */) code after #end in your files and delete.
Credit to Max_B:
https://forums.developer.apple.com/thread/7439
In my case, other projects were auto-completing correctly. If all your projects fail to correctly predict code, then it might be a different issue, and the other answers might work.
I ran into this issue while trying to make an OS X app and I was able to fix this issue by making sure that the Xcode 7.3 documentation and the OS X 10.11.4 documentation was actually downloaded. Doing this fully restored my autocomplete functionality. My full instructions are below as well as in my answer to a similar question: https://stackoverflow.com/a/39420664/3444925
I had this problem myself and after looking through all the other similar questions & answers about this, I couldn't find a solution. However, I finally found what worked for me.
Go to Xcode -> Preferences -> Components. There you will probably find a screen that looks like the following:
This shows that the documentation has not has not been downloaded and therefore, any attempts to re-index or re-build the application without downloading the documentation would prevent you from being able to use the autocompletion functionality.
Once I downloaded the Xcode 7.3 Documentation and the OSX 10.11.4 Documentation, this was enough for me to get the autocomplete functionality back (I was trying to build an OS X app, so feel free to download as much documentation as is relevant for you).
I didn't run into this until I created a couple of new class files. Other classes worked fine, but autocomplete would NOT work for anything in the new files...
FIX (for me) - I had to add those files to ALL of my targets, including the unit test targets even though I wasn't using them yet.

Restore Project Settings in XCode

How can I restore Xcode project settings? I can't see few settings (like Targeted Device Family, iPhone OS Deployment Target, etc.) after I gave my Macbook to my friend. :(
I also saw that the info.plist file was not in the project, I recovered it via TimeMachine though, the Base SDK is also missing. :( She messed all things up, I don't know why she went in there. Anyways, is there any way to restore the settings?
Unfortunately, the snapshot that I have is also very old. :(
No way to restore them. You can set the base sdk on the project info screen.
Project > Edit Project Settings > Base SDK, Check the same for your Target.
Is this issue occurring for a specific project, or all projects? If you create a new project, what happens?
I forget the exact syntax, but different versions of XCode handle project files slightly differently. A new SDK (and version of XCode) couldn't read my project file right (same symptoms you explain).
In my case, there were 2 different SDK settings in the project file due to 2 separate versions of XCode editing the file (this could be very likely if you restored from backup and had upgraded SDKs in the interim).
Look for something like:
SDKROOT = iphoneos4.2;
Or really, just look around the text that contains the build settings (all of your build settings are stored in the file in flat text) -- you may see something related to SDKs where there are 2 lines very similar right next to each other. That'd probably be your problem. If you don't know which to delete, try both and then re-set the setting using the interface.
Of course in any case, you should back up your project file (project.pbxproj) before trying any of this.

iPhone: Failed to launch simulated application: Unknown error

This is a new iPhone project, only 1 target (different from this question)
On build we get:
Failed to launch simulated application: Unknown error.
The google again gives us nothing, lots of people have encountered this and there are lots of crazy ideas to try "oh clean the build", "clear the cache", "twiddle this flag" and none of them work and work consistently. We can reproduce this on two different machines with SDK 2.2.1 and 3.0 beta. Not the install on the machines since other iphone projects work just fine so we believe it has something to do with the config of this particular project but after combing through the config twice we can't spot the problem.
Vanna, I'd like to buy a clue for $200 please.
Tried: XCode menu->Clear cache
Tried: clean all targets
Tried: rm -rf ~/Library/Application\ Support/iPhone\ Simulator
This happened to me once and I think I saw in a blog to simply quit and restart Xcode. Miraculously, it worked for me. I doubt this is the end all solutions to all problems like these though, but if you haven't yet closed Xcode, it's worth a try.
I sometimes see this problem and it is fixed by rebooting the maching. I suspect the internal state of the simulator gets screwed. Doesn't sound like your problem though.
I agree with MiRAGe; if this persists, start a new project and import your source.
If other projects work fine; start a new one and copy the files. Combing through configs just won't do it (since XCode has, well, thousands of config possibilities).
You can send me a check with the $200.
P.S: When you actually do start a new project, do it step by step. Run it after each change. Maybe you will find your problem. It might be a ton of work, but it might also help the other thousands of lost souls who have an 'Unkown Error'.
Changing the product name worked for me. I tried several different alternatives and all of them worked fine. It was the "magic product name" I used at the onset that failed every time I went back to it. YMMV.
This might be because items are missing for the target. Expand the target and verify that all needed source files and libraries are there. Restart Xcode after you've messed around.
alt text http://pici.se/pictures/TsnTQxhKh.png
Thanks ...Did have the same problem or worse. My app wasn't loading in the simulator, alternatively sometimes the build failed. Now realized it's pretty logical.
When you create a new project and info.plist get associated with the project.
Each time you add a modify/add the target another plist is generated with the new name.
But the original association with the info.plist is still around and there's a conflict.
So remove that association from the current target or better still remove from project and trash the info.plist.
Just make sure in the target settings(do getInfo) the correct info.plist is mentioned.
Note the name for product/target should not have spaces. If you really want it change the bundle display name.
Now the only reason why xcode should be closed is to ensure the project file has registered all changes.
I got this problem when I added the .plist to my target (Info.plist -> Get Info -> Targets -> Target Memberships). It went away when I unchecked it again.
I see that that's separate from the Targets -> -> Get Info -> Build -> Packaging -> "Info.plist file" -> my.plist that trips mentioned, but I still don't really understand what's going on, and definitely don't understand why we get such an unhelpful error message.
I've had this twice for the same reason: adding a folder called Resources to the project. This is a naming conflict with something (though there is nothing called "Resources" in the application bundle by default). It might be that mysterious naming conflicts are a common cause of this problem.
To fix I renamed the folder to something else ("Assets"), manually deleted the entire build folder (clean didn't work) and quit the simulator.
Another thing to try if you are desperate is to change the 'Product Name' setting. This worked for me once when everything else didn't.
I had the same problem because I had changed the BundleName and some other values but not changed the PRODUCT_NAME. I had problems finding where PRODUCT_NAME is defined: Get Info on the target, Build-tab and it is down the list somewhere.
I changed PRODUCT_NAME to match the bundle name, restarted Xcode and it worked.
Fred
I had this problem recently and the fix was ridiculously simple. I remembered that I had been editing the target settings and under the "Properties" tab in the "Executable" field there was a space after the value which was ${EXECUTABLE_NAME}. Yes, a single space. It was impossible to see unless you highlight the field. I figured this out because I had edited that field seeing if I could add a command line option that way. I guess when I cut the additional option back out, I missed a space. So while this is the only possible cause of this problem, it's worth checking out.
Had same problem. None of the answers above worked for me. Then i remember i had just added the icon to the Resources folder before the problem started. Moved icon to Other Sources folder and it worked. Weird!
Thanks Guys.
I had the Product name different than in the info plist. A restart once I fixed that made it all go away.
ps, stackoverflow has been a real help to beginners like me. Thanks from downunder.
I add this issue with a folder named "resources". Rename it, clean every thing and run again.
1) Restart Xcode;
2) Use "Get Info" on Info.plist and uncheck current target (Info.plist would be added anyway).
That's all.
I can confirm that a naming conflict was the source of our problem. We had a filesystem folder named resources inside the Xcode group named Resources. Sometimes we would get the error and a system would lock up and sometimes it would not. Changing the folder to the name assets resolved our problem. After reading some of the above comments - it appears that Xcode group names can clash with directory/folder names.
This happened to me when I changed my version number from 1.0 to 0.1. When I changed it back it started working again.