In all of our testcases, I see fixed wait() system calls. I need to reduce everything to small delays without making much impact. Is there a way I can overload wait task into my custom task and then call systermverilog wait to pass in smaller delays?
Thanks & Regards,
Kiran
wait() is not a system task call, it is an event control statement. What you are asking would be the same as changing the behavior of if().
What you can do is move the statement into a virtual method, then override the method where needed.
Related
If I have a function call that returns true or false as the condition of an if statement, do I have to worry about Swift forking my code for efficiency?
For example,
if (resourceIsAvailable()) { //execute code }
If checking for the resource is computationally expensive, will Xcode wait or attempt to continue on with the code?
Is this worth using a completion handler?
What if the resource check must make a database call?
Good question.
First off... can a function be used? Absolutely.
Second... should it be used?
A lot of that depends on the implementation of the function. If the function is known (to the person who wrote it) to take a long time to complete then I would expect that person to deal with that accordingly.
Thankfully with a lot of iOS things like that are taken out of the hands of the developer (mostly). CoreData and Network requests normally come with a completion handler. So any function that uses them would also need to be async and have a completion handler.
There is no fixed rule for this. My best advice would be...
If you can see the implementation of the function then try to work out what it’s doing.
If you can’t then give it a go. You could even use the time profiler in Xcode profiler to determine how long it is taking to complete.
The worst that could happen is you find it is slow and then change it for something else.
is it possible to stop an for in loop and continue it and the stopped position with a button.
i mean something like this:
for x in 0..<5 {
if x == 3 {
// show a button
// this button have to be pressed
// which do some tasks
// when all tasks are finished >
// continue this loop at the stopped point
}
}
is this possible? if yes, how?
Short answer: use a semaphore
Longer answer:
Your situation is an example of the more general case of how to pause some computation, saving its current state (local variables, call stack, etc.), and later to resume it from the same point, with all state restored.
Some languages/systems provide coroutines to support this, others the more esoteric call with current continuation, neither are available to you (currently) Swift...
What you do have is Grand Central Dispatch (GCD), provided in Swift through Dispatch, which provides support for executing concurrent asynchronous tasks and synchronisation between them. Other concurrency mechanisms such as pthread are also available, but GCD tends to be recommended.
Using GCD an outline of a solution is:
Execute you loop as an asynchronous concurrent task. It must not be executing on the main thread or you will deadlock...
When you wish to pause:
Create a semaphore
Start another async task to display the button, run the other jobs etc. This new task must signal the semaphore when it is finished. The new task may call the main thread to perform UI operations.
Your loop task waits on the semaphore, this will block the loop task until the button task signals it.
This may sound complicated but with Swift block syntax and Dispatch it is quite simple. However you do need to read up on GCD first!
Alternatively you can ask whether you can restructure your solution into multiple parts so saving/restoring the current state is not required. You might find designs such as continuation passing style useful, which again is quite easy using Swift's blocks.
HTH
I wish to measure the time it takes for some of my Actor methods to execute. I plan to use OnPreActorMethodAsync and OnPostActorMethodAsync to log when these methods have begun and finished execution.
However I also wish to measure the time it takes for these methods to execute. My original plan was to use an instance of StopWatch to begin timing in the OnPreActorMethodAsync class and stop in the OnPostActorMethodAsync class. However I'm unsure how I can accessthe same StopWatch instance in the second method. If there is a better way of doing this I would be very interested.
If anyone could point me in the right direction on this matter that would be great.
Many Thanks
By using some dirty reflection tricks you can access the Actors' call context.
More about it here: https://stackoverflow.com/a/39526751/5946937
(Disclaimer: Actor internals may have changed since then)
I am studying memory management in operating system and in general context i just want to know is there any difference between routine and process.
Thanks in advance
Yes, there is.
A routine usually means a piece of code such as a subroutine, coroutine or function that is called by other other code in some way.
A process is code that is actually in execution. This implies that one routine could actually be part of the codes being executed in two (or more) processes.
In my last question, OpenCl cleanup causes segfault. , somebody hinted that missing event handling, i.e. not waiting for code to finish, could cause the seg faults. Since then I looked again into the tutorials I used, but they don't pay attention to events (Matrix Multiplication 1 (OpenCL) and NVIDIA_OpenCL_GettingStartedLinux.pdf) or talk about it in detail and (for me) understandable.
Do you know a tutorial on where and how to wait in OpenCL?
Merci!
I don't have a tutorial on events in OpenCL, and I'm by no means an expert, but since no one else is responding...
As a rule of thumb, you'll need to wait for any function named clEnqueue*. Those functions return immediately before the job is done. The easiest way to make sure your queue is finished is to call clFinish(). It won't return until the entire queue has completed.
If you want to get a little fancier, most of the clEnqueue* functions have an optional cl_event parameter that you can pass in. You can check on a particular event with clGetEventInfo(), and you can wait for a particular set of events to finish with clWaitForEvents().