Using video chat apis for IOS without managing the serverside - swift

I am looking for some ready-to-go APIs provided by platforms to deal with video chatting etc. There are some examples like Twilio or OpenTok but you have to create the server side by yourself.
Are there any other examples where I don't have to deal with the server?

I recommend to try ConnectyCube, they have a Swift code sample for video calling
You do not need to bother with any server-side stuff, can concentrate only on client-side app development
Code samples https://developers.connectycube.com/ios/code-samples
Video Chat swift code sample https://github.com/ConnectyCube/connectycube-ios-samples/tree/master/sample-videochat-swift
Getting Started guide https://developers.connectycube.com/ios/
Video Chat API documentation https://developers.connectycube.com/ios/videocalling
The following features are supported:
1-1 video chat
Group video chat
Cross-platform
Screen sharing
WebRTC based
End-to-end Encryption by default
VP8/H264 video codecs supported
Mute/Unmute audio/video stream
Switch video input devices (cameras)
Video recording

Vidyo.io
You can use this its free for 2000 minutes but it will work without a server,
https://vidyo.io/platform/mobile/

Related

How to use WebRTC + Pubnub Api for video chat client in Native ios8 app swift 2.0

I am working on a iOS 8 application with the functionality of p2p video chat just like Skype. while researching on google, I got some libraries but not getting anything for iOS 8 native.
I decided to go with WebRTC with the use of PubNub API. How can I create a video chat native iOS client with the use of these libraries?
I found one code for native video chat client,
https://www.pubnub.com/docs/cocoa-swift/pubnub-swift-sdk
I don't understand this demo application.
Can anyone help me?
PubNub as a Signal Protocol for WebRTC
You will need more than PubNub for video chat as PubNub plays the role of signal protocol but not the media streamer service. Please see this PubNub KB article to get a full understanding of WebRTC and PubNub's role.

Looking for Video streaming in ios using Wowza Media Server

I want to know how can I develop a app of video streaming for iphone, in which two users and a group can video chat using Wowza media server ?
Thank you.
You can create a mobile application using adobe air. Based on that just code a regular video chat application using NetConnection and NetStream, there are a lot of tutorials over the web about it.

iOS - Develop iPhone app to stream camera video to a computer?

I'm looking for a way to create an app that will allow captured camera video to be streamed on a computer. For example, one person could be walking an iPhone around a room and another person could have that video streamed on their computer. Something kind of like a one-way Facetime except the receiver is on a computer. Also, I can't just use an existing app as later I would like to change the program to do some computer vision processing on the incoming data.
At the moment, I've found that AV Foundation should be the correct option for the video capture (from this question). However, I'm having difficulty finding the method by which I can actually stream this data. In particular, searching for how to create the apps on the iPhone frequently results in existing apps that do the task, but not how to create the app.
Can anyone give me a pointer to the information on how to stream the video capture from the iPhone? Thank you much.
You can use "Wowza media Server" for Streaming purpose
For wowza media server doenload :
Wowza Download
After installing wowza Now you need to set up live setting in wowza for that purpose you need:
Setting Up Live Application
For iOS side there is library is useful for video streaming using RTMP connection
You can get Library at
RTMP library for Streaming
Library example
RTMP library for Streaming example
In this good example of Streaming from iOS side
I had success with ANGL lib and Wowza media server. It gives smooths RTMP stream.

Live streaming on iPhone

I just started work on live streaming on iPhone. So any help of how to do live streming in iPhone. I think if I can add video tag in HTML5 and then load that html in UIWebView will work.
Am I right? If not what is your sugestion to do live streaming. I want to embed some news channel live streaming link in the application so from where I can find those links.
You have to go through HTTP Live streaming document provided by Apple.There are some sample live streaming URLs.The file extension will be .m3u8.If you want to configure your own webwserver , you have to configure FFMPEG server in your webserver.The links which will help you
1)Apple document
2)stackoverflow
3)stackoverflow
4)stackoverflow
If you're making a web app in html5 then the video tag is a good choice.
But, If you're developing a native app then MPMoviePlayerController would be a much better choice. There are many example of how to use it online.
iOS doesn't support RTMP or RSTP, so your stream would need to be a HTTP Live stream. From memory the codec choice is very limited too, eg if you supply H264+mp3 you won't get any sound despite iOS supporting mp3.
Also remember that streams from other people (such as the BBC) will normally be protected by international copyright law, so unless you have prior permission to use their stream in your app you may be breaking the law.
Apple has some nice resources on Http Live Streaming.

iPhone MP3 Streaming alternative to Segmenting

I have run into a bit of a problem. I built an iPhone app that streams my podcasts via the MPMoviePlayerController. Apple will not approve it because it can use too much bandwidth over the Carrier Network. So their workaround is to use a Stream Segmenter. I am unable to install a stream segmenter on my server. Are their ANY other solutions people have come up with that can help me stream my podcast to iPhone devices? Even if I have to make it a Web Application as opposed to a native application.
Thanks,
John
You could use a simple service like Encoding.com to create iphone segmented ondemand versions of your files for multi bitrate adaptive playback. You could also provide a high and low quality and only display the high when the reachability class shows that your using wifi. I had to do the second option to get one of my apps to pass approval. Hope this helps!
Well if you don't want a native app, I think you can just put a video link on a webpage and when the user clicks it Quicktime will take over and play the file. It will play the file as it downloads it.
I don't have any experience streaming large files over the iPhone, so I can't help guide you on alternatives and keeping it a native app.