IP Packet message decryption - sockets

I'm using:
socket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP);
to get information from a network NIC on a specific IP.
I stripped the IP header and the protocol header (whether that is TCP, UDP or ICMP).
Now getting to the actual message, I already supposed this is not possible, but I'm new to network programming.
Is there a universal way to decode messages that are coming in from the byteArray?
Most people do this:
string temp = Encoding.ASCII.GetString(packetData);
I guess assuming that the original encoding is in ASCII.
Is there a way to walk through the byte[] array of the message part and decrypt it systematically to its original value?
Or do you need to have the foreknowledge of the original encoding type and offsets?
thanks!

Related

Raw socket for transport layer protocol

What I want to do is make my own transport layer protocol in C++. I can't figure out how to create a raw socket that that automatically resolves IP headers, and leaves it up to me to set the payload.
I managed to receive packets on the server using
socket(AF_PACKET, SOCK_RAW, htons(ETH_P_IP))
but didn't manage to create a client that can send data to the server. (I'm not even sure if the above socket is L2 or L3)
From what I understand from reading about raw sockets, a L3 socket would look like
socket(AF_INET, SOCK_RAW, protocol)
Thing is, I don't know what to fill in for the protocol, if my intention is to create my own and not to use existing ones. (I have tried many of the iana numbers, including the range 143-252)
So the question is: how to create a socket, server and client sided, on top of the Internet Protocol such that two computers can communicate in an arbitrary protocol (or send data to each other)? In other words, I want to specify the end IP address and a payload and have the socket take care of the IP header.
What I have now:
server.cpp: https://pastebin.com/yLMFLDmJ
client.cpp: https://pastebin.com/LWuNdqPT
For those who are searching, here is the solution I found: http://www.pdbuchan.com/rawsock/rawsock.html
In the file tcp4.c on the above mentioned page, there is a client implementation using a raw socket. The code adds both IP and TCP headers, but you can simply remove the lines where the TCP headers are added and replace them with your own protocol. You also need to change this line: iphdr.ip_p = IPPROTO_TCP to iphdr.ip_p = 200 (200 or any number in the range 143-252; see https://www.iana.org/assignments/protocol-numbers/protocol-numbers.xhtml) and set the name of the interface you are using, as well as change the addresses.
So here is a stripped down version with the mentioned changes that sends an IP packet only containing IP headers: https://pastebin.com/z2sGmtQd
And here is a very simple server that can receive these packets: https://pastebin.com/jJgZUv5p

How do I decode a websocket packet?

I'm using Wireshark packet analyzer & when I filter for all "Websocket" packets I see what I am sending /receiving to the host. When I check individual packets mine always show as [MASKED], but you can 'Umask Payload' which shows the data in clear text that looks like this:
<IC sid="52ccc752-6080-4668-8f55-662020d83979" msqid="120l93l9l114l30l104"/>
However, if I 'Follow TCP stream & look at that same packet, the data shows up as encoded in some way like this:
....K#....../...y#..|...}...f...s...~...}...{G..r...kN.."G..z...r...'...'...z...d.
The problem is all Websocket packets I receive from the host come as encoded, it is NOT SSL & I can't figure out how to decode them, I have no idea what they are even encoded as (but yet my browser can decode it).
I assume that whatever method they are coming back to me as encoded data is the same method that my data is encoded when I use 'Follow TCP stream'.
Can someone please help me figure out how to decode the data the host is sending me? See host data below
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Client to server data is XORed with a mask (included in the dataframe). Some people suggest this is in order to throw off bad caching mechanisms responding to new websocket requests with server messages from older sessions. The masking makes sure that even messages containing identical data will appear differently to applications that do not understand websockets.
Also note that there are many different size options for the headers themselves.
Refer to RFC 6455 Section 5 which defines the masking/unmasking process for payloads sent from the client to the server.
https://www.rfc-editor.org/rfc/rfc6455
If you find any freeware VBA code to do the job of forming packets let me know! :-)

How can I defense from attackers who send junk data packet?

I wrote a TCP socket program,and define a text protocol format like: "length|content",
to make it simple, the "length" is always 1-byte-long and it define the number of bytes of "content"
My problem is:
when attackers send packets like "1|a51",it will stay in tcp's receive buffer
the program will parse it wrong and the next packet would start like "5|1XXXX",
then the rest of the packets remain in the buffer would all parsed wrong,
how to solve this problem?
If you get garbage, just close the connection. It's not your problem to figure out what they meant, if anything.
instead of length|content only, you also need to provide a checksum, if the checksum is not correct, you should drop the connection to avoid partial receive.
this is a typical problem in tcp protocol, since the tcp is stream based. but just as http, which is an application of tcp protocol, it has a structure of request / response to make sure each end of the connection knows when the data has been fully transferred.
but your scenario is a little bit tricky, since the hacker can only affect the connection of his own. while it cannot change the data from other connections, only if he can control the route / switcher between your application and the users.

How to read the whole message with Chilkat socket?

I need to get the whole message(response), but socket.ReceiveBytes(); returns just part of the message. I tried to loop it but it fails on timeout when no bytes to receive.
List<byte> lb = new List<byte>();
byte[] receivedMsg = socket.ReceiveBytes();
while (receivedMsg.Length > 0)
{
lb.AddRange(receivedMsg);
receivedMsg = socket.ReceiveBytes();
}
So, how I can check if there are byte to read? How I can read the whole message?
Since its a Chilkat implementation, you should probably contact the developer. But I found this that could help: http://www.cknotes.com/?p=302
Ultimately, you need to know how much to read from the socket to constitute a whole message. For example, if the overlying protocol is a portmapper, then you know that you are expecting messsages in the format that the RFC specifies (http://tools.ietf.org/html/rfc1833.)
If you are rolling your own protocol over a socket connection, then use the method in the Chilkat blog post about putting the size of the total message in the first 4 bytes.

BroadCasting

Ok in order to broadcast, I have created a socket:
notifySock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
And to send the hostname of my computer to all other computers connected to the same lan, I am using the send(Byte[] buffer) method:
notifySock.Send(hostBuffer);
hostBuffer contains the hostname of my computer.
However because I am using a 'datagram' socket-type do I need to format the data I need to send.
If possible please provide the code that I must put in between the two lines of code I have entered to create a socket and send the data.
For broadcast from a user application, UDP is typically used. You need to design a suitable protocol, i.e. a way to format the information you want to send into the UDP packet.
In your example you haven't specified who you are sending to. You need something like:
UdpClient notifySock = new UdpClient(endPoint);
notifySock.Send(buffer, buffer.Length, new IPEndPoint(IPAddress.Broadcast, 1234));
For the other hosts on your LAN to receive that they have to be listening on UDP port 1234.