How do I enable antialiasing in Unity? - unity3d

I am interested in adding antialiasing to my project in Unity. I read that to achieve this you must import Post Processing Stack. I have downloaded it from the asset store but i cant figure out how to use it. There are also settings in: Menu -> Edit -> Project Settings -> Quality, but they seem to not work.
What exactly do i have to do?

To use the PostProcessing Stack add a PostProcessingBehaviour component to your camera. Then, in the project window, create a PostProcessingProfile using right click and context menu.
Then, drag the newly created profile into a slot in the Behaviour component.
The profile has its own editor and changes can be made interactively.
I have a feeling antialiasing only worked if the camera rendering mode was set to deferred but that might not be true.
Good luck

Related

Unity inspector unable to save text script

I am trying to edit existing project in unity version 2017.1.3f1 my goal is to change the value of a text script using direct edit from the inspector. However everytime i save the project and run the application the change i have made is not reflecting. Can any one advice me on how to deal with this.
The methods that i have tried
Click the gear icon to load the csharp script but always showing error code
"Unable to open C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll: Check external application preferences.
I have change editor from MONO and Visual Studio but still no luck.
i have attached here some images that can help understand my concern.
RED circle is for the text wanted to change and the gear icon is suppose to leas the code but showing error as mention above
You are using Unity, and therefore the component system. The text is part of the old (deprecated) set of GUI components.
The editor window only allows you to cache the text that will be displayed. In order to load/change text, you need to create a C# script. C# script is added by pressing the AddComponent button, for example. Next, you need to use the Using UnityEngine.UI directive for your component, or TMPro for the Text Mesh Pro component.
If your changes don't show up, it's likely that the project has a system that loads certain texts into your text field. In this case, you need to find out which script is responsible for this.

How do I reset skining editing in unity skinning editor(sprite editor)?

For example, if I messed up and made part of the sprite missing, how do I reset everything, and make it looks as if I never opened skinning editor? In case you don't know, skinning editor is in sprite editor. BTW, I already split the texture and use some sprites in animation, and I don't want to break the link.
As far as I know, there is no such reset button in the skinning editor. However, you can delete all the changes that you made before. If you generated geometry, just go "Edit Geometry" button. Then, select all vertex and delete them. And again if you have some bones, go "Create Bone" section and delete bones.

Colors missing when building my project Unity

I recently started implementing a cellular automaton in unity and now I'm trying to build the project but the colors, which got displayed in the editor demo:
are not displayed properly after building:
I implemented the color with:
CubeMeshes[cubeMeshesIndex][gen].GetComponent<MeshRenderer>().material.color = ColorsArr[color]
where ColorsArr[color] is e.g. Color.blue
My always included shader list looks like this:
What exactly am I missing?
Edit: I was able to solve this by running the script and checking which shaders are added on the material during runtime when i click on the instantiated object in the Hierarchy. For me it was the "standard" shader which I then added to the "Always included Shaders" list as the 8th option.
i have this error with all of my projects, and it has nothing to do with shaders. you just click on the gear icon in the top right corner of your player settings, and press reset. then, you can add the title and other options again, and it will work. good luck!
EDIT: maybe try resetting the graphics settings as well.

Cannot type in Unity Inspector

I can't type in the Unity inspector or rename any object. I tried clicking in many different areas recommended from the web. Note that this is not an error, but something I simply can't do. Is there any settings I need to turn on or off?
There are two ways to fix this:
Solution A
Go to layout then set the layout to default, it's like resetting the unity.
Solution B
Restart unity, just Close the Unity editor and open the project again.
Hopefully, one of these helps you.

EventSystem have no module at runtime in unity_ Input problem

unity 2018.4.11
For example, I want to click a button in a new scene, so I place one. My canvas have Graphic Raycaster.My button is Interactable.My EventSystem has a Standalone Input Module. But after I press Play. My button can't be a click, don't change color when I hover it. The EventSystem has no information about my input. The black box at right-down has nothing, no module. I have tried resetting my Input in a project setting, re-add EventSystem, re-add standalone Input Module, re-open unity and my computer. All fail.
I create a new unity 2018.4.11 project, and the button can be click. I have a lot of assets in my unity. I don't know if these asset cause the problem.
The problem also let my joystick controller can't be detected. It seems my Input System is broken, but I still need this project and these assets, or there is some way I can move these things to a clean project?
Thanks for reading.
Okay...I export everything and import to a new unity project and solve it, but I still don't know where is my problem with my orginal project.