Swift Send data from Popup to Another View - swift

I'm trying to send data from popup view to DataView.
it actually works ! .However, when I go back to popup view to edit the text it doesn't show the text that was entered and sent to DataView.
I'm sending the data through protocol.
PopupView
protocol DataEnteredDelegate: class {
func userDidEnterInformation(data: String)}
#IBAction func DoneButton(_ sender: Any) {
if let data = openTextView.text {
delegate?.userDidEnterInformation(data: data)
self.dismiss(animated: true, completion: nil)
}
}
DataView
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "openSummary" {
let sendingVC: popupViewController = segue.destination as! popupViewController
sendingVC.delegate = self
}
}
// Protocol receving data from popup
func userDidEnterInformation(data: String) {
addJobSum.text = data
}

After the PopupViewController gets dismissed, it gets destroyed and no new instances are able to know what an old instance had as a text value for the Text View.
To fix it - create a string property inside PopupViewController and initialize the Text View's text property with its value inside some method, such as viewDidLoad():
class PopupViewController: UIViewController {
var textData: String?
/* more code */
func viewDidLoad() {
/* more code */
if let data = textData {
openTextView.text = data
}
}
}
Then, you'll have to inject the proper / needed text for textData inside prepare(for:) method (right before it's presented):
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "openSummary" {
let sendingVC = segue.destination as! PopupViewController
sendingVC.delegate = self
// This is the new line to be added:
sendingVC.textData = addJobSum.text
}
}

Related

Set condition on a segue function swift

In a single button, i put both alart system and a pop up view. If the text fields are blank then it will send an alart. If everything is okay then it will show popup view. Alart system and pop up is conflicting. How do I set conditon to segue function when to perform or not?
The function is not written proper. I can understand. But I am confused writing it. How do i call the overrride func?
func stateCondition(state: Bool) {
if state {
print("Entered into the state") //entering into the func
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "info"{
_ = segue.destination as! InfoViewController
}
if segue.identifier == "popUp" {
let vc = segue.destination as! PopUpViewController
vc.age = Double(ageTextField.text!)!
vc.gender = genderTextField.text!
vc.bmi = Double(bmiLabel.text!)!
print("Entered into the segue") //is not entering into this func
}
}
}
}
Try to read the code and comments.
First of all, the method func prepare(for segue: UIStoryboardSegue, sender: Any?) must not be in another method. Somehow you managed to squeeze it in func stateCondition(state: Bool) . Second you are not calling performSegue(withIdentifier: identifier, sender: self) anywhere. You probably should :) Check out the code, hope it helps. I remember my first segue, it took me some time to understand what is going on.
class ViewController: UIViewController {
#IBOutlet private var ageTextField: UITextField!
#IBOutlet private var genderTextField: UITextField!
#IBOutlet private var bmiLabel: UILabel!
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// 3
// This method gets called and there you do your stuff with respective VCs
if segue.identifier == "info", let infoViewController = segue.destination as? InfoViewController {
// 3.1
// If the identifer is set to INFO then you go to the InfoViewController and assigne message
infoViewController.message = "Some fields are empty"
} else if segue.identifier == "popUp", let popUpViewController = segue.destination as? PopUpViewController {
// 3.2
// If the identifer is set to POPUP then you go to PopUpViewController and assign age, gender and bmi
popUpViewController.age = "33"
popUpViewController.gender = "male"
popUpViewController.bmi = "20"
} else {
print("Identifer is none of the above")
}
}
#IBAction private func buttonTapped(_ sender: Any) {
// 1.
// First you need to figure out where you want to take the user
// You do that in the method getSegueIdentifier() where you get the identifier
let identifier = getSegueIdentifier()
// 2.
// Then you performSegue with that identifer
performSegue(withIdentifier: identifier, sender: self)
}
private func getSegueIdentifier() -> String {
if ageTextField.text?.isEmpty == true && genderTextField.text?.isEmpty == true && bmiLabel.text?.isEmpty == true {
return "info"
} else {
return "popUp"
}
}
}
class InfoViewController: UIViewController {
var message = ""
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
showAlert()
}
func showAlert() {
// show alert with message
print(message)
}
}
class PopUpViewController: UIViewController {
var age = ""
var gender = ""
var bmi = ""
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
showPopUp()
}
func showPopUp() {
// show popUp with age gender and bmi
print(age, gender, bmi)
}
}
There is general misunderstanding: You must not call prepare(for segue – besides the syntax is wrong anyway – the function is called by the framework just before the segue is performed.
You probably mean something like
func stateCondition(state: Bool) {
if state {
print("Entered into the state") //entering into the func
performSegue(withIdentifier: "info", sender: nil)
} else {
performSegue(withIdentifier: "popUp", sender: nil)
}
}
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "popUp" {
let vc = segue.destination as! PopUpViewController
vc.age = Double(ageTextField.text!)!
vc.gender = genderTextField.text!
vc.bmi = Double(bmiLabel.text!)!
print("Entered into the segue") //is not entering into this func
}
}

Attempting to pass data from one viewcontroller to another using segues

I have two viewcontrollers setup and set the segue connections as well. I'm attempting to pass data from one of the VC's to the other. Using the below code and using the func override works. What i want to do is only have the override func prepare fire off when a button is pressed and when i paste the override func code into a button action, it doesnt work - the label on the first VC doesnt update - it stays to the default value i set.
First ViewController code:
var testLabel1:String = "default"
#IBOutlet weak var testLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
testLabel?.text = testLabel1
// Do any additional setup after loading the view.
}
Second ViewController code:
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
if segue.destination is ViewController
{
let vc = segue.destination as? ViewController
vc?.testLabel1 = "Success"
}
}
Button action that ive tried
#IBAction func actionBtn(_ sender: Any) {
func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
if segue.destination is ViewController
{
let vc = segue.destination as? ViewController
vc?.testLabel1 = "Success"
}
}
}
You need to trigger it with performSegue
class FirstVc:UIViewController {
#IBOutlet weak var lbl:UILabel!
#IBAction func goToSecond(_ sender: Any) {
self.performSegue(withIdentifier:"YourSegueName",sender:nil)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "YourSegueName" {
let vc = segue.destination as! SecondVC
vc.testLabel1 = "Success"
}
}
func setData(_ str:String){
self.lbl.text = str
}
}
class SecondVC:UIViewController {
var testLabel1 = ""
weak var delegate:FirstVc?
func goBack() {
self.delegate?.setData("FromSecond")
self.dismiss(animated: true, completion: nil)
}
}

How to send multiple variables in one single sender?

I'm trying to send multiple variables in one single sender to show it in the Viewcontroller that it's connected to a segue named menuENG. I have five buttons and each button should send different information because is a dictionary and each button is a word. But I want to do this thru one sender. I tried the following code to make it but it is not working.
p.s.: I tried making an array but Xcode goes crazy.
#IBAction func abstractionENG(sender:UIButton) {
return perfomanceWithIdentifier("menuENG",sender:nil)
}
I think you can send the dictionary and there is something wrong with this line return perfomanceWithIdentifier("menuENG",sender:nil)
Anyway you can seperatly identify which button is clicked by tag and create dictionary on base of clicked button now you can send the complete dictionary to the sender.
#IBAction func abstractionENG(sender:UIButton) {
var dictSendData:[String:Any] = [:]
if sender == btn1
{
dictSendData.updateValue("abc", forKey: "key1")
dictSendData.updateValue("pqr", forKey: "key2")
}
else if sender == btn2
{
dictSendData.updateValue("xyz", forKey: "key1")
dictSendData.updateValue("123", forKey: "key2")
}
else
{
dictSendData.updateValue("123", forKey: "key1")
dictSendData.updateValue("abc", forKey: "key2")
}
self.performSegue(withIdentifier:"menuENG", sender: dictSendData)
}
1- assign segue action to IBAction function - assign tag id to ever button
you have already implemented it .
2- your IBAction function should run another function to run performSegue function
example :
self.performSegue(withIdentifier: "openAnotherViewController",sender: sender)
3- go to destination view Controller and create reciver variables "Maybe you can use optionals " .
var receiverInt :Int = 0
var receiverInt2 :Int = 0
3- go to the source view Controller and pass variables
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected variable/object to the new view controller .
if segue.identifier == "openAnotherViewController" {
let destinationController = segue.destination as! OtherViewControllerClass Name
// identify button by tag number
if (sender as! UIButton).tag == 200 {
destinationController.receiverInt = self.sourceInt
}else{
destinationController.receiverInt2 = self.sourceInt2}
}
}
Thank you everyone for the help fixed the issue by this way >
class MainViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
/* The following functions containts a group of conditionals which will change the scene depending of the IBAction selected */
#IBAction func abstractionENG(sender: UIButton) {
let data = [DiccioModel.abstraction().nameEng,DiccioModel.abstraction().descriptionEng,DiccioModel.abstraction().linkEng]
performSegueWithIdentifier("menuENG", sender: data)
}
#IBAction func webBrowserENG(sender: UIButton) {
let data = [DiccioModel.webBrowser().nameEng,DiccioModel.webBrowser().descriptionEng,DiccioModel.webBrowser().linkEng]
performSegueWithIdentifier("menuENG", sender: data)
}
#IBAction func latencyENG(sender: UIButton) {
let data = [DiccioModel.latency().nameEng,DiccioModel.latency().descriptionEng,DiccioModel.latency().linkEng]
performSegueWithIdentifier("menuENG", sender: data)
}
#IBAction func conditionalENG(sender: UIButton) {
let data = [DiccioModel.conditional().nameEng,DiccioModel.conditional().descriptionEng,DiccioModel.conditional().linkEng]
performSegueWithIdentifier("menuENG", sender: data)
}
#IBAction func operatingSystemENG(sender: UIButton) {
let data = [DiccioModel.os().nameEng,DiccioModel.os().descriptionEng,DiccioModel.os().linkEng]
performSegueWithIdentifier("menuENG", sender: data)
}
#IBAction func abstractionESP(sender: UIButton) {
let data = [DiccioModel.abstraction().nameEsp,DiccioModel.abstraction().descriptionEsp,DiccioModel.abstraction().linkEsp]
performSegueWithIdentifier("menuESP", sender: data)
}
#IBAction func webBrowserESP(sender: UIButton) {
let data = [DiccioModel.webBrowser().nameEsp,DiccioModel.webBrowser().descriptionEsp,DiccioModel.webBrowser().linkEsp]
performSegueWithIdentifier("menuESP", sender: data)
}
#IBAction func latencyESP(sender: UIButton) {
let data = [DiccioModel.latency().nameEsp,DiccioModel.latency().descriptionEsp,DiccioModel.latency().linkEsp]
performSegueWithIdentifier("menuESP", sender: data)
}
#IBAction func conditionalESP(sender: UIButton) {
let data = [DiccioModel.conditional().nameEsp,DiccioModel.conditional().descriptionEsp,DiccioModel.conditional().linkEsp]
performSegueWithIdentifier("menuESP", sender: data)
}
#IBAction func operatingSystemESP(sender: UIButton) {
let data = [DiccioModel.os().nameEsp,DiccioModel.os().descriptionEsp,DiccioModel.os().linkEsp]
performSegueWithIdentifier("menuESP", sender: data)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if(segue.identifier == "menuENG") || (segue.identifier == "menuESP"){
if let destinationViewController = segue.destinationViewController as? DefinitionViewController{
if let data = sender as? Array<String>{
destinationViewController.tittle = data[0]
destinationViewController.def = data[1]
destinationViewController.link = data[2]
}
}
}
}
PS: note this code is connected to the DefinitionViewController ( Controller of the view) and to a model. ( project was made by M.V.C way).
Again Thx everyone for your help. hope the code help other people in the future.

Swift: I need to get an index of one of UIVIew collections to know which is tapped

I need to get an index of one of UIView collections to know which is tapped then link to a corresponding array element in the next screen. Problem seems sender! that I have the error message:
Could not cast value of type 'UITapGestureRecognizer' (0x107dcdc20) to 'UIView' (0x107dc2578).
(I used UIView to create color tiles. Should I use label or buttons instead of UIView?)
import UIKit
class ColoringViewController: UIViewController {
var coloringItem: ColoringItem?
var colorListTileArray = [UIView]()
#IBOutlet var colorListTile: [UIView]! // UIView color tiles
override func viewDidLoad() {
super.viewDidLoad()
if coloringItem != nil {
for (var i = 0; i<colorListTile.count; i++) {
colorListTileArray += [colorListTile[i]]
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showColoringDescriptionSegue" {
let tappedTile = sender!.self //<- doesn't work
//let tappedTile = sender!.view as! UIView <- doesn't work either :(
let colorIndex = colorListTileArray.indexOf(tappedTile as! UIView)
print(colorIndex)
}
}
#IBAction func showColoringDescription(sender: AnyObject) {
performSegueWithIdentifier("showColoringDescriptionSegue", sender: sender)
}
}
You are close. The sender to showColoringDescription is the UITapGestureRecognizer. Change the signature to take one of those. Then pass sender.view to performSegueWithIdentifier.
In prepareForSegue, cast sender to UIView and use that for the lookup in the colorListTileArray:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "showColoringDescriptionSegue" {
let tappedTile = sender as! UIView
let colorIndex = colorListTileArray.indexOf(tappedTile)
print(colorIndex)
}
}
#IBAction func showColoringDescription(sender: UITapGestureRecognizer) {
performSegueWithIdentifier("showColoringDescriptionSegue", sender: sender.view)
}
Since you're using a UITapGestureRecognizer to initiate the segue, the recognizer will be the sender in prepareForSegue You can get the associated view using the view property:
if let recognizer = sender as UITapGestureRecognizer {
let view = recognizer.view
...
}

show details of filtered array Xcode 6

i made UIsearch bar to search in my tableview and everything is ok, but the problem when i want to pass data from filtered array to another controller ,after i made the search,
here my prepare
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "ahmed" {
if let indexPath = self.tableView.indexPathForSelectedRow() {
print(indexPath.row)
var object = Persons[indexPath.row]
(segue.destinationViewController as DetailViewController).name = object.name
}
}
}
this code work for non searched data which code should i write to pass searched data
i add this code and that works
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "ahmed" {
if((searchDisplayController?.active) != nil)
{
if let indexpath=searchDisplayController?.searchResultsTableView.indexPathForSelectedRow()
{
var object=filtered[indexpath.row]
(segue.destinationViewController as DetailViewController).name = object.name
}
}
if let indexPath = self.tableView.indexPathForSelectedRow() {
print(indexPath.row)
var object = Persons[indexPath.row]
(segue.destinationViewController as DetailViewController).name = object.name
}
}
}
Declare the object at Destination view controller and access directly. check below code.
//Destination View controller
import UIKit
var marCategoryList : NSMutableArray!
class tsCategoryViewController: UIViewController {
// Source view controller
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?)
{
var objTest = tsCategoryViewController()
let marImageNam = NSMutableArray(objects:"1.jpeg","2.jpeg","3.jpeg","4.jpeg","5.jpeg","6.jpeg","7.jpeg","8.jpeg","9.jpeg","10.jpeg")
marCategoryList = marImageNam
println("\(marCategoryList)")
}