I have two viewcontrollers setup and set the segue connections as well. I'm attempting to pass data from one of the VC's to the other. Using the below code and using the func override works. What i want to do is only have the override func prepare fire off when a button is pressed and when i paste the override func code into a button action, it doesnt work - the label on the first VC doesnt update - it stays to the default value i set.
First ViewController code:
var testLabel1:String = "default"
#IBOutlet weak var testLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
testLabel?.text = testLabel1
// Do any additional setup after loading the view.
}
Second ViewController code:
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
if segue.destination is ViewController
{
let vc = segue.destination as? ViewController
vc?.testLabel1 = "Success"
}
}
Button action that ive tried
#IBAction func actionBtn(_ sender: Any) {
func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
if segue.destination is ViewController
{
let vc = segue.destination as? ViewController
vc?.testLabel1 = "Success"
}
}
}
You need to trigger it with performSegue
class FirstVc:UIViewController {
#IBOutlet weak var lbl:UILabel!
#IBAction func goToSecond(_ sender: Any) {
self.performSegue(withIdentifier:"YourSegueName",sender:nil)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "YourSegueName" {
let vc = segue.destination as! SecondVC
vc.testLabel1 = "Success"
}
}
func setData(_ str:String){
self.lbl.text = str
}
}
class SecondVC:UIViewController {
var testLabel1 = ""
weak var delegate:FirstVc?
func goBack() {
self.delegate?.setData("FromSecond")
self.dismiss(animated: true, completion: nil)
}
}
Related
In a single button, i put both alart system and a pop up view. If the text fields are blank then it will send an alart. If everything is okay then it will show popup view. Alart system and pop up is conflicting. How do I set conditon to segue function when to perform or not?
The function is not written proper. I can understand. But I am confused writing it. How do i call the overrride func?
func stateCondition(state: Bool) {
if state {
print("Entered into the state") //entering into the func
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "info"{
_ = segue.destination as! InfoViewController
}
if segue.identifier == "popUp" {
let vc = segue.destination as! PopUpViewController
vc.age = Double(ageTextField.text!)!
vc.gender = genderTextField.text!
vc.bmi = Double(bmiLabel.text!)!
print("Entered into the segue") //is not entering into this func
}
}
}
}
Try to read the code and comments.
First of all, the method func prepare(for segue: UIStoryboardSegue, sender: Any?) must not be in another method. Somehow you managed to squeeze it in func stateCondition(state: Bool) . Second you are not calling performSegue(withIdentifier: identifier, sender: self) anywhere. You probably should :) Check out the code, hope it helps. I remember my first segue, it took me some time to understand what is going on.
class ViewController: UIViewController {
#IBOutlet private var ageTextField: UITextField!
#IBOutlet private var genderTextField: UITextField!
#IBOutlet private var bmiLabel: UILabel!
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// 3
// This method gets called and there you do your stuff with respective VCs
if segue.identifier == "info", let infoViewController = segue.destination as? InfoViewController {
// 3.1
// If the identifer is set to INFO then you go to the InfoViewController and assigne message
infoViewController.message = "Some fields are empty"
} else if segue.identifier == "popUp", let popUpViewController = segue.destination as? PopUpViewController {
// 3.2
// If the identifer is set to POPUP then you go to PopUpViewController and assign age, gender and bmi
popUpViewController.age = "33"
popUpViewController.gender = "male"
popUpViewController.bmi = "20"
} else {
print("Identifer is none of the above")
}
}
#IBAction private func buttonTapped(_ sender: Any) {
// 1.
// First you need to figure out where you want to take the user
// You do that in the method getSegueIdentifier() where you get the identifier
let identifier = getSegueIdentifier()
// 2.
// Then you performSegue with that identifer
performSegue(withIdentifier: identifier, sender: self)
}
private func getSegueIdentifier() -> String {
if ageTextField.text?.isEmpty == true && genderTextField.text?.isEmpty == true && bmiLabel.text?.isEmpty == true {
return "info"
} else {
return "popUp"
}
}
}
class InfoViewController: UIViewController {
var message = ""
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
showAlert()
}
func showAlert() {
// show alert with message
print(message)
}
}
class PopUpViewController: UIViewController {
var age = ""
var gender = ""
var bmi = ""
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
showPopUp()
}
func showPopUp() {
// show popUp with age gender and bmi
print(age, gender, bmi)
}
}
There is general misunderstanding: You must not call prepare(for segue – besides the syntax is wrong anyway – the function is called by the framework just before the segue is performed.
You probably mean something like
func stateCondition(state: Bool) {
if state {
print("Entered into the state") //entering into the func
performSegue(withIdentifier: "info", sender: nil)
} else {
performSegue(withIdentifier: "popUp", sender: nil)
}
}
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "popUp" {
let vc = segue.destination as! PopUpViewController
vc.age = Double(ageTextField.text!)!
vc.gender = genderTextField.text!
vc.bmi = Double(bmiLabel.text!)!
print("Entered into the segue") //is not entering into this func
}
}
I'm using segue to open a new window in a xcode app.
The segue is correct, when I tap on the button the new window is shown.
I want to pass a string variable from FirstViewController to DetailViewController but I can't set the variable in the DetailViewController.
This is the code in FirstViewController:
if control == view.rightCalloutAccessoryView {
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let controller = segue.destination as! DetailViewController
controller.Name = "test"
}
performSegue(withIdentifier: "showdetail", sender: self)
}
And this the DetailViewController code
class DetailViewController: UIViewController, WKNavigationDelegate {
var Name: String = ""
override func viewDidLoad() {
super.viewDidLoad()
print(Name)
}
}
Where am I doing wrong?
The method prepare(for must be on the top level of the class.
And please name variables according to the guidelines with starting lowercase letter
func someMethod()
{
if control == view.rightCalloutAccessoryView {
performSegue(withIdentifier: "showdetail", sender: self)
}
}
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let controller = segue.destination as! DetailViewController
controller.name = "test"
}
}
I am trying to send an image to the preview controller as shown below. My issue is that in the preview controller newImage is nil
Below is the code:
FirstViewController
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
print("In here")
if segue.identifier == "showImage" {
let secondViewController = self.storyboard!.instantiateViewController(withIdentifier: "showImage") as! showImageController
secondViewController.newImage = UIImage(named: imageArray[0])
}
}
PreviewController
#IBOutlet weak var imageHolder: UIImageView!
var newImage: UIImage!
override func viewDidLoad() {
super.viewDidLoad()
imageHolder.image = newImage
// Do any additional setup after loading the view.
}
You should use segue.destination not create a new one , like this
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
print("In here")
if segue.identifier == "showImage" {
let next = segue.destination as! showImageController
next.newImage = UIImage(named: imageArray[0])
}
}
instantiateViewController calls viewDidLoad() so you will not have setup your image when it gets called. Move the code to viewWillAppear() and it will work
I'm absolute newbie in Swift and OSX development, and I'm sorry if my question will be too noob. I want to understand principles of navigation between NSViewControllers.
I have my default ViewController, where are login and password fields and button to login. After click on button, returns token. And now I trying to change "view" to SecondViewController and save somewhere token, I will need it in future. How can I do it? and it possible to do this in function?:
#IBAction func loginButton(_ sender: Any) {
....
}
Thank you!
You need to use segues to perform this action.
First make the segues connections between the ViewControllers using to storyboard editor. After that you need to give the segues an identifier on the storyboard's attributes inspector. Then in your code you can call the new ViewController by the segue like the code below.
With this code you can pass the data using the button:
class ViewController: NSViewController {
var dataToPass: String = "DataToPass"
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func loginButton(_ sender: Any) {
performSegue(withIdentifier: NSStoryboardSegue.Identifier(rawValue: "segueIdentifier"), sender: self)
}
override func prepare(for segue: NSStoryboardSegue, sender: Any?) {
if segue.identifier!.rawValue == "segueIdentifier" {
let destinationViewController = segue.destinationController as! ViewController2
destinationViewController.dataToReceive = dataToPass
}
}
}
class ViewController2: NSViewController {
var dataToReceive: String
override func viewDidLoad() {
super.viewDidLoad()
}
}
And with this code you will use the override viewWillAppear
class ViewController: NSViewController {
var dataToPass: String = "DataToPass"
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewWillAppear() {
performSegue(withIdentifier: NSStoryboardSegue.Identifier(rawValue: "segueIdentifier"), sender: self)
}
override func prepare(for segue: NSStoryboardSegue, sender: Any?) {
if segue.identifier!.rawValue == "segueIdentifier" {
let destinationViewController = segue.destinationController as! ViewController2
destinationViewController.dataToReceive = dataToPass
}
}
}
class ViewController2: NSViewController {
var dataToReceive: String
override func viewDidLoad() {
super.viewDidLoad()
}
}
In both cases you need to assure the data you want to pass to the other view controller is not null.
I want to take a variable nomeLabel in the func goToSecondView and display it on a SecondView
class ViewController: UIViewController {
var nomeLabel:String!
#IBAction func goToSecondView(sender: AnyObject) {
self.performSegueWithIdentifier("goToSecondView", sender: self)
let newButton = sender as UIButton
nomeLabel = newButton.titleLabel!.text
println("nomeLabel \(nomeLabel)")
}
}
how can I do ?
You need to implement prepareForSegue where you have access to the destination view controller. Here is an example on how to do that:
class ViewController: UIViewController {
#IBOutlet var newButton: UIButton!
#IBAction func goToSecondView(sender: AnyObject) {
self.performSegueWithIdentifier("goToSecondView", sender: self)
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "goToSecondView" {
let secondViewController = segue.destinationViewController as SecondViewController
secondViewController.nomeLabel = self.newButton.titleLabel.text
}
}