I would like to show a text between 2 containers in flutter. The problem is that the containers adapt to the size of the text. I do not want that behavior. want something like this. (Am very new to flutter).
I want to make a music player. The text can not be split.
Edit: Accordingly to what you've asked, you want to create a custom player that updates its color based on the song current position.
For that, you can create a CustomPaint widget with a CustomPainter player that updates whenever the song state changes.
class MyPlayerBar extends CustomPainter {
MyPlayerBar({this.fullSongTimeInSeconds, this.currentSecond});
final int fullSongTimeInSeconds;
final int currentSecond;
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint();
double cursor = (currentSecond * size.width) / fullSongTimeInSeconds;
Radius cornerRadius = Radius.circular(3.0);
// Already played half color (your darker orange)
paint.color = Color.fromRGBO(206, 69, 0, 1.0);
// Painting already played half
canvas.drawRRect(
RRect.fromRectAndCorners(Rect.fromLTWH(0.0, 0.0, cursor, size.height),
topLeft: cornerRadius, bottomLeft: cornerRadius),
paint);
// Yet to play half color (your lighter orange)
paint.color = Color.fromRGBO(227, 113, 18, 1.0);
// Painting the remaining space
canvas.drawRRect(
RRect.fromRectAndCorners(Rect.fromLTWH(cursor, 0.0, size.width - cursor, size.height),
bottomRight: cornerRadius, topRight: cornerRadius),
paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
I've created a full example that simulates a 3 minute song (180 seconds) that will result in the following:
Full example code:
class MyPlayer extends StatefulWidget {
_MyPlayerState createState() => _MyPlayerState();
}
class _MyPlayerState extends State<MyPlayer> {
int _songCurrentPosition = 0;
int _fullSongInSeconds = 180; // 3 minutes song
#override
void initState() {
super.initState();
_songPlaying();
}
void _songPlaying() async {
if (_songCurrentPosition >= _fullSongInSeconds) return;
await Future.delayed(Duration(seconds: 1));
setState(() => _songCurrentPosition += 1);
_songPlaying();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('My player'),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: CustomPaint(
painter: MyPlayerBar(
currentSecond: _songCurrentPosition, // Your current song position in seconds
fullSongTimeInSeconds: _fullSongInSeconds,
),
child: Container(
alignment: Alignment.center,
height: 30.0,
width: double.infinity,
child: Text(
'Playing: 01 - Hey, this is my life',
style: TextStyle(color: Colors.white, fontWeight: FontWeight.w500),
),
decoration: BoxDecoration(
borderRadius: BorderRadius.all(
Radius.circular(10.0),
),
),
),
),
),
);
}
}
class MyPlayerBar extends CustomPainter {
MyPlayerBar({this.fullSongTimeInSeconds, this.currentSecond});
final int fullSongTimeInSeconds;
final int currentSecond;
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint();
double cursor = (currentSecond * size.width) / fullSongTimeInSeconds;
Radius cornerRadius = Radius.circular(3.0);
// Already played half color (your darker orange)
paint.color = Color.fromRGBO(206, 69, 0, 1.0);
// Painting already played half
canvas.drawRRect(
RRect.fromRectAndCorners(Rect.fromLTWH(0.0, 0.0, cursor, size.height),
topLeft: cornerRadius, bottomLeft: cornerRadius),
paint);
// Yet to play half color (your lighter orange)
paint.color = Color.fromRGBO(227, 113, 18, 1.0);
// Painting the remaining space
canvas.drawRRect(
RRect.fromRectAndCorners(Rect.fromLTWH(cursor, 0.0, size.width - cursor, size.height),
bottomRight: cornerRadius, topRight: cornerRadius),
paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
Related
i have the simple following code
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Container(
width: 300,
height: 100,
decoration: const BoxDecoration(
color: Colors.black,
borderRadius: BorderRadius.only(topRight: Radius.circular(30.0),topLeft: Radius.circular(30.0),)
),
),
),
);
}
the outputs looks like following
but i am trying to reverse it to be like following (sorry for the bad drawing)
How could i achieve this with simple way ? best regards :)
This can be done with a CustomPainter:
class InvertedRoundedRectanglePainter extends CustomPainter {
InvertedRoundedRectanglePainter({
required this.radius,
required this.color,
});
final double radius;
final Color color;
#override
void paint(Canvas canvas, Size size) {
final cornerSize = Size.square(radius * 2);
canvas.drawPath(
Path()
..addArc(
// top-left arc
Offset(0, -radius) & cornerSize,
// 180 degree startAngle (left of circle)
pi,
// -90 degree sweepAngle (counter-clockwise to the bottom)
-pi / 2,
)
..arcTo(
// top-right arc
Offset(size.width - cornerSize.width, -radius) & cornerSize,
// 90 degree startAngle (bottom of circle)
pi / 2,
// -90 degree sweepAngle (counter-clockwise to the right)
-pi / 2,
false,
)
// bottom right of painter
..lineTo(size.width, size.height)
// bottom left of painter
..lineTo(0, size.height),
Paint()..color = color,
);
}
#override
bool shouldRepaint(InvertedRoundedRectanglePainter oldDelegate) =>
oldDelegate.radius != radius || oldDelegate.color != color;
}
You can play with this example on DartPad: https://dartpad.dartlang.org/?id=18cfbcc696b43c7c002a5ac3c94dd520
Making a rounded corner button is so simple, but I want to make a button that its edges are also rounded.
maybe I should use CustomPaint?
SquircleBorder might help you:
Container(
width: 56.0,
height: 56.0,
child: Material(
color: Colors.blueGrey[400],
shape: SquircleBorder(
side: BorderSide(color: Colors.grey, width: 3.0),
),
child: Icon(Icons.settings),
),
),
class SquircleBorder extends ShapeBorder {
final BorderSide side;
final double superRadius;
const SquircleBorder({
this.side: BorderSide.none,
this.superRadius: 5.0,
})
: assert(side != null),
assert(superRadius != null);
#override
EdgeInsetsGeometry get dimensions => EdgeInsets.all(side.width);
#override
ShapeBorder scale(double t) {
return new SquircleBorder(
side: side.scale(t),
superRadius: superRadius * t,
);
}
#override
Path getInnerPath(Rect rect, {TextDirection textDirection}) {
return _squirclePath(rect.deflate(side.width), superRadius);
}
#override
Path getOuterPath(Rect rect, {TextDirection textDirection}) {
return _squirclePath(rect, superRadius);
}
static Path _squirclePath(Rect rect, double superRadius) {
final c = rect.center;
final dx = c.dx * (1.0 / superRadius);
final dy = c.dy * (1.0 / superRadius);
return new Path()
..moveTo(c.dx, 0.0)
..relativeCubicTo(c.dx - dx, 0.0, c.dx, dy, c.dx, c.dy)
..relativeCubicTo(0.0, c.dy - dy, -dx, c.dy, -c.dx, c.dy)
..relativeCubicTo(-(c.dx - dx), 0.0, -c.dx, -dy, -c.dx, -c.dy)
..relativeCubicTo(0.0, -(c.dy - dy), dx, -c.dy, c.dx, -c.dy)
..close();
}
#override
void paint(Canvas canvas, Rect rect, {TextDirection textDirection}) {
switch (side.style) {
case BorderStyle.none:
break;
case BorderStyle.solid:
var path = getOuterPath(rect.deflate(side.width / 2.0), textDirection: textDirection);
canvas.drawPath(path, side.toPaint());
}
}
}
Use a ContinuousRectangleBorder shape:
ElevatedButton(
style: ElevatedButton.styleFrom(
shape: ContinuousRectangleBorder(
side: BorderSide.none,
borderRadius: BorderRadius.all(Radius.circular(18)),
),
),
onPressed: () {},
child: Text('Click'),
);
That shape is called a Squircle. See: https://en.wikipedia.org/wiki/Squircle
I have TextField i need to change the border Corners Cut, I have try to do with wrap TextField on Container and apply BeveledRectangleBorder but is not proper.
Please suggest me how can do this.
Update
After searching a little i've found the source code of that design you shared with me. They have build a custom input border (CutCornersBorder) for that particular style. You can use that file and add that to your theme to get that look of your TextField without adding any extra code.
CutCornersBorder
return MaterialApp(
home: HomePage(),
theme: ThemeData(
inputDecorationTheme: InputDecorationTheme(border: CutCornersBorder()),
),
);
Full Preview
OLD
You can do it by creating your own custom painter implementation.
FlatCorneredBackgroundPainter
class FlatCorneredBackgroundPainter extends CustomPainter {
double radius, strokeWidth;
Color strokeColor;
FlatCorneredBackgroundPainter(
{this.radius = 10, this.strokeWidth = 4, this.strokeColor = Colors.blue});
#override
void paint(Canvas canvas, Size size) {
double w = size.width;
double h = size.height;
Paint paint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = strokeWidth
..color = strokeColor;
Path path = Path()
..addPolygon([
Offset(radius, 0),
Offset(w - radius, 0),
Offset(w, radius),
Offset(w, h - radius),
Offset(w - radius, h),
Offset(radius, h),
Offset(0, h - radius),
Offset(0, radius),
], true);
canvas.drawPath(path, paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) {
return false;
}
}
Usage
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: CustomPaint(
painter: FlatCorneredBackgroundPainter(radius: 10.0, strokeColor: Colors.red, strokeWidth: 2),
child: Container(
width: 300,
height: 70,
padding: const EdgeInsets.all(8.0),
child: TextField(),
),
),
),
);
}
}
I want to design a widget of shape of a chat bubble where one corner is pinned and its height should adjust to the lines of the text? For now I'm using ClipRRect widget with some borderRadius. But I want one corner pinned. Any suggestions ?
UPDATE
I know this can be done using a stack but I'm looking for a better solution since I have to use it many times in a single view and using many stacks might affect the performs. ( correct me here if I'm wrong )
For someone who want this get done with library. You can add bubble: ^1.1.9+1 (Take latest) package from pub.dev and wrap your message with Bubble.
Bubble(
style: right ? styleMe : styleSomebody,
//Your message content child here...
)
Here right is boolean which tells the bubble is at right or left, Write your logic for that and add the style properties styleMe and styleSomebody inside your widget as shown below. Change style according to your theme.
double pixelRatio = MediaQuery.of(context).devicePixelRatio;
double px = 1 / pixelRatio;
BubbleStyle styleSomebody = BubbleStyle(
nip: BubbleNip.leftTop,
color: Colors.white,
elevation: 1 * px,
margin: BubbleEdges.only(top: 8.0, right: 50.0),
alignment: Alignment.topLeft,
);
BubbleStyle styleMe = BubbleStyle(
nip: BubbleNip.rightTop,
color: Colors.grey,
elevation: 1 * px,
margin: BubbleEdges.only(top: 8.0, left: 50.0),
alignment: Alignment.topRight,
);
Hi im also searching for a chat bubble shaped widget finally i made one.
I have made this in custom Painter and i'm not good at it.
import 'package:flutter/material.dart';
class ChatBubble extends CustomPainter {
final Color color;
final Alignment alignment;
ChatBubble({
#required this.color,
this.alignment,
});
var _radius = 10.0;
var _x = 10.0;
#override
void paint(Canvas canvas, Size size) {
if (alignment == Alignment.topRight) {
canvas.drawRRect(
RRect.fromLTRBAndCorners(
0,
0,
size.width - 8,
size.height,
bottomLeft: Radius.circular(_radius),
topRight: Radius.circular(_radius),
topLeft: Radius.circular(_radius),
),
Paint()
..color = this.color
..style = PaintingStyle.fill);
var path = new Path();
path.moveTo(size.width - _x, size.height - 20);
path.lineTo(size.width - _x, size.height);
path.lineTo(size.width, size.height);
canvas.clipPath(path);
canvas.drawRRect(
RRect.fromLTRBAndCorners(
size.width - _x,
0.0,
size.width,
size.height,
topRight: Radius.circular(_radius),
),
Paint()
..color = this.color
..style = PaintingStyle.fill);
} else {
canvas.drawRRect(
RRect.fromLTRBAndCorners(
_x,
0,
size.width,
size.height,
bottomRight: Radius.circular(_radius),
topRight: Radius.circular(_radius),
topLeft: Radius.circular(_radius),
),
Paint()
..color = this.color
..style = PaintingStyle.fill);
var path = new Path();
path.moveTo(0, size.height);
path.lineTo(_x, size.height);
path.lineTo(_x, size.height-20);
canvas.clipPath(path);
canvas.drawRRect(
RRect.fromLTRBAndCorners(
0,
0.0,
_x,
size.height,
topRight: Radius.circular(_radius),
),
Paint()
..color = this.color
..style = PaintingStyle.fill);
}
}
#override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
copy and paste the above code and paste in your project
Align(
alignment: alignment, //Change this to Alignment.topRight or Alignment.topLeft
child: CustomPaint(
painter: ChatBubble(color: Colors.blue, alignment: alignment),
child: Container(
margin: EdgeInsets.all(10),
child: Stack(
children: <Widget>[
TextView("Hello World"),
],
),
),
),
)
paste this code where you have to show chatBubble Widget.
And i have also upload this code in bitbucket ChatBubble Widget Please be free if you have anything to contribute.
Sorry I am not able to show you the code for it but I can present an idea that might work if you implement it correctly. Suppose the Widget you made with ClipRect is called MyChatBubbleRect. Now, make another widget that draws a triangle using CustomPainter, let's call it MyChatBubbleTriangle, of course fill it with same color as the chat bubble but you can use a different color initially for debugging. Now that we have two widgets we can stack 'em together on top of each other and using Positioned widget over the MyChatBubbleTriangle. Something like this:
Stack(
children : [
MyChatBubbleRect(), // Maybe decrease the width a bit
Positioned(
top: 0,
right: 0,
child: MyChatBubbleTriangle()
)
]
)
This is just an idea I think you can pursue. Sorry couldn't provide the proper source code.
Chat Body
DecoratedBox(
decoration: BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.circular(8.0),
),
child: Text("your message goes here"),
);
Make a custom Triangle
class ChatBubbleTriangle extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
var paint = Paint()..color = Colors.blue;
var path = Path();
path.lineTo(-10, 0);
path.lineTo(0, 10);
path.lineTo(10, 0);
canvas.drawPath(path, paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
Use both of them within a stack wrapping ChatBubbleTriangle with Positioned() widget
I am building a list of boxes layouts in my app using flutter. I want dotted border around the box. I have used card widget to create the boxes. But, how can I get dotted border around the boxes?
EDIT
I have added this as a package in pub.
Now, all you need to do is
DottedBorder(
color: Colors.black,
gap: 3,
strokeWidth: 1,
child: FlutterLogo(size: 148),
)
Working Solution [Outdated]
Like tomerpacific said in this answer, Flutter does not have a default implementation for dashed border at the moment.
I worked for some time yesterday and was able to come up with a solution using CustomPainter. Hope this helps someone.
Add the DashedRect to your container, like so
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Container(
height: 400,
width: 300,
color: Colors.black12,
child: DashedRect(color: Colors.red, strokeWidth: 2.0, gap: 3.0,),
),
),
);
}
}
DashedRect.dart
import 'package:flutter/material.dart';
import 'dart:math' as math;
class DashedRect extends StatelessWidget {
final Color color;
final double strokeWidth;
final double gap;
DashedRect(
{this.color = Colors.black, this.strokeWidth = 1.0, this.gap = 5.0});
#override
Widget build(BuildContext context) {
return Container(
child: Padding(
padding: EdgeInsets.all(strokeWidth / 2),
child: CustomPaint(
painter:
DashRectPainter(color: color, strokeWidth: strokeWidth, gap: gap),
),
),
);
}
}
class DashRectPainter extends CustomPainter {
double strokeWidth;
Color color;
double gap;
DashRectPainter(
{this.strokeWidth = 5.0, this.color = Colors.red, this.gap = 5.0});
#override
void paint(Canvas canvas, Size size) {
Paint dashedPaint = Paint()
..color = color
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke;
double x = size.width;
double y = size.height;
Path _topPath = getDashedPath(
a: math.Point(0, 0),
b: math.Point(x, 0),
gap: gap,
);
Path _rightPath = getDashedPath(
a: math.Point(x, 0),
b: math.Point(x, y),
gap: gap,
);
Path _bottomPath = getDashedPath(
a: math.Point(0, y),
b: math.Point(x, y),
gap: gap,
);
Path _leftPath = getDashedPath(
a: math.Point(0, 0),
b: math.Point(0.001, y),
gap: gap,
);
canvas.drawPath(_topPath, dashedPaint);
canvas.drawPath(_rightPath, dashedPaint);
canvas.drawPath(_bottomPath, dashedPaint);
canvas.drawPath(_leftPath, dashedPaint);
}
Path getDashedPath({
#required math.Point<double> a,
#required math.Point<double> b,
#required gap,
}) {
Size size = Size(b.x - a.x, b.y - a.y);
Path path = Path();
path.moveTo(a.x, a.y);
bool shouldDraw = true;
math.Point currentPoint = math.Point(a.x, a.y);
num radians = math.atan(size.height / size.width);
num dx = math.cos(radians) * gap < 0
? math.cos(radians) * gap * -1
: math.cos(radians) * gap;
num dy = math.sin(radians) * gap < 0
? math.sin(radians) * gap * -1
: math.sin(radians) * gap;
while (currentPoint.x <= b.x && currentPoint.y <= b.y) {
shouldDraw
? path.lineTo(currentPoint.x, currentPoint.y)
: path.moveTo(currentPoint.x, currentPoint.y);
shouldDraw = !shouldDraw;
currentPoint = math.Point(
currentPoint.x + dx,
currentPoint.y + dy,
);
}
return path;
}
#override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
I do not expect this to fit in with all use cases and there is a lot of room for customization and improvement. Comment if you find any bugs.
You can use dotted_border Flutter package
return DottedBorder(
borderType: BorderType.RRect,
radius: Radius.circular(20),
dashPattern: [10, 10],
color: Colors.grey,
strokeWidth: 2,
child: Card(
color: Colors.amber,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
),
child: Center(child: Text("hi")),
)
There is an one plugin for draw dotted border around widgets
https://pub.dev/packages/dotted_border
Using this plugin you can draw dotted or dashed border
//1. Install the plugin by add dependencies in pubspace.yaml
dotted_border: ^1.0.6
Add below code for show border
DottedBorder(
color: Colors.black,
strokeWidth: 1,
child: FlutterLogo(size: 148),
)
BorderStyle.none can be useful if you wanna apply some animation or remove\add border function onTap(like a lighting border) event or similar.