i have the simple following code
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Container(
width: 300,
height: 100,
decoration: const BoxDecoration(
color: Colors.black,
borderRadius: BorderRadius.only(topRight: Radius.circular(30.0),topLeft: Radius.circular(30.0),)
),
),
),
);
}
the outputs looks like following
but i am trying to reverse it to be like following (sorry for the bad drawing)
How could i achieve this with simple way ? best regards :)
This can be done with a CustomPainter:
class InvertedRoundedRectanglePainter extends CustomPainter {
InvertedRoundedRectanglePainter({
required this.radius,
required this.color,
});
final double radius;
final Color color;
#override
void paint(Canvas canvas, Size size) {
final cornerSize = Size.square(radius * 2);
canvas.drawPath(
Path()
..addArc(
// top-left arc
Offset(0, -radius) & cornerSize,
// 180 degree startAngle (left of circle)
pi,
// -90 degree sweepAngle (counter-clockwise to the bottom)
-pi / 2,
)
..arcTo(
// top-right arc
Offset(size.width - cornerSize.width, -radius) & cornerSize,
// 90 degree startAngle (bottom of circle)
pi / 2,
// -90 degree sweepAngle (counter-clockwise to the right)
-pi / 2,
false,
)
// bottom right of painter
..lineTo(size.width, size.height)
// bottom left of painter
..lineTo(0, size.height),
Paint()..color = color,
);
}
#override
bool shouldRepaint(InvertedRoundedRectanglePainter oldDelegate) =>
oldDelegate.radius != radius || oldDelegate.color != color;
}
You can play with this example on DartPad: https://dartpad.dartlang.org/?id=18cfbcc696b43c7c002a5ac3c94dd520
Related
I need to create a Circular progress bar with intervals on the outer circle. The progress bar fills the empty spaces when it is tapped.
Circle with gaps at intervals
Completed circle
You can use CustomPainter or ClipPath with Stack
Stack(
alignment: Alignment.center,
children: [
CustomPaint(
size: const Size(100, 100),
painter: LoaderPaint(percentage: _sliderValue),
),
/// image widget with size, or may wrap stack with sizedBox
],
)
Pain Class
class LoaderPaint extends CustomPainter {
final double percentage;
LoaderPaint({
required this.percentage,
});
deg2Rand(double deg) => deg * pi / 180;
#override
void paint(Canvas canvas, Size size) {
final midOffset = Offset(size.width / 2, size.height / 2);
Paint paint = Paint()..color = Colors.black;
canvas.drawArc(
Rect.fromCenter(
center: midOffset,
width: size.width * .9,
height: size.height * .9,
),
deg2Rand(-90),
deg2Rand(360 * percentage),
true,
paint,
);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return false;
}
}
Idea is to make a custom shaped container by giving it ShapeDecoration().
I used this thread as a reference.
Eventialy I achieved the shape I wanted, but once I wrap this custom shaped container with margin\padding\SizedBoxes around it - it's content is being pushed out of the bounds of the container. Check out screenshots.
Normaly it should be smth like this:
but with paddings between elements.
So the problem is that my customized container behavers realy wierd once it has any margin\padding arround it.
return Padding(
padding: const EdgeInsets.symmetric(vertical: 40),
child: Container(
padding: const EdgeInsets.all(8),
height: 88,
alignment: Alignment.center,
decoration: ShapeDecoration(
shape: UnitListItemBorderShape(
color: _isCurrent ? theme.listItemBorderColor : theme.listItemBackgroundColor,
),
color: theme.listItemBackgroundColor,
),
child: Stack(
children: [
//custom container's ineer content
] ,
),
);
UnitListItemBorderShape class:
class UnitListItemBorderShape extends ShapeBorder {
const UnitListItemBorderShape({color}) : _color = color;
final Color _color;
#override
EdgeInsetsGeometry get dimensions => const EdgeInsets.all(0);
#override
Path getInnerPath(Rect rect, {TextDirection textDirection}) => null;
#override
Path getOuterPath(Rect rect, {TextDirection textDirection}) => UnitListItemShape.getShape(
rect.width,
rect.height,
const Radius.circular(16),
const Radius.circular(20),
);
#override
void paint(Canvas canvas, Rect rect, {TextDirection textDirection}) {
final Paint borderPaint = Paint()
..color = _color
..style = PaintingStyle.stroke
..strokeWidth = 2;
canvas.drawPath(getOuterPath(rect), borderPaint);
}
#override
ShapeBorder scale(double t) => null;
}
UnitListItemShape class:
class UnitListItemShape {
static Path getShape(double width, double height, Radius borderRadius, Radius circleRadius) {
final double rightOffset = circleRadius.x;
final Rect rect = Rect.fromCenter(center: Offset(width - rightOffset - 4, height / 2), width: 48, height: 48);
return Path()
..moveTo(borderRadius.x, 0)
..lineTo(width - borderRadius.x - rightOffset, 0)
..arcToPoint(Offset(width - rightOffset, borderRadius.x), radius: borderRadius)
..lineTo(width - rightOffset, (height / 2) - rightOffset - 4)
// ..addRect(rect)
..arcTo(rect, -70 * math.pi / 180, 150 * math.pi / 180, false)
..lineTo(width - rightOffset, height - borderRadius.x)
..arcToPoint(Offset(width - borderRadius.x - rightOffset, height), radius: borderRadius)
..lineTo(borderRadius.x, height)
..arcToPoint(Offset(0, height - borderRadius.x), radius: borderRadius)
..lineTo(0, borderRadius.x)
..arcToPoint(Offset(borderRadius.x, 0), radius: borderRadius)
..fillType = PathFillType.evenOdd
..close();
}
}
I want to build an application where for one of my designs I would like to populate shapes with dynamic data. These will be custom shapes where I have two different shapes and they alternate one below the other. So I have a left shape and then the next one will be a right shape and so on. Is is possible to create this in Flutter and how would I do it?
Here is one way of doing it. I have simplify the shape with my custom triangle shape created with CustomPainter so you will have to modify it to your needs.
ListView(
children: <Widget>[
OverflowTitle(color: Colors.green),
OverflowTitle(color: Colors.blue),
OverflowTitle(color: Colors.red)
],
);
and custom overflow title
class OverflowTitle extends StatelessWidget {
final Color color;
const OverflowTitle({this.color});
#override
Widget build(BuildContext context) {
return Container(
width: double.infinity,
height: 50,
child: OverflowBox(
alignment: Alignment.bottomCenter,
minHeight: 50,
maxHeight: 70,
child: Container(
height: 60,
child: CustomPaint(
painter: TrianglePainter(
strokeColor: color,
),
child: Text(
'NO1',
textAlign: TextAlign.center,
),
),
),
),
);
}
}
Here is output
Let me know if you need more help with it...
UPDATE
here is my custom triangle painter
import 'package:flutter/material.dart';
enum Direction { Up, Down, Left, Right }
class TrianglePainter extends CustomPainter {
final Color strokeColor;
final Direction direction;
TrianglePainter({this.strokeColor = Colors.white, this.direction});
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..color = strokeColor
..style = PaintingStyle.fill;
canvas.drawPath(getTrianglePath(size.width, size.height), paint);
}
Path getTrianglePath(double x, double y) {
if (direction == Direction.Right) {
return Path()
..moveTo(0, y)
..lineTo(x, y / 2)
..lineTo(0, 0)
..lineTo(0, y);
} else if (direction == Direction.Left) {
return Path()
..moveTo(x, 0)
..lineTo(0, y / 2)
..lineTo(x, y)
..lineTo(x, 0);
} else if (direction == Direction.Down) {
return Path()
..moveTo(0, 0)
..lineTo(x / 2, y)
..lineTo(x, 0)
..lineTo(0, 0);
} else {
return Path()
..moveTo(0, y)
..lineTo(x / 2, 0)
..lineTo(x, y)
..lineTo(0, y);
}
}
#override
bool shouldRepaint(TrianglePainter oldDelegate) {
return oldDelegate.strokeColor != strokeColor;
}
}
I am building a list of boxes layouts in my app using flutter. I want dotted border around the box. I have used card widget to create the boxes. But, how can I get dotted border around the boxes?
EDIT
I have added this as a package in pub.
Now, all you need to do is
DottedBorder(
color: Colors.black,
gap: 3,
strokeWidth: 1,
child: FlutterLogo(size: 148),
)
Working Solution [Outdated]
Like tomerpacific said in this answer, Flutter does not have a default implementation for dashed border at the moment.
I worked for some time yesterday and was able to come up with a solution using CustomPainter. Hope this helps someone.
Add the DashedRect to your container, like so
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Container(
height: 400,
width: 300,
color: Colors.black12,
child: DashedRect(color: Colors.red, strokeWidth: 2.0, gap: 3.0,),
),
),
);
}
}
DashedRect.dart
import 'package:flutter/material.dart';
import 'dart:math' as math;
class DashedRect extends StatelessWidget {
final Color color;
final double strokeWidth;
final double gap;
DashedRect(
{this.color = Colors.black, this.strokeWidth = 1.0, this.gap = 5.0});
#override
Widget build(BuildContext context) {
return Container(
child: Padding(
padding: EdgeInsets.all(strokeWidth / 2),
child: CustomPaint(
painter:
DashRectPainter(color: color, strokeWidth: strokeWidth, gap: gap),
),
),
);
}
}
class DashRectPainter extends CustomPainter {
double strokeWidth;
Color color;
double gap;
DashRectPainter(
{this.strokeWidth = 5.0, this.color = Colors.red, this.gap = 5.0});
#override
void paint(Canvas canvas, Size size) {
Paint dashedPaint = Paint()
..color = color
..strokeWidth = strokeWidth
..style = PaintingStyle.stroke;
double x = size.width;
double y = size.height;
Path _topPath = getDashedPath(
a: math.Point(0, 0),
b: math.Point(x, 0),
gap: gap,
);
Path _rightPath = getDashedPath(
a: math.Point(x, 0),
b: math.Point(x, y),
gap: gap,
);
Path _bottomPath = getDashedPath(
a: math.Point(0, y),
b: math.Point(x, y),
gap: gap,
);
Path _leftPath = getDashedPath(
a: math.Point(0, 0),
b: math.Point(0.001, y),
gap: gap,
);
canvas.drawPath(_topPath, dashedPaint);
canvas.drawPath(_rightPath, dashedPaint);
canvas.drawPath(_bottomPath, dashedPaint);
canvas.drawPath(_leftPath, dashedPaint);
}
Path getDashedPath({
#required math.Point<double> a,
#required math.Point<double> b,
#required gap,
}) {
Size size = Size(b.x - a.x, b.y - a.y);
Path path = Path();
path.moveTo(a.x, a.y);
bool shouldDraw = true;
math.Point currentPoint = math.Point(a.x, a.y);
num radians = math.atan(size.height / size.width);
num dx = math.cos(radians) * gap < 0
? math.cos(radians) * gap * -1
: math.cos(radians) * gap;
num dy = math.sin(radians) * gap < 0
? math.sin(radians) * gap * -1
: math.sin(radians) * gap;
while (currentPoint.x <= b.x && currentPoint.y <= b.y) {
shouldDraw
? path.lineTo(currentPoint.x, currentPoint.y)
: path.moveTo(currentPoint.x, currentPoint.y);
shouldDraw = !shouldDraw;
currentPoint = math.Point(
currentPoint.x + dx,
currentPoint.y + dy,
);
}
return path;
}
#override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
I do not expect this to fit in with all use cases and there is a lot of room for customization and improvement. Comment if you find any bugs.
You can use dotted_border Flutter package
return DottedBorder(
borderType: BorderType.RRect,
radius: Radius.circular(20),
dashPattern: [10, 10],
color: Colors.grey,
strokeWidth: 2,
child: Card(
color: Colors.amber,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
),
child: Center(child: Text("hi")),
)
There is an one plugin for draw dotted border around widgets
https://pub.dev/packages/dotted_border
Using this plugin you can draw dotted or dashed border
//1. Install the plugin by add dependencies in pubspace.yaml
dotted_border: ^1.0.6
Add below code for show border
DottedBorder(
color: Colors.black,
strokeWidth: 1,
child: FlutterLogo(size: 148),
)
BorderStyle.none can be useful if you wanna apply some animation or remove\add border function onTap(like a lighting border) event or similar.
I would like to show a text between 2 containers in flutter. The problem is that the containers adapt to the size of the text. I do not want that behavior. want something like this. (Am very new to flutter).
I want to make a music player. The text can not be split.
Edit: Accordingly to what you've asked, you want to create a custom player that updates its color based on the song current position.
For that, you can create a CustomPaint widget with a CustomPainter player that updates whenever the song state changes.
class MyPlayerBar extends CustomPainter {
MyPlayerBar({this.fullSongTimeInSeconds, this.currentSecond});
final int fullSongTimeInSeconds;
final int currentSecond;
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint();
double cursor = (currentSecond * size.width) / fullSongTimeInSeconds;
Radius cornerRadius = Radius.circular(3.0);
// Already played half color (your darker orange)
paint.color = Color.fromRGBO(206, 69, 0, 1.0);
// Painting already played half
canvas.drawRRect(
RRect.fromRectAndCorners(Rect.fromLTWH(0.0, 0.0, cursor, size.height),
topLeft: cornerRadius, bottomLeft: cornerRadius),
paint);
// Yet to play half color (your lighter orange)
paint.color = Color.fromRGBO(227, 113, 18, 1.0);
// Painting the remaining space
canvas.drawRRect(
RRect.fromRectAndCorners(Rect.fromLTWH(cursor, 0.0, size.width - cursor, size.height),
bottomRight: cornerRadius, topRight: cornerRadius),
paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
I've created a full example that simulates a 3 minute song (180 seconds) that will result in the following:
Full example code:
class MyPlayer extends StatefulWidget {
_MyPlayerState createState() => _MyPlayerState();
}
class _MyPlayerState extends State<MyPlayer> {
int _songCurrentPosition = 0;
int _fullSongInSeconds = 180; // 3 minutes song
#override
void initState() {
super.initState();
_songPlaying();
}
void _songPlaying() async {
if (_songCurrentPosition >= _fullSongInSeconds) return;
await Future.delayed(Duration(seconds: 1));
setState(() => _songCurrentPosition += 1);
_songPlaying();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('My player'),
),
body: Padding(
padding: const EdgeInsets.all(20.0),
child: CustomPaint(
painter: MyPlayerBar(
currentSecond: _songCurrentPosition, // Your current song position in seconds
fullSongTimeInSeconds: _fullSongInSeconds,
),
child: Container(
alignment: Alignment.center,
height: 30.0,
width: double.infinity,
child: Text(
'Playing: 01 - Hey, this is my life',
style: TextStyle(color: Colors.white, fontWeight: FontWeight.w500),
),
decoration: BoxDecoration(
borderRadius: BorderRadius.all(
Radius.circular(10.0),
),
),
),
),
),
);
}
}
class MyPlayerBar extends CustomPainter {
MyPlayerBar({this.fullSongTimeInSeconds, this.currentSecond});
final int fullSongTimeInSeconds;
final int currentSecond;
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint();
double cursor = (currentSecond * size.width) / fullSongTimeInSeconds;
Radius cornerRadius = Radius.circular(3.0);
// Already played half color (your darker orange)
paint.color = Color.fromRGBO(206, 69, 0, 1.0);
// Painting already played half
canvas.drawRRect(
RRect.fromRectAndCorners(Rect.fromLTWH(0.0, 0.0, cursor, size.height),
topLeft: cornerRadius, bottomLeft: cornerRadius),
paint);
// Yet to play half color (your lighter orange)
paint.color = Color.fromRGBO(227, 113, 18, 1.0);
// Painting the remaining space
canvas.drawRRect(
RRect.fromRectAndCorners(Rect.fromLTWH(cursor, 0.0, size.width - cursor, size.height),
bottomRight: cornerRadius, topRight: cornerRadius),
paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}