I've been looking through a Coordinator tutorial and it brought up a problem with code I've written in the past.
Namely, when reusing a view controller I've used a property to be able to display different elements depending on which view controller the user arrived from. This is described in the above tutorial as a hack.
For example I segue to labelviewcontroller using
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "label" {
let vc = segue.destination as! LabelViewController
vc.originalVC = self
}
}
and then on labelViewController have a property
var originalVC: ViewController?
which I then change the items in viewDidLoad() through
override func viewDidLoad() {
super.viewDidLoad()
if originalVC != nil {
label.text = "came direct"
imageView.isHidden = true
}
else {
label.text = "button"
imageView.isHidden = false
}
}
I've a working example project here: https://github.com/stevencurtis/ReusibilityIssues
Now, I know the answer might be use the Coordinator tutorial, but is there any other method that I can use to simple reuse a viewController for two different circumstances, rather than using a property or is there anyway to clean this up to be acceptable practice?
You can do that without passing originalVC just by checking parent type if you are pushing it inside a navigation controller like this :
if let p = parent {
if p.isKind(of: OriginalViewController.self){
//it pushed in navigation controller stack after OriginalViewController
}
}
but is there any other method that I can use to simple reuse a viewController for two different circumstances
If the "two different circumstances" you describe are very different (by this I mean "require very different lines of code to be run"), then you should create two different view controller classes, because otherwise you would be violating the Single Responsibility Principle.
If your "two different circumstances" are different, but also quite related, then you can just have all the information that the VC needs to know as properties. You certainly don't need a whole ViewController.
For example, if your LabelViewController will show a "foo" button only if it is presented by ViewControllerFoo.
You can add a showFooButton property in LabelViewController:
var showFooButton = false
override func viewDidLoad() {
fooButton.isHidden = !showFooButton
}
And then in ViewControllerFoo.prepareForSegue:
if segue.identifier == "label" {
let vc = segue.destination as! LabelViewController
vc.showFooButton = true
}
I wouldn't call this a hack. This is the recommenced way described in this post and they didn't call it a hack.
Related
I have two view controllers (autoClaimViewController and reviewAutoViewController). In autoClaimViewController, I have a dictionary (reviewTableViewData) that is made up of a struct called claimData (it contains two string variables and a UIImage variable). When the user hits the "Review" button, I want the reviewTableViewData dictionary to be passed to the second view controller so that it's data can be displayed on a table view in the second view controller (reviewAutoViewController). How do I pass this dictionary to the other view controller?
Please make your answers understandable for a beginner - I'm still learning. I'm moving between view controllers using storyboard segues.
Thanks.
Additional Question: Will the images that I stored in the variables be passed when the dictionary is passed? In other words, do images work like Integers and Strings, where they can be passed between variables without an issue?
My code:
struct claimData {
var images = UIImage()
var imageTitle = String()
var relatedUnrelated = String()
}
class autoClaimViewController: UIViewController {
var reviewTableViewData = [claimData]()
#IBAction func reviewButton(_ sender: Any) {
//PASSES THE INFORMATION TO THE REVIEW VIEW CONTROLLER
//FIX THIS... IT NEEDS TO SEND THE reviewTableViewData ARRAY.
//MAKE A DICTIONARY IN THE REVIEW CONTROLLER THAT RECEIVES THE DICTIONARY FROM THIS VIEW CONTROLLER.
let vc2 = reviewAutoViewController()
//Find out how to transfer a dictionary from one view controller to another
}
I think your best bet is to set up a segue in your storyboards which takes you from 1st view to the second view. Here is a guide.
https://developer.apple.com/library/archive/featuredarticles/ViewControllerPGforiPhoneOS/UsingSegues.html
In both views have a place to store the information you want to pass. So create a var in the secon view to hold reviewTableViewData from the first view.
Then in the 1st view you call
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
if segue.destination is reviewAutoViewController
{
let vc = segue.destination as? TertiaryViewController
vc?.reviewTableViewData = reviewTableViewData
}
}
This get the data ready to be sent.
Then you perform the segue and the data should be passed for you. Perfomr the seugue with this func triggered by the button or whatever you use to tranisiton between views.
func performSegue(withIdentifier identifier: String,
sender: Any?){
enter code here
}
My app is split into 2 storyboards: a character selection one and a main application one. When the user selects a character the app segues's to the main application, and all the views of that storyboard should now relate to the character the user selected.
I'm trying to find out the best way to share a String that will have the selected character's information between all the main application storyboard's views. Right now I'm using UserDefaults to just set a global variable:
func loadMainApp(sender: UITapGestureRecognizer) {
let currentCharcter = allCharacters[(sender.view?.tag)!]
let defaults: UserDefaults = UserDefaults.standard
defaults.setValue(currentCharacter, forKey: "CurrentCharacter")
performSegue(withIdentifier: "MainAppSegue", sender: self)
}
From there all the view controllers in the Main App storyboard can fetch the string from UserDefaults.
Is this the best way of doing such a thing or is there a better way?
The better way is to pass the character to the viewController you are segueing to, and the easiest way to do that is with prepare(for segue. If you change your performSegue call to pass the sender on by saying performSegue(withIdentifier: "MainAppSegue", sender: sender) you will be able to access that in prepare(for like this:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
//Safely check to make sure this is the correct segue by unwrapping the sender and checking the segue identifier
if let tapGesture = sender as? UITapGestureRecognizer, let tapGestureView = sender.view, let mainViewController = segue.destination as? MainViewController, segue.identifier == "MainAppSegue" {
//Get a reference to the character that was selected
let currentCharacter = allCharacters[tapGestureView.tag]
//Pass the character to the new viewController
mainViewController.character = currentCharacter
}
}
I made a couple assumptions about the name of the viewController you are performing the segue to, and assumed it has a variable called character where you can send your character. Your new viewController now has a reference to the character.
If I understand you well. Personally I am using Singeltons for achieving Global variable between Views rather than UserDefaults
class SomeClass{
static let sharedInstance = SomeClass()
var someString = "This String is same from any class"
}
Usage inside of some function :
SomeClass.sharedInstance.someString = "Changing Global String"
I am swift beginner and I am struggling with my first application. Sorry if my question is too basic, but I get an error message in my code here:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?)
{
let secVC: NavigationViewController = segue.destinationViewController as! NavigationViewController // here is the error
secVC.receiveImeNaSladkarnica = Label1.text!
secVC.KordaA = Shirina.text!
secVC.KordaB = Duljina.text!
secVC.PodImeNaObekt = Label2.text!
I have created 2 different buttons: Navi Me and More Info buttons.
The first one (Navi Me) is connected with another view controller which is called NavigationViewContorller, there I send all of the data I need by using prepare for segue. Everything was working perfect, but now I have created another button which is called (MoreInfo).It is connected with 3rd viewcontroller called MoreInfoViewController. I think I have connected everything fine, but still when I click on the MoreInfo button the app stops working and I get the following error: Thread 1: signal SIGBART in the marked line. I cannot understand why is it breaking when this segue is for another view controller, nt for the MoreInfoViewController. Would you please advice me what to do or provide me with an example how to fix it
I have tried that:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?)
{
switch segue.identifier {
//error here-> case "VC1" :
let secVC: NavigationViewController = segue.destinationViewController as! NavigationViewController
secVC.receiveImeNaSladkarnica = Label1.text!
secVC.KordaA = Shirina.text!
secVC.KordaB = Duljina.text!
secVC.PodImeNaObekt = Label2.text!
//error here -> case "VC2" :
let secVC2: MoreInfoViewController = segue.destinationViewController as! MoreInfoViewController
secVC2.receiveImeNaSladkarnica = Label1.text!
secVC2.KordaA = Shirina.text!
secVC2.KordaB = Duljina.text!
secVC2.PodImeNaObekt = Label2.text!
default:
break
It still doesn't work
Each segue is supposed to have an unique string identifier.
For multiple view controllers use a switch statement
switch segue.identifier {
case "vc1" :
// prepare to go to vc1
case "vc2" :
// prepare to go to vc2
default : break
}
Once again my yesterday comment:
Since you are a beginner in Swift please learn first to consider the naming convention that variable names start with a lowercase letter.
I am creating an application in which there are 6 view controller in storyboard. The thing is that data is shared between the default view controller and the first one ( say A and B) which i added. i am using the prepareforseque method for passing data. the problem started when i added two more view controller. lets say C and D i created two new swift files and changed the two view controller class name. i created a textbox and button in C and label in D. when i pressed the button, the value of the text field is not passing into the D view controller although i used the same methods and code which i used for A and B. do i have to do anything else when i want to pass data between two newly added view controller.
first viewcontroller in which when a button is pressed value 1 needed to be passed:
class PlaySelectMenu: UIViewController {
var value = Int()
#IBAction func twotofive(sender: AnyObject) {
value = 1
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let nextView : PlayGameView = segue.destinationViewController as! PlayGameView
nextView.x = value
}
}
the second view controller which receive the value and print it
import Foundation
import UIKit
class PlayGameView: UIViewController{
var x = Int()
override func viewDidLoad() {
super.viewDidLoad()
print(x)
}
}
here i have added both the view controller from the object library and not working with the default one which is present in storyboard by default. i dont know why these two viewcontroller are not working. please help.
Regards Dev
One solution would be to write the data out to NSUserDefaults and then read it back from NSUserDefaults in the other view controller. Probably not the proper or correct way to share data between two view controllers, but it's been a reliable work around for me.
Other than that, you'd need to share your code so that we can see what's occurring.
Can you post also the code in your controllers C & D. And also if you have copy/paste the code inside your first two controllers into the two others, are you sure that in your prepareForSegue method you have changed the name of the destination segue ?
Assuming you have created the segue in Storyboard:
All you need is to do is put all of needed updates in prepareForSegue because twotofive is called after prepareForSegue.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
value = 1
let nextView : PlayGameView = segue.destinationViewController as! PlayGameView
nextView.x = value
}
Since you have connected your segue from button click to view controller, when you press button segue is automatically called. Instead of connecting segue from button to VC, connect VC to VC. Then in button click method at the last add below line:
#IBAction func twotofive(sender: AnyObject) {
value = 1
self.performSegueWithIdentifier("<Name of the segue identifier>", sender: self)
}
This will call your prepareForSegue. If you are calling more then one VC using segue from a VC then you can use segue.identifier to check which VC was called as below
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if segue.identifier == "CVC" {
}
Sorry in advance that I can’t explain myself very well. I’m really new to programming and the topic of delegation still eludes me. I had some great help with this once before, but now I am trying to use a delegate in a different situation and I can’t get it right. I pieced together a bit of code that doesn’t work, and no matter how much I search I can’t find a way to fix it.
I have a view controller (MainController) with and embedded view controller (EmbeddedController) in a container view. I am trying to have a button in the embedded controller manipulate the container view (containerView).
EmbeddedController:
protocol ControllerDelegate {
func hideContainerView()
}
class EmbeddedController: UIViewController {
var delegate: VControllerDelegate?
#IBAction func button(sender: AnyObject) {
delegate?.hideContainerView()
}
}
MainController:
class MainController: UIViewController, ControllerDelegate {
#IBOutlet var containerView: UIView!
func hideContainerView() {
containerView.hidden = true
}
override func viewDidLoad() {
super.viewDidLoad()
var vc = EmbeddedController()
vc.delegate = self
}
}
Does anyone have any idea what I am doing wrong? And why this isn’t working?
What I ended up doing is adding this to the MainController:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if (segue.identifier == "mySegue") {
let vc = segue.destinationViewController as! EmbeddedController
vc.delegate = self
}
}
In storyboard I selected the segue from the MainController to the EmbeddedController, and set the identifier to "mySegue".
Without the code above the delegate kept returning nil. I didn't look into this solution at first as I thought segues were only for transitioning between view controllers, and in my mind I didn't see the embedded controller as a transition. Maybe someone more knowledgable than me (which is practically anyone on here at this point) can explain how this is all fitting together.
In any case, this is how I solved my issue and hopefully someone else can benefit from this as well :)
First of all, to avoid strong reference cycles:
protocol ControllerDelegate: class {
func hideContainerView()
}
class EmbeddedController: UIViewController {
weak var delegate: ControllerDelegate?
And you haven't added your newly instantiated VC view to container view, and not added it as a child VC:
let vc = EmbeddedController()
vc.delegate = self
containerView.addSubview(vc.view)
self.addChildViewController(vc)
vc.didMoveToParentViewController(self)