I am trying to build an interface of my RTS, I want to create basic HUD with some buttons and time/date grid.
I have created widget blueprint and designed as I needed.
This is how I am trying to create HUD, get its reference and put it into variable for next use.
This is how I am trying to add it to the viewport on the beginPlay.
Everything is happening inside PlayerController. No widget is shown on the display.
I tested and it works well using your way, UE4 version is 4.21.
Let me know if that doesn't work for you.
Related
In GTK3 there was a property on the Gtk.Window class called window-position. By setting this property to Gtk.WindowPosition.CENTER it was possible to tell the window to render in the center of the screen.
In GTK4 this property has been removed. How to achieve the same behavior in GTK4, i.e. how to make the main window of my application to be rendered in the center of the screen?
I checked the migration guide but I couldn't find the solution.
There is no replacement API, since it can't possibly work cross-platform, so it is broken API by definition. As such, it was removed.
For example: this is impossible to implement when running on top of a Wayland session, since the protocol doesn't allow getting/setting global coordinates. If you still want to have something similar working, you'll have to call the specific platform API (for example, X11) for those platforms that you want to support.
I have been grepping through Xamarin's source all morning and can't find out what renderer / VisualElement is responsible for either platform's StackLayout. What is the source that converts a LinearLayout to a platform specific view?
Yes, StackLayoutRenderer is what everyone expects Xamarin to do the trick. However, there is no such in Xamarin.
Xamarin handles the native conversion of certain layouts in the ViewRenderer<TView, TNativeView> itself. They are mapped to the corresponding NativeViews. As you mentioned there are no explicit files that I could either see to be sure or claim on it. Ever since I started working in Xamarin, am also not sure about this.
However, I believe the StackLayout is internally mapped to either the RelativeLayout or ViewGroup which I could confirm by seeing the below VisualTree. I got this tree when loading an entry and a label inside a StackLayout.
Maybe, have a look at the ViewRenderer and VisualElementRenderer class files in each native renderers to have an idea.
according to the docs, Android uses View and iOS uses UIView
I am implementing sortable/dorderable list functionality with Sencha Touch 2.0 . I am trying to replicate the functionality as it were in Sencha Touch 1.1 with Ext.util.Sortable class.
I am almost successful in getting the similar functionality with dragging around and with movement of other list items. However, in Sencha 1.1, there is a draggable.reset() functionality which mostly updates the boundaries as well as resets the offsets. I am unable to replicate this reset functionality with Sencha 2.0 draggable behavior.
Any ideas how to implement that? Following is the code in Sencha 1.1:
// We reset the draggable (initializes all the new start values)
draggable.reset();
// Move the draggable to its current location (since the transform is now
// different)
draggable.moveTo(region.left, region.top);
I changed moveTo() function with this:
draggable._element.setXY([region.left, region.top]);
But not the reset() functionality. I have tried to set the -webkit-transform directly to the draggable element but somehow that style isn't getting added to that element. Any help?
Fixed the issue. The reset() function is no longer required - just changed the record index in the Dataview store and refreshed the dataview in "dragend" event.
You can also do as shown in this example..
http://druckit.wordpress.com/2013/04/08/tap-and-drag-animation-domination-part-3-of-3-implementing-drag-and-drop-in-sencha-touch-2/
I am very new to web based programming and have started with HTML5 from this week.
I have create a bunch of flow-chart diagrams on first canvas-1 programmatically by javascript and by using addflow (Lassange) HTML5 controls. Now I have another canvas-2 at its side on which I want the user to pick any given UI-control (from canvas-1) and drag-and-drop the same on canvas-2. BUT I am unable to achieve this.
I tried assigning draggable property to the programmatically created ui-control (canvas-1) and also made the canvas-1 draggable etc but I think this approach will not work. The UI-control does get dragged but ONLY within the boundaries of canvas-1. Now how do I ensure that an user can be able to do this... what should be my javascript coding approach at the html-page-behind?.
EDIT: Somebody who is acquainted with Lassalle's technologies -- 'AddFlow' HTML5 jscript component can be of more help here because I am using that HTML5 control to create two canvas and for filling the set of UI-controls as a 'pallet' into the canvas-1. But if somebody has achieved this through some native HTML5 javascripting or alike then still do reply.
I'm writing my first iPhone app. I needed a custom switch (I want it to say "Male/Female" rather than "On/Off"), and I found RCSwitch but I'm having trouble figuring out how to integrate a downloaded widget into my project. I assume this is a fairly common thing to do, but I can't seem to find any documentation online on how to use a downloaded widget / class.
I have succeeded in adding the code in via Build Phases -> Link Binary with Libraries. An RCSwitch directory appears within my project tree, and if I do a diff I see that it has added code related to RCSwitch to the header files.
The problem is getting the widget onto the .storyboard image. The RCSwitch widget itself does not appear in the "Objects" box -- the one that is by default at the lower right of the screen and includes images of the widgets that you can drag into the storyboard. Perhaps I'm missing something?
from the xcode 4 transition guide (pg. 65):
Drag a custom view object from the library into the nib file.
After adding the custom view to your nib, select the custom view and
assign the correct class to it in the class field under Custom Class
in the Identity inspector
Some more resources:
iphone-creating-custom-objects-for-interface-builder
Interface Builder Help - Custom Object