Related
return DefaultTabController(
length: filteredList.length,
child: Scaffold(
appBar: AppBar(
backgroundColor: (Colors.white),
iconTheme: const IconThemeData(color: Colors.black),
title: Transform.translate(
offset: const Offset(-24.0, 0.0),
child: Image.asset("assets/images/logo.png",
fit: BoxFit.contain, height: 22),
),
bottom: PreferredSize(
preferredSize: widget.tabbarenable
? const Size.fromHeight(30.00)
: const Size.fromHeight(0.00),
child: ColoredBox(
color: Colors.white,
child: Column(
children: [
widget.tabbarenable
? TabBar(
labelColor: Colors.purple[100],
indicatorColor: Colors.purple,
isScrollable: true,
labelPadding:
const EdgeInsets.symmetric(horizontal: 8.0),
tabs: tabs)
: Container()
],
),
),
),
),
I am deciding Tabbar enable or disable with boolen value: tabbarenable but this is not suitable for my solution because everytime I have to run whole page only disable to the Tabbar.
Now I decided to use GetX now but when I enter it: Obx( () => to bottom: PreferredSize I am getting this error `The argument type 'Obx' can't be assigned to the parameter type 'PreferredSizeWidget?'``
any help?
Well AppBar bottom takes argument of type PreferredSizeWidget So you cannot assign Obx Directly with it. So you either have to use your own custom app bar, use Obx inside the widget or bellow code that is to create a custom widget that takes action for you by implementing PreferredSizeWidget. Note: this will still require you to give it a preferredSize for compulsion.
class BottomOfAppBar extends StatelessWidget implements PreferredSizeWidget {
const BottomOfAppBar({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Obx(() => Container());
}
#override
Size get preferredSize => Size.fromHeight(55.0);
}
I want to add a Drawer to the icon button but it's outside of appbar
here in this code, I tried to implement it by watching some tutorial but its not working for me maybe cuz I used endDraw anyone have idea how to do it?
here is my code
GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
#override
Widget build(BuildContext context) {
return Scaffold(
key: _scaffoldKey,
endDrawer: Drawer2() ,
appBar: AppBar(
backgroundColor: MyColor.backgroud_primary_color,
leading: Icon(
Icons.chevron_left_rounded,
color: MyColor.icon_color,
),
centerTitle: true,
title: Container(
width: 100,
height: 100,
child: Image(
image: AssetImage("assets/logo.png"),
fit: BoxFit.contain,
),
),
actions: [
Padding(
padding: EdgeInsets.symmetric(horizontal: 5),
child: IconButton(
onPressed: () => _scaffoldKey.currentState!.openDrawer(),
icon: Icon(Icons.sort),
iconSize: 30,
color: MyColor.icon_color,
),
)
],
),
Drawer2() is a custom drawer that I have made I want to open the end drawer when I click on Icon button is there any way?
import 'package:flutter/material.dart';
class DemoScreen extends StatelessWidget {
const DemoScreen({ Key? key }) : super(key: key);
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text("Demo Screen"),),
endDrawer: Drawer2(),
body: Center(
child: Text("data")
),
);
}
}
class Drawer2 extends StatelessWidget {
const Drawer2({
Key? key,
}) : super(key: key);
#override
Widget build(BuildContext context) {
return Drawer( // Custom widget must be return Drawer
child: ListTile( //Implement any design on child property
title: Text("Demo tile"),
),
);
}
}
Use:
Scaffold.of(context).openEndDrawer()
and if you want to disable the drag behavior set this in Scaffold:
drawerEnableOpenDragGesture: false,
To open the drawer you need to use _scaffoldKey.currentState!.openEndDrawer(),
based on endDrawer docs, here
So, your code should be:
actions: [
Padding(
padding: EdgeInsets.symmetric(horizontal: 5),
child: IconButton(
onPressed: () => _scaffoldKey.currentState!.openEndDrawer(),
icon: Icon(Icons.sort),
iconSize: 30,
color: MyColor.icon_color,
),
)
],
How can I simply set the height of the AppBar in Flutter?
The title of the bar should be staying centered vertically (in that AppBar).
You can use PreferredSize:
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Example',
home: Scaffold(
appBar: PreferredSize(
preferredSize: Size.fromHeight(50.0), // here the desired height
child: AppBar(
// ...
)
),
body: // ...
)
);
}
}
Use toolbarHeight:
There's no longer a need to use PreferredSize. Use toolbarHeight with flexibleSpace.
AppBar(
toolbarHeight: 120, // Set this height
flexibleSpace: Container(
color: Colors.orange,
child: Column(
children: [
Text('1'),
Text('2'),
Text('3'),
Text('4'),
],
),
),
)
You can use PreferredSize and flexibleSpace for it:
appBar: PreferredSize(
preferredSize: Size.fromHeight(100.0),
child: AppBar(
automaticallyImplyLeading: false, // hides leading widget
flexibleSpace: SomeWidget(),
)
),
This way you can keep the elevation of AppBar for keeping its shadow visible and have custom height, which is what I was just looking for. You do have to set the spacing in SomeWidget, though.
The easiest way is to use toolbarHeight property in your AppBar
Example :
AppBar(
title: Text('Flutter is great'),
toolbarHeight: 100,
),
You can add flexibleSpace property in your appBar for more flexibility
Output:
For more controls , Use the PreferedSize widget to create your own appBar
Example :
appBar: PreferredSize(
preferredSize: Size(100, 80), //width and height
// The size the AppBar would prefer if there were no other constraints.
child: SafeArea(
child: Container(
height: 100,
color: Colors.red,
child: Center(child: Text('Fluter is great')),
),
),
),
Don't forget to use a SafeArea widget if you don't have a safeArea
Output :
At the time of writing this, I was not aware of PreferredSize. Cinn's answer is better to achieve this.
You can create your own custom widget with a custom height:
import "package:flutter/material.dart";
class Page extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new Column(children : <Widget>[new CustomAppBar("Custom App Bar"), new Container()],);
}
}
class CustomAppBar extends StatelessWidget {
final String title;
final double barHeight = 50.0; // change this for different heights
CustomAppBar(this.title);
#override
Widget build(BuildContext context) {
final double statusbarHeight = MediaQuery
.of(context)
.padding
.top;
return new Container(
padding: new EdgeInsets.only(top: statusbarHeight),
height: statusbarHeight + barHeight,
child: new Center(
child: new Text(
title,
style: new TextStyle(fontSize: 20.0, fontWeight: FontWeight.bold),
),
),
);
}
}
In addition to #Cinn's answer, you can define a class like this
class MyAppBar extends AppBar with PreferredSizeWidget {
#override
get preferredSize => Size.fromHeight(50);
MyAppBar({Key key, Widget title}) : super(
key: key,
title: title,
// maybe other AppBar properties
);
}
or this way
class MyAppBar extends PreferredSize {
MyAppBar({Key key, Widget title}) : super(
key: key,
preferredSize: Size.fromHeight(50),
child: AppBar(
title: title,
// maybe other AppBar properties
),
);
}
and then use it instead of standard one
You can simply use toolbarHeight, as follows:
appBar: AppBar(
toolbarHeight: 70.0, // add this line
centerTitle: true, // add this line
title: Text('your title'),
),
but if you have any actions the code above doesn't work as you want
you can use this code
AppBar(
centerTitle: true,
title: Padding(
padding: const EdgeInsets.all(16.0),
child: Stack(
alignment: Alignment.center,
children: [
Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Chats', style: TextStyle(color:Colors.black),),
Icon(Icons.add, color: Colors.black,),
],
),
Align(
alignment: Alignment.centerRight,
child: Icon(Icons.add, color: Colors.black,),
),
],
),
),
)
Cinn's answer is great, but there's one thing wrong with it.
The PreferredSize widget will start immediately at the top of the screen, without accounting for the status bar, so some of its height will be shadowed by the status bar's height. This also accounts for the side notches.
The solution: Wrap the preferredSize's child with a SafeArea
appBar: PreferredSize(
//Here is the preferred height.
preferredSize: Size.fromHeight(50.0),
child: SafeArea(
child: AppBar(
flexibleSpace: ...
),
),
),
If you don't wanna use the flexibleSpace property, then there's no need for all that, because the other properties of the AppBar will account for the status bar automatically.
simply use toolbar height ...
AppBar(
title: Text("NASHIR'S APP"),
toolbarHeight: 100,
),
You can use the toolbarHeight property of Appbar, it does exactly what you want.
class AppBarWidget extends StatelessWidget with PreferredSizeWidget {
final String title;
const AppBarWidget({Key? key, required this.title}) : super(key: key);
#override`enter code here`
Widget build(BuildContext context) {
return AppBar(
title: Text(title),
centerTitle: true,
elevation: 0,
actions: [
Padding(
padding: const EdgeInsets.only(right: 10),
child: IconButton(
icon: const FaIcon(FontAwesomeIcons.language),
onPressed: () {},
),
),
],
);
}
#override
Size get preferredSize => const Size.fromHeight(40);// change
}
You can use PreferredSize, by this use can set multiple children widget inside their
appBar: PreferredSize(
preferredSize: Size(MediaQuery.of(context).size.width, 75),
child: Column(children: [
AppBar(
centerTitle: true,
toolbarHeight: 74,
backgroundColor: Colors.white,
elevation: 0,
title: Column(
children: [
Text(
viewModel.headingText,
style: sfDisplay16500Text,
),
SizedBox(
height: 8.0,
),
Text(
viewModel.url.toString(),
style: sfDisplay10400LightBlackText,
maxLines: 1,
overflow: TextOverflow.ellipsis,
)
],
),
),
]),
),
or just directly use toolbarHeight property for only increase hight of appBar.
appBar: AppBar(
title: Text('AppBar Texr'),
toolbarHeight: 200.0, // double
),
Extend AppBar class and override preferredSize
class AppBarCustom extends AppBar {
#override
Size get preferredSize => Size.fromHeight(100);
}
then use it as you would use AppBar class
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBarCustom(),
body:
),
);
}
}
This is simplest and easiest way to change appbar height without changing original theme.
class AppBarSectionView extends StatefulWidget implements PreferredSizeWidget {
const AppBarSectionView({Key? key}) : super(key: key);
#override
_AppBarSectionViewState createState() => _AppBarSectionViewState();
#override
Size get preferredSize => const Size.fromHeight(kToolbarHeight + 20);
}
class _AppBarSectionViewState extends State<AppBarSectionView> {
#override
Widget build(BuildContext context) {
return AppBar(
toolbarHeight: widget.preferredSize.height ,
backgroundColor: Colors.red,
leading: const Icon(Icons.arrow_back_ios_rounded),
title: const Text("This Is Title"),
);
}
}
If you are in Visual Code, Ctrl + Click on AppBar function.
Widget demoPage() {
AppBar appBar = AppBar(
title: Text('Demo'),
);
return Scaffold(
appBar: appBar,
body: /*
page body
*/,
);
}
And edit this piece.
app_bar.dart will open and you can find
preferredSize = new Size.fromHeight(kToolbarHeight + (bottom?.preferredSize?.height ?? 0.0)),
Difference of height!
I want to open a drawer after pushing on the custom button in BottomMenu I have trouble with Scaffold.of(context).openDrawer(), it doesn't work. My BottomMenu is a separate widget class. As I understand, it doesn't work because it's a separate context. How can I get the right context? Or perhaps someone knows another solution.
Here my code reproducer:
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
home: MyHomePage(title: 'Flutter Drawer'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
bottomNavigationBar: BottomMenu(),
endDrawer: SizedBox(
width: double.infinity,
child: Drawer(
elevation: 16,
child: Container(
color: Colors.black,
child: ListView(
padding: EdgeInsets.zero,
children: <Widget>[
ListTile(
title: Text('Some context here',
style: TextStyle(color: Colors.white))),
ListTile(
title: Text('Some context here',
style: TextStyle(color: Colors.white))),
],
),
),
),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'Call Drawer form menu reproducer',
)
],
),
),
);
}
}
class BottomMenu extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 15),
child: Wrap(
alignment: WrapAlignment.center,
children: <Widget>[
Divider(color: Colors.black, height: 1),
Padding(
padding: const EdgeInsets.symmetric(vertical: 2),
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
InkWell(
borderRadius: new BorderRadius.circular(20.0),
customBorder: Border.all(color: Colors.black),
child: Container(
padding: EdgeInsets.only(
left: 3, right: 6, bottom: 15, top: 11),
child: Row(
children: <Widget>[
Icon(Icons.menu),
Text('Show menu', style: TextStyle(fontSize: 15, fontWeight: FontWeight.bold)),
],
),
),
onTap: () {
Scaffold.of(context).openDrawer();
},
),
],
),
),
],
),
);
}
}
In my case, this worked.
return Scaffold(
key: _scaffoldKey,
endDrawerEnableOpenDragGesture: false, // This!
appBar: AppBar(
iconTheme: IconThemeData(color: Colors.white),
leading: IconButton(
icon: Icon(Icons.menu, size: 36),
onPressed: () => _scaffoldKey.currentState.openDrawer(), // And this!
),
),
drawer: DrawerHome(),
....
and _scaffoldKey must be initialized as,
final GlobalKey<ScaffoldState> _scaffoldKey = GlobalKey<ScaffoldState>();
under the class.
The problem is that you specified endDrawer on Scaffold yet you're calling Scaffold.of(context).openDrawer().
openDrawer() documentation states:
If the scaffold has a non-null Scaffold.drawer, this function will cause the drawer to begin its entrance animation.
Since your drawer is null, nothing happens.
In contrast, openEndDrawer() informs us:
If the scaffold has a non-null Scaffold.endDrawer, this function will cause the end side drawer to begin its entrance animation.
Since your endDrawer is not null you should use openEndDrawer() method. Alternatively, if you don't care which side the drawer slides in from, you can use drawer instead of endDrawer when building Scaffold.
My problem solved that instead of
Scaffold.of(context).openEndDrawer()
I give key to Scaffold and then I call by state like below
_scaffoldkey.currentState.openEndDrawer()
It solved my problem I hope It also works for you
Scaffold.of(context).openEndDrawer()
The Problem
This issue can occur when you do not use the correct BuildContext when calling Scaffold.of(context).openDrawer() (or openEndDrawer()).
Easiest Solution
Simply wrap whatever calls openDrawer() (or openEndDrawer()) with a Builder widget. This will give it a working context.
Minimal Working Example
// your build method
#override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: Builder(builder: (context) { // this uses the new context to open the drawer properly provided by the Builder
return FloatingActionButton(onPressed: (() => Scaffold.of(context).openDrawer()));
}),
drawer: const Drawer(
child: Text("MY DRAWER"),
),
);
}
Similar problem here. Clicked on button and nothing happened. The problem is I was using the context of the widget that instantiated Scaffold. Not the context of a child of Scaffold.
Here is how I solved it:
// body: Column(
// children: <Widget>[
// Row(
// children: <Widget>[
// IconButton(
// icon: Icon(Icons.filter_list),
// onPressed: () => Scaffold.of(context).openEndDrawer(), (wrong context)
// ),
// ],
// ),
// ],
// )
To:
body: Builder(
builder: (context) => Column(
children: <Widget>[
Row(
children: <Widget>[
IconButton(
icon: Icon(Icons.filter_list),
onPressed: () => Scaffold.of(context).openEndDrawer(),
),
],
),
],
)),
),
Assign Drawer to drawer property in scaffold. Wrap your specific Widget/Button(where you want to open drawer on its click method) with Builder. Use below method on click property:
enter image description here
Scaffold.of(context).openDrawer();
If you have the appbar widget with an action button to launch the drawer and the drawer is never pushed please remember that you need to define after appbar: ... the endDrawer: YOURAppDrawerWIDGET(), or else using the Scaffold.of(context).openEndDrawer() will not work.
Scaffold(
appBar: AppBar(title: Text(_title)),
endDrawer: AppDrawer(), // <-- this is required or else it will not know what is opening
body: SingleChildScrollView(
///...
I have a list and I want to add a bullet to each item (I'm using new Column because I don't want to implement scrolling). How would I create a bulleted list?
I'm thinking maybe an icon but possibly there is a way with the decoration class used in the text style.
To make it as simple as possible, you can use UTF-code.
This's going to be a bullet
String bullet = "\u2022 "
Following widget will create a filled circle shape, So you can call this widget for every item in your column.
class MyBullet extends StatelessWidget{
#override
Widget build(BuildContext context) {
return new Container(
decoration: new BoxDecoration(
color: Colors.black,
shape: BoxShape.circle,
),
);
}
}
Hope this is what you want !
EDIT :
class MyList extends StatelessWidget{
#override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
new ListTile(
leading: new MyBullet(),
title: new Text('My first line'),
),
new ListTile(
leading: new MyBullet(),
title: new Text('My second line'),
)
],
);
}
}
class MyBullet extends StatelessWidget{
#override
Widget build(BuildContext context) {
return new Container(
height: 20.0,
width: 20.0,
decoration: new BoxDecoration(
color: Colors.black,
shape: BoxShape.circle,
),
);
}
}
Simple Answer
If you looking for just a symbol, then use Text('\u2022 Bullet Text')
Detailed Answer
I have created a custom widget for Bullet List of Strings. I am sharing the code so that anyone would find it helpful.
Output:
Code For BulletList Widget
(You can paste this in a separate file like 'bullet_widget.dart' and later import to your screen.)
import 'package:flutter/material.dart';
class BulletList extends StatelessWidget {
final List<String> strings;
BulletList(this.strings);
#override
Widget build(BuildContext context) {
return Container(
alignment: Alignment.centerLeft,
padding: EdgeInsets.fromLTRB(16, 15, 16, 16),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: strings.map((str) {
return Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'\u2022',
style: TextStyle(
fontSize: 16,
height: 1.55,
),
),
SizedBox(
width: 5,
),
Expanded(
child: Container(
child: Text(
str,
textAlign: TextAlign.left,
softWrap: true,
style: TextStyle(
fontSize: 16,
color: Colors.black.withOpacity(0.6),
height: 1.55,
),
),
),
),
],
);
}).toList(),
),
);
}
}
This will Take List of Strings and Output with Bullets. Like This example.
Container(
height: 327,
decoration: BoxDecoration(
color: Constants.agreementBG,
borderRadius: BorderRadius.circular(14)),
child: SingleChildScrollView(
child: BulletList([
'Text 1',
'Text 2',
'Text 3',
]),
),
),
I used the ascii character E.G.
...your widget hierarchy
Text(String.fromCharCode(0x2022)),
...
You can just add an icon.
class MyList extends StatelessWidget{
#override
Widget build(BuildContext context) {
return new Column(
children: <Widget>[
new ListTile(
leading: Icon(Icons.fiber_manual_record),
title: new Text('My first line'),
),
new ListTile(
leading: Icon(Icons.fiber_manual_record),
title: new Text('My second line'),
)
],
);
}
}
I might be late to answer this question, but it might be of help to someone who is looking for how to use bullet in a text. It can be done using RichText.
RichText(
text: TextSpan(
text: '• ',
style: TextStyle(color: Colors.lightBlue, fontSize: 18),
children: <TextSpan>[
TextSpan(text: 'Software Developer',style:
GoogleFonts.ptSansNarrow(textStyle: TextStyle(fontSize: 18))),
],
),
)
So, in this case, the color of the bullet can also be changed as you wish!
Here you have the class for bullet text
import 'package:flutter/cupertino.dart';
class BulletText extends StatelessWidget {
late String txt;
BulletText(String t){
txt = t;
}
Widget build(BuildContext context) {
return Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text('\u2022'),
SizedBox(width: 5),
Expanded(
child: Text(txt)
)
],
);
}
}
You can use CircleAvatar something like below
ListTile(
leading: CircleAvatar(
radius: 6.0,
backgroundColor: Colors.black,
),
title : Text("Timestamp: C0238 - Wheel Speed Mismatch")
),
I got the idea from Tushar Pol. In case you want to display a number on the bullet then you can refer to my code.
import 'package:flutter/material.dart';
import 'package:google_fonts/google_fonts.dart';
class AppBullet extends StatelessWidget {
AppBullet({
#required this.width,
#required this.height,
this.order,
}) : assert(width != null),
assert(height != null);
final double width;
final double height;
final int order;
#override
Widget build(BuildContext context) {
return order == null
? _buildBullet(context)
: _buildBulletWithOrder(context);
}
Widget _buildBullet(BuildContext context) {
return new Container(
height: height,
width: width,
decoration: new BoxDecoration(
color: Colors.black,
shape: BoxShape.circle,
),
);
}
Widget _buildBulletWithOrder(BuildContext context) {
return Stack(
alignment: Alignment.center,
children: [
_buildBullet(context),
Text(
'$order',
style: GoogleFonts.lato(fontSize: 12.0, color: Colors.white),
),
],
);
}
}
Entypo.dot_single from Flutter vector Icons library
import 'package:flutter/material.dart';
import 'package:flutter_vector_icons/flutter_vector_icons.dart';
class MyList extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
MyListItem(title: 'First Item'),
MyListItem(title: 'Second Item'),
],
);
}
}
class MyListItem extends StatelessWidget {
final String title;
MyListItem({this.title});
#override
Widget build(BuildContext context) {
return Row(
children: [
Icon(Entypo.dot_single),
Text(title),
],
);
}
}
Screenshot
May be this does not answer this question. I think, this answer can be helpful to other developers.
I use this code to draw a circle of solid color:
CircleAvatar(
radius: 5.0,
backgroundColor: Colors.black,
)
to add extra padding at top, I use Container:
Container(
padding: EdgeInsets.only(top: 3),
child: CircleAvatar(
radius: 5.0,
backgroundColor: Colors.black,
)
)
Also you can use other backgroundColor in CircleAvatar.
Thanks to: #NBM
The solution using flutter widget is to either use the Icon Icon(Icons.circle) or Container or CirleAvatar. There are different solutions. but the one with Icons is easier I think.
You can create a separate class to generate the bullet item that you can further easily modify as per your design. i.e you can use different bullet styles like instead of circle rectangle, triangle, any other icon.
I have just added the option to add the custom padding.
Code:
class MyBulletList extends StatelessWidget {
final String text;
final double vpad;
final double hpad;
MyBulletList({
required this.text,
this.hpad = 24.0,
this.vpad = 8.0,
});
#override
Widget build(BuildContext context) {
return Padding(
padding: EdgeInsets.symmetric(horizontal: hpad, vertical: vpad),
child: Row(
children: [
Icon(
Icons.circle,
size: 6,
color: Colors.grey,
),
SizedBox(
width: 5,
),
Text(
text,
)
],
),
);
}
}
class UL extends StatelessWidget {
final String text;
const UL(this.text, {Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Padding(
padding: const EdgeInsets.symmetric(vertical: 3),
child: Row(
children: [
Padding(
padding: const EdgeInsets.only(right: 14),
child: Icon(
Icons.circle,
size: Theme.of(context).textTheme.bodyText1?.fontSize,
),
),
Text(text, style: Theme.of(context).textTheme.bodyText1),
],
),
);
// return ListTile(
// contentPadding: EdgeInsets.zero,
// minVerticalPadding: 0,
// dense: true,
// visualDensity: VisualDensity(vertical: -4, horizontal: 0),
// leading: Container(
// height: double.infinity,
// child: Icon(
// Icons.circle,
// size: Theme.of(context).textTheme.bodyText1?.fontSize,
// ),
// ),
// title: Text(text, style: Theme.of(context).textTheme.bodyText1),
// );
}
}
You can also pass in padding as an optional parameter to this widget if needed to customize padding