Leaflet: Fire "loading map" transistion - leaflet

I notice that when the map first initiates, you see see this:
But how do I fire that say during an event. For example:
map.on("moveend", function (e) {
map.showLoadingTransition();
//DO STUFF
map.stopLoadingTransition();
}
Any ideas?

Related

Double on click event with mapbox gl

I am redrawing layers on style.load event and removing the layers
map.on('style.load', function() {
loadByBounds(tempBounds)
});
function loadByBounds(b) {
if (map.getLayer("cluster-count")) {
map.removeLayer("cluster-count");
}
...
map.on('click', 'unclustered-point', function(e) {
var popup = new mapboxgl.Popup()
.setLngLat(e.features[0].geometry.coordinates)
.setHTML(text)
.addTo(map);
})}
But how to remove map.on('click') events? As when I click the point the Popup() displays 2 times. And when I change layer one more time the onclick event fires 3 times and so on. So I think I have to remove the click event but how? Thanks
You might wanna use map.once(). This will add a listener that will be called only once to a specified event type. However after 1 click event got fired this event listener won't listen to any further click events.
https://www.mapbox.com/mapbox-gl-js/api/#evented#once
With map.off() it's basically the opposite of map.on() and you can use it to unregister any applied event listeners. However you would need to add event listeners without an anonymous function in order to use map.off().
https://www.mapbox.com/mapbox-gl-js/api/#map#off
// you would need to use a named function
function clickHandler(e) {
// handle click
}
map.on('click', clickHandler);
// then you can use
map.off('click', clickHandler);
// With an anonymous function you won't be able to use map.off
map.on('click', (e) => {
// handle click
});
To prevent your app from registering multiple listeners you maybe need to set a flag that gets set after your first event listener got applied.
let notListening = true;
function loadByBounds(b) {
// ....
if (notListening) {
notListening = false;
map.on('click', (e) => {
// do something
});
}
}

Leaflet User Triggered Events

Is there any way to determine whether an event was triggered programmatically or by a user?
We want to reload marker listings when the map moves or zooms, but we are initially setting the bounds of the map with setBounds() (http://leafletjs.com/reference.html#rectangle-setbounds) which is also triggering the moveend (http://leafletjs.com/reference.html#map-moveend) and zoomend (http://leafletjs.com/reference.html#map-zoomend) events which is causing the markers to reload twice.
There seems to be a (undocumented) property on the event object called hard that gets set when the map is moved by setBounds and doesn't get set when the user drags the map or uses the cursors:
map.on('moveend', function (e) {
if (e.hard) {
// moved by bounds
} else {
// moved by drag/keyboard
}
});
Testcase here on Plunker: http://plnkr.co/edit/SloKuB?p=preview
As another option you could bind to event after you've set the bounds so it won't fire when you set the bounds and when you do want to set the bounds afterwards you could first unbind using .off and rebind again after setting with .on. Something like (untested/hacky):
function moveEndHandler () {
....
}
map.on('moveend', moveEndHandler);
function mySetBounds (bounds) {
map.off('moveEnd', moveEndHandler);
map.setBounds(bounds);
map.on('moveend', moveEndHandler);
}

Having trouble attaching event listener to a kml layer's polygon

Using Google Earth I have a loaded kml layer that displays polygons of every county in the US. On click a balloon pop's up with some relevant info about the state (name, which state, area, etc) When a user clicks the polygon I want the information to also pop up on a DIV element somewhere else.
This is my code so far.
var ge;
google.load("earth", "1");
function init() {
google.earth.createInstance('map3d', initCB, failureCB);
}
function initCB(instance) {
ge = instance;
ge.getWindow().setVisibility(true);
ge.getNavigationControl().setVisibility(ge.VISIBILITY_AUTO);
ge.getNavigationControl().setStreetViewEnabled(true);
ge.getLayerRoot().enableLayerById(ge.LAYER_ROADS, true);
//here is where im loading the kml file
google.earth.fetchKml(ge, href, function (kmlObject) {
if (kmlObject) {
// show it on Earth
ge.getFeatures().appendChild(kmlObject);
} else {
setTimeout(function () {
alert('Bad or null KML.');
}, 0);
}
});
function recordEvent(event) {
alert("click");
}
// Listen to the mousemove event on the globe.
google.earth.addEventListener(ge.getGlobe(), 'click', recordEvent);
}
function failureCB(errorCode) {}
google.setOnLoadCallback(init);
My problem is that when I change ge.getGlobe() to kmlObject or ge.getFeatures() it doesn't work.
My first question is what should I change ge.getGlobe() to to be able to get a click listener when a user clicks on a kml layer's polygon?
After that I was planning on using getDescription() or getBalloonHtml() to get the polygons balloons information. Am I even on the right track?
...what should I change ge.getGlobe() to...
You don't need to change the event object from GEGlobe. Indeed it is the best option as you can use it to capture all the events and then check the target object in the handler. This means you only have to set up a single event listener in the API.
The other option would be to somehow parse the KML and attach specific event handlers to specific objects. This means you have to create an event listener for each object.
Am I even on the right track?
So, yes you are on the right track. I would keep the generic GEGlobe event listener but extend your recordEvent method to check for the types of KML object you are interested in. You don't show your KML so it is hard to know how you have structured it (are your <Polygon>s nested in <Placemarks> or ` elements for example).
In the simple case if your Polygons are in Placemarks then you could just do the following. Essentially listening for clicks on all objects, then filtering for all Placmark's (either created via the API or loaded in via KML).
function recordEvent(event) {
var target = event.getTarget();
var type = target.getType();
if(type == "KmlPolygon") {
} else if(type == "KmlPlacemark") {
// get the data you want from the target.
var description = target.getDescription();
var balloon = target.getBalloonHtml();
} else if(type == "KmlLineString") {
//etc...
}
};
google.earth.addEventListener(ge.getGlobe(), 'click', recordEvent);
If you wanted to go for the other option you would iterate over the KML Dom once it has loaded and then add events to specific objects. You can do this using something like kmldomwalk.js. Although I wouldn't really recommend this approach here as you will create a large number of event listeners in the api (one for each Placemark in this case). The up side is that the events are attached to each specific object from the kml file, so if you have other Plaemarks, etc, that shouldn't have the same 'click' behaviour then it can be useful.
function placeMarkClick(event) {
var target = event.getTarget();
// get the data you want from the target.
var description = target.getDescription();
var balloon = target.getBalloonHtml();
}
google.earth.fetchKml(ge, href, function (kml) {
if (kml) {
parseKml(kml);
} else {
setTimeout(function () {
alert('Bad or null KML.');
}, 0);
}
});
function parseKml(kml) {
ge.getFeatures().appendChild(kml);
walkKmlDom(kml, function () {
var type = this.getType();
if (type == 'KmlPlacemark') {
// add event listener to `this`
google.earth.addEventListener(this, 'click', placeMarkClick);
}
});
};
Long time since i have worked with this.. but i can try to help you or to give you some tracks...
About your question on "google.earth.addEventListener(ge.getGlobe(), 'click', recordEvent);"
ge.getGlobe can not be replaced with ge.getFeatures() : if you look in the documentation ( https://developers.google.com/earth/documentation/reference/interface_g_e_feature_container-members) for GEFeatureContainer ( which is the output type of getFeatures() , the click Event is not defined!
ge.getGlobe replaced with kmlObject: waht is kmlObject here??
About using getDescription, can you have a look on the getTarget, getCurrentTarget ...
(https://developers.google.com/earth/documentation/reference/interface_kml_event)
As I told you, i haven't work with this since a long time.. so I'm not sure this can help you but at least, it's a first track on which you can look!
Please keep me informed! :-)

TinyMCE4 How to toggle selfcreated Buttons

I have created a Button with the Tiny Method addButton().
How is it possible to toggle the State of the Button ?
In my first simple case I have a Button with Fullscreen
(Different Functionality than the built-in function)
and want to hide it after getting the Fullscreen State
and replace it with an "End Fullscreen" Button.
But I have not found the right way to show or hide them.
I know that the button will get an ID, but I dont know which one ...
If you add the button with:
editor.addButton('customFullscreen', {
tooltip: 'Fullscreen',
shortcut: 'Ctrl+Alt+F',
onClick: toggleCustomFullscreen,
onPostRender: function() {
var self = this;
editor.on('CustomFullscreenStateChanged', function(e) {
if (e.state) {
self.name('Close fullscreen');
//self.active(e.state); // uncomment for "pressed" look
} else {
self.name('Fullscreen');
}
});
}
});
and handle the event with
var customFullscreenState = false;
function toggleFullscreen() {
customFullscreenState = !customFullscreenState;
if (customFullscreenState) {
// do something, we are active
} else {
// do something else, we're unactive
}
editor.fire('CustomFullscreenStateChanged', {state: fullscreenState});
}
You should be able to have it look like wo different button and do two different things depending on state, but it will still just be one button that changes action and text.

Ignore multiple button taps after first one on iPhone webapp using jQuery Mobile?

Assume button A in an HTML5 webapp built with jQuery Mobile.
If someone taps button A, we call foo(). Foo() should get called once even if the user double taps button A.
We tried using event.preventDefault(), but that didn't stop the second tap from invoking foo(). event.stopImmediatePropagation() might work, but it also stops other methods further up the stack and may not lead to clean code maintenance.
Other suggestions? Maintaining a tracking variable seems like an awfully ugly solution and is undesirable.
You can set a flag and check if it's OK to run the foo() function or unbind the event for the time you don't want the user to be able to use it and then re-bind the event handler after a delay (just a couple options).
Here's what I would do. I would use a timeout to exclude the subsequent events:
$(document).delegate('#my-page-id', 'pageinit', function () {
//setup a flag to determine if it's OK to run the event handler
var okFlag = true;
//bind event handler to the element in question for the `click` event
$('#my-button-id').bind('click', function () {
//check to see if the flag is set to `true`, do nothing if it's not
if (okFlag) {
//set the flag to `false` so the event handler will be disabled until the timeout resolves
okFlag = false;
//set a timeout to set the flag back to `true` which enables the event handler once again
//you can change the delay for the timeout to whatever you may need, note that units are in milliseconds
setTimeout(function () {
okFlag = true;
}, 300);
//and now, finally, run your original event handler
foo();
}
});
});
I've created a sample here http://jsfiddle.net/kiliman/kH924/
If you're using <a data-role="button"> type buttons, there is no 'disabled' status, but you can add the appropriate class to give it the disabled look.
In your event handler, check to see if the button has the ui-disabled class, and if so, you can return right away. If it doesn't, add the ui-disabled class, then call foo()
If you want to re-enable the button, simply remove the class.
$(function() {
$('#page').bind('pageinit', function(e, data) {
// initialize page
$('#dofoo').click(function() {
var $btn = $(this),
isDisabled = $btn.hasClass('ui-disabled');
if (isDisabled) {
e.preventDefault();
return;
}
$btn.addClass('ui-disabled');
foo();
});
});
function foo() {
alert('I did foo');
}
});