TinyMCE4 How to toggle selfcreated Buttons - tinymce

I have created a Button with the Tiny Method addButton().
How is it possible to toggle the State of the Button ?
In my first simple case I have a Button with Fullscreen
(Different Functionality than the built-in function)
and want to hide it after getting the Fullscreen State
and replace it with an "End Fullscreen" Button.
But I have not found the right way to show or hide them.
I know that the button will get an ID, but I dont know which one ...

If you add the button with:
editor.addButton('customFullscreen', {
tooltip: 'Fullscreen',
shortcut: 'Ctrl+Alt+F',
onClick: toggleCustomFullscreen,
onPostRender: function() {
var self = this;
editor.on('CustomFullscreenStateChanged', function(e) {
if (e.state) {
self.name('Close fullscreen');
//self.active(e.state); // uncomment for "pressed" look
} else {
self.name('Fullscreen');
}
});
}
});
and handle the event with
var customFullscreenState = false;
function toggleFullscreen() {
customFullscreenState = !customFullscreenState;
if (customFullscreenState) {
// do something, we are active
} else {
// do something else, we're unactive
}
editor.fire('CustomFullscreenStateChanged', {state: fullscreenState});
}
You should be able to have it look like wo different button and do two different things depending on state, but it will still just be one button that changes action and text.

Related

Jodit -> Hide Toolbar after initialization

i use Jodit as wysiwyg editor and have a beginner question.
At initialization of the editor, i want to hide the toolbar.
This works perfect:
var editor = new Jodit('#freitext_oben', {
fullsize: false,
toolbar: false,
editorCssClass: 'editor_freitext'
});
Now i want a custom button which calls a function that toggles the toolbar but i don't know how to set this option.
i need something like
function toggle_toolbar() {
editor.toggleToolbar();
}
But i don't know the exact syntax...
Please help ;-(
So here's a way that I've found to do this:
public ToggleToolbarVisibility()
{
if(!editor.editor.toolbar.container.style.display != "none")
{
editor.toolbar.container.style.display = "none";
}
else
{
editor.toolbar.container.style.display = "";
}
}

bootbox confirm dialog box, cancel button is not working

I have a bootbox confirm dialog box. In that, I have some form validation.Validation working fine and as long as validation fails confirm dialog box still opens. But when I click on the cancel button, still it is asking for validation.
bootbox.confirm({
closeButton: true,
message: valid_result,
size: 'large',
title: 'Fill fields with related values',
buttons : {
confirm : { label: '<i class="fa fa-check"></i> Validate'}
},
callback: function () {
var res = getLinkupInformation(ids_string)
if(res == true) {
return true;
} else {
return false;
}
}
});
The validation part is working and if validation passed then only modal was closing. But when user click on the cancel button or close icon still it is asking validation. When I remove return false in call back function in else part then the validation button is not working and when I click on the validate button confirmation dialog box was closing.
Please guide me how to solve this issue?
The callback expects you to supply an argument, like so:
callback: function (result) {
}
If the user cancelled the dialog, either by clicking Cancel or the close (x) button, then result (or whatever you called your argument) will be the value false. You would use that value like this:
callback: function (result) {
if(result) {
/* your code here */
}
}
This is more or less covered in the documentation.

VideoJS 5 plugin add button

I looked everywhere on the internet but I couldn't find any clear documentation or some examples to create my verySimplePlugin for videoJS 5 (Since it uses ES6).
I just want to add a button next to the big play button... Can someone help me?
Thanks...
PS: I'm using it in angularJS but I guess this can not a problem
This is how you can add download button to the end of control bar without any plugins or other complicated code:
var vjsButtonComponent = videojs.getComponent('Button');
videojs.registerComponent('DownloadButton', videojs.extend(vjsButtonComponent, {
constructor: function () {
vjsButtonComponent.apply(this, arguments);
},
handleClick: function () {
document.location = '/path/to/your/video.mp4'; //< there are many variants here so it is up to you how to get video url
},
buildCSSClass: function () {
return 'vjs-control vjs-download-button';
},
createControlTextEl: function (button) {
return $(button).html($('<span class="glyphicon glyphicon-download-alt"></span>').attr('title', 'Download'));
}
}));
videojs(
'player-id',
{fluid: true},
function () {
this.getChild('controlBar').addChild('DownloadButton', {});
}
);
I used 'glyphicon glyphicon-download-alt' icon and a title for it so it fits to the player control bar styling.
How it works:
We registering a new component called 'DownloadButton' that extends built-in 'Button' component of video.js lib
In constructor we're calling constructor of the 'Button' component (it is quite complicated for me to understand it 100% but it is similar as calling parent::__construct() in php)
buildCSSClass - set button classes ('vjs-control' is must have!)
createControlTextEl - adds content to the button (in this case - an icon and title for it)
handleClick - does something when user presses this button
After player was initialized we're adding 'DownloadButton' to 'controlBar'
Note: there also should be a way to place your button anywhere within 'controlBar' but I haven't figured out how because download button is ok in the end of the control bar
This is how I created a simple button plugin for videojs 5:
(function() {
var vsComponent = videojs.getComponent('Button');
// Create the button
videojs.SampleButton = videojs.extend(vsComponent, {
constructor: function() {
vsComponent.call(this, videojs, null);
}
});
// Set the text for the button
videojs.SampleButton.prototype.buttonText = 'Mute Icon';
// These are the defaults for this class.
videojs.SampleButton.prototype.options_ = {};
// videojs.Button uses this function to build the class name.
videojs.SampleButton.prototype.buildCSSClass = function() {
// Add our className to the returned className
return 'vjs-mute-button ' + vsComponent.prototype.buildCSSClass.call(this);
};
// videojs.Button already sets up the onclick event handler, we just need to overwrite the function
videojs.SampleButton.prototype.handleClick = function( e ) {
// Add specific click actions here.
console.log('clicked');
};
videojs.SampleButton.prototype.createEl = function(type, properties, attributes) {
return videojs.createEl('button', {}, {class: 'vjs-mute-btn'});
};
var pluginFn = function(options) {
var SampleButton = new videojs.SampleButton(this, options);
this.addChild(SampleButton);
return SampleButton;
};
videojs.plugin('sampleButton', pluginFn);
})();
You can use it this way:
var properties = { "plugins": { "muteBtn": {} } }
var player = videojs('really-cool-video', properties , function() { //do something cool here });
Or this way:
player.sampleButton()

Ionic: How to override back button function?

I need to override the back button function for both buttons:
the back icon on top left corner of nav-bar
the hardware back button (for example in android)
but only for one specific view, not globally. How can i do that?
It is possible to override the back button functionality for both buttons from within your controller. Here is the code for that:
// run this function when either hard or soft back button is pressed
var doCustomBack = function() {
console.log("custom BACK");
};
// override soft back
// framework calls $rootScope.$ionicGoBack when soft back button is pressed
var oldSoftBack = $rootScope.$ionicGoBack;
$rootScope.$ionicGoBack = function() {
doCustomBack();
};
var deregisterSoftBack = function() {
$rootScope.$ionicGoBack = oldSoftBack;
};
// override hard back
// registerBackButtonAction() returns a function which can be used to deregister it
var deregisterHardBack = $ionicPlatform.registerBackButtonAction(
doCustomBack, 101
);
// cancel custom back behaviour
$scope.$on('$destroy', function() {
deregisterHardBack();
deregisterSoftBack();
});
Make sure to inject $rootScope into the controller.
For more details and a proper explanation, see my full answer at related question:
Ionic override all BACK button behaviour for specific controller
This code is for android button, while the button on the navigation bar is a bit more simple:
Android button :
$ionicPlatform.registerBackButtonAction(function (event) {
if($state.current.name=="home"){
alert("button back");
}
}, 100);
Ionic button :
You can edit your topic and see how you have defined your menus and your views?

kendo ui cancel treeview drop

i have a TreeView that once the user drops the item to the desired position, it displays a dialog box and asks for confirmation, if the user selects cancel, how would i also cancel the placement of the item so it goes back to its original position? my current code is below but isnt working:
var newDiv = $(document.createElement('div'));
newDiv.html('Are you sure you want to move the item: ' + title);
newDiv.dialog( {
autoOpen: true,
width: 600,
buttons: {
"Save": function () {
$(this).dialog("close");
},
"Cancel": function () {
$(this).dialog("close");
e.setValid = false;
}
}
});
I have also tried doing the same kind of code on the dragend event and using e.preventDefault(); with no more luck
The drop event handler provides the setValid function, which can prevent the drop from occurring. For example:
function onDrop(e) {
e.setValid(confirm('Do you wish to move this item here?'));
}
$("#treeView").kendoTreeView({
// ...
dragAndDrop: true,
drop: onDrop
});
I've written a fiddle which demonstrates how this works.
Did you try to use the drop event and call prevent default there if the condition is not satisfied?