I'm actually trying to build a Stateflow with Matlab code
I would like to know if it's possible to retrieve the Handle of a State block. I tried to use get_param() :
state_handle = get_param('System/Chart/State_ON', 'Handle');
But it returns me :
No block called 'State_ON' could be found.
Is there another solution to get Handle using the name of the state?
Edit : i found and post a solution
Ok after many research there are 2 solutions :
For version R2017b and after
StateHandle = StateFinder(Chart Handle)
For versions before R2017b
state_handle = ch.find('-isa','Stateflow.State','-and','Name', 'State_ON');
Related
I'm trying to execute javascript on QQuickWebEngineView object in c++ and get returned value. In QML it's easy
view.runJavaScript("document.documentElement.outerHTML", function(result){//do smth})
in c++ method signature for executing js is this:
void runJavaScript(const QString&, const QJSValue & = QJSValue());
and I believe I could use QJSValue to get returned data, but I'm not finding anything on how to use it... maybe someone has an example of how to use QJSValue here. Thanks.
I am trying to learn game development through different ways and sources and recently I have created a project in unity with example ThirdPersonController.
While looking through the code I came across one thing which I am finding difficult to wrap my mind around. It is "StringToHash". What is the purpose of this? Here is an example of variable with specified values set:
private void AssignAnimationIDs()
{
_animIDSpeed = Animator.StringToHash("Speed");
_animIDGrounded = Animator.StringToHash("Grounded");
_animIDJump = Animator.StringToHash("Jump");
_animIDFreeFall = Animator.StringToHash("FreeFall");
_animIDMotionSpeed = Animator.StringToHash("MotionSpeed");
}
and here is an example when this is used when being called:
if (_hasAnimator)
{
_animator.SetFloat(_animIDSpeed, _animationBlend);
_animator.SetFloat(_animIDMotionSpeed, inputMagnitude);
}
Welcome to Stack overflow.
Similar question already has been asked HERE . Unity Docs .
In your code below you changing values (parameters) of your animator. To find which values it should change it must compare the name of the value you gave in .SetFloat to the ones it has (in "parameters" section on "animator" tab).
You could do
.SetFloat("speed", _animationBlend);
But to get that milliseconds of time advantage (optimization) your "speed" is converted to integers first (like in your code above) and then you use it.
I inherited an old TYPO3 Extension using SOBE. As far as I unterstand it's deprecated, but it seems there is no documentation on how to replace it.
The Extension is using Backend Forms and the following line is throwing an error:
if (is_array($GLOBALS['SOBE']->editconf['tt_content']) && reset($GLOBALS['SOBE']->editconf['tt_content']) === 'new') {
The error is:
Cannot access protected property TYPO3\CMS\Backend\Controller\EditDocumentController::$editconf
The Var $GLOBALS['SOBE'] is still there, and there is also editconf, but it's not working.
How can I replace this code or rewrite it?
The SOBE object is part by part removed since years. As there are multiple ways for using it - see https://docs.typo3.org/c/typo3/cms-core/main/en-us/search.html?q=sobe&check_keywords=yes&area=default - you may need to take a closer look what is the exact part of replacing this code.
I would guess you can see more at https://docs.typo3.org/c/typo3/cms-core/main/en-us/Changelog/9.2/Deprecation-84195-ProtectedMethodsAndPropertiesInEditDocumentController.html?highlight=editconf.
Is there a way to refactor a loop over collections into Collection.forEach using refactoring or code inspection (problem severity) using eclipse ?
example :
howto convert this :
for(Person person : personenListe) {
System.out.println(person);
}
into this :
personenListe.forEach(System.out::println);
using a refactoring action in eclipse ?
It doesn't seem to exist yet but there is a bug created for it #431967
2 problem with minspantree.m in Matlab 2018a
Hi dear all; I want to find a min-span-tree of a matrix. I figured that MATLAB's own minspantree.m may be the most efficient algorithm. So i use
open minspantree.m
And here comes Question:
1.The code in minspantree.m used G.EdgeProperties.Weight and G.Underlying. G is a graph object. But when I use G.EdgeProperties.Weight or G.Underlying in Command window, both returns error: Error using graph/subsref (line 15) No public property 'EdgeProperties' for class 'graph'. Why?
2.minspantree.m line 62:
[pred, edgeind] = primMinSpanningTree(G.Underlying, w, rootNode, restart);
Is primMinSpanningTree a function? But I can not find any: function [ ] = primMinSpanningTree() in minspantree.m, neither can I find primMinSpanningTree.m file in my whole disk. So what is primMinSpanningTree? What is its code? How can I find it and open it?
Thanks all very much.
Both EdgeProperties and Underlying are private properties of the graph class. They can only be accessed from within the class. Take a look at Graph.m. minspantree is a class method, so it has access.
primMinSpanningTree is a built-in method from matlab.internal.graph.MLGraph. You can see that with which primMinSpanningTree. So I believe the code might not be accessible.