Installing Android Automotive OS - android-automotive

How can I deploy android automotive os into an embedded board like raspberry pi?
What I want to do is develop an app for my application on top of android automotive os.

How can I deploy android automotive os into an embedded board like raspberry pi?
There is no simple answer to your question. This is no simple task, and you just can't Google it. There are some ports of generic Android (phone/tablet version) for RPi and you will have to just go through them and make the changes as per your needs.
Most importantly, you need to come up with the kernel and Board Support Package (BSP) for RPi that enables its peripherals and drivers etc.
Here's something to get you started:
Android Automotive OS on Pixel 3 XL
https://source.android.com/devices/automotive/start/pixel3
From the link above:
To build packages specific to Automotive, run:
m android.hardware.automotive.audiocontrol#1.0-service
android.hardware.automotive.vehicle#2.0-service
Codelabs: Developing for the Android Automotive OS Platform
Here's the Codelabs for step by step instruction from Google I/O 2019
https://codelabs.developers.google.com/codelabs/automotive-getting-started/#0
Android Kernel and BSP
If you want to browse through the kernel and bsp packages from Android source -
https://android.googlesource.com/platform/hardware/bsp
One important thing to note is, Android Automotive OS developer program is little different from developing apps for phones. For Android Auto OS, many of the docs and dev tools are not in public domain and are available to car related companies and partners - in other words your company or org needs to partner with Google.
While this may not be the exact answer you are looking for, but I hope this helps you get started in the right direction.

Related

can Samsung note 2 and j2 prime runs in android studio?

I use android studio and I ask about, can I connect the Samsung galaxy note 2 and Samsung galaxy j2 prime plus to android studio and run the flutter app on this device
I didn't find any tutorial on youtube and I need help...
It should also work with your phones. You might need to enable development mode first and maybe install some drivers.
From the Samsung homepage:
Plug your Samsung mobile device into your computer using a USB cable
If you are using a Windows computer, go to Samsung Android USB Driver for Windows, then download and install the USB driver onto your computer
Enable developer options on your device by going to Settings > About device > Software info and tapping Build number seven times. (Devices with Android 4.1 or older already have developer options displayed by default.)
Turn on USB debugging by tapping Settings > Developer options > USB debugging
See all the details here: https://developer.samsung.com/mobile/galaxy-sdk-getting-started.html

App Launch: The Huawei Lite Simulator supports only Lite projects

When trying to run my test app on a HVD emulator, I get the following error message:
App Launch: The Huawei Lite Simulator supports only Lite projects.
Meanwhile I've realized, that currently one can only use hardware or a remote emulator for such a project. But when trying to set this up, the Harmony OS Virtual Device Manager responds with 404:
Is there anything to do about it?
I haven't tried with DevEco Studio on Windows so far, but with Android Studio on Linux, which appears to be functioning now.
With HMS Toolkit version 1.0.5, it will ask for Huawei ID and then also lists devices in Düsseldorf or Ireland (where the one is a city and the other a country). However, there are currently only EMUI ROM available. It integrates better than before, but without an HarmonyOS 2.0 ROM, it still doesn't provide the expected environment.

Create Android Wear Emulator Without Google Play Services

I'm using Android Studio 2.3.3 and I need to test my app on an emulator without Google Play Services. I know that it was pretty easy to create one using the old device manager (as described in this question), but I can't figure out how to do it with the new one.
The SDK Manager tells me that the system images that I want/need (API level 25) are installed:
Android Wear Intel x86 Atom System Image
Google APIs Intel x86 Atom System Image
At the "Select a system image" step for my new virtual device, only images with the Google APIs are presented under the "Recommended" tab. I've checked "x86 Images" and "Other Images" but no options without Google Play Services are to be found anywhere. I've also looked through all the settings options available at the "Verify Configuration" step without finding anything useful.
Does anyone know how to do this, or is it perhaps in fact no longer possible?

How do I develop for Xperia X10 on Android 2.1 when the SDK addon only supports Android 1.6

I have installed android tools and eclipse successfully (making the hello World and hello widget examples) and have run these successfully on the Xperia X10 add-on that I downloaded from the developer site of SE.
However, my phone is running the updated Android 2.1, and any apps that I make will either have to run on 1.6, or will not be able to be tested on the Xperia X10 during development without moving it to my physical phone.
I have contacted Sony and they told me there is no add-on with 2.1 on it. And that is all they would say.
My Question:
Is there anyone out there who has developed for this phone, who knows what to do? Do I somehow run the SE update tool on the virtual phone to upgrade the OS of the image? Or am I missing something much more obvious?
As of April 2011, this is (an estimate of) Android usage share:
That's 3.5% for Android 1.6 and 2.7% for Android 1.5. As time goes by, those percentages will only decrease.
Just develop for 2.1.
Why do you prefer to use the emulator, anyway? Most Android devs (myself included) have found that the emulator is painfully slow, and it's just plain easier to plug in a real phone and test on that.
You can use the adb for getting your phone in debug mode.
Or you can just install your APKs via OTA or via USB in your physical phone.
Or you could just develop on 2.1 knowing that almost everything will work. I don't get the problem, really.

On which mobiles would intel app sdk / meego run?

http://appdeveloper.intel.com/en-us
MeeGo* is an exciting new open source mobile OS that promotes innovation and portability across multiple mobile device types, such as tablets, netbooks and smartphone.
If it is an OS it means it will not run on iPhone/iPad nor Android nor Windows phone 7 nor wndows 7 so it's again yet another mobile platform to cope with ?
It's not clear also if intel app sdk = meego ?
According to http://appdeveloper.intel.com/en-us/sdk
"The Intel AppUp™ Software Development
Kit (SDK) [is] for native Windows* and
native MeeGo* application development"
It is therefore not the same as Meego.
In terms of devices which run Meego, see http://wiki.meego.com/Devices