How to delete a cell in the tableview from another View controller? - swift

I am trying to delete a cell in the tableview from another view controller. I have modeled my code similar to the question posted below but I still can't seem to successfully delete the selected row/cell in the CalorieVC when the delete button is pressed in the DeleteVC
Deleting a row of a tableview from another viewcontroller
SideNote: there is button in the cells to popup the DeleteVC, I am also getting an error upon pressing the the deleteBtn in the CalorieVC: DeleteRowInTableviewDelegate on let picked saying Thread 1: Fatal error: Index out of range
import UIKit
class CalorieViewController: UIViewController {
var selectedFood: FoodList! // allows data to be passed into the CalorieVC
var deleteItems: CalorieItem? // passes data to DeleteVC
// allows data to be sepearted into sections
var calorieItems: [CalorieItem] = []
var groupedCalorieItems: [String: [CalorieItem]] = [:]
var dateSectionTitle: [String] = []
#IBOutlet weak var tableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
tableView.dataSource = self
tableView.delegate = self
// Allows data in cells to seperate by section
groupedCalorieItems = Dictionary(grouping: calorieItems, by: {$0.foodList.date})
dateSectionTitle = groupedCalorieItems.map{$0.key}.sorted()
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "DeleteSegue" {
let vc: DeleteViewController = segue.destination as! DeleteViewController
vc.deleteItems = self.deleteItems
// vc.delegate = self
}
}
}
extension CalorieViewController: UITableViewDelegate, UITableViewDataSource{
func numberOfSections(in tableView: UITableView) -> Int {
return dateSectionTitle.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let date = dateSectionTitle[section]
return groupedCalorieItems[date]!.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let calorieCell = tableView.dequeueReusableCell(withIdentifier: "CalorieCell") as! CalorieCell
let date = dateSectionTitle[indexPath.section]
let caloriesToDisplay = groupedCalorieItems[date]![indexPath.row]
calorieCell.configure(withCalorieItems: caloriesToDisplay.foodList)
return calorieCell
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let calorieHeader = tableView.dequeueReusableCell(withIdentifier: "CalorieHeader") as! CalorieHeader
let headerTitle = dateSectionTitle[section]
calorieHeader.dateLbl.text = "Date: \(headerTitle)"
return calorieHeader
}
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 45
}
func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
let calorieFooter = tableView.dequeueReusableCell(withIdentifier: "CalorieFooter") as! CalorieFooter
//Cell Total Code
let date = dateSectionTitle[section]
let subtotal = groupedCalorieItems[dispensary]?.map { $0.getCalorieTotal() }.reduce(0, +) ?? 0
calorieFooter.calorieTotal.text = String(subtotal!)
return calorieFooter
}
func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return 150
}
}
extension CalorieViewController: DeleteRowInTableviewDelegate {
func deleteRow(inTableview rowToDelete: Int) {
let picked = dateSectionTitle[rowToDelete]
let selectedCell = groupedCalorieItems[dod]
delete(selectedCell)
// calorieItems.remove(at: rowToDelete) // tried using this and I get an error code upon segueing back to the CalorieVC
tableView.reloadData()
}
}
import UIKit
protocol DeleteRowInTableviewDelegate: NSObjectProtocol {
func deleteRow(inTableview rowToDelete: Int)
}
class DeleteViewController: UIViewController {
var modifyItems: CartItem!
var delegate: DeleteRowInTableviewDelegate?
#IBOutlet weak var deleteLbl: UILabel!
#IBOutlet weak var deleteBtn: UIButton!
#IBOutlet weak var cancelBtn: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
if isMovingFromParent {
delegate!.deleteRow(inTableview: 1)
}
deleteLbl.text = "Are you sure you want to delete this Food Item from your calorie List?"
}
#IBAction func decline(_ sender: Any) {
dismiss(animated: true)
delegate!.deleteRow(inTableview: 1)
print("Delete Item")
}
#IBAction func cancel(_ sender: Any) {
dismiss(animated: true)
print("Cancel Delete")
}
}

Remove the value from the dataSource
Remove the table cell
extension CalorieViewController: DeleteRowInTableviewDelegate {
func deleteRow(inTableview rowToDelete: Int) {
if caloriesItems.count > rowToDelete {
calorieItems.remove(at: rowToDelete)
tableView.deleteRows(at: [IndexPath(row: rowToDelete, section: 0)], with: .automatic)
} else {
print("index not present")
}
}
}
Do not call reloadData just to delete one row. This is a bad practice.
Use deleteRows instead.

Related

DidSelectRow function is not called

I'm trying to implement the didSelectRow function and perform a segue but when running the cells select and nothing happens.
I created a print statement that also doesn't run which proves that the function doesn't appear to be firing. Why would this be?
I have checked the identifier is correct and have researched these for a few hours going through many stack overflow threads but with little luck.
import UIKit
import CoreData
class HomeViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
let viewController = ListNameViewController()
let context = (UIApplication.shared.delegate as? AppDelegate)?.persistentContainer.viewContext
var itemChoosen = 0
override func viewDidLoad() {
super.viewDidLoad()
homeListsTableView.delegate = self
homeListsTableView.dataSource = self
viewController.loadList()
}
#IBOutlet weak var homeListsTableView: UITableView!
#IBAction func templatesButton(_ sender: Any) {
tabBarController?.selectedIndex = 2
}
#IBAction func allListsButton(_ sender: Any) {
tabBarController?.selectedIndex = 0
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return viewController.listName.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
let result = viewController.listName[indexPath.row]
cell.textLabel?.text = ("\(String(result.listName!))")
return cell
}
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCell.EditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == .delete {
context!.delete(viewController.listName[indexPath.row])
viewController.listName.remove(at: indexPath.row)
viewController.saveList()
homeListsTableView.reloadData()
}
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
performSegue(withIdentifier: "items2", sender: self)
print("selected")
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(false)
viewController.loadList()
homeListsTableView.reloadData()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)
homeListsTableView.reloadData()
}
}
ListNameViewController:
import UIKit
import CoreData
class ListNameViewController: UIViewController, UITableViewDelegate {
let context = (UIApplication.shared.delegate as? AppDelegate)?.persistentContainer.viewContext
var listName : [ListName] = []
override func viewDidLoad() {
super.viewDidLoad()
createButtonChange.isEnabled = false
//Objective-C Line used to keep checking if the text field is vaild before enabling the submit button
listNameValue.addTarget(self, action: #selector(textValidation), for: UIControl.Event.editingChanged)
}
#IBOutlet weak var listNameValue: UITextField!
#IBOutlet weak var locationOption: UITextField!
#IBOutlet weak var createButtonChange: UIButton!
#objc func textValidation() {
//Text Field Validation check before button is enabled
if listNameValue.text!.isEmpty {
createButtonChange.isEnabled = false
} else {
createButtonChange.isEnabled = true
}
}
// Create a new List
#IBAction func createButton(_ sender: Any) {
let newList = ListName(context: context!)
newList.listName = listNameValue.text
saveList()
self.navigationController!.popViewController(animated: true)
viewWillAppear(false)
}
func saveList() {
do {
try context!.save()
} catch {
print("Error saving context \(error)")
}
}
func loadList() {
let request : NSFetchRequest<ListName> = ListName.fetchRequest()
do{
listName = try context!.fetch(request)
} catch {
print("Error loading categories \(error)")
}
}
//Pass data to the HomeViewController
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// let vc = segue.destination as! HomeViewController
}
}
// commented out core data and just used a normal array for testing.
Did you add segue in your storyboard for the tableview ? In this case the didSelect is not call but the prepare(for segue) of the tableview controller is called.
Ok solved it - There was a rouge tap gesture recognizer on the page. Removed it and works on one click. I have seen that if you wish to keep the gesture just add this line of code at the top of the function:
tap.cancelsTouchesInView = false
Took three days but I got there. Thanks for the help!

UISwitches in UITableViewCell change states together

I have a very strange problem in my Swift project. I use UIswitch in my dynamic cells in my one-section uitable. Whenever I click on the 6th switch, the first one changes its state with it and vice versa. The .valueChanged function only works for the one that is clicked (correct behaviour).
I cannot figure out why the switches change state together.
This is the code for table cells:
import UIKit
class RoutineTableViewCell: UITableViewCell {
#IBOutlet weak var selectionSwitch: UISwitch!
#IBOutlet weak var title: UILabel!
#IBOutlet weak var previewImage: UIImageView!
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
and here is the code in my table view controller:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: RoutineTableReuseIdentifier, for: indexPath) as? RoutineTableViewCell
else{
return RoutineTableViewCell()
}
let exercise = section!.exercises[indexPath.row]
cell.title.text = exercise.title
cell.previewImage.image = UIImage(named: (exercise.gifName + ".gif"))
cell.selectionSwitch.addTarget(self, action: #selector(self.addRemoveExercise(_:)), for: .valueChanged)
return cell
}
#IBAction func addRemoveExercise(_ sender: UISwitch!) {
let buttonPosition:CGPoint = sender.convert(CGPoint.zero, to:self.tableView)
let indexPath = self.tableView.indexPathForRow(at: buttonPosition)
if(sender.isOn){
customizedSection?.exercises[indexPath!.row] = section!.exercises[indexPath!.row]
}
else{
customizedSection?.exercises[indexPath!.row] = ExerciseModel()
}
}
Your tableView:
import UIKit
class TableViewController: UITableViewController,switchValues {
func changed(_ cell: UITableViewCell, _ mySwitch: UISwitch) {
let index = tableView.indexPath(for: cell)
switchStates[(index?.row)!] = mySwitch.isOn
tableView.reloadData()
}
var switchStates : [Bool] = [false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false]
override func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return switchStates.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! MyTableViewCell
cell.mySwitch.isOn = switchStates[indexPath.row]
cell.delegate = self
return cell
}
Your cell:
import UIKit
protocol switchValues {
func changed(_ cell:UITableViewCell,_ mySwitch:UISwitch)
}
class MyTableViewCell: UITableViewCell {
#IBOutlet weak var mySwitch: UISwitch!
var delegate:switchValues!
#IBAction func valueChanged(_ sender: UISwitch) {
delegate.changed(self, mySwitch)
}
}

How to add images one by one into tableviewcell by clicking addImage button in swift4

import UIKit
class ViewController: UIViewController,UITableViewDelegate, UITableViewDataSource{
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var addImage: UIImage!
let animalNames = ["lion","monky","tiger"]
let animalImages = [UIImage(named: "lion"), UIImage(named: "monky"), UIImage(named: "tiger")]
override func viewDidLoad() {
super.viewDidLoad()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return animalImages.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "mycell",for:indexPath) as! ImageWithTableViewCell
cell.image1.image=self.animalImages[indexPath .row]
cell.label1.text=self.animalNames[indexPath .row]
return cell
}
#IBAction func addingImages(_ sender: UIButton) {
//what code I have to write here
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
If you want array to mutable declare it as var instead of let. and Create 1 var numberOfRecordtoShow
var animalNames = ["lion","monky","tiger"]
var animalImages = [UIImage(named: "lion"), UIImage(named: "monky"), UIImage(named: "tiger")]
var numberOfRecordtoShow = 1
Increate numberOfRecordtoShow by 1 till array count.
#IBAction func addingImages(_ sender: UIButton) {
if numberOfRecordtoShow > animalNames.count{
return
}
numberOfRecordtoShow = numberOfRecordtoShow + 1
//reload table now
tableView.reloadData()
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return numberOfRecordtoShow
}

tableview to tableview protocol delegates

I am trying to finish this app that is a form. once filled out a button later will be pushed for print. The first controller has a tableview that has page 1 page 2 page 3. page 1 opens and you fill in all info. when hit save it should take you back to first controller. then when you push print opens the tableview and loads all info.
I am struggling to use structs correctly. also struggling on the save button to the delegate to the print controller page.
my page controller code
class PagesController: UIViewController, UITableViewDelegate {
var pages = ["Page 1","Page 2","Page 3"]
#IBOutlet weak var pagesTableView: UITableView!
override func viewDidLoad() {
super.viewDidLoad()
pagesTableView.delegate = self
pagesTableView.dataSource = self
}
#IBAction func printBtnPressed(_ sender: Any) {
} }
extension PagesController: UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return pages.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "PagesCell")
cell?.textLabel?.text = pages[indexPath.row]
return cell!
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
if indexPath.row == 0 {
performSegue(withIdentifier: "ChildInfoSegue", sender: self)
}
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 90.0
}
}
Heres my form controller
protocol ChildDelegate {
func saveInfoBlock(form: ChildInfo)
}
class ChildInfoTableViewController: UITableViewController {
var formDelegate: ChildDelegate!
var firstNameText: UITextField = UITextField()
var lastNameText: UITextField = UITextField()
var middleNameText: UITextField = UITextField()
//MARK: From ChildInfo.swift STRUCT
var childInfo = [ChildInfo]()
var basicChildInfo = ["Child's First Name","Child's Middle Name","Child's Last Name"]
override func viewDidLoad() {
super.viewDidLoad()
}
override func numberOfSections(in tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return basicChildInfo.count
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "ChildInfoCell") as! ChildInfoTableViewCell
cell.formLabel.text = basicChildInfo[indexPath.row]
return cell
}
//MARK: Segue to printController
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let path = self.tableView.indexPathForSelectedRow!
let destViewController = segue.destination as! PrintPageTableViewController
}
//MARK: Cancel Button Pressed
#IBAction func cancelBtnPressed(_ sender: Any) {
dismiss(animated: true, completion: nil)
}
#IBAction func saveBtnPressed(_ sender: Any) {
let firstname = firstNameText.text ?? ""
let middlename = middleNameText.text ?? ""
let lastname = lastNameText.text ?? ""
let formData = ChildInfo(cFirstName: firstname, cMiddleName: middlename, cLastName: lastname)
self.navigationController?.popViewController(animated: true)
formDelegate.saveInfoBlock(form: formData)
saveInfoBLock()
}
func saveInfoBLock() {
print("Saving Info")
dismiss(animated: true, completion: nil)
}
}
Heres my struct that I don't properly use
struct ChildInfo {
var childFirstName: String?
var childMiddleName: String?
var childLastName: String?
var childsMadeUpName: String = ""
init(cFirstName: String, cMiddleName: String, cLastName: String) {
self.childFirstName = cFirstName
self.childMiddleName = cMiddleName
self.childLastName = cLastName
}
}
and lastly my tableviewcell
class ChildInfoTableViewCell: UITableViewCell {
#IBOutlet weak var formText: UITextField!
#IBOutlet weak var formLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
Once the delegate protocol gets passed. What would a put in the printtableviewcontroller to make the data show? I had someone help me on here, but It was all programmatically and I'm no that advanced yet.
There are several things you can do:
Use delegation. I am assuming this is what you want to achieve here.
Pass your data through Segues. ( Recommended )
To use delegation, you have to have a clear concept of how delegation works.
Here is a link to an explanation I gave someone on another site. It breaks it down, I think this may help you a bit.
https://teamtreehouse.com/community/totally-confused-with-the-example-used
For now, I think the solution to your problem is to use Segues.
When you tap on the button to take you to the ChildInfoTableViewController where you fill the information is where you want to create your "ChildInfo" object. Then when you press save, you trigger the segue and pass the "ChildInfo" object to the "PagesController".
Then from there, that same object should be pass through the segue into the print view.

Read from Firebase into Table View

Trying to display my "messages" in a table view, for some reason it isn't showing up, tried everything and cannot see my issue.
Any help is appreciated.
class StatusViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {
#IBOutlet weak var dataView: UITableView!
var array = [String]()
var ref:FIRDatabaseReference?
var databaseHandle:FIRDatabaseHandle?
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view:
// Setting firebase database reference:
ref = FIRDatabase.database().reference()
// Retrieve the users
databaseHandle = ref?.child("message").observe(.childAdded, with: { (snapshot) in
if let item = snapshot.value as? String{
self.array.append(item)
self.dataView.reloadData()
}
})
self.dataView.delegate = self
self.dataView.dataSource = self
}
// "$uid === auth.uid"
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return array.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = dataView.dequeueReusableCell(withIdentifier: "PostCell")! as UITableViewCell
cell.textLabel?.text = array[indexPath.row]
return cell
}
// Back To App View Controller:
#IBAction func BackToStatus(_ sender: Any) {
self.dismiss(animated: true, completion: nil)
self.performSegue(withIdentifier: "BackToStatus", sender: nil)
}
}
Database Rules
Users and Messages I am trying to display