Expand UITextView and then scroll after certain point - swift

I have been struggling to set create this, I have read numerous posts on here, but do not understand what I am doing wrong.
I have a UITextView.
I would like it to expand in height, up to a number and then fix at that height with scrolling enabled.
I have set my UITextFieldDelegateand added the following -
func textViewDidChange(_ textView: UITextView) {
let newSize = textView.sizeThatFits(CGSize(width: 0, height: CGFloat.greatestFiniteMagnitude))
textView.frame.size = CGSize(width: 0, height: min(100, newSize.height))
}
Doing this allow the to keep growing.
I'd now like it to stop and scroll instead at for example, a height of 100.
func textViewDidChange(_ textView: UITextView) {
let newSize = textView.sizeThatFits(CGSize(width: 0, height: CGFloat.greatestFiniteMagnitude))
let newHeight = min(100, newSize.height)
textView.frame.size = CGSize(width: 0, height: newHeight)
textView.isScrollEnabled = newHeight >= 100
}
All that happens at this point is the scrollview shrinks when isScrollEnabled is set as true.
My textView is anchored only to top, leading and trailing of it's parent.
How can I force it to not collapse once scroll is enabled?
EDIT
I have added the following which works, however the text seems to 'wobble' when entering anything at the fixed height state
func textViewDidChange(_ textView: UITextView) {
let newSize = textView.sizeThatFits(CGSize(width: 0, height: CGFloat.greatestFiniteMagnitude))
let newHeight = min(100, newSize.height)
textView.frame.size = CGSize(width: 0, height: newHeight)
if newHeight >= 100 {
textView.isScrollEnabled = true
textView.heightAnchor.constraint(equalToConstant: 100).isActive = true
} else {
textView.isScrollEnabled = false
textView.heightAnchor.constraint(equalToConstant: 100).isActive = false
}
}

It's better to make a default height constraint and connect it's outlet and play with it's constant
self.txH.constant = newHeight
self.view.layoutIfNeeded()

Related

Image in the UIImageView is clipped when width is device width & height is original image's height

I created an ImageViewController, that is used to view long images. (like comics app)
but, as it is UIImageView's width is device-width, height is original size(aspect ratio)
But the image is cropped. How do I do it?
UI Code
fileprivate let scrollView = UIScrollView().then {
$0.translatesAutoresizingMaskIntoConstraints = false
$0.backgroundColor = .yellow
$0.bounces = false
}
fileprivate let stackView = UIStackView().then {
$0.translatesAutoresizingMaskIntoConstraints = false
$0.axis = .vertical
}
// MARK: - View Life Cycle
override func viewDidLoad() {
super.viewDidLoad()
self.view.addSubview(self.scrollView)
self.scrollView.addSubview(self.stackView)
self.scrollView.snp.makeConstraints { make in
make.edges.equalToSuperview()
}
self.stackView.snp.makeConstraints { make in
make.edges.equalTo(self.scrollView)
}
}
Add UIImageView code
for element in lists {
let imgView = UIImageView()
imgView.setImage(element) // set image from url
imgView.contentMode = .scaleAspectFill
imgView.clipsToBounds = true
imgView.translatesAutoresizingMaskIntoConstraints = false
self.stackView.addArrangedSubview(imgView)
imgView.widthAnchor.constraint(equalTo: self.scrollView.widthAnchor, multiplier: 1.0).isActive = true
imgView.heightAnchor.constraint(equalTo: self.scrollView.heightAnchor, multiplier: 1.0).isActive = true
}
How to aspect ratio(max width) UIImageView?
I found solution!
added below code,
func imageScaled(with sourceImage: UIImage?, scaledToWidth i_width: Float) -> UIImage? {
let oldWidth = Float(sourceImage?.size.width ?? 0.0)
let scaleFactor: Float = i_width / oldWidth
let newHeight = Float((sourceImage?.size.height ?? 0.0) * CGFloat(scaleFactor))
let newWidth: Float = oldWidth * scaleFactor
print(newHeight)
UIGraphicsBeginImageContext(CGSize(width: CGFloat(newWidth), height: CGFloat(newHeight)))
sourceImage?.draw(in: CGRect(x: 0, y: 0, width: CGFloat(newWidth), height: CGFloat(newHeight)))
let newImage: UIImage? = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage
}
then, set to UIImageView.
imgView.setImageScaled(element, width: Float(self.scrollView.frame.width))
as your image is bigger in height then the iphone's display height you have to put your image view in the scrollView and set content mode to .scaleAspectFit and set imageView's height equal to image's height
imgView.contentMode = .scaleAspectFit

Change label's font size dynamically when scrolling tableView

I have tableView and on top of it an imageView. Made stretchable header with this guide https://github.com/abhimuralidharan/StretchableTableViewHeader-Swift
And now I have to add label on my image. This label should change size/font when tableView is scrolling.
I created my imageView in another class:
class LotteryHeaderView: UIImageView {
let ticketsCountLabel: UILabel = {
let label = UILabel()
label.textColor = .white
label.translatesAutoresizingMaskIntoConstraints = false
label.font = UIFont.boldSystemFont(ofSize: 100)
return label
}()
let infoLabel: UILabel = {
let label = UILabel()
label.textColor = .white
label.textAlignment = .center
label.translatesAutoresizingMaskIntoConstraints = false
label.font = UIFont.systemFont(ofSize: 13, weight: .medium)
label.numberOfLines = 2
label.text = Localizable.all_user_tickets_count()
return label
}()
override init(frame: CGRect) {
super.init(frame: frame)
self.addSubViews([ticketsCountLabel, infoLabel])
ticketsCountLabel.centerX(to: self.centerXAnchor)
.centerY(to: self.centerYAnchor)
infoLabel.top(to: ticketsCountLabel.bottomAnchor, constant: 7)
.width(constant: 184)
.centerX(to: self.centerXAnchor)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Initialized it in my controller:
let imageView = LotteryHeaderView(frame: CGRect(x: 0, y: 0, width: Constants.Size.screenWidth, height: 300))
Setup in viewDidLoad:
imageView.frame = CGRect(x: 0, y: 0, width: Constants.Size.screenWidth, height: 300)
imageView.image = R.image.santa_fe()
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
view.addSubview(imageView)
Here func which gets called every time the tableview is scrolled, and it works for my image (it collapsable and stretchable):
func scrollImageInHeader(scrollView: UIScrollView) {
let y = 300 - (scrollView.contentOffset.y + 300)
let height = min(max(y, 60), 450)
imageView.frame = CGRect(x: 0, y: 0, width: Constants.Size.screenWidth, height: height)
}
Tried to add in scrollImageInHeader() code under, from this StackOverFlowAnswer, but it doesn't help
let offset = scrollView.contentOffset.y
let scale = min(max(1.0 - offset / 200.0, 0.0), 1.0)
imageView.ticketsCountLabel.transform = CGAffineTransform(scaleX: scale, y: scale)
Please, any help will be appreciated.
UIScrollView is parent UITableViewController. You use UIScrollView with UIScrollViewDelegate for setup label font size with scrollOffset: CGFloat follow .y
extension ViewController: UIScrollViewDelegate{
func scrollViewDidScroll(_ scrollView: UIScrollView) {
var scrollOffset : CGFloat = scrollView.contentOffset.y
// process with scrollOffset
}
}
Actually I found my mistake. Code from Here helped.
Class LotteryHeaderView I changed to UIView and added there an UIImageView.

Animation of pageControl in viewController from nowhere

In my viewController which is the delegate of my scrollView
override func viewWillAppear(_ animated: Bool) {
slides = loadSlides()
setupSlideScrollView(slides: slides)
pageControl.numberOfPages = slides.count
pageControl.currentPage = 0
view.bringSubview(toFront: pageControl)
textField.becomeFirstResponder()
}
func loadSlides() -> [Slide] {
let slide1: Slide = Bundle.main.loadNibNamed("Slide", owner: self, options: nil)?.first as! Slide
slide1.quizLabel.text = "This is slide1"
slide1.hintLabel.text = "yeah"
let slide2: Slide = Bundle.main.loadNibNamed("Slide", owner: self, options: nil)?.first as! Slide
slide2.quizLabel.text = "This is slide2"
slide2.hintLabel.text = "YEAH"
let slides = [slide1, slide2]
return slides
}
func setupSlideScrollView(slides : [Slide]) {
let width = view.frame.width
let height = view.frame.height
scrollView.frame = CGRect(x: 0,
y: 0,
width: width,
height: height)
scrollView.contentSize = CGSize(width: CGFloat(slides.count) * width, height: height)
scrollView.isPagingEnabled = true
for slide in slides {
slide.quizLabel.textColor = UIColor.white
slide.quizLabel.font = UIFont(name: (textField.font?.fontName)!, size: 20)
slide.hintLabel.textColor = UIColor.lightGray
slide.hintLabel.font = UIFont(name: (textField.font?.fontName)!, size: 18)
slide.frame = CGRect(x: CGFloat(slides.index(of: slide)!) * width,
y: 0,
width: width,
height: height)
scrollView.addSubview(slide)
}
}
When running, the pageControl shows up with a sliding animation. It seems it slides from the origin of the view. I have no idea why it comes out like that.
The pageControl is at the top
My segue settings as followed
p.s. Also, anyway to solve the similar problem for the sliding labels and the cursor?
I would like to appreciate your help in advance!

Swift - TextView that expands and stays in center

I am trying to accomplish an Idea I got in my head but I got stuck..
I need a TextView that expands in both ways: widht-height.
That has a minimum and maximum width, and minimum height.
That is centered in the middle of the parent (SCROLL) view.
And that has a button send at the bottom trailing part of the view.
Here's the idea:
So if the user types in the box then it expands in both directions. But there's a maximum width for it (so it doesn't go offscreen) but the height is not limited: due to the parent scrollview.
The problem is that the textView's height doesn't expand when text is breaking into new line.
Code:
func textViewDidChange(_ textView: UITextView) {
self.adjustTextViewFrames(textView: textView)
}
func adjustTextViewFrames(textView : UITextView){
var newSize = textView.sizeThatFits(CGSize(width: CGFloat.greatestFiniteMagnitude, height: CGFloat.greatestFiniteMagnitude))
if newSize.width > self.view.bounds.width - 20 {
newSize.width = self.view.bounds.width - (self.view.bounds.width/10)
}
messageBubbleTextViewWidthConstraint.constant = newSize.width
messageBubbleTextViewHeightConstraint.constant = newSize.height
UIView.animate(withDuration: 0.3) {
self.view.layoutIfNeeded()
}
}
Try This :
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// let's create our text view
let textView = UITextView()
textView.frame = CGRect(x: 0, y: 0, width: 200, height: 100)
textView.backgroundColor = .lightGray
textView.text = "Here is some default text that we want to show and it might be a couple of lines that are word wrapped"
view.addSubview(textView)
// use auto layout to set my textview frame...kinda
textView.translatesAutoresizingMaskIntoConstraints = false
[
textView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
textView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
textView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
textView.heightAnchor.constraint(equalToConstant: 50)
].forEach{ $0.isActive = true }
textView.font = UIFont.preferredFont(forTextStyle: .headline)
textView.delegate = self
textView.isScrollEnabled = false
textViewDidChange(textView)
}
}
extension ViewController: UITextViewDelegate {
func textViewDidChange(_ textView: UITextView) {
print(textView.text)
let size = CGSize(width: view.frame.width, height: .infinity)
let estimatedSize = textView.sizeThatFits(size)
textView.constraints.forEach { (constraint) in
if constraint.firstAttribute == .height {
constraint.constant = estimatedSize.height
}
}
}
}
Credit goes to Brian Voong from Let's Build That App here link

ScrollView doesn't scroll swift

I have one method that shows a photo and zooms in it if the user wants. I used a scroll view so that the user could scroll if he zooms in a photo. My zoom works but it zoom into the top left corner and my scroll view doesn't scroll anywhere else even though it shows vertical and horizontal bars responsible for scroll moving.
class ImageViewController: UIViewController, UIScrollViewDelegate {
var myscrollView: UIScrollView!
var imgView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
myscrollView = UIScrollView(frame: CGRect(x: 0, y: 0, width: self.view.frame.width, height: self.view.frame.height))
self.view.addSubview(myscrollView)
myscrollView.delegate = self
// myscrollView.scrollRectToVisible(CGRect(x: 100, y: 100, width: 1, height: 1), animated: true)
// myscrollView.setContentOffset(CGPoint(x: 0, y: view.frame.size.height), animated: true)
// myscrollView.contentSize = CGSize(width: view.frame.width, height: view.frame.height)
print("\(myscrollView.frame.height) \(myscrollView.frame.width)")
//myscrollView.contentSize = CGSize(width: 1000, height: 2000)
myscrollView.isScrollEnabled = true
myscrollView.minimumZoomScale = 1.0
myscrollView.maximumZoomScale = 10.0//maximum zoom scale you want
myscrollView.zoomScale = 1.0
myscrollView.alwaysBounceVertical = false
myscrollView.alwaysBounceHorizontal = false
myscrollView.showsVerticalScrollIndicator = true
myscrollView.flashScrollIndicators()
// scrollView.isPagingEnabled = false
// self.scrollView.contentSize = self.view.frame.size * 2//or what ever size you want to set
// myscrollView.contentOffset = CGPointMake((myscrollView.contentSize.width-myscrollView.frame.size.width)*.5f, .0f);//scroll to center
// myscrollView.contentOffset = CGPoint((myscrollView.contentSize.width-myscrollView.frame.size.width)*.5f, .0f)
myscrollView.addSubview(imgView)
//self.view.addSubview(imgView)
imgView!.layer.cornerRadius = 11.0
imgView.bounds = myscrollView.bounds
//imgView!.clipsToBounds = false
imgView.isUserInteractionEnabled = true
imgView.heightAnchor.constraint(equalToConstant: 50).isActive = true
// imgView.widthAnchor.constraint(equalToConstant: 50).isActive = true
imgView.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 64).isActive = true
imgView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: 0).isActive = true
imgView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
// imgView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true
imgView.translatesAutoresizingMaskIntoConstraints = false
myscrollView.contentSize = CGSize(width: imgView.frame.width , height: 2000)
// myscrollView.contentSize = imgView.bounds.size
// Do any additional setup after loading the view.
}
// func scrollViewDidZoom(_ scrollView: UIScrollView) {
// var offsetY: CGFloat!
// offsetY = 0;
// if (scrollView.zoomScale > 1){
// offsetY = CGFloat(scrollView.contentOffset.y);
// }
// //CGPoint(x: scrollView.contentOffset.x, y: offsetY)
// scrollView.setContentOffset(CGPoint(x:
// scrollView.contentOffset.x, y: offsetY), animated: true)
//
// // [aScrollView setContentOffset:
// CGPointMake(aScrollView.contentOffset.x, offsetY)];
//
// }
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return imgView
}
// override func viewDidLayoutSubviews() {
// myscrollView.delegate = self
// myscrollView.contentSize =
//CGSize(width:self.view.frame.size.width, height: 1000)
// }
// func viewForZooming(in scrollView: UIScrollView) -> UIView? {
// return imgView
// }
}
I tried to set contentSize manually to some big or small values and well as using frame.width and height but none of them seem to be working. Can someone please help what is my problem? Thanks in advance :)
Just try these lines of code and check, What are you missing-
let screenSize: CGRect = UIScreen.main.bounds
let scrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad()
scrollView.contentSize = CGSize(width: screenSize.width, height: 1300)
scrollView.frame = CGRect(x: 0, y: 70, width: screenSize.width, height: screenSize.height-70)
scrollView.backgroundColor = UIColor.clear
view.addSubview(scrollView)
}
Try implementing scrollViewDidZoom method as follows;
func scrollViewDidZoom(_ scrollView: UIScrollView) {
let offsetX = max((scrollView.bounds.size.width-scrollView.contentSize.width) * 0.5, 0.0)
let offsetY = max((scrollView.bounds.size.height-scrollView.contentSize.height) * 0.5, 0.0)
self.scrollView.contentInset = UIEdgeInsetsMake(offsetY, offsetX, 0, 0)
}