ScrollView doesn't scroll swift - swift

I have one method that shows a photo and zooms in it if the user wants. I used a scroll view so that the user could scroll if he zooms in a photo. My zoom works but it zoom into the top left corner and my scroll view doesn't scroll anywhere else even though it shows vertical and horizontal bars responsible for scroll moving.
class ImageViewController: UIViewController, UIScrollViewDelegate {
var myscrollView: UIScrollView!
var imgView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
myscrollView = UIScrollView(frame: CGRect(x: 0, y: 0, width: self.view.frame.width, height: self.view.frame.height))
self.view.addSubview(myscrollView)
myscrollView.delegate = self
// myscrollView.scrollRectToVisible(CGRect(x: 100, y: 100, width: 1, height: 1), animated: true)
// myscrollView.setContentOffset(CGPoint(x: 0, y: view.frame.size.height), animated: true)
// myscrollView.contentSize = CGSize(width: view.frame.width, height: view.frame.height)
print("\(myscrollView.frame.height) \(myscrollView.frame.width)")
//myscrollView.contentSize = CGSize(width: 1000, height: 2000)
myscrollView.isScrollEnabled = true
myscrollView.minimumZoomScale = 1.0
myscrollView.maximumZoomScale = 10.0//maximum zoom scale you want
myscrollView.zoomScale = 1.0
myscrollView.alwaysBounceVertical = false
myscrollView.alwaysBounceHorizontal = false
myscrollView.showsVerticalScrollIndicator = true
myscrollView.flashScrollIndicators()
// scrollView.isPagingEnabled = false
// self.scrollView.contentSize = self.view.frame.size * 2//or what ever size you want to set
// myscrollView.contentOffset = CGPointMake((myscrollView.contentSize.width-myscrollView.frame.size.width)*.5f, .0f);//scroll to center
// myscrollView.contentOffset = CGPoint((myscrollView.contentSize.width-myscrollView.frame.size.width)*.5f, .0f)
myscrollView.addSubview(imgView)
//self.view.addSubview(imgView)
imgView!.layer.cornerRadius = 11.0
imgView.bounds = myscrollView.bounds
//imgView!.clipsToBounds = false
imgView.isUserInteractionEnabled = true
imgView.heightAnchor.constraint(equalToConstant: 50).isActive = true
// imgView.widthAnchor.constraint(equalToConstant: 50).isActive = true
imgView.topAnchor.constraint(equalTo: self.view.topAnchor, constant: 64).isActive = true
imgView.bottomAnchor.constraint(equalTo: self.view.bottomAnchor, constant: 0).isActive = true
imgView.leftAnchor.constraint(equalTo: self.view.leftAnchor).isActive = true
// imgView.rightAnchor.constraint(equalTo: self.view.rightAnchor).isActive = true
imgView.translatesAutoresizingMaskIntoConstraints = false
myscrollView.contentSize = CGSize(width: imgView.frame.width , height: 2000)
// myscrollView.contentSize = imgView.bounds.size
// Do any additional setup after loading the view.
}
// func scrollViewDidZoom(_ scrollView: UIScrollView) {
// var offsetY: CGFloat!
// offsetY = 0;
// if (scrollView.zoomScale > 1){
// offsetY = CGFloat(scrollView.contentOffset.y);
// }
// //CGPoint(x: scrollView.contentOffset.x, y: offsetY)
// scrollView.setContentOffset(CGPoint(x:
// scrollView.contentOffset.x, y: offsetY), animated: true)
//
// // [aScrollView setContentOffset:
// CGPointMake(aScrollView.contentOffset.x, offsetY)];
//
// }
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return imgView
}
// override func viewDidLayoutSubviews() {
// myscrollView.delegate = self
// myscrollView.contentSize =
//CGSize(width:self.view.frame.size.width, height: 1000)
// }
// func viewForZooming(in scrollView: UIScrollView) -> UIView? {
// return imgView
// }
}
I tried to set contentSize manually to some big or small values and well as using frame.width and height but none of them seem to be working. Can someone please help what is my problem? Thanks in advance :)

Just try these lines of code and check, What are you missing-
let screenSize: CGRect = UIScreen.main.bounds
let scrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad()
scrollView.contentSize = CGSize(width: screenSize.width, height: 1300)
scrollView.frame = CGRect(x: 0, y: 70, width: screenSize.width, height: screenSize.height-70)
scrollView.backgroundColor = UIColor.clear
view.addSubview(scrollView)
}

Try implementing scrollViewDidZoom method as follows;
func scrollViewDidZoom(_ scrollView: UIScrollView) {
let offsetX = max((scrollView.bounds.size.width-scrollView.contentSize.width) * 0.5, 0.0)
let offsetY = max((scrollView.bounds.size.height-scrollView.contentSize.height) * 0.5, 0.0)
self.scrollView.contentInset = UIEdgeInsetsMake(offsetY, offsetX, 0, 0)
}

Related

How to update ScrollView Width after device rotation?

I am following a tutorial to create a swift app that adds a number of views to a scroll view and then allows me to scroll between them. I have the app working and understand it for the most part. When I change the orientation of the device the views width don't get updated so I have parts of more than one view controller on the screen? Does anybody know how to fix this? From my understanding I need to call something in the viewsDidTransition method to redraw the views. Any help would be greatly appreciated. Thanks!
Here is what I have so far:
import UIKit
class ViewController: UIViewController {
private let scrollView = UIScrollView()
private let pageControl: UIPageControl = {
let pageControl = UIPageControl()
pageControl.numberOfPages = 5
pageControl.backgroundColor = .systemBlue
return pageControl
}()
override func viewDidLoad() {
super.viewDidLoad()
scrollView.delegate = self
pageControl.addTarget(self,
action: #selector(pageControlDidChange(_:)),
for: .valueChanged)
scrollView.backgroundColor = .red
view.addSubview(scrollView)
view.addSubview(pageControl)
}
#objc private func pageControlDidChange(_ sender: UIPageControl){
let current = sender.currentPage
scrollView.setContentOffset(CGPoint(x: CGFloat(current) * view.frame.size.width,
y: 0), animated: true)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
pageControl.frame = CGRect(x: 10, y: view.frame.size.height - 100, width: view.frame.size.width - 20, height: 70)
scrollView.frame = CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height - 100)
if scrollView.subviews.count == 2 {
configureScrollView()
}
}
private func configureScrollView(){
scrollView.contentSize = CGSize(width: view.frame.size.width*5, height: scrollView.frame.size.height)
scrollView.isPagingEnabled = true
let colors: [UIColor] = [.systemRed, .systemGray, .systemGreen, .systemOrange, .systemPurple]
for x in 0..<5{
let page = UIView(frame: CGRect(x: CGFloat(x) * view.frame.size.width, y: 0, width: view.frame.size.width, height: scrollView.frame.size.height))
page.backgroundColor = colors[x]
scrollView.addSubview(page)
}
}
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
print("hello world")
}
}
extension ViewController: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
pageControl.currentPage = Int(floorf(Float(scrollView.contentOffset.x) / Float(scrollView.frame.size.width)))
}
}

UIScrollView with paging enable not working properly

Trying to add four UIView's in UIScrollView
The issue is next (2, 3, and 4) view gets a bit off from the visible screen view when scroll.
override init(frame: CGRect) {
super.init(frame: frame)
configureSlider()
}
private func configureSlider() {
Bundle.main.loadNibNamed("CarouselSliderView", owner: self, options: nil)
addSubview(contentView)
for i in 0...3 {
let view = UIView()
switch i {
case 0:
view.backgroundColor = .brown
case 1:
view.backgroundColor = .yellow
case 2:
view.backgroundColor = .green
case 3:
view.backgroundColor = .blue
default:
view.backgroundColor = .red
}
slides.append(view)
}
setupSlideScrollView(slides: slides)
pageControl.numberOfPages = slides.count
pageControl.currentPage = 0
self.bringSubviewToFront(pageControl)
}
set each UIView frames:
private func setupSlideScrollView(slides : [UIView]) {
let screenRect = UIScreen.main.bounds
let screenWidth = screenRect.size.width
for i in 0 ..< slides.count {
slides[i].frame = CGRect(x: screenWidth * CGFloat(i), y: 0, width: screenWidth, height: self.frame.height)
topScrollView.addSubview(slides[i])
}
topScrollView.frame = CGRect(x: 0, y: 0, width: screenWidth, height: self.frame.height)
topScrollView.contentSize = CGSize(width: screenWidth * CGFloat(slides.count), height: self.frame.height)
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let pageIndex = round(scrollView.contentOffset.x/self.frame.width)
pageControl.currentPage = Int(pageIndex)
}

swipe between UIView with segemented control programmatically

hi fellow developer I want to swipe between uiview with scrollView while changing the the index and small indicator move left and right. but is not responding while I try to swipe. this is my picture and my setup to scroll between uiview. can you tell me where I am missing?
let segmentedControl = UISegmentedControl()
let containerView = UIView()
let indicatorView = UIView()
let leftView = UIView()
let rightView = UIView()
let scrollView = UIScrollView()
var slides = [UIView]()
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemBackground
slides.append(leftView)
slides.append(rightView)
segmentedControl.insertSegment(withTitle: "Harian", at: 0, animated: true)
segmentedControl.insertSegment(withTitle: "Mata Pelajaran", at: 1, animated: true)
segmentedControl.selectedSegmentIndex = 0
segmentedControl.addTarget(self, action: #selector(handleTap), for: .valueChanged)
setupSlideScrollView()
}
func setupSlideScrollView() {
view.addSubview(scrollView)
scrollView.isPagingEnabled = true
scrollView.translatesAutoresizingMaskIntoConstraints = false
for i in 0..<slides.count {
slides[i].frame = CGRect(x: view.frame.width * CGFloat(i), y: 0, width: view.frame.width, height: view.frame.height)
scrollView.addSubview(slides[i])
}
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let pageIndex = round(scrollView.contentOffset.x / view.frame.width)
segmentedControl.selectedSegmentIndex = Int(pageIndex)
}
#objc func handleTap(_ sender: UISegmentedControl) {
indicatorView.frame.origin.x = (segmentedControl.frame.width / CGFloat(segmentedControl.numberOfSegments)) * CGFloat(segmentedControl.selectedSegmentIndex)
UIView.animate(withDuration: 0.5, animations: {
self.view.layoutIfNeeded()
self.indicatorView.transform = CGAffineTransform(scaleX: 0.7, y: 1)
}) { (finish) in
UIView.animate(withDuration: 0.4, animations: {
self.indicatorView.transform = CGAffineTransform.identity
})
}
}

Swift - TextView that expands and stays in center

I am trying to accomplish an Idea I got in my head but I got stuck..
I need a TextView that expands in both ways: widht-height.
That has a minimum and maximum width, and minimum height.
That is centered in the middle of the parent (SCROLL) view.
And that has a button send at the bottom trailing part of the view.
Here's the idea:
So if the user types in the box then it expands in both directions. But there's a maximum width for it (so it doesn't go offscreen) but the height is not limited: due to the parent scrollview.
The problem is that the textView's height doesn't expand when text is breaking into new line.
Code:
func textViewDidChange(_ textView: UITextView) {
self.adjustTextViewFrames(textView: textView)
}
func adjustTextViewFrames(textView : UITextView){
var newSize = textView.sizeThatFits(CGSize(width: CGFloat.greatestFiniteMagnitude, height: CGFloat.greatestFiniteMagnitude))
if newSize.width > self.view.bounds.width - 20 {
newSize.width = self.view.bounds.width - (self.view.bounds.width/10)
}
messageBubbleTextViewWidthConstraint.constant = newSize.width
messageBubbleTextViewHeightConstraint.constant = newSize.height
UIView.animate(withDuration: 0.3) {
self.view.layoutIfNeeded()
}
}
Try This :
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// let's create our text view
let textView = UITextView()
textView.frame = CGRect(x: 0, y: 0, width: 200, height: 100)
textView.backgroundColor = .lightGray
textView.text = "Here is some default text that we want to show and it might be a couple of lines that are word wrapped"
view.addSubview(textView)
// use auto layout to set my textview frame...kinda
textView.translatesAutoresizingMaskIntoConstraints = false
[
textView.bottomAnchor.constraint(equalTo: view.safeAreaLayoutGuide.bottomAnchor),
textView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
textView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
textView.heightAnchor.constraint(equalToConstant: 50)
].forEach{ $0.isActive = true }
textView.font = UIFont.preferredFont(forTextStyle: .headline)
textView.delegate = self
textView.isScrollEnabled = false
textViewDidChange(textView)
}
}
extension ViewController: UITextViewDelegate {
func textViewDidChange(_ textView: UITextView) {
print(textView.text)
let size = CGSize(width: view.frame.width, height: .infinity)
let estimatedSize = textView.sizeThatFits(size)
textView.constraints.forEach { (constraint) in
if constraint.firstAttribute == .height {
constraint.constant = estimatedSize.height
}
}
}
}
Credit goes to Brian Voong from Let's Build That App here link

Create a horizontal UIScrollView in swift programmatically

I would like to know how to create a horizontal scrollview in swift programmatically without using storyboards, with a page controller.
import UIKit
class SecondViewController: UIViewController, UIScrollViewDelegate {
var scrollview = UIScrollView()
var imageview = UIImageView()
var view1 = UIView()
override func viewDidLoad() {
super.viewDidLoad()
imageview.frame = CGRect(x: 0, y: 0, width: view.frame.size.width , height: 1000)
imageview.image = UIImage(named: "image")
scrollview.delegate = self
scrollview.contentSize = CGSize(width: imageview.frame.width, height: imageview.frame.height)
scrollview.backgroundColor = UIColor.red
imageview.backgroundColor = UIColor.green
self.scrollview.addSubview(imageview)
view.addSubview(scrollview)
scrollview.translatesAutoresizingMaskIntoConstraints = false
scrollview.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
scrollview.widthAnchor.constraint(equalTo: view.widthAnchor).isActive = true
scrollview.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollview.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
// Do any additional setup after loading the view.
}
Try This
import UIKit
class ViewController: UIViewController, UIScrollViewDelegate {
var scrollView: UIScrollView!
let textData: String = "Just to add onto the already great answers, you might want to add multiple labels in your project so doing all of this (setting size, style etc) will be a pain. To solve this, you can create a separate UILabel class."
override func viewDidLoad() {
super.viewDidLoad()
let textLable = UILabel(frame: CGRect(x: 0, y: 0, width: 1000, height: 200))
textLable.text = textData
self.scrollView = UIScrollView()
self.scrollView.delegate = self
self.scrollView.contentSize = CGSize(width: textLable.frame.width, height: textLable.frame.height)
scrollView.addSubview(textLable)
view.addSubview(scrollView)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
scrollView.frame = view.bounds
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}