Can't deploy my ionic app on real device using "Type-C" cable - deployment

I've created an Ionic app. Now I'm trying to deploy it on real time device (LG G-6).
My developer mode and USB debugging is enabled. But my cable is just charging my phone. No media transfer appears. So, I can't deploy my app.
Does Type-C cable only charge Phone? Or I've to change my USB cable?
Any help please?

You have to change your cable to a Data+Charge type (still usb-c)

Related

electron app to manage wifi connection of the device

I want to create an electron app through which I can manage the wifi connections of the device. How to approach it? Is there any library available which gives me access to wifi api of the device?

iPhone doesn't show up using Adobe Animate CC

Hey everyone so I have an iPhone 4(I know old) and I am trying to publish my app using Adobe Air for IOS 26.0. My computer and iTunes recognizes the apple device perfectly but when I try to publish it in Animate where it says "Install application on connected IOS device" mine doesn't show up at all. I tried restarting the device and computer and tried multiple USB cables as well. Nothing is working. Please any help is appreciated.
Updating AIR won't fix this as the process of detecting a device is through Animate, not AIR. I can confirm Animate can still detect iPhone 4. Mine is running iOS 7.1.2
Try connecting in this order:
Launch Animate
Unlock your iPhone
Connect your iPhone via USB
Debug Menu > Debug Movie > On Device via USB > Refresh Device List

Device to device communication with Xamarin

I am developing an application for iOS, Android, UWP and Windows Phone 8.1 device with Xamarin Forms.
In this app I have a key feature witch require the app to send notifications to other device (which are also running the app).
The amout of data is realy low but it has to be fast (don't want to use a backend).
What I want to do:
When the user lunch the app, the app scan network (Wifi and/or bluethooth) to find if another app is already running)
If the app find nothing, it launch a server part.
If the app find someting, it connect to the other device (with allow/disallow screen).
So I am considering the folowing solution :
Wifi (but it requires all devices to be on the same network).
Bluetooth
I don't find best pratice or guides for this.
Does someone have already tried and have a solution ?
Thanks.

iPhone hm-10 communication. the ble device isn't listed in iPhone

Hello all am trying to pair HM-10 ble Module with an iPhone but the ble device isn't listed in iPhone while searching . but while trying on an android device i can pair and communicate withe module . anyone please help me whether anything i should do before trying to pair with iPhone
You don't pair BLE devices like a HM-10 with an iOS device in settings. In your app you can use Core Bluetooth to discover and connect to the device. If you want a quick test you can use the free LightBlue Explorer App

Deploy app to iPhone wirelessly?

I remember hearing about how Apple was going to include the ability to deploy an app from Xcode to your iPhone wirelessly in the 3.1 SDK. I believe it was to aid developers that wanted to deploy/test apps that used peripherals that plugged into the iphone's docking port- this way, they could deploy a build of the app with their peripheral device still plugged in.
Has anyone done this, or have a clue as to how to do this? Is it done via wifi network, via a direct bluetooth connection to the mac...?
I believe you can't deploy, but you can use Instruments over Wifi to performance tune your app.
You still need to use USB to allow for Xcode to install and debug your app.