Debug Version of Flash Player for Google TV - google-tv

I was wondering if it is possible to obtain a Debug version of the Flash Player Chrome plugin for Google TV? I would like to remotely debug Flash applications running on a Google TV device, but as I understand it this requires a debug version of the player, and also a mechanism for entering the host name for the remote host where the debugger (e.g. Flash Builder) is running.
I did find an article regarding Chrome on the Adobe web site, but there's no mention of Google TV.
Thanks

It's not available. Google TV is based on Android - Flash support for android has been deprecated. As of this writing Google TV is based on Android 3.2 and continues to support Flash - Flash support is not expected for future versions.

Note that it's not possible for users to update Flash in the current Chrome on Google TV so there is no way to go to a debug version of Flash. Developers have to implement debugging code in your Action script. Given the fact that Flash support will eventually be phased out, it makes more sense to look into other solutions more compatible with future versions of Android/Chrome on Google TV.

Related

Building a Flutter application for mobile and desktop

Recently I've found out about Flutter being able to support desktop applications as well. I'm just curious how far this technology is and if any of you had success porting your mobile apps to the desktop. If so, what was the experience like? Are desktop-specific features like windows, mouse interaction, desktop notifications, etc. supported?
It was demonstrated at the Flutter Live event in December, but nothing official has been released that I'm aware of.
Flutter for Desktop was launched as alpha build at flutter interact 2019.
The official documentation is available at https://flutter.dev/desktop
The following video describes how to run your flutter app on a MacOS
You can watch the following video is you don't wanna read the docs
https://www.youtube.com/watch?v=9tEdoVuC1uQ&t=23s
(Skip to 0:48 seconds, as slight noise occurs for few seconds)
A simple app is created using android studio and we can easily see the options available to port the code to all platforms. For example, if you create a default app using android studio, the mouse event will help you to tap on a button and increase the count.
Regarding the experience, it feels good to write a single code and port/deploy on any platform. Using VSCode or android studio, both are helpful.

How can one connect to an Android TV emulator (on Mac OS) with React Native?

I've been messing around with React Native today. I've been running my react components on a virtual Android tablet using the Android Emulator. I'm now trying to run my react native code on an Android TV emulator, but I can't get it to work. I've set up the TV & Tablet emulators in near identical ways using the Android Virtual Device Manager within Android Studio. The main difference (beyond the obvious) as far as I can tell is that the CPU for the Tablet is x86_64, whereas the CPU for the TV is x86. I do not have the option to match these parameters for these two devices.
When I run react-native run-android, my react project builds successfully, but then the following screen shows up in my TV emulator.
Does anybody know what this is? Is there a proper way to connect a React Native app to an android TV emulator? My assumption was that it should be identical to the process for an android tablet emulator, but this does not seem to be the case - and I can't seem to find android TV specific information anywhere online.
Right now RN doesn't support android TV, they just recently supported apple TV but before that it was supported on ipad. So there must be some additional configurations needed between a tablet and tv. Here is more info on the subject: https://github.com/facebook/react-native/issues/10544
It seems to be that this issue is fixed by the steps recommended by this answer here: https://stackoverflow.com/a/39562409/798491 (except instead of shaking your screen, hit command-m to bring up the react native dev options).

Google TV on Android device

We have developed a new OTT Streaming STB build on an Android platform. How do I get it to operate the Google TV system so that the Apps built for GTV will load and run correctly?
Please note: I am NOT looking for advice on how to get an app onto the GTV platform - what I need is to get the Google TV platform on my STB.
Thanx
Nick
Google TV is not open source. It is built in a different way to core Android, you can't just add it to your build. Nearly anything built for Google TV will work on other Android devices such as yours. The Google Play device filtering is your real problem.

iPhone Browser emulator with orientation detection

I'm looking for an iPhone browser emulator like iBBDemo2 for Windows. But since iBBDemo doesn't seem to support orientation (yes, its rotatable but this information is not send to the server as the iPhone does, to use this information in the Website's JavaScript), I'm looking for an alternative.
Or are there any windows based full iPhone emulators like the ones for Android without commercial Apple Developer registration?
There's a free tool (Chrome Extension) called Ripple (which was bought by RIM):
Test and debug your HTML5 mobile applications for multiple platforms.
All from within your browser and in a fraction of the time.
Not sure how well it works in emulator device quirks. But it does have the rotation change option.
There is a new emulator from Electric Plum (free light version). It's pro version seems to support rotation events in JavaScript.
http://www.electricplum.com/products.html

How to develop an Opera Mobile plugin?

I'm totally new to opera mobile addons. Can someone suggest me a site which can help me to get started?
I'm currently using a Sony Ericsson P990i. It is loaded with Opera Mobile 8.65.
I type "opera:plugins" in the Opera Mobile address bar; it showed me the list of plugins installed.
So, I'd like to develop plugins for my personal use.
Is there any tutorial/examples of Hello World for opera mobile plugin development?
Till recently we in Opera did not have the ability for running extensions in Opera Mobile. We have recently released a labs build with support for extensions http://dev.opera.com/articles/view/extensions-opera-mobile-labs/
The way to create Opera extensions is documented here http://dev.opera.com/articles/view/getting-started-with-opera-extensions/ The idea is to create extensions, and not exactly worry about desktop or mobile. Just creating nice extensions regardless of platform.