Could not build a module - swift

I have faced with such error while building the project:
Developer/SDKs/iPhoneOS12.4.sdk/usr/include/dispatch/dispatch.h:25:10: error: could not build module 'Darwin'

It can be solved in two ways.
1)/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks
go to that path and replace the frameworks folder from another mac on which xcode is installed.
2)clean that and build again and again might solve your problem.

Related

Error in resolving package dependency swiftUI project

Dependencies could not be resolved because root depends on 'googleappmeasurement' 9.0.0.
'googleappmeasurement' 9.0.0 cannot be used because 'googleappmeasurement' 9.0.0 depends on 'nanopb' 2.30908.0..<2.30909.0 and root depends on 'nanopb' 2.30909.0..<2.30910.0.
that is my error message, can anyone help?
I am using SDK version 8.9.1 and everything working fine, If you executed the Resolve Package Versions and still not working. you can try the command Reset Package Caches from Project navigator scroll down right click on Package Dependencies then choose the command. that will clear all caches for all installed packages then re-install them again. if that not working i suggest you to use version 8.9.1 till Firebase fix the issue.
I have discovered the problem has been answered here. It occurs when importing Firebase using Swift Package Manager and setting to track "master" instead of a specific release version.
Got same error and solved, check attached image, this most likely packages usage misconfiguration, as follows:
1-perhaps you are working on a branch with different Xcode version than the other developer who installed the package.
2-Perhaps some package is conflicted being used twice, by so some dependencies are duplicated.
Well to solve this you gotta try either to match the Xcode version used while installing the packages, or to remove the package that makes errors(like Firebase here), and try adding that package again your side.

Tried archiving flutter project with no disc space left, can't fix errors

Question upfront: How can I thoroughly clean/repair my flutter project to allow it to run/build again?
I had been building and archiving (in Xcode) flutter projects without issue until just now.
My computer ran out of disc space mid archive and forced it to stop with "nonzero exit code".
I deleted a bunch of things on the computer to make space, and now it says there is >100gb left.
I was due for a flutter upgrade, so I ran flutter upgrade, which completed without error.
I closed android studio and Xcode and restarted my computer.
I ran flutter clean as well as clean within Xcode.
I can no longer run the app within flutter or run/archive within Xcode.
The exact errors seem variable, but here are some of them that I see:
Running from Xcode:
.../ios/Flutter/Flutter.framework/Headers/FlutterPlugin.h:292:13: Cannot find protocol declaration for 'FlutterTextureRegistry'; did you mean 'FlutterPluginRegistry'?
.../ios/Flutter/Flutter.framework/Headers/FlutterEngine.h:54:38: Cannot find protocol declaration for 'FlutterTextureRegistry'; did you mean 'FlutterPluginRegistry'?
.../.pub-cache/hosted/pub.dartlang.org/in_app_purchase-0.3.1+2/ios/Classes/FIAPReceiptManager.m:13:9: Could not build module 'Flutter'
Running from Flutter (I can't paste all of the errors... way too long):
^~~~~~~~~~~~~~~~~~~~~~
FlutterPluginRegistry
While building module 'Flutter' imported from .../.pub-cache/hosted/pub.dartlang.org/path_provider-1.6.5/ios/Classes/FLTPathProviderPlugin.h:5:
In file included from :1:
In file included from .../Documents/Flutter/patient_medical_record/ios/Pods/../Flutter/Flutter.framework/Headers/Flutter.h:54:
In file included from .../Documents/Flutter/patient_medical_record/ios/Pods/../Flutter/Flutter.framework/Headers/FlutterAppDelegate.h:11:
.../Documents/Flutter/patient_medical_record/ios/Pods/../Flutter/Flutter.framework/Headers/FlutterPlugin.h:395:11: note: 'FlutterPluginRegistry' declared here
#protocol FlutterPluginRegistry
^
3 errors generated.
In file included from .../.pub-cache/hosted/pub.dartlang.org/path_provider-1.6.5/ios/Classes/FLTPathProviderPlugin.m:5:
.../.pub-cache/hosted/pub.dartlang.org/path_provider-1.6.5/ios/Classes/FLTPathProviderPlugin.h:5:9: fatal error: could not build module 'Flutter'
#import
~~~~~~~^
4 errors generated.
note: Using new build system
note: Building targets in parallel
note: Planning build
note: Constructing build description
Well this is a bummer because I can't find a clean solution, but for now I did fix it with the following:
Create a new flutter project
Copied over the lib files
Copied over other setup in random places (i.e. google services, android changes)
Copied over pubspec.yaml and ran packages get
It now works again. Clearly something went wrong in the Flutter-managed files that I don't understand. If someone else can think of a better solution to effectively reset the project, please share.

Problem with MongoSwift. Compiler is unable to find "Mongo.h" file.

I installed the MongoSwift 0.2.0 library through cocoapod. However when I try to open the project and build it I got 2 errors. "Mongoc.h" file not found and could not build Objective-C module "libmongoc".
I opened the project with the ". xcworkspace" file and installed Mongo-c-driver. So I'm not sure why I'm unable to get this library to work. Any help would be much appreciated! Thank you in advance.

Cannot build any Swift project at all due to strange error about MacOSX10.11.sdk

I'm running macOS 10.12.3 with Xcode 8.3.
I cannot build any macOS Swift projects with it.
If I create a new Cocoa application Xcode project and set it to use Swift, when I try to compile it, I immediately get the following error in the "check dependencies" phase:
error: There is no SDK with the name or path '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk'
I have no idea what's going wrong!
The only clue I have is that earlier I created a symlink with the path /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk that pointed to MacOSX.sdk in order to fix an issue where an older build of Qt that required an SDK with that path. However, deleting the symlink has no effect.
I can build Swift projects that targeting other platforms like iOS. Just not macOS.
Help!
try running this command then reopening the project
(Xcode uses xtools in the command line to build its projects)
sudo xcode-select -switch /path/to/file/
(by default the path is)/Applications/Xcode.app/
look at this pic
saw it here yesterday

Xcode 7.2 Failed to import bridging header

I have a new configuration(Duplicate of debug) which is showing the error "Failed to import bridging header". But the debug configuration is compiling and running without fail. Following are the details
Xcode 7.2
iOS SDK 9.2
Cordova pluggins in Objective C
Native application code is swift 2.x
One target
Three configurations debug,test(duplicate of debug) and release.
While building the project in Debug/Release configuration no errors and running the app in simulator without any issue.
When I build configurations TestDebug(duplicate of Debug) or TestRelease(duplicate of Release) there are two errors
/Users/ ..../MainViewController.h:11:9: 'Cordova/CDVViewController.h' file not found
Failed to import bridging header '/Users/......./Example4-Bridging-Header.h'
You need to add these Configurations (TestDebug, TestRelease) to the Cordova project as well
Otherwise your main project will look in the folders for TestRelease and TestRelease but won't find the Cordova build results there
By Default Cordova puts build result in Debug-iphoneos and Release-iphoneos
I had a similar issue when I added a custom Distribution to my project.
For me it worked when building, but failed at archiving.
Adding the custom Distribution to Cordova helped
After a clean and build you should see the Cordova lib and include in TestDebug-iphoneos or TestRelease-iphoneos and not in Release-iphoneos or Debug-iphoneos( where I guess it adds it now for you)
Answer for future reference: "Clean" your product