gRPC: why is there no CompleteAsync() on a server-to-client stream? - streaming

After uploading data from a client to a server using a RequestStream, you have to call CompleteAsync() on the RequestStream to indicate you're done. However, if you are downloading data from a server to a client using a ResponseStream, there doesn't exist a CompleteAsync() on that stream. Why is that so?

Related

How to add headers to socketIO in flutter

I try to connect socket io in dart. I use socket_io_client: ^2.0.0-beta.4-nullsafety.0 for connection and use this code to connect:
Socket socket = io(
'$server_address',
OptionBuilder()
.setTransports(['websocket'])
.disableAutoConnect()
.setExtraHeaders({'authorization': "$token"})
.build());
socket.connect();
And it connects successfully. But, my headers (authorization) are not sent to the server. I also check my request and response with inspect of google chrome to make sure:
So, How can I send the headers with socket io?

Create connected and disconnected callback for a binding socket using C#?

I have this binding socket:
Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP);
mainSocket.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 0));
And I need to know when an extern client is connected and disconnected from my servicies( ftp, database server, app server, etc).
thank for advance.
What I have tried:
I tried with these methods but, did not work for me.
mainSocket.BeginConnect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 0), new AsyncCallback(ClientConnected), null);
mainSocket.BeginDisconnect(true, new AsyncCallback(ClientDisconnected), null);
private void ClientDisconnected(IAsyncResult ar)
{
// here get some client info like Ip
}
private void ClientConnected(IAsyncResult ar)
{
// here get some client info like Ip
}
I need some help please. Thanks.
BeginConnect() and BeginDisconnect() are asynchronous operations. They are not events you can subscribe to.
BeginConnect() is for a client socket to asynchronously open a new connection to a server. BeginDisconnect() asynchronously closes an open socket.
To detect clients connecting to your server, you need to use Accept(), BeginAccept()/EndAccept(), or AcceptAsync() to accept inbound connections coming into your server socket. You will be given a new Socket for each accepted client to use for communicating with them.
There is no event for a client disconnecting from a server. If a client disconnects, pending/subsequent send/receive operations involving that client will fail. You need to handle those failures when they occur. For instance, if a client disconnects gracefully, a read operation from the client will end as successful with 0 bytes reported. But if the client disconnects abnormally, a read operation will end as failed with an error code reported.

Differentiate between TcpClient and WebSocket?

I am developing an application in which i am using socket for the communication between server application and client application(web and desktop both). My server application continuously listening the request of the client application and accept the request whenever comes.
Server code :
TcpListener listener = new TcpListener(IPAddress.Parse(ipAddStr), portNum);
listener.Start();
while (listen)
{
TcpClient handler = listener.AcceptTcpClient();
// doing some stuff
// for every client handler i am creating a new thread and start listening for the next request
}
and for web client i am using WebSocket, as for establishing the connection with WebSocket client we have to follow some handshaking process. and for that I am using the following code (which is working fine) :
static private string guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
private static string AcceptKey(ref string key)
{
string longKey = key + guid;
SHA1 sha1 = SHA1CryptoServiceProvider.Create();
byte[] hashBytes = sha1.ComputeHash(System.Text.Encoding.ASCII.GetBytes(longKey));
return Convert.ToBase64String(hashBytes);
}
generating and sending response for handshaking with websocket client:
// generate accept key fromm client header request
var key = headerRequest.Replace("ey:", "`")
.Split('`')[1]
.Replace("\r", "").Split('\n')[0]
.Trim();
var responseKey = AcceptKey(ref key);
//create the response for the webclient
var newLine = "\r\n";
var response = "HTTP/1.1 101 Switching Protocols" + newLine
+ "Upgrade: websocket" + newLine
+ "Connection: Upgrade" + newLine
+ "Sec-WebSocket-Accept: " + responseKey + newLine + newLine;
//send respose to the webclient
Byte[] sendBytes = Encoding.ASCII.GetBytes(response);
networkStream.Write(sendBytes, 0, sendBytes.Length);
networkStream.Flush();
I have also TcpClient socket used for desktop application, so the problem is how to identify that the request is from WebSocket or from TcpClient ?
The easiest way would be to have a websocket listener and the vanilla TCP listener listen to different port numbers. You should do that anyway, because it is customary for websocket applications to run on the standard http port 80 (or standard https port 443 when you use websockets with TLS), while a custom protocol based on TCP should run on one of the ports from the "registered" range between 1024 to 49151. You are well-advised to follow this, because a well-secured client environment which allows web access but not much else might not allow the user to connect to other ports than 80 and 443, while any non-http traffic on these ports might trigger an intrusion detection system.
When you still want to handle both protocols on the same port for some reason, it will be a bit difficult. Websocket is a protocol based on TCP which looks like a vanilla HTTP GET request at first, until you receive the headers Connection: Upgrade and Upgrade: websocket.
That means connection requests for either protocol need to be accepted by the same listener at first. Only after the client sent enough data to identify its connection attempt as either your custom protocol or websocket (or something completely different which accidentally connected to your port - you will encounter that a lot when you deploy your application facing the internet) and then delegate the communication with the client to the appropriate handler class.
A TcpClient is a Socket wrapper.
WebSocket is a protocol that can run over a TcpClient. WebSocket protocol defines the handshake and how to frame data.
The best way of differentiate simple TCP connections and WebSocket connections is to have them listening in different ports, since you are going to use different protocols. It would be bad if you have them in the same port, it will become a mess.

Client socket waiting for server data with node.js

In node.js I'd like to create a client that:
open a socket to "server1"
through this socket: send info (array of bytes) to "server1" (this will activate a module on server side that will send data to client on irregular basis)
read data sent by "server1"
Can I only use a socket that is created when my client startup and then wait for data from server1 or do I need to implement a server instead ?
var net = require("net");
var client = net.createConnection(port, host);
client.on("connect", sendInfo);
client.on("data", readData);
client.on("end", cleanUp);
Just create a TCP connection to your server. Then just do stuff with it.

Fiddler Failed to read HTTP request from new client socket

I use Apache common HttpClient to send a request, and want to use fidder moniter the process. following is my setting:
Object myHost = "127.0.0.1";
sysProperties.put("socksProxyHost", myHost);
Object myPort = "8888";
sysProperties.put("socksProxyPort", myPort);
But fiddler show me a logs:
10:44:16:6236 [Fiddler] Failed to read HTTP request from (javaw:1408) new client socket, port 49784.
10:45:17:1321 [Fiddler] Failed to read HTTP request from (javaw:1408) new client socket, port 49785.
10:46:17:6395 [Fiddler] Failed to read HTTP request from (javaw:1408) new client socket, port 49802.
10:47:18:1460 [Fiddler] Failed to read HTTP request from (javaw:1408) new client socket, port 49811.
Fiddler isn't a SOCKS proxy, so when you try to use it as one, you'll find that it doesn't work.