Binding core data object to input SwiftUI - swift

I am creating a little workout app using SwiftUI. I have a list of exercises stored in Core Data, and when the user selects one from the list I am adding it to an array in the state.
#State private var workoutExercises: [CDWorkoutExercise] = []
...
func onSelectExercise(exercise: CDExercise) {
let newWorkoutExercise = CDWorkoutExercise(context: self.moc)
newWorkoutExercise.exercise = exercise
newWorkoutExercise.reps = 8
newWorkoutExercise.sets = 3
workoutExercises.append(newWorkoutExercise)
}
I have a ForEach that loops over the exercise core data objects that have been added to the array and display the exercise they added as well as allow the user to use an input, preferably a Stepper or Textfield, to change the number of reps to perform for the exercise.
ForEach(workoutExercises, id: \.self) { workoutExercise in
VStack {
Text(workoutExercise.exercise?.wrappedName ?? "Unknown")
Stepper("Reps", value: $workoutExercise.reps, in: 1...100)
}
}
However, when I try to bind the object to the input Xcode displays the error Use of unresolved identifier: $workoutExercise (in this case on the line where the Stepper is defined) and I'm unsure how to resolve the issue or where I've gone wrong.

If I correctly understood your intention and your model the following should work
TextField("", text: Binding<String>(
get: {workoutExercise.exercise?.wrappedName ?? "Unknown"},
set: {workoutExercise.exercise?.wrappedName = $0}))

Related

SwiftUI Country Picker - Show Country Name but store Country ID

UPDATE: I updated the code to my previous semi-working solution because there were multiple answers, but none answered the question the way I need it to work.
Also, note that I need United States at the top of the picker, even if it appears again in the alphabetical country listing.
I am trying to create a picker that displays a country name, and depending on what country is selected, stores the corresponding country id. This way the user sees the name of the country but I can pass only the country id into my database.
The code I have so far shows the list of country names, and stores that country name in the selectedCountry variable. It also updates the text element in the HStack properly.
The only thing that is not working is storing the corresponding countryId.
I am using SwiftUI with the latest Swift 5 and XCode 13.1.
Here's what I've got so far:
import SwiftUI
struct Country: View {
#State private var selectedCountry = ""
#State private var selectedCountryId = ""
let countryId = Locale.isoRegionCodes
let countryArray = Locale.isoRegionCodes.compactMap { Locale.current.localizedString(forRegionCode: $0) }
var body: some view {
HStack {
Text("Country:")
.font(.system(size: 17))
Spacer()
Text("")
if selectedCountry != "" {
Text("\(selectedCountry)")
.font(.system(size: 17))
.foregroundColor(Color("WhiteText"))
} else {
Text("Select Country")
.font(.system(size: 17))
.foregroundColor(Color("GrayText"))
}
} // End HStack
.onTapGesture {
self.showsCountryPicker.toggle()
}
Picker("Country", selection: $selectedCountry) {
ForEach(countryArray, id: \.self) {
Text($0)
}
}
.pickerStyle(WheelPickerStyle())
.padding()
.labelsHidden()
}
}
}
I'm sure it's completely the wrong way to do this, so don't worry so much about correcting my code. I'd really just love to know how to do this, because I'll also need to implement the same thing when it comes to selecting a US State (i.e. show the full name of the State but store the abbreviation).
Also, there is much more to the body view, but I've stripped down the code here just to show this specific issue.
Thanks in advance!
The Picker documentation says to use the tag modifier on each Text to control what the Picker stores in its selection.
There's no reason to store an array of country names if you just want to store the selected country code. And you should use SwiftUI's Environment to get the current Locale, so that your view will be redrawn if the user changes her locale.
import SwiftUI
import PlaygroundSupport
struct CountryPicker: View {
#Binding var countryId: String
#Environment(\.locale) var locale
var body: some View {
Picker("", selection: $countryId) {
ForEach(Locale.isoRegionCodes, id: \.self) { iso in
Text(locale.localizedString(forRegionCode: iso)!)
.tag(iso)
}
}
}
}
struct Test: View {
#State var countryId: String = ""
var body: some View {
VStack {
CountryPicker(countryId: $countryId)
Text("You picked \(countryId).")
}
.padding()
}
}
PlaygroundPage.current.setLiveView(Test())
I appreciate all the assistance, but I got it all working the way I needed it to. For this I am storing only the Country ID, which is all I need, but translating that ID into the country name for the text element in the HStack.
Here's the answer:
import SwiftUI
// Struct to store the country name and ID
fileprivate struct Country {
var id: String
var name: String
}
// Function to put United States at the top of the list
fileprivate func getLocales() -> [Country] {
let locales = Locale.isoRegionCodes
.filter { $0 != "United States"}
.compactMap { Country(id: $0, name: Locale.current.localizedString(forRegionCode: $0) ?? $0)}
return [Country(id: "US", name: Locale.current.localizedString(forRegionCode: "US") ?? "United States")] + locales
}
struct Test: view {
// selectedCountry stores the countryID (i.e. US)
#State private var selectedCountry: String = ""
// Main UI
var body: some View {
HStack {
Text("Country:")
.font(.system(size: 17))
Spacer()
Text("")
if selectedCountry != "" {
Text(Locale.current.localizedString(forRegionCode: selectedCountry) ?? selectedCountry)
.font(.system(size: 17))
.foregroundColor(Color("WhiteText"))
} else {
Text("Select Country")
.font(.system(size: 17))
.foregroundColor(Color("GrayText"))
}
} // End HStack
Picker("Country", selection: $selectedCountry) {
ForEach(getLocales(), id: \.id) { country in
Text(country.name).tag(country.id)
}
}
}
}
I would just do something simple like this:
struct Country: Identifiable, Hashable {
let id: String
let name: String
}
struct CountryView: View {
let countries = Locale.isoRegionCodes.compactMap{
Country(id: $0, name: Locale.current.localizedString(forRegionCode: $0)!) }
#State var selectedCountry: Country?
var body: some View {
Picker("Country", selection: $selectedCountry) {
ForEach(countries) {
Text($0.name).tag(Optional($0))
}
}.pickerStyle(.wheel)
.onChange(of: selectedCountry) { selected in
if let cntry = selected {
print("--> store country id: \(cntry.id)")
}
}
}
}
If you want to sort the countries, use this:
ForEach(countries.sorted(by: { $0.name < $1.name })) { ... }
This my friend is where dictionaries come in handy. A dictionary has two parts Key and Value or in swift terms ["Key":"Value"] There are three things to note about a dictionary.
#1, all key-value-pairs MUST be the same type, for example, [32:"String", 33: "String"] Which is important to remember.
#2, it does NOT guarantee order.
#3, It can only contain unique keys.
How does this apply to your problem? Well, it has to do with the type of data that you have. Currently you have 2 separate arrays, one with the Country, and one with the Codes. You can combine them into the dictionary and ensure that they are always together, referencing the value from the key, or searching for the value, to get a key or multiple keys. That previous sentence is important to pay attention to, though not for your case, you're guaranteed to only get one value for one key, but you can get multiple keys from one value. In your case you have a unique country, and unique ID.
var countries = ["USA": 9999,
"UK": 9998,
"Canada": 9997] // Etc..
Getting a value from a dictionary is even easier, but works similar to an array. You sub-script it. For example:
var canadaID= countries["Canada"]
Now it gets trickier getting a key from a value because you have to iterate over the whole dictionary to grab it. It's also possible that there are duplicate values, meaning you could technically get back an array of "Keys". In this example, I grabbed only the first found value. Again, remember that the order is not guaranteed and if you have multiple of the same value you may get the incorrect key.
var countryID = 9998
if let key = countries.first(where: { $0.value == someValue })?.key {
print(key)
}
From here it becomes trivial to store it.
func storeCountryIDFromKey(country: String) {
let countryId = countries[country]
// Store your ID.
}
What if my order is important??!??
This could be important for your case as you might want to display the countries in alphabetical order. To do that simply map the keys to an array and sort, as is tradition.
let keys: [String] = countries.map{String($0.key) }
Solution
This is a working solution. I'll leave it up to you to sort the arrays and link the data where you need it to go. You could use onChange(...) or even a Button(..) to handle the update, however your ID is the selectedCountry in this example.
struct FirstView: View {
#State var countries = ["US": 1,
"UK": 2,
"Canada": 4]
#State var selectedCountry = 1
var body: some View {
VStack {
Picker("Country", selection: $selectedCountry) {
let countriesArray = countries.keys.map({$0})
ForEach(countriesArray, id: \.self ) { country in
Text(country).tag(countries[country]!)
}
}.pickerStyle(.wheel)
Text("\(selectedCountry)")
}
}
}
Additional Reading
There is a concept in programming called Big-O notation typically expressed as O(n) or pronounced O-of-N. Which is the way that we describe time and space complexities. It's a great skill to learn if you want to become a great developer as it has to do with Data Structures and Algorithms. To make more sense of this, as it applies to your question, having two separate arrays to loop over vs one dictionary effectively takes 2x as long to accomplish with the double arrays. Furthermore it doubles the space complexity. Combining both into one Dictionary reduces your performance overhead by 1/2 which is a huge performance gain. With a small data-set such as countries, which there are a finite amount, it doesn't really matter; However, if you start working with massive datasets then suddenly 1/2 faster is a substantial performance boost.
Without digging too much into it, and to simply get your wheels spinning, every time you make a variable, or the compiler does that for you, that increases space complexity. Every time you run a line of code, or loop over a line of code, that increases the time complexity. Always, and I mean always, try your best to reduce that overhead. It'll force you to think outside the box and in turn, you'll learn better practices.
For creating and sorting the array of countries, this is my suggestion
// create a Country struct
struct Country:Equatable{
let code:String
let name:String
}
/** creating the array by first getting the
the codes and then sorting it, bubbling US to the top
[Sorted by][1]
**/
let countries = Locale.isoRegionCodes.compactMap
{ Country(code:$0,name:Locale.current.localizedString(forRegionCode: $0) ?? "")
}.sorted{
switch ($0,$1){
case ($0,$1) where $0.code == "US":
return true
case ($0,$1) where $1.code == "US":
return false
default:
return $0.name<$1.name
}
}
You can now store your selection and get the code and name or whatever you wish to by changing the struct as per your needs

SwiftUI ForEach Binding compile time error looks like not for-each

I'm starting with SwiftUI and following WWDC videos I'm starting with #State and #Binding between two views. I got a display right, but don't get how to make back-forth read-write what was not include in WWDC videos.
I have model classes:
class Manufacturer {
let name: String
var models: [Model] = []
init(name: String, models: [Model]) {
self.name = name
self.models = models
}
}
class Model: Identifiable {
var name: String = ""
init(name: String) {
self.name = name
}
}
Then I have a drawing code to display that work as expected:
var body: some View {
VStack {
ForEach(manufacturer.models) { model in
Text(model.name).padding()
}
}.padding()
}
and I see this:
Canvas preview picture
But now I want to modify my code to allows editing this models displayed and save it to my model #Binding so I've change view to:
var body: some View {
VStack {
ForEach(self.$manufacturer.models) { item in
Text(item.name)
}
}.padding()
}
But getting and error in ForEach line:
Generic parameter 'ID' could not be inferred
What ID parameter? I'm clueless here... I thought Identifiable acting as identifier here.
My question is then:
I have one view (ContentView) that "holds" my datasource as #State variable. Then I'm passing this as #Binding to my ManufacturerView want to edit this in List with ForEach fill but cannot get for each binding working - how can I do that?
First, I'm assuming you have something like:
#ObservedObject var manufacturer: Manufacturer
otherwise you wouldn't have self.$manufacturer to begin with (which also requires Manufacturer to conform to ObservableObject).
self.$manufacturer.models is a type of Binding<[Model]>, and as such it's not a RandomAccessCollection, like self.manufacturer.models, which is one of the overloads that ForEach.init accepts.
And if you use ForEach(self.manufacturer.models) { item in ... }, then item isn't going to be a binding, which is what you'd need for, say, a TextField.
A way around that is to iterate over indices, and then bind to $manufacturer.models[index].name:
ForEach(manufacturer.indices) { index in
TextField("model name", self.$manufacturer.models[index].name)
}
In addition to that, I'd suggest you make Model (and possibly even Manufacturer) a value-type, since it appears to be just a storage of data:
struct Model: Identifiable {
var id: UUID = .init()
var name: String = ""
}
This isn't going to help with this problem, but it will eliminate possible issues with values not updating, since SwiftUI wouldn't detect a change.

Reload SwiftUI View for specific elements

In my SwiftUI code, I create a view called LineView() (this is from the graph library for swift on github here). I am trying to generate data from it using the function firestoreManager().getUserData(). There are many moving pieces in this piece of code and I will try to explain them. The User datatype is a user, the userInfo.updateStockChart()gives the updated data. However, that isn't important. What is important is that the code in the firestoreManager.getUserData() closure runs after the LineView() creation code (note that the closure code uses the google swift promise library to run). I need that code to run BEFORE the LineView(). Any Ideas?
I have tried to solve this many ways, but since the VStack is strongly tied to the struct, I am not sure how.
struct homepageView: View {
#State var data: [Double] = [0,1,2]
var body: some View {
var userInfo: User = User(username: "", name: "", portfolioID: "", friendList: [])
var theData: [Double] = self.data
firestoreManager().getUserData(collection: "Users", documentVar: "darrow_h19", documentField: "Username").then{ user in
userInfo = user
theData = userInfo.updateStockChart(portfolioID: "123456")
print(theData)
}
print(theData)
return VStack {
LineView(data: theData, title: "$XYZ", legend: "Hello World",totalPoints: 18,yPosChange: 300)
}
}
}

Change the options in a Picker dynamically using distinct arrays

I'm trying to get a Picker to update dynamically depending on the selection of the prior Picker. In order to achieve this, I'm using a multidimensional array. Unfortunately this seems to confuse my ForEach loop and I noticed the following message in the logs:
ForEach<Range<Int>, Int, Text> count (3) != its initial count (5).ForEach(:content:)should only be used for *constant* data. Instead conform data toIdentifiableor useForEach(:id:content:)and provide an explicitid!
This kinda makes sense, I'm guessing what is happening is that I'm passing it one array and it keeps referring to it, so as far as it is concerned, it keeps changing constantly whenever I pass it another array. I believe the way to resolve this is to use the id parameter that can be passed to ForEach, although I'm not sure this would actually solve it and I'm not sure what I would use. The other solution would be to somehow destroy the Picker and recreate it? Any ideas?
My code follows. If you run it, you'll notice that moving around the first picker can result in an out of bounds exception.
import SwiftUI
struct ContentView: View {
#State private var baseNumber = ""
#State private var dimensionSelection = 1
#State private var baseUnitSelection = 0
#State private var convertedUnitSelection = 0
let temperatureUnits = ["Celsius", "Fahrenheit", "Kelvin"]
let lengthUnits = ["meters", "kilometers", "feet", "yards", "miles"]
let timeUnits = ["seconds", "minutes", "hours", "days"]
let volumeUnits = ["milliliters", "liters", "cups", "pints", "gallons"]
let dimensionChoices = ["Temperature", "Length", "Time", "Volume"]
let dimensions: [[String]]
init () {
dimensions = [temperatureUnits, lengthUnits, timeUnits, volumeUnits]
}
var convertedValue: Double {
var result: Double = 0
let base = Double(baseNumber) ?? 0
if temperatureUnits[baseUnitSelection] == "Celsius" {
if convertedUnitSelection == 0 {
result = base
} else if convertedUnitSelection == 1 {
result = base * 9/5 + 32
} else if convertedUnitSelection == 2 {
result = base + 273.15
}
}
return result
}
var body: some View {
NavigationView {
Form {
Section {
TextField("Enter a number", text: $baseNumber)
.keyboardType(.decimalPad)
}
Section(header: Text("Select the type of conversion")) {
Picker("Dimension", selection: $dimensionSelection) {
ForEach(0 ..< dimensionChoices.count) {
Text(self.dimensionChoices[$0])
}
}.pickerStyle(SegmentedPickerStyle())
}
Group {
Section(header: Text("Select the base unit")) {
Picker("Base Unit", selection: $baseUnitSelection) {
ForEach(0 ..< self.dimensions[self.dimensionSelection].count) {
Text(self.dimensions[self.dimensionSelection][$0])
}
}.pickerStyle(SegmentedPickerStyle())
}
Section(header: Text("Select the unit to convert to")) {
Picker("Converted Unit", selection: $convertedUnitSelection) {
ForEach(0 ..< self.dimensions[self.dimensionSelection].count) {
Text(self.dimensions[self.dimensionSelection][$0])
}
}.pickerStyle(SegmentedPickerStyle())
}
}
Section(header: Text("The converted value is")) {
Text("\(convertedValue) \(dimensions[dimensionSelection][convertedUnitSelection])")
}
}.navigationBarTitle("Unit Converter")
}
}
}
I hate to answer my own question, but after spending some time on it, I think it's worth summarizing my findings in case it helps somebody. To summarize, I was trying to set the second Picker depending on what the selection of the first Picker was.
If you run the code that I pasted as is, you will get an out of bounds. This is only the case if I set #State private var dimensionSelection = 1 and the second array is larger than the first array. If you start with smaller array, you will be fine which you can observe by setting #State private var dimensionSelection = 0. There are a few ways to solve this.
Always start with the smallest array (Not great)
Instead of using an array of String, use an array of objects implementing Identifiable. this is the solution proposed by fuzz above. This got past the out of bound array exception. In my case though, I needed to specify the id parameter in the ForEach parameters.
Extend String to implement Identifiable as long as your strings are all different (which works in my trivial example). This is the solution proposed by gujci and his proposed solution looks much more elegant than mine, so I encourage you to take a look. Note that this to work in my own example. I suspect it might be due to how we built the arrays differently.
HOWEVER, once you get past these issues, it will still not work, You will hit an issue that appears be some kind of bug where the Picker keep adding new elements. My impression is that to get around this, one would have to destroy the Picker every time, but since I'm still learning Swift and SwiftUI, I haven't gotten round doing this.
So you'll want to make sure according to Apple's documentation that the array elements are Identifiable as you've mentioned.
Then you'll want to use ForEach like this:
struct Dimension: Identifiable {
let id: Int
let name: String
}
var temperatureUnits = [
Dimension(id: 0, name: "Celsius"),
Dimension(id: 1, name: "Fahrenheit"),
Dimension(id: 2, name: "Kelvin")
]
ForEach(temperatureUnits) { dimension in
Text(dimension.name)
}

Using ForEach with a an array of Bindings (SwiftUI)

My objective is to dynamically generate a form from JSON. I've got everything put together except for generating the FormField views (TextField based) with bindings to a dynamically generated list of view models.
If I swap out the FormField views for just normal Text views it works fine (see screenshot):
ForEach(viewModel.viewModels) { vm in
Text(vm.placeholder)
}
for
ForEach(viewModel.viewModels) { vm in
FormField(viewModel: $vm)
}
I've tried to make the viewModels property of ConfigurableFormViewModel an #State var, but it loses its codability. JSON > Binding<[FormFieldViewModel] naturally doesn't really work.
Here's the gist of my code:
The first thing that you can try is this:
ForEach(0 ..< numberOfItems) { index in
HStack {
TextField("PlaceHolder", text: Binding(
get: { return items[index] },
set: { (newValue) in return self.items[index] = newValue}
))
}
}
The problem with the previous approach is that if numberOfItems is some how dynamic and could change because of an action of a Button for example, it is not going to work and it is going to throw the following error: ForEach<Range<Int>, Int, HStack<TextField<Text>>> count (3) != its initial count (0). 'ForEach(_:content:)' should only be used for *constant* data. Instead conform data to 'Identifiable' or use 'ForEach(_:id:content:)' and provide an explicit 'id'!
If you have that use case, you can do something like this, it will work even if the items are increasing or decreasing during the lifecycle of the SwiftView:
ForEach(items.indices, id:\.self ){ index in
HStack {
TextField("PlaceHolder", text: Binding(
get: { return items[index] },
set: { (newValue) in return self.items[index] = newValue}
))
}
}
Trying a different approach. The FormField maintains it's own internal state and publishes (via completion) when its text is committed:
struct FormField : View {
#State private var output: String = ""
let viewModel: FormFieldViewModel
var didUpdateText: (String) -> ()
var body: some View {
VStack {
TextField($output, placeholder: Text(viewModel.placeholder), onCommit: {
self.didUpdateText(self.output)
})
Line(color: Color.lightGray)
}.padding()
}
}
ForEach(viewModel.viewModels) { vm in
FormField(viewModel: vm) { (output) in
vm.output = output
}
}
Swift 5.5
From Swift 5.5 version, you can use binding array directly by passing in the bindable like this.
ForEach($viewModel.viewModels, id: \.self) { $vm in
FormField(viewModel: $vm)
}
A solution could be the following:
ForEach(viewModel.viewModels.indices, id: \.self) { idx in
FormField(viewModel: self.$viewModel.viewModels[idx])
}
Took some time to figure out a solution to this puzzle. IMHO, it's a major omission, especially with SwiftUI Apps proposing documents that has models in struct and using Binding to detect changes.
It's not cute, and it takes a lot of CPU time, so I would not use this for large arrays, but this actually has the intended result, and, unless someone points out an error, it follows the intent of the ForEach limitation, which is to only reuse if the Identifiable element is identical.
ForEach(viewModel.viewModels) { vm in
ViewBuilder.buildBlock(viewModel.viewModels.firstIndex(of: zone) == nil
? ViewBuilder.buildEither(first: Spacer())
: ViewBuilder.buildEither(second: FormField(viewModel: $viewModel.viewModels[viewModel.viewModels.firstIndex(of: vm)!])))
}
For reference, the ViewBuilder.buildBlock idiom can be done in the root of the body element, but if you prefer, you can put this with an if.