Unity does not show collider, i can only see it if i press the edit collider button.
Note:
Start the Gizmos Button Given in Image.
My suspect is that Gizmos are turned off. Try under Edit > Project Settings > Physics 2D > Gizmos > Always Show Colliders.
Unity shows collider only for objects that was selected in hierarchy. Are you sure you selected one?
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I am working with a group of friends on a project and somehow we managed to hide the collider gizmos when it is also hidden in the inspector. We do not know how we manage to do that and I want to recreat it again.
I will explain this better with images.
As you can see, the collider is hidden in the scene view.
but in here, when I open the components the collider also appears.
How can i recreat this?
This is the default behavior of unity.
To actually scene the Gizmos you have to enable it in Scene window
Now, when Gizmos is enabled you can see them, and when you collapse the component in the inspector, that Gizomo will be hidden. When you expand the component, you can see that Gizmo in the Scene.
Is there a way to reposition the NavMesh Collider? The only option I'm seeing is BaseOffset but that only repositions vertically.
Ended up finding a way to correct this for models that are not centered correctly when you import them. In the ProBuilder Menu select the model. Then select Freeze Transform. Reposition your model and then in the ProBuilder Menu click Center Pivot.
Now it's positioned correctly in the game world to sit right in side of the Agent Collider.
Create an Empty Game Object and add NavMeshAgent component.
Then put your player Object on this Empty Game Object (it will be the parent of your player).
You can now move de player collider independently of the NavMesh collider.
You can also do the reverse to move the NavMesh collider independently of the player collider.
I don't really know if that answers your question but at least I hope it can help you ! ^^'
When the directional light or main camera is clicked on, it just shows a dot(image below). I want to be able to see them, hence be able to control them. I am new to Unity hence any help will be much appreciated! The version of unity I am using is 2019.3.0f5
You are selecting with Rect Tool
Double click to zoom in to your object and select the move tool
Edit: And to show the Camera and Light click Gizmos
Edit 2: weird, i think someone/something changes the default Gizmos setting? try look at Gizmos's dropdown, make sure the icon is on
I'm creating a 2D game. It was configured as a 2D game since it was created.
When I selected a GameObject, in the scene their anchor, their size and their pivots were pointed out.
Suddenly this has changed, and it appears like if it were a 3D project, with a circle and all the axis around it, whatever GameObject I select. (Pic below)
How can I configure my Unity Editor to be like before? Maybe is worth it to say that in the top toolbar of Scene window there's still 2D mode selected:
Version: Unity 2018.3.14f1
You've set the Rotation Tool. I think you were using Move Tool before.
It's just a matter of which gizmo you see in the scene.
You may just press "W" on the keyboard.
Or press the Move Tool (first one in the images).
Further info on Unity Tools.
I'm learning Unity 5 and I have made simple game scene which has a coin and I wrote a code to collect a coin by first person character and when he walks towards the coin. So I dragged and dropped my code into coin layer in Hierarchy but to make this feature available I need to check the little checkbox of Is Trigger at my FPSController settings at the right side. The problem is Capsule Collider is shown at all and I really don't know why! There MUST be a section which is called Capsule Collider with Is Trigger option under the Audio Source. But as you can see ,it's not there & I don't know how to find it.. see my print screen
If it does not display in your Scene View, Enable it in the Gizmos by clicking on it.
Then under Built-in Components, make sure that Capsule Collider is selected. It show now show in the Scene View.
If it is not in the Inspector or not attached to your FPS Controller, add it by yourself.
Select the FPS Controller, Got to Component->Physics->Capsule Collider. You can then resize it.
You can add the Capsule Collider into your character yourself. All you have to do is select your character, scroll down the Inspector panel, click add component, search for Capsule Collider and select it.