In Unity, the camera and directional light are not visible - unity3d

When the directional light or main camera is clicked on, it just shows a dot(image below). I want to be able to see them, hence be able to control them. I am new to Unity hence any help will be much appreciated! The version of unity I am using is 2019.3.0f5

You are selecting with Rect Tool
Double click to zoom in to your object and select the move tool
Edit: And to show the Camera and Light click Gizmos
Edit 2: weird, i think someone/something changes the default Gizmos setting? try look at Gizmos's dropdown, make sure the icon is on

Related

How can I create a Plane in Unity, that always shows up when using the AR-Camera in an App

I have an AR app, where I want to have a plane with text on it, that is always shown when using the AR-Camera.
The Programm only uses the AR-Camera. The Plane doesn´t show up at all so far, even though it does in the preview.
The Plane doesn´t show up anywhere in the AR environment.
I don´t really know what to add since I think the question is simple. If you need further details just let me know.
Little Update: After the start of the app and after the Unity Logo shows up, the screen is black for a few seconds and during that time I can see my Panel on the black background. As soon as the AR-Camera is activated, the Panel is gone.
Here is how to do it in 3 simple steps:
You need to add a Plane object to your Unity's scene
You have to align the Plane in the view of your main Camera's object, to your liking
You have to set the Plane as a child of your Camera's object by simply dragging your Plane entry to Camera entry in the Scene Tree Editor Pane (located in most cases on the left side of your Editor's window)

Unity bone gizmo disappeared

I've been using Unity with the 2D Animation package for rigging my multi layered sprite. It worked like a charm, rigged the thing, created my animations but.. all the sudden the gizmo showing the bones in my editor disappeared :(
I fear it happened when updating Unity to 2019.2.12f1 but cannot guarantee
This is what I see:
The bones ARE there, I can move them and I can animate them, but I cannot see the gizmo for easy manipulation :(
In the past it did look like this:
Where one can drag and drop easily the bones and rotate them
This is how my layers look like in the editor:
The bones are in the Player layer
Any clue ??
Simply select all the "bone" GameObjects, go to the Inspector and choose a gizmo from this menu
The ones in the first row additionally show the objects name in the SceneView:
If you already did that but they are still not showing up make sure
you have the Gizmos enabled at all
The Gizmos size is big enough
If the size is too small the Gizmos are faded out if you are too far away!
If the "bones" use a specific component which defines the Gizmo you an also check in the Scripts and Built-in Components lists whether the according type's Gizmo was maybe disabled.
Some other tries:
go to the Inspector of a bone and make sure the according component(s) is(are) not folded.
make sure there are no hidden layers in your scene (top right in the editor)
Gizmos are not shown if the according layer is "hidden"
For further options see the Gizmos Menu

I can't move, rotate, scale GameObject in Unity Editor

I can't move, rotate or scale Objects. Why is this?
Note: I am using Unity 4.
From the Screenshot you posted, you are clearly in Pan Mod:
You need to be in Move Mode to move Objects, Rotate Mode to rotate objects, Scale Mode to scale Objects and RectTransform Mode to modify Canvas and UI Object RectTransform.
Move Mode:
Rotate Mode:
Scale Mode:
RectTransform Scale Mode:
I also noticed that you only have the Game View. You should have both Game and Scene views. You need to be in the Scene View in order to move,rotate or scale an Object.
Reset your layout then you will have Scene View. You can use the image below to see how to do that.
You can find more about this here.
I came here from a similar, but different problem. Every time I clicked a tool, it would jump back to the the Pan tool. Couldn't even select the other tools and there were no tool widgets in the viewport.
Turns out it was because I was using ProBuilder add-on and had left it in edge mode rather than object mode. Switching back to object mode solved it immediately.
Just in case someone else comes here from the same frustration as me.
On my Mac, caps lock would prevent most drag features, including this.
Either press G, or click the 3D cube icon circled in the screenshot below:
I find that Unity always cancels the selection. I don't know why, but this always works for me.

Unity 5 - Scene darkens when switching scenes

Ok, here is a new issue.
I will attach 2 photos. (Note: this is a demo level)
The lighter image is the way the scene is supposed to look when it is loaded. And in fact, it will load that way when I go to the scene and run it in the editor.
But if I load the level using Application.LoadLevel, it loads as the darkened image. Even if I increase the intensity of the light, the level looks completely wrong.
This is happening for all my scenes, please help!
Go to Window -> Lighting.
Click on Scene tab.
At the bottom uncheck 'Continuous Baking' and press Build.
This solved the problem for me when using Application.LoadLevel();

How can I look through my camera in the Scene view in Unity?

Without going to game view. Is this even possible?
Actually, it's GameObject Menu->Align View To Selected.
I think I know of a solution for you. . .
In Unity:
Select the Camera (GameObject) that you would like to look through while in the Scene view.
Then go to the "GameObject" Menu and select "Align View to Selected."
I hope this helps.
Why not drag your gameview below or above your sceneview. That way you can see both windows. I always work that way ;)
Click on your camera object from hierarchy and click on GameObject->Align View to Selected.
I think what he's describing is the ability to have the "Scene" window be from camera and therefore have it that changes to perspective using the alt key could be automatically adjusting the keys. Is that correct?
In other words, the ability to animate the camera from the scene window with the camera as your view by using alt to drive value changes. That would be helpful.
3D programs like Maya and Max let you select the camera as your view and by having the camera selected and autokey on will adjust the key values based on changes you're making in your viewport.
But bowditch's suggestion is the next best thing. Change the scene view window to what you want, then select the camera object and in the GameObject pulldown select "Align with View" and the camera will snap to that. Then set a key on the camera object.
Go to hierarchy bar in Unity Editor
Press F Key
Double click on object/ main camera
To view objects in different angels you can externally apply rotation, transformation (move) in any of x,y,z and for more details or less details you can zoom in-out with ease of mouse clicks.
Assuming you have Unity Pro (which makes render textures available), constructing a quick editor script to handle this should not be too difficult.
You can select the camera in the hierarchy and then click on the rotation button , after that you can change camera directions in the x,y,z planes and see the camera align in a small sqaure in the scene view , Therefore no need for game view
Hope that helps