I have added a card view from a Xib file which when tapped it slides from bottom-up to display the view.
I have am trying to customised the view and a drop shadow to the view which is not working.
The cornerRadius works fine otherwise.
func setupCard() {
menuCardVC = MenuCardVC(nibName:"MenuCardVC", bundle:nil)
menuCardVC.view.layer.shadowOpacity = 0.50
menuCardVC.view.layer.shadowRadius = 12
menuCardVC.view.layer.shadowColor = UIColor.black.cgColor
menuCardVC.view.layer.shadowOffset = CGSize.zero
menuCardVC.view.layer.cornerRadius = 25
self.addChild(menuCardVC)
self.view.addSubview(menuCardVC.view)
menuCardVC.view.frame = CGRect(x: 0, y: self.view.frame.height - cardHandleAreaHeight, width: self.view.bounds.width, height: cardHeight)
menuCardVC.view.clipsToBounds = true
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(VenueDetailsVC.handleCardTap(recognzier:)))
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(VenueDetailsVC.handleCardPan(recognizer:)))
menuCardVC.handleArea.addGestureRecognizer(tapGestureRecognizer)
menuCardVC.handleArea.addGestureRecognizer(panGestureRecognizer)
}//end setupCard
Remove the below line of code,
menuCardVC.view.clipsToBounds = true
Since your view hierarchy is simple you could use the following technique. Also, you don't need to use clipsToBounds.
let superview = UIView(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
superview.backgroundColor = .white
let subview = UIView(frame: CGRect(x: 10, y: 10, width: 100, height: 100))
subview.backgroundColor = .red
// First provide the corner radius.
subview.layer.cornerRadius = 8
// Then provide the shadow parameters.
subview.layer.shadowOpacity = 1
// ...
// Do not clip to bounds since it will clip the shadow.
// ...
superview.addSubview(subview)
Related
I have the following function I use to customize the navigation bar across almost all the apps view controllers and table view controllers - instead of replicating the code numerous times I am looking for way to easily call the function on those view controllers needing it.
I have tried wrapping in extension UIViewController { } but run into a selector issue saying the following:
Argument of '#selector' cannot refer to local function
'Tapped(tapGestureRecognizer:)'
Code:
func navBar(){
// Profile Image
let containView = UIView(frame: CGRect(x: 0, y: 0, width: 40, height: 40))
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 40, height: 40))
imageView.image = UIImage(url: URL(string: "test.com"))
imageView.contentMode = UIView.ContentMode.scaleAspectFit
imageView.layer.cornerRadius = 20
imageView.layer.masksToBounds = true
containView.addSubview(imageView)
let rightBarButton = UIBarButtonItem(customView: containView)
self.navigationItem.rightBarButtonItem = rightBarButton
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(imageTapped(tapGestureRecognizer:)))
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(tapGestureRecognizer)
}
#objc func imageTapped(tapGestureRecognizer: UITapGestureRecognizer) {
print("Profile Tapped")
}
How can this UIImage be seen in the navigation bar across various view controller without needing to rewrite the same code across all.
Lot a way to do it. I'll usually istance and personalize an UIViewController and use it around the whole app.
class baseController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
//call your navBar here
navbar()
}
func navBar(){
// Profile Image
let containView = UIView(frame: CGRect(x: 0, y: 0, width: 40, height: 40))
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 40, height: 40))
imageView.image = UIImage(url: URL(string: "test.com"))
imageView.contentMode = UIView.ContentMode.scaleAspectFit
imageView.layer.cornerRadius = 20
imageView.layer.masksToBounds = true
containView.addSubview(imageView)
let rightBarButton = UIBarButtonItem(customView: containView)
self.navigationItem.rightBarButtonItem = rightBarButton
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(imageTapped(tapGestureRecognizer:)))
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(tapGestureRecognizer)
}
}
Now instance this class whenever you want and your controller will get your navBar() every time with this
class mineController:baseController {
//your code here...
}
I am trying to make a view programatically, making a card with an image and some text and overlaying it with some color. I have turned off clip to bounds and added some colors to make it more visual.
So when I set
overlay.frame = self.frame
or
overlay.frame = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
the overlay should cover the entire view but it does not, why is this?
This is what is showing
This is what I want to see, but with each card having a blue layer on top
private var leftImage: UIImageView = {
let i = UIImageView(frame: .zero)
i.contentMode = .scaleAspectFill
i.image = UIImage()
return i
}()
private var topLabel: UILabel = {
let label = UILabel(frame: .zero)
label.isUserInteractionEnabled = false
label.font = UIFont.boldSystemFont(ofSize: 16.0)
label.lineBreakMode = .byWordWrapping
label.adjustsFontSizeToFitWidth = true
label.numberOfLines = 2
return label
}()
var bottomLabel: UILabel = {
let label = UILabel(frame: .zero)
label.isUserInteractionEnabled = false
label.lineBreakMode = .byWordWrapping
label.font = UIFont.systemFont(ofSize: 12.0)
label.numberOfLines = 1
label.text = "60 seconds"
return label
}()
private var stackView: UIStackView = {
let stack = UIStackView(frame: .zero)
stack.axis = .vertical
stack.isUserInteractionEnabled = false
stack.distribution = .fillEqually
stack.layoutMargins = UIEdgeInsets(top: 5, left: 5, bottom: 5, right: 5)
stack.isLayoutMarginsRelativeArrangement = true
return stack
}()
private var overlay: UIView = {
let view = UIView(frame: .zero)
view.backgroundColor = .blue
view.alpha = 0.8
//view.isHidden = true
return view
}()
override init(frame: CGRect) {
super.init(frame: frame)
create()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
create()
}
private func create() {
self.translatesAutoresizingMaskIntoConstraints = false
//leftview
leftImage.frame = CGRect(x: 0, y: 0, width: frame.width / 2, height: frame.height)
addSubview(leftImage)
//rightVIew
stackView.frame = CGRect(x: frame.midX, y: 0, width: frame.width / 2, height: frame.height)
clipsToBounds = false
//add views to stack
stackView.addArrangedSubview(topLabel)
stackView.addArrangedSubview(bottomLabel)
addSubview(stackView)
overlay.frame = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
addSubview(overlay)
//card styling
layer.cornerRadius = 10
}
overlay.frame = self.frame
That can never be right, except by accident, because the frame of overlay and the frame of self are in two different coordinate systems. At the very least you want to say
overlay.frame = self.bounds // bounds, not frame
However, that isn't going to work either unless you say it in the right place. The right place is when layout occurs:
override func layoutSubviews() {
super.layoutSubviews()
self.overlay.frame = self.bounds
}
Simply adding that to your existing code should solve the problem.
The issue is that you're setting your overlay's dimensions like so:
overlay.frame = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
before the superview has determined its final width and height. You'll need to do one of the following:
Call create() after the superview class has determined its final size
Continuously set the overlay's frame as the superview's width and height changes (see https://developer.apple.com/documentation/uikit/uiview/1622482-layoutsubviews)
Use AutoLayout constraints via a xib/storyboard file
I have a tapGesture, that every time when you click on it a new TextField displays and will saved in a array.
I can create multiple TextField and can store them in a Array, but I have no idea, how I can display them on a view.
At the Moment only the first one will be shown in the view.
I want to build something similar like snapchat with the text.
var myTextField: UITextField = UITextField(frame: CGRect(x: 0,y: 0, width: 300.0, height:30.0))
func addTapGestureToTextImageView() {
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTextImage))
textImageView.isUserInteractionEnabled = true
textImageView.addGestureRecognizer(tapGesture)
}
#objc func handleTextImage() {
textFields.append(myTextField)
let myTextField = UITextField(frame: CGRect(x: 0,y: 0, width: 300.0, height:30.0))
for i in 0..<textFields.count {
myTextField.tag = i
view.addSubview(textFields[i])
print(textFields[i])
}
print(textFields.count)
}
If you want to pile them vertically you have to increment the y with the height for each textField and hence change it's frame.
for i in 0..<textFields.count {
var field = textFields[i]
field.frame = CGRect(x: 0, y: 30*i, width: 300, height: 30)
view.addSubview(field)
print(textFields[i])
}
It will look something like this. But you will need to tweak it to properly align it.
My suggestion would be to put a UIStackView in the baseView and then use it's addArrangedSubview() and it will do the stacking for you.
Use stackView for this:
lazy var textFieldsView: UIStackView = {
let stackView = UIStackView()
stackView.spacing = 4
stackView.distribution = .fillEqually
stackView.alignment = .fill
stackView.frame.size.width = 300
view.addSubview(stackView)
return stackView
}()
#objc func handleTextImage() {
let myTextField = UITextField(frame: CGRect(x: 0, y: 0, width: 300.0, height: 30.0))
for pair in textFields.enumerated() {
pair.element.tag = pair.offset
textFieldsView.addArrangedSubview(pair.element)
}
// Update stackView frame if needed
}
I am attempting to include a segmentedControl on my navBar that looks like this:
The idea here is that the text "fetching..." is a small titleView. However, my current implementation would result in the text "fetching..." on the lower side like so:
I implement large titles so that I can get two "rows" on the navBar, else the word "fetching..." will be hidden behind the segmentedControl.
Code:
let segmentedControl: UISegmentedControl = {
let items = ["Now","In 15 mins", "In 1 hour"]
let sc = UISegmentedControl(items: items)
sc.selectedSegmentIndex = 0
return sc
}()
override func viewDidLoad() {
super.viewDidLoad()
navigationItem.backBarButtonItem?.title = "Back"
navigationItem.largeTitleDisplayMode = .automatic
navigationItem.titleView = segmentedControl
}
Does anyone have any advice?
You can create a customView that holds all the views you want to show in the navigation bar and set that view as titleView like below,
let segmentedControl: UISegmentedControl = {
let items = ["Now","In 15 mins", "In 1 hour"]
let sc = UISegmentedControl(items: items)
sc.selectedSegmentIndex = 0
return sc
}()
let fetchingLabel: UILabel = {
let label = UILabel(frame: .zero)
label.text = "Fetching..."
return label
}()
In viewDidLoad
let customView = UIView(frame: CGRect(x: 0, y: 0, width: self.view.frame.width, height: 250))
customView.addSubview(segmentedControl)
customView.addSubview(fetchingLabel)
fetchingLabel.frame = CGRect(x: 150, y: 0, width: self.view.frame.width, height: 60)
segmentedControl.frame = CGRect(x: 60, y: 50, width: self.view.frame.width * 0.75, height: 30)
navigationController?.navigationBar.prefersLargeTitles = true
navigationItem.largeTitleDisplayMode = .automatic
navigationItem.titleView = customView
This should give you below result. You can play with the values to do what you want.
Add Icon in UITextField using
var leftImageView = UIImageView()
leftImageView.image = leftImage
textField.leftView = leftImageView
textField.leftViewMode = UITextFieldViewMode.Always
leftImageView.frame = CGRectMake(15, 10, 15, 20)
textField.addSubview(leftImageView)
o/p for this
I found solution like remove this code from above code
textField.leftView = leftImageView
It give icon alignment proper but whenever start editing text field text on icon like this
I want o/p like this
First of all, you should definitely not add the image as a subview to the label. It's enough to set the leftView property.
textField.addSubview(leftImageView) // Delete this line
Secondly, any x or y offsets that you apply to the left view's frame are ignored. The text field will only care about the view's size. If you want to add padding around the image, one option is to use a container view and position the image view inside of it.
let leftImageView = UIImageView()
leftImageView.image = leftImage
let leftView = UIView()
leftView.addSubview(leftImageView)
leftView.frame = CGRectMake(0, 0, 30, 20)
leftImageView.frame = CGRectMake(0, 0, 15, 20)
textField.leftView = leftView
Another option would be to subclass UITextField and override leftViewRectForBounds.
Referring #hennes syntax , there are some syntax missing in swift like CGRect syntax is changed and userNameTextField.leftViewMode = .always is missing
With swift syntax this worked for me :
let leftImageView = UIImageView()
leftImageView.image = UIImage(named: "email")
let leftView = UIView()
leftView.addSubview(leftImageView)
leftView.frame = CGRect(x: 0, y: 0, width: 40, height: 40)
leftImageView.frame = CGRect(x: 10, y: 10, width: 20, height: 20)
userNameTextField.leftViewMode = .always
userNameTextField.leftView = leftView
Try this. May be help you.
var padding: Float = 20
var envelopeView: UIImageView = UIImageView(frame: CGRectMake(padding, 0, 30, 30))
envelopeView.image = UIImage.imageNamed("comment-128.png")
envelopeView.contentMode = UIViewContentModeScaleAspectFit
var viewLeft: UIView = UIView(frame: CGRectMake(padding, 0, 30, 30))
viewLeft.addSubview(envelopeView)
textField.leftView.setFrame(envelopeView.frame)
textField.leftView = viewLeft
textField.leftViewMode = UITextFieldViewModeAlways
var viewRight: UIView = UIView(frame: CGRectMake(textField.frame.size.width - (textField.frame.size.width + 30 + padding), 0, 30, 30))
viewRight.addSubview(envelopeView)
textField.rightView.setFrame(envelopeView.frame)
textField.rightView = viewRight
textField.rightViewMode = UITextFieldViewModeAlways
Swift 3.1
extension UITextField
{
enum Direction
{
case Left
case Right
}
func AddImage(direction:Direction,imageName:String,Frame:CGRect,backgroundColor:UIColor)
{
let View = UIView(frame: Frame)
View.backgroundColor = backgroundColor
let imageView = UIImageView(frame: Frame)
imageView.contentMode = .center
imageView.image = UIImage(named: imageName)
View.addSubview(imageView)
if Direction.Left == direction
{
self.leftViewMode = .always
self.leftView = View
}
else
{
self.rightViewMode = .always
self.rightView = View
}
}
}