Views misplaced when setting frames - swift

I am trying to make a view programatically, making a card with an image and some text and overlaying it with some color. I have turned off clip to bounds and added some colors to make it more visual.
So when I set
overlay.frame = self.frame
or
overlay.frame = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
the overlay should cover the entire view but it does not, why is this?
This is what is showing
This is what I want to see, but with each card having a blue layer on top
private var leftImage: UIImageView = {
let i = UIImageView(frame: .zero)
i.contentMode = .scaleAspectFill
i.image = UIImage()
return i
}()
private var topLabel: UILabel = {
let label = UILabel(frame: .zero)
label.isUserInteractionEnabled = false
label.font = UIFont.boldSystemFont(ofSize: 16.0)
label.lineBreakMode = .byWordWrapping
label.adjustsFontSizeToFitWidth = true
label.numberOfLines = 2
return label
}()
var bottomLabel: UILabel = {
let label = UILabel(frame: .zero)
label.isUserInteractionEnabled = false
label.lineBreakMode = .byWordWrapping
label.font = UIFont.systemFont(ofSize: 12.0)
label.numberOfLines = 1
label.text = "60 seconds"
return label
}()
private var stackView: UIStackView = {
let stack = UIStackView(frame: .zero)
stack.axis = .vertical
stack.isUserInteractionEnabled = false
stack.distribution = .fillEqually
stack.layoutMargins = UIEdgeInsets(top: 5, left: 5, bottom: 5, right: 5)
stack.isLayoutMarginsRelativeArrangement = true
return stack
}()
private var overlay: UIView = {
let view = UIView(frame: .zero)
view.backgroundColor = .blue
view.alpha = 0.8
//view.isHidden = true
return view
}()
override init(frame: CGRect) {
super.init(frame: frame)
create()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
create()
}
private func create() {
self.translatesAutoresizingMaskIntoConstraints = false
//leftview
leftImage.frame = CGRect(x: 0, y: 0, width: frame.width / 2, height: frame.height)
addSubview(leftImage)
//rightVIew
stackView.frame = CGRect(x: frame.midX, y: 0, width: frame.width / 2, height: frame.height)
clipsToBounds = false
//add views to stack
stackView.addArrangedSubview(topLabel)
stackView.addArrangedSubview(bottomLabel)
addSubview(stackView)
overlay.frame = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
addSubview(overlay)
//card styling
layer.cornerRadius = 10
}

overlay.frame = self.frame
That can never be right, except by accident, because the frame of overlay and the frame of self are in two different coordinate systems. At the very least you want to say
overlay.frame = self.bounds // bounds, not frame
However, that isn't going to work either unless you say it in the right place. The right place is when layout occurs:
override func layoutSubviews() {
super.layoutSubviews()
self.overlay.frame = self.bounds
}
Simply adding that to your existing code should solve the problem.

The issue is that you're setting your overlay's dimensions like so:
overlay.frame = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
before the superview has determined its final width and height. You'll need to do one of the following:
Call create() after the superview class has determined its final size
Continuously set the overlay's frame as the superview's width and height changes (see https://developer.apple.com/documentation/uikit/uiview/1622482-layoutsubviews)
Use AutoLayout constraints via a xib/storyboard file

Related

stackView content (SF-Symbols) distorted

I want to replicate the Apple Map App Buttons as seen here:
This is the code so far:
class CustomView: UIImageView {
init(frame: CGRect, corners: CACornerMask, systemName: String) {
super.init(frame: frame)
self.createBorders(corners: corners)
self.createImage(systemName: systemName)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func createBorders(corners: CACornerMask) {
self.contentMode = .scaleAspectFill
self.clipsToBounds = false
self.layer.cornerRadius = 20
self.layer.maskedCorners = corners
self.layer.masksToBounds = false
self.layer.shadowOffset = .zero
self.layer.shadowColor = UIColor.gray.cgColor
self.layer.shadowRadius = 20
self.layer.shadowOpacity = 0.2
self.backgroundColor = .white
let shadowAmount: CGFloat = 2
let rect = CGRect(x: 0, y: 2, width: self.bounds.width + shadowAmount * 0.1, height: self.bounds.height + shadowAmount * 0.1)
self.layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
func createImage(systemName: String) {
let image = UIImage(systemName: systemName)!
let renderer = UIGraphicsImageRenderer(bounds: self.frame)
let renderedImage = renderer.image { (_) in
image.draw(in: frame.insetBy(dx: 30, dy: 30))
}
And use it like this:
let size = CGSize(width: 100, height: 100)
let frame = CGRect(origin: CGPoint(x: 100, y: 100), size: size)
let infoView = CustomView(frame: frame, corners: [.layerMinXMinYCorner, .layerMaxXMinYCorner], systemName: "info.circle")
let locationView = CustomView(frame: frame, corners: [], systemName: "location")
let twoDView = CustomView(frame: frame, corners: [.layerMinXMaxYCorner, .layerMaxXMaxYCorner], systemName: "view.2d")
let binocularsView = CustomView(frame: frame, corners: [.layerMinXMinYCorner, .layerMinXMaxYCorner, .layerMaxXMinYCorner, .layerMaxXMaxYCorner], systemName: "binoculars.fill")
let stackView = UIStackView(arrangedSubviews: [infoView, locationView, twoDView, binocularsView])
stackView.frame = CGRect(origin: CGPoint(x: 100, y: 100), size: CGSize(width: 100, height: 400))
stackView.distribution = .fillEqually
stackView.axis = .vertical
stackView.setCustomSpacing(20, after: twoDView)
view.addSubview(stackView)
Which makes it look like this:
AND: There aren't the thin lines between each Icon of the stackView :/
Thanks for your help!
Not sure what's going on, because when I ran you code as-is I did not get the stretched images you've shown.
To get "thin lines between each Icon", you could either modify your custom image view to add the lines to the middle icon image, or, what might be easier, would be to use a 1-point height UIView between each icon.
Also, you'll be better off using auto-layout.
See if this gives you the desired result:
class CustomView: UIImageView {
init(frame: CGRect, corners: CACornerMask, systemName: String) {
super.init(frame: frame)
self.createBorders(corners: corners)
self.createImage(systemName: systemName)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func createBorders(corners: CACornerMask) {
self.contentMode = .scaleAspectFill
self.clipsToBounds = false
self.layer.cornerRadius = 20
self.layer.maskedCorners = corners
self.layer.masksToBounds = false
self.layer.shadowOffset = .zero
self.layer.shadowColor = UIColor.gray.cgColor
self.layer.shadowRadius = 20
self.layer.shadowOpacity = 0.2
self.backgroundColor = .white
let shadowAmount: CGFloat = 2
let rect = CGRect(x: 0, y: 2, width: self.bounds.width + shadowAmount * 0.1, height: self.bounds.height + shadowAmount * 0.1)
self.layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
func createImage(systemName: String) {
guard let image = UIImage(systemName: systemName)?.withTintColor(.blue, renderingMode: .alwaysOriginal) else { return }
let renderer = UIGraphicsImageRenderer(bounds: self.frame)
let renderedImage = renderer.image { (_) in
image.draw(in: frame.insetBy(dx: 30, dy: 30))
}
self.image = renderedImage
}
}
class TestCustomViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .systemYellow
let size = CGSize(width: 100, height: 100)
let frame = CGRect(origin: .zero, size: size)
let infoView = CustomView(frame: frame, corners: [.layerMinXMinYCorner, .layerMaxXMinYCorner], systemName: "info.circle")
let locationView = CustomView(frame: frame, corners: [], systemName: "location")
let twoDView = CustomView(frame: frame, corners: [.layerMinXMaxYCorner, .layerMaxXMaxYCorner], systemName: "view.2d")
let binocularsView = CustomView(frame: frame, corners: [.layerMinXMinYCorner, .layerMinXMaxYCorner, .layerMaxXMinYCorner, .layerMaxXMaxYCorner], systemName: "binoculars.fill")
// create 2 separator views
let sep1 = UIView()
sep1.backgroundColor = .blue
let sep2 = UIView()
sep2.backgroundColor = .blue
let stackView = UIStackView(arrangedSubviews: [infoView, sep1, locationView, sep2, twoDView, binocularsView])
// use .fill, not .fillEqually
stackView.distribution = .fill
stackView.axis = .vertical
stackView.setCustomSpacing(20, after: twoDView)
view.addSubview(stackView)
// let's use auto-layout
stackView.translatesAutoresizingMaskIntoConstraints = false
// respect safe area
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
// only need top and leading constraints for the stack view
stackView.topAnchor.constraint(equalTo: g.topAnchor, constant: 100.0),
stackView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 100.0),
// both separator views need height constraint of 1.0
sep1.heightAnchor.constraint(equalToConstant: 1.0),
sep2.heightAnchor.constraint(equalToConstant: 1.0),
])
// set all images to the same 1:1 ratio size
[infoView, locationView, twoDView, binocularsView].forEach { v in
v.widthAnchor.constraint(equalToConstant: size.width).isActive = true
v.heightAnchor.constraint(equalTo: v.widthAnchor).isActive = true
}
}
}
This is what I get with that code example:

Change label's font size dynamically when scrolling tableView

I have tableView and on top of it an imageView. Made stretchable header with this guide https://github.com/abhimuralidharan/StretchableTableViewHeader-Swift
And now I have to add label on my image. This label should change size/font when tableView is scrolling.
I created my imageView in another class:
class LotteryHeaderView: UIImageView {
let ticketsCountLabel: UILabel = {
let label = UILabel()
label.textColor = .white
label.translatesAutoresizingMaskIntoConstraints = false
label.font = UIFont.boldSystemFont(ofSize: 100)
return label
}()
let infoLabel: UILabel = {
let label = UILabel()
label.textColor = .white
label.textAlignment = .center
label.translatesAutoresizingMaskIntoConstraints = false
label.font = UIFont.systemFont(ofSize: 13, weight: .medium)
label.numberOfLines = 2
label.text = Localizable.all_user_tickets_count()
return label
}()
override init(frame: CGRect) {
super.init(frame: frame)
self.addSubViews([ticketsCountLabel, infoLabel])
ticketsCountLabel.centerX(to: self.centerXAnchor)
.centerY(to: self.centerYAnchor)
infoLabel.top(to: ticketsCountLabel.bottomAnchor, constant: 7)
.width(constant: 184)
.centerX(to: self.centerXAnchor)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
Initialized it in my controller:
let imageView = LotteryHeaderView(frame: CGRect(x: 0, y: 0, width: Constants.Size.screenWidth, height: 300))
Setup in viewDidLoad:
imageView.frame = CGRect(x: 0, y: 0, width: Constants.Size.screenWidth, height: 300)
imageView.image = R.image.santa_fe()
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
view.addSubview(imageView)
Here func which gets called every time the tableview is scrolled, and it works for my image (it collapsable and stretchable):
func scrollImageInHeader(scrollView: UIScrollView) {
let y = 300 - (scrollView.contentOffset.y + 300)
let height = min(max(y, 60), 450)
imageView.frame = CGRect(x: 0, y: 0, width: Constants.Size.screenWidth, height: height)
}
Tried to add in scrollImageInHeader() code under, from this StackOverFlowAnswer, but it doesn't help
let offset = scrollView.contentOffset.y
let scale = min(max(1.0 - offset / 200.0, 0.0), 1.0)
imageView.ticketsCountLabel.transform = CGAffineTransform(scaleX: scale, y: scale)
Please, any help will be appreciated.
UIScrollView is parent UITableViewController. You use UIScrollView with UIScrollViewDelegate for setup label font size with scrollOffset: CGFloat follow .y
extension ViewController: UIScrollViewDelegate{
func scrollViewDidScroll(_ scrollView: UIScrollView) {
var scrollOffset : CGFloat = scrollView.contentOffset.y
// process with scrollOffset
}
}
Actually I found my mistake. Code from Here helped.
Class LotteryHeaderView I changed to UIView and added there an UIImageView.

Add label in center of imageView

I have the two images like in the picture at the end of the question (the image of a list and a red dot). I want to add a label in the center of the red dot. This is my code that doesn't work:
image = UIImageView(image: UIImage(named: "pallino"))
image.frame = CGRect(x: 55, y: self.view.frame.height-60, width: 22, height: 22)
self.view.addSubview(image)
image.layer.cornerRadius = image.frame.width/2
label = UILabel(frame: CGRect(x: self.image.center.x, y: self.image.center.y, width: image.frame.size.width, height: image.frame.size.height))
label.text = "4"
label.font = UIFont(name:"HelveticaNeue-Bold", size: 15.0)
label.translatesAutoresizingMaskIntoConstraints = false
label.textColor = UIColor.black
image.addSubview(label)
Can someone tell me were am I wrong?
Problem in this line:
label = UILabel(frame: CGRect(x: self.image.center.x, y: self.image.center.y, width: image.frame.size.width, height: image.frame.size.height))
self.image.center.x - The center point is specified in points in the coordinate system of its superview, it is mean that self.image.center is not center of image
You need frame for label, something like this:
let imageSize = 22
let frame = CGRect(x: 0, y: 0, width: imageSize, height: imageSize)
let label = UILabel(frame: frame)
label.aligment = .center
You can set constraint in your label(centered Horizontally and Vertically). Try with the following code.
let label = UILabel()
label.text = "4"
label.font = UIFont(name:"HelveticaNeue-Bold", size: 15.0)
label.translatesAutoresizingMaskIntoConstraints = false
label.textColor = UIColor.black
image.addSubview(label)
label.centerXAnchor.constraint(equalTo: self.image.centerXAnchor).isActive = true
label.centerYAnchor.constraint(equalTo: self.image.centerYAnchor).isActive = true
To center the label in UIImageView you can refer to this example which is tested and working solution.
extension UIImageView {
/// Create label programmatically
/// - Returns: UILabel
private func ageSensitiveLabel() -> UILabel {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: self.bounds.width, height: self.bounds.height))
label.text = "Content"
label.font = .systemFont(ofSize: 5.0)
label.textAlignment = .center
label.numberOfLines = 0
label.minimumScaleFactor = 0.5
label.adjustsFontSizeToFitWidth = true
label.baselineAdjustment = .alignCenters
label.textColor = .white
return label
}
/// Add label as subview to UIImageView
func addAgeSensitiveLabel() {
self.subviews.forEach { view in
DispatchQueue.main.async {
view.removeFromSuperview()
}
}
self.addSubview(ageSensitiveLabel())
}
}
Use it with UIImageView
imageView.addAgeSensitiveLabel()

UILabel isn't Displaying at Center of View - Xcode Playground

I have the following code running on Xcode Playground. However, even though I specify that the label is centered at the center of the view, it doesn't appear there.
import UIKit
import PlaygroundSupport
class TestViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.white
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
label.center = CGPoint(x: view.frame.width / 2, y: view.frame.height / 2)
label.text = "Hello World!"
label.textColor = UIColor.black
view.addSubview(label)
}
}
PlaygroundPage.current.liveView = TestViewController()
The view controller's view's frame is not final in viewDidLoad.
You either need to set the label's autoresizingMask or apply constraints to keep it in the center.
And since you made the label wider than the text, you also need to set the label's textAlignment to center.
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
label.center = view.center
label.text = "Hello World!"
label.textColor = .black
label.textAlignment = .center // or call label.sizeToFit()
label.autoresizingMask = [ .flexibleTopMargin, .flexibleBottomMargin, .flexibleLeftMargin, .flexibleRightMargin, ]
view.addSubview(label)
view frame is not finalized when viewDidLoad is triggered, you need to set the frame of the label inside the method viewDidLayoutSubviews as this method is being invoked when view bound was finalized.
Try
class TestViewController: UIViewController {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 100, height: 20))
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = UIColor.white
label.text = "Hello World!"
label.textColor = UIColor.black
self.view.addSubview(label)
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
self.label.center = self.view.center
}
}

Swift UITextField icon position set

Add Icon in UITextField using
var leftImageView = UIImageView()
leftImageView.image = leftImage
textField.leftView = leftImageView
textField.leftViewMode = UITextFieldViewMode.Always
leftImageView.frame = CGRectMake(15, 10, 15, 20)
textField.addSubview(leftImageView)
o/p for this
I found solution like remove this code from above code
textField.leftView = leftImageView
It give icon alignment proper but whenever start editing text field text on icon like this
I want o/p like this
First of all, you should definitely not add the image as a subview to the label. It's enough to set the leftView property.
textField.addSubview(leftImageView) // Delete this line
Secondly, any x or y offsets that you apply to the left view's frame are ignored. The text field will only care about the view's size. If you want to add padding around the image, one option is to use a container view and position the image view inside of it.
let leftImageView = UIImageView()
leftImageView.image = leftImage
let leftView = UIView()
leftView.addSubview(leftImageView)
leftView.frame = CGRectMake(0, 0, 30, 20)
leftImageView.frame = CGRectMake(0, 0, 15, 20)
textField.leftView = leftView
Another option would be to subclass UITextField and override leftViewRectForBounds.
Referring #hennes syntax , there are some syntax missing in swift like CGRect syntax is changed and userNameTextField.leftViewMode = .always is missing
With swift syntax this worked for me :
let leftImageView = UIImageView()
leftImageView.image = UIImage(named: "email")
let leftView = UIView()
leftView.addSubview(leftImageView)
leftView.frame = CGRect(x: 0, y: 0, width: 40, height: 40)
leftImageView.frame = CGRect(x: 10, y: 10, width: 20, height: 20)
userNameTextField.leftViewMode = .always
userNameTextField.leftView = leftView
Try this. May be help you.
var padding: Float = 20
var envelopeView: UIImageView = UIImageView(frame: CGRectMake(padding, 0, 30, 30))
envelopeView.image = UIImage.imageNamed("comment-128.png")
envelopeView.contentMode = UIViewContentModeScaleAspectFit
var viewLeft: UIView = UIView(frame: CGRectMake(padding, 0, 30, 30))
viewLeft.addSubview(envelopeView)
textField.leftView.setFrame(envelopeView.frame)
textField.leftView = viewLeft
textField.leftViewMode = UITextFieldViewModeAlways
var viewRight: UIView = UIView(frame: CGRectMake(textField.frame.size.width - (textField.frame.size.width + 30 + padding), 0, 30, 30))
viewRight.addSubview(envelopeView)
textField.rightView.setFrame(envelopeView.frame)
textField.rightView = viewRight
textField.rightViewMode = UITextFieldViewModeAlways
Swift 3.1
extension UITextField
{
enum Direction
{
case Left
case Right
}
func AddImage(direction:Direction,imageName:String,Frame:CGRect,backgroundColor:UIColor)
{
let View = UIView(frame: Frame)
View.backgroundColor = backgroundColor
let imageView = UIImageView(frame: Frame)
imageView.contentMode = .center
imageView.image = UIImage(named: imageName)
View.addSubview(imageView)
if Direction.Left == direction
{
self.leftViewMode = .always
self.leftView = View
}
else
{
self.rightViewMode = .always
self.rightView = View
}
}
}