The most amazing part of Flutter is that every widget is an object. But, when I try to make an object from a Row and add a List of widgets to its children, I get this error on runtime:
Cannot add to an unmodifiable list
I'm currently creating my Row like this:
Row rowStar = Row();
rowStar.children.addAll(rowChildren);
Is this wrong? If so, what's the correct way?
1. Why it won't work
If all you want to do is add a list to a Row, you should create the list and then initialize the Row with it. You cannot add the list afterwards because Flutter's widgets typically have final fields/properties, which are not modifiable at runtime.
2. The Flutter Way
However, what you could do to dynamically modify the list is pass a function that builds your list internally at runtime. And that's exactly what the ListView.builder() constructor of ListView does.
For example, this the docs example for dynamically creating a List of Containers based on the the Lists entries and colorCodes.
final List<String> entries = <String>['A', 'B', 'C'];
final List<int> colorCodes = <int>[600, 500, 100];
ListView.builder(
padding: const EdgeInsets.all(8),
itemCount: entries.length,
itemBuilder: (BuildContext context, int index) {
return Container(
height: 50,
color: Colors.amber[colorCodes[index]],
child: Center(child: Text('Entry ${entries[index]}')),
);
}
);
You could add a button to .add, say, the letter D and the colorCode 400, to the respective Lists, and Flutter would render the respective Containers dynamically on the screen.
I'm not sure if I get it right, but what you're trying to do doesn't make sense. If you want to reuse a Row with widgets and information you can just build it once and save the whole thing as widget.
Try it like this:
Build a Row.
Create widgets for your children.
Display them as widgets of the row.
Row(
children: <Widget>[
customWidget1(),
customWidget2(),
customWidget3(),
],
)
Your custom widgets are the content of the Row then.
Hope it helps.
In my case, I can make a Row from a previously created List<Widget>:
Row calculateListOfStars(ranking) {
final List<Widget> rowList = [];
rowList.addAll([
// make my custom widget
]);
final Row rowStars = Row(
children: rowList,
);
return rowStars;
}
Use Listview:
ListView(
children: rowStar((data) {
return ListTile();
}).toList();
Related
I am building a fitness app (image here: Fitness App example
) where the user can log their sets. I am having an issue when using the dismissible widget inside of my app. The swipe to delete functionality sends the following exception: a dismissed dismissible widget is still part of the tree
When swiping to delete a single set, I still need to retain the information the user has put into the other sets. I believe this is an issue with the key, however I've already tried UniqueKey() (which resets all of the other input fields) and the example below.
How can I remove a single set using dismissible and still retain the rest of the users data for the other sets? Thanks.
late List count = [0];
ListView.builder(
shrinkWrap: true,
itemCount: _count.length,
itemBuilder: (context, index) {
// Create a new variable to display the set
int setNumber = index + 1;
return Dismissible(
key: ValueKey(_count[index]),
background: _swipeStyle(),
onDismissed: (direction) {
// Remove the item from the data source.
setState(() {
_count.removeAt(index);
});
},
child: Row(
children: [
Expanded(flex: 1, child: Text('Set $setNumber')),
Expanded(flex: 2, child: _buildWeight(index)),
const SizedBox(
width: 24.0,
),
Expanded(flex: 2, child: _buildReps(index)),
],
),
);
},
),
Since the Key is based on a list of ints, maybe there are repeated keys? In that case the framework won't know which item was removed and will trigger the error you just found.
A possible solution would be to assign an unique ID to each item, that way you will never have repeated keys.
Try replace key: ValueKey(_count[index]) with UniqueKey()
I have a list of items (5-6 items) that are displayed using a ListView.builder. Each item contains a DropdownButton widget for the user to pick a number from 1 - 1000, thus containing 1000 DropdownMenuItems.
I implemented it as shown below, but the problem is that scrolling down the ListView is too slow and stutters. Even if the listView has 5 or 6 items, but note that each of them has an embedded DropdownButton containing 1000 DropdownMenuItems.
Is there a fix? Or another way to achieve my requirement?
N.B: Even if I reduce the number of DropdownMenuItems to 100, it still stutters when scrolling down the ListView.
class List extends StatelessWidget {
final List<Item> // Contains 5 items.
final List<int> quantityList = List<int>.generate(1000, (int i) => i);
//--
child: ListView.builder(
itemBuilder: (buildContext, i) {
return MyItem(
quantityList,
);
},
itemCount: items.length(),
)
class MyItem extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Container(
child: DropdownButton<int>(
items: quantityList
.map(
(int e) =>
DropdownMenuItem<int>(
value: e,
child: Text(e.toString()),
),
)
.toList(),
),
),
);
}
Edit
I changed MyItem class to be as below, but still, the same problem exists.
Tried using ListView and ListView.custom instead of ListView.builder, to build the whole list in advance instead of lazily according to this, but still same issue.
I also tried running the app using --profile configuration to simulate a release version. The performance is better but still suffers from terrible stuttering and lag. Tested on emulator and physical device.
class MyItem extends StatelessWidget {
List<DropDownMenuItem> quantityList; // contains 1k
#override
Widget build(BuildContext context) {
return Container(
width:300,
height:300,
child: DropdownButton<int>(
items: quantityList,
),
),
);
}
ListView will create and destroy widgets as they come in and out of view. Your MyItem widget is a very heavy widget (lots of stuff to create and destroy).
You probably don't want each MyItem to be a Scaffold(). Normally you only have 1 Scaffold() visible as it's a fancy root view for an app. It has an app bar, snack bar, drawer, etc. Try having just your Container(...) that's currently under body: as the return from your MyItem.build().
In the items: of your DropdownButton, you build and destroy the list of items when the DropdownButton scrolls in and out of view. If this list is the same for every widget in your list like in your test code above, create one List<Widget>[] that contains your DropdownMenuItem widgets and pass it in to your MyItem() widgets. Something like:
//In your widget with the ListView
List<Widget> myItems;
//In the initState() of your widget with the ListView
...
myItems = quantitySelection.map(
(int e) => DropdownMenuItem<int>(
value: e,
child: Text(e.toString()),
),
).toList(),
...
//In your ListView.builder()
return MyItem(
...
items: myItems,
...
);
//In your MyItem.build() -> DropdownButton()
...
DropDownButton(
items: items
),
...
FWIW - we have a ListView with complex children that we test with 10,000 items. There's a significant difference in performance between the debug and release builds in Flutter. It stutters a little in the debug builds but is very smooth in the release builds.
I was able to solve the issue by only using the cacheExtent property of ListView.builder, setting it to list.length*200. This is kind of a workaround knowing that in my case the list length will always be small.
Pre-building the DropDownMenuItems had no sensed performance enhancement by a user, but it is a good recommended practice regardless, as instead of building the same DropDownMenuItems over and over again for every list item.
Although according to the docs: ListView and ListView.separated does not lazy load items rather build them all up at the beginning, I kept experiencing the same stuttering and lag during scrolling as with ListView.builder.
There's a way to create a recommended from user ListView using fire base and flutter...
For example I have a list of data in firebase that I am fetching them from firebase as I show them in the data list screen, and I have a list of recommended list view from user for example the clicked data item from user something shows like the below image:
To be more specific how figure if the data was viewed by user or not?
There's a way or docs to do something like this?
In case your intention is to provide some kind of "user likes" functionality.
You can create Provider of ChangeNotifier with Provider package at root (for example) and store Set<YourShopItem> there.
Then expose methods like add(YourShopItem item) and remove(YourShopItem item) on this ChangeNotifier which should add and remove items from your set and call notifyListeners() every time you call this method.
Then when you need to determine if your item is liked just obtain your ChangeNotifier and check if item is in set. Your widgets is gonna be updated every time add or remove methods are called because of their subscription to ChangeNotifier through Provider.
In case your intention is to track visibility of item.
You can use visibility detector package to track whether certain widget is visible. You can subscribe to certain widget and when it's shown, a callback is gonna be fired. So you should wrap every widget of your list into VisibilityDetector widget and save that your item was viewed.
Something like that should do the job:
final List<String> entries = <String>['A', 'B', 'C'];
final List<int> colorCodes = <int>[600, 500, 100];
ListView.builder(
padding: const EdgeInsets.all(8),
itemCount: entries.length,
itemBuilder: (BuildContext context, int index) {
return VisibilityDetector(
onVisibilityChanged: (VisibilityInfo info) {
if (info.visibleFraction == 1) {
ON_YOUR_ITEM_IS_VISIBLE_FUNCTION();
}
},
child: Container(
height: 50,
color: Colors.amber[colorCodes[index]],
child: Center(child: Text('Entry ${entries[index]}')),
),
);
}
);
Also refer to this: https://stackoverflow.com/a/63577928/13737975.
Let's say, I have a chat screen that looks like this.
Now, when the user clicks the "Press when ready" button, the method fetchNewQuestion() is called.
My intention is that this will make a HTTP request, and display the result using
_buildUsersReply(httpResponse);
But, the problem is that this return must be made inside the current scaffold's widget as a child under the existing children, so that it is built at the bottom with the previous ones still there. The result would be like this:
You can find my complete code here.
Is this possible to be done pro-grammatically? Or do I have to change the concept of how I do this?
[Update, I now understand that my approach above is wrong and I have to use a listview builder. CurrentStatus below shows my progress towards achieving that goal.]
Current status:
I have built a list of Widgets:
List<Widget> chatScreenWidgets = [];
And on setState, I am updating that with a new Widget using this:
setState(() { chatScreenWidgets.add(_buildUsersReply("I think there were 35 humans and one horse.")); });
Now at this point, I am not sure how to pass the widget inside the scaffold. I have written some code that does not work. For instance, I tried this:
Code in the image below and in the gist here:
Just for future reference, here is what I really needed to do:
1. Create a list of widgets
List<Widget> chatScreenWidgets = [];
2. Inside my method, I needed to use a setState in order to add elements to that list. Every widget I add to this will be displayed on ths Scaffold.
`setState(() {
chatScreenWidgets.add(_buildUsersReply("Some Text"));
});`
3. And then, load that inside my Scaffold, I used an itemBuilder in order to return a list of widgets to my ListView. I already had that ListView (where I was manually adding children). Now this just returns them through the setState method inside my business logic method (in this case, fetchNewQuestion()).
body: Stack(
children: <Widget>[
Padding(
padding: EdgeInsets.only(bottom: 0),
child: new ListView.builder(
physics: BouncingScrollPhysics(),
padding: EdgeInsets.symmetric(horizontal: 25),
itemCount: chatScreenWidgets.length,
itemBuilder: (BuildContext context, int itemCount) {
return chatScreenWidgets[itemCount];
}
),
),
],
),
);`
I hope this helps future flutter engineers!
forget about the scaffold the idea is about what you really want to change, lets say it is
a list and your getting the data from an array if you update the array, then the list will update,if it is another type widgets then you can handle it in a different way i will edit this answer if you clarify what each part does in your widget as i cant read your full code.
first you have to create an object with two attributes one is the type of the row(if it is a user replay or other messages) and the second attribute is the string or the text.
now create a global list in the listview class from the above object, so you get the data from the user or even as a news and you create a new object from the above class and add your data to it and add it to the list.
item builder returns a widget so according to the the widget that you return the row will be set , so according to the data in the object call one of your functions that return the views like _buildUsersReply(string text).
if you have any other question you can ask :) if this what you need please mark it as the answer.
I'm currently building a calendar view in Flutter using a SliverList and a SliverChildBuilderDelegate such that I don't have to render every single item in the calendar at once.
The first date is epoch time, Jan 1, 1970, and the last date is some odd amount of time computed after today's date.
My issue is is that when I first render the view, I want it to render the view starting today, not on Jan 1, 1970. However, if I have today as the 0 indexes, negative indices are not allowed (or supplied) to the builder delegate so you can't scroll up from that date. You also can't supply an initial index, as far as I can tell, to the builder or the list, so I can't make epoch time as the 0 indexes either since the list will just start there, making for quite the terrible experience! I'm not entirely sure how to proceed.
Does anyone have any suggestions?
I'm not aware of an easy way to do this, there's no initialPositition parameter in ListView nor in SliverList. The reason I can think of is that lists are a series of widgets embedded on a ScrollView, such that in order for you to set an initial item, you would need to know the exact scroll offset of that item.
By default the two list widgets make no assumption about the height of its items, so in general finding that offset would require you to compute the heights of all widgets before it one by one, which is inefficient.
However, you can make things easier if you know beforehand the height of all your list items, or if you can force them a fixed height through either the ListView.itemExtent field or the SliverFixedExtentList.
In case you do know (or forced) the height of your list items beforehand, you can set an initial item through an initialScrollOffset in your ScrollController. Here's an example with a ListView.
#override
Widget build(BuildContext context) {
final _itemExtent = 56.0; // I know item heights beforehand
final generatedList = List.generate(500, (index) => 'Item $index');
return ListView(
controller: ScrollController(initialScrollOffset: _itemExtent * 401),
children: generatedList
.map((index) =>
ListTile(title: Text(index, style: TextStyle(fontSize: 20.0))))
.toList(),
);
}
Or in a SliverList.
#override
Widget build(BuildContext context) {
final _itemExtent = 56.0;
final generatedList = List.generate(500, (index) => 'Item $index');
return CustomScrollView(
controller: ScrollController(initialScrollOffset: _itemExtent * 401),
slivers: [
SliverFixedExtentList(
itemExtent: _itemExtent, // I'm forcing item heights
delegate: SliverChildBuilderDelegate(
(context, index) => ListTile(
title: Text(
generatedList[index],
style: TextStyle(fontSize: 20.0),
),
),
childCount: generatedList.length,
),
),
],
);
}
In both cases this is the result when you first open the app.