Let's say, I have a chat screen that looks like this.
Now, when the user clicks the "Press when ready" button, the method fetchNewQuestion() is called.
My intention is that this will make a HTTP request, and display the result using
_buildUsersReply(httpResponse);
But, the problem is that this return must be made inside the current scaffold's widget as a child under the existing children, so that it is built at the bottom with the previous ones still there. The result would be like this:
You can find my complete code here.
Is this possible to be done pro-grammatically? Or do I have to change the concept of how I do this?
[Update, I now understand that my approach above is wrong and I have to use a listview builder. CurrentStatus below shows my progress towards achieving that goal.]
Current status:
I have built a list of Widgets:
List<Widget> chatScreenWidgets = [];
And on setState, I am updating that with a new Widget using this:
setState(() { chatScreenWidgets.add(_buildUsersReply("I think there were 35 humans and one horse.")); });
Now at this point, I am not sure how to pass the widget inside the scaffold. I have written some code that does not work. For instance, I tried this:
Code in the image below and in the gist here:
Just for future reference, here is what I really needed to do:
1. Create a list of widgets
List<Widget> chatScreenWidgets = [];
2. Inside my method, I needed to use a setState in order to add elements to that list. Every widget I add to this will be displayed on ths Scaffold.
`setState(() {
chatScreenWidgets.add(_buildUsersReply("Some Text"));
});`
3. And then, load that inside my Scaffold, I used an itemBuilder in order to return a list of widgets to my ListView. I already had that ListView (where I was manually adding children). Now this just returns them through the setState method inside my business logic method (in this case, fetchNewQuestion()).
body: Stack(
children: <Widget>[
Padding(
padding: EdgeInsets.only(bottom: 0),
child: new ListView.builder(
physics: BouncingScrollPhysics(),
padding: EdgeInsets.symmetric(horizontal: 25),
itemCount: chatScreenWidgets.length,
itemBuilder: (BuildContext context, int itemCount) {
return chatScreenWidgets[itemCount];
}
),
),
],
),
);`
I hope this helps future flutter engineers!
forget about the scaffold the idea is about what you really want to change, lets say it is
a list and your getting the data from an array if you update the array, then the list will update,if it is another type widgets then you can handle it in a different way i will edit this answer if you clarify what each part does in your widget as i cant read your full code.
first you have to create an object with two attributes one is the type of the row(if it is a user replay or other messages) and the second attribute is the string or the text.
now create a global list in the listview class from the above object, so you get the data from the user or even as a news and you create a new object from the above class and add your data to it and add it to the list.
item builder returns a widget so according to the the widget that you return the row will be set , so according to the data in the object call one of your functions that return the views like _buildUsersReply(string text).
if you have any other question you can ask :) if this what you need please mark it as the answer.
Related
I have a widget with a list and a button with a tree dot icon in every row that shows and hides a panel in its own row. I only want one panel open in the list. When I click on a row button, I'd like to close the panels of the other rows list. All the buttons in the list are siblings. I'd like to send an event to the other rows' code to close the panels. Which is the correct manner of flutter?
I have tried NotificationListener but it does not work because the components to be notified are not their parents.
The question is if the correct thing to do is to use the event_listener library or to use streams. I'm new to flutter/dart and streams seem too complex to me. It's a very simple use case and in this entry
Flutter: Stream<Null> is allowed?
they say
*
Some peoples use streams as a flux of events instead of a value
changing over time, but the class isn't designed with this in mind.
They typically try to represent the following method as a stream:
So with simple events with 0 or 1 argument. event_listener or Streams?
This is the screen I'm working on. I want that when one yellow button panel opens the other one closes.
Your question is broad and it seems to be a design question, i.e. it doesn't have a right answer.
However, I don't think you should use Streams or EventListeners at all in this case, because you should not make components in the same layer communicate with each other. Components should only communicate with their parents and children, otherwise your code will increase in complexity really fast. That's even documented in flutter_bloc.
Other than that, if you don't lift state up, i.e. move the responsibility of triggering the removal of the other rows to a parent Widget, than you're fighting against Flutter instead of letting it help you.
It's easy to create a parent Widget, just wrap one Widget around it. What you want to do is hard, so why would try to communicate with sibling widgets instead of using what's Flutter designed to do?
This is a suggestion:
class _NewsSectionState extends State<NewsSection> {
Widget build(BuildContext context) {
return ListView.builder(
itemCount: newsInSection.length;
itemBuilder: (_, int index) => NewsTile(
title: Text('${newsInSection[index].title}')
onDismiss: () => onDismiss(index),
// I don't know how you set this up,
// but () => onDismiss(Index)
// should animate the dismiss of the Row with said index
),
);
}
}
class NewsRow extends StatefulWidget {
final void Function() onDismiss;
#override
State<NewsRow> _createState => _NewsRowState();
}
class _NewsRowState extends State<NewsRow> {
Widget build(BuildContext context) {
return Row(
children: [
// title
// home button
// fav button
// remove button
IconButton(
Icons.close,
onPressed: widget.onDismiss,
),
],
);
}
}
I can translate the text inside the widget using AppLocalizations.of(context)!.translated and it work fine
However, when I want to localize a stored List<> data which will be used in listView Builder, I am not able to do so, since it need (context).
My question is how to localize a stored list data(outside widget) and pass to list view builder?
Thanks for your help.
I think you should do 2 things
In case if you have a list in another file, then it should be static like this:
class Presets {
static var presetData = [];
}
after you loaded up your list, you can do these steps:
First,
Create Widgets as children like this:
List<Widget> presetsLoadUp() {
List<Widget> children = <Widget>[];
for(i < yourList.length){
children.add(Text(yourList[i]));
}
return children;
}
You can create your own unique widget inside the children.add method.
Secondly,
Create the list:
...
child: ListView(
children: presetsLoadUp(),
),
If anyone has similar problem, please take it for reference.
I just build another widget to solve this.
What I do is :
build another widget,
then put the list data inside and
return ListViewBuilder.
Everything is same,
just put your list data inside another widget can solve the problem
Since i want this to be my layout i was trying to implement it with a showModalBottomSheet but the problem is that this widget only works on the button click as it is showing me error when i am trying to call the method as it is in the initState method. So then I started to work with bottomSheet value present in the scaffold but then the background is being displayed only upto the starting of the bottom sheet creating the distance between the model sheet and the background whereas I want it to overlap like in the image..How should I prepare this layout.
There is no such parameter as "bottomSheet" in Scaffold, there is one called bottomAppBar, which is used for making Bottom Bars like the one on the Youtube Android App. So this should help you make the basic structure.
Use a Stack widget to put widgets on top of each other, in first layer, add the image using the NetworkImage widget, then in the second layer, make a Column, like this:
#override
Widget build() => Scaffold(
body: _body(),
);
_body() => Stack(
children: <Widget>[
NetworkImage(your_url_here),
Column(
children: <Widget>[
_basicDetails(),
_guidePanel(),
]
),
]);
Then create 2 new methods after the _body method like this:
_body() => Stack(...);
_basicDetailsPage() => Container();
_guidePanel() => Container();
Create your layout in these 2 methods. Comment if you need more help :)
For additional help, please join the Facebook Group "Let's Flutter With Dart"
I'm still in the process of learning dart/flutter. I'm experimenting with ListView/ListTile and specifically onTap() from ListTile.
I'm somewhat familiar with JS/Jquery and am having trouble understanding the differences in approach between JS and flutter.
Please try to ignore any semantic or technical errors in the code below. I'm more concerned with theory/approach than if this is a perfectly formatted and syntactically correct example.
In JS, it's common to do something like make an AJAX call to an API to get a list of items for sale from a database. Assume the API returned 4 fields (primary key ID, isAvailable, item name, and item price). You then process the list and create/insert DOM elements for display.
<div id="234" data-isavailable="y" class=".itemsForSale">TV: $800</div>
<div id="345" data-isavailable="y" class=".itemsForSale">Microwave: $200</div>
<div id="456" data-isavailable="n" class=".itemsForSale">Book: $30</div>
<div id="567" data-isavailable="y" class=".itemsForSale">Sofa: $450</div>
You can then set listeners arbitrarily. For instance, you could do...
$( ".itemsForSale" ).click(function() {
// do something
});
The click handler gets applied in "real-time". The code executed is aware of what was clicked and can analyze/interact with that item in the list. So, you can do something like:
$( ".itemsForSale" ).click(function() {
var isAvailable = $(this).attr('data-isavailable');
if( isAvailable == 'n' )
alert('sorry but that item is out of stock!');
else
addItemToCart( $(this).attr('id') );
});
The point being, that the click handler doesn't necessarily know or care about the underlying data of each item. It becomes "context" aware during runtime and then pulls the relevant values out of the UI/etc.
With flutter, I'm looking to recreate similar functionality using a ListView and ListTile. Specifically, ListTile's onTap(). I'm getting confused because it seems like everything is coded "ahead of time".
Here is a basic example (ignore for now I'm not displaying price/etc)...
import 'package:flutter/material.dart';
class SecondScreen extends StatelessWidget {
var mapper = {
'234': 'TV',
'345': 'Microwave',
'456': 'Book',
'567': 'Sofa'
};
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Screen"),
),
body:
ListView.builder(
padding: const EdgeInsets.all(8.0),
itemCount: mapper.length,
itemBuilder: (BuildContext context, int index) {
return ListTile(
key: new Key(mapper.keys.elementAt(index).toString()),
title: Text('${mapper.values.elementAt(index)}'),
onTap: () {
print('you clicked: ' + mapper.keys.elementAt(index).toString() );
addToShoppingCart( mapper.keys.elementAt(index).toString() ); // this doesnt exist yet and is just an example
}
);
}
)
);
}
}
First of all, I'm not even sure I need to assign a custom key to each ListView item (based on the database's primary key), but that's irrelevant for now.
What I'm getting stuck on is that the onTap handler doesn't seem to have an equivalent of "$(this)". Does flutter give each ViewTile it's "own" copy of onTap() and that each relevant key info is "hardcoded" into each one (for each itemBuilder loop, the current value of mapper.keys.elementAt(index).toString() is substituted into onTap() )?
I'm probably not describing my confusion properly and I'm not even sure all of the issues I'm going to run into. I'm sure my way of doing this is very "old" and not aligned with react and other newer approaches/frameworks (combining data within the UI elements).
I'm just having trouble seeing how I'm going to be able to add more complex logic (like checking availability of what was clicked).
Does anyone have any references or explanations that help me bridge this gap? I don't even know how to describe the concept of $(this) and how I would search for it in comparison to flutter/etc. I just know that something feels very different.
Thanks!
I understand your confusion probably because I'd a similar question when I started with Flutter just a few months back. And here is what I think -
It doesn't really matter whether the ListTile item has it's own copy of onTap() or not. A. It does not have it's own copy. (Following code snippet will explain) and B. Every programming language / SDK / whatever has its own way of working. What you are trying to say, probably, is that you've a BMW. It has got certain type of breaks. And you are trying to make exact type of break in Audi. It may not be right to do it as the other systems related to the breaks may not work in the optimised way.
Now, look at the following code snippet :
#override
Widget build(BuildContext context) {
return ListView.separated(
separatorBuilder: (context, index) => ListViewDivider(),
itemCount: faceRecTransactions.length,
itemBuilder: (BuildContext context, int index) {
return FacerecTransactionListItem(facerecTransaction: faceRecTransactions[index], onTap:()=> _onTap(faceRecTransactions[index],context),);
},
);
}
void _onTap(FacerecTransaction facerecTransaction, BuildContext context) {
print('Status : ${facerecTransaction.userId}');
Navigator.push(context, MaterialPageRoute(builder: (context) => FacerecDetailPage(
facerecTransaction: facerecTransaction,
criminalList: this.criminalList,)));
}
There's no copy of onTap for every list item. It just 'feels' as it has because we write onTap inside ListView. If you look at the example above, when the user taps on certain item, then the onTap receives the information. We don't create array of onTap as such.
Since, there's no copy of onTaps, it's not really ahead of time code. It's pretty much works like in Ajax where the onTap doesn't really care about the payload. It just does the action(s) specified.
Now, in the above example, the Detailed Page can check the availability of the particular item. And if the item is not available then either appropriate message can be shown. Depending on the requirement, we can either write this code within onTap or on the next page. In short, the onTap can handle the complex logic as you need.
What is the difference between Listview.builder and Listview?
Can we use ListView.builder to submit forms?
I am using the Listview.builder now to create forms.
From official docs:
https://api.flutter.dev/flutter/widgets/ListView/ListView.html
ListView: Creates a scrollable, linear array of widgets from an
explicit List.
This constructor is appropriate for list views with a small number of
children because constructing the List requires doing work for every
child that could possibly be displayed in the list view instead of
just those children that are actually visible.
https://api.flutter.dev/flutter/widgets/ListView/ListView.builder.html
ListView.builder Creates a scrollable, linear array of widgets that
are created on demand. This constructor is appropriate for list views
with a large (or infinite) number of children because the builder is
called only for those children that are actually visible.
Basically, builder constructor create a lazy list. When user is scrolling down the list, Flutter builds widgets "on demand".
Default ListView constructor build the whole list at once.
In your case, default construct works fine, because you already now how many widgets should put on Column().
The main difference between ListView and ListView.builder
The ListView constructor requires us to create all items at once. This is good when list items are less and all will be seen on the screen, but if not then for long list items its not the good practice.
whereas
the ListView.Builder constructor will create items as they are scrolled onto the screen like on-demand. This is the best practice for development for List widget where items will only render only when items are going seen on the screen.
ListView.builder() builds widgets as required(when they can be seen). This process is also called "lazily rendering widgets".
To see the difference between each one go visit ListView Class.
And sure, you can create Forms with ListView.builder(), but I've found some problems trying it.
I can't put it into any ListView(), either Column(), to put them if there's any more items than just the Form().
I couldn't even add a Button at the of the ListView.builder() even using a conditional to put it when the last index is reached. Because of that, you have to use textInputAction: TextInputAction.done to perform some kind of action at onFieldSubmitted:
The best way to get the Fields data I've found was to add them all into an array when the onSaved:method is called, and I don't think that's a good way to go (maybe it is).
With that being said, that's what I used to make it work:
body: Form(
key: _key,
child: Container(
child: ListView.builder(
itemCount: 5,
itemBuilder: (context, index) {
return TextFormField(
textInputAction: TextInputAction.done,
validator: (text) {
if (text.isEmpty) {
return "The text is empty";
}
},
onFieldSubmitted: (text) {
_onSaved();
},
onSaved: (text) {
form.add(text);
},
);
},
),
),
),
void _onSaved() {
if (_key.currentState.validate()) {
_key.currentState.save();
print(form);
}
}
And the result:
I/flutter ( 7106): [fjjxjx, hxjxjcj, jxjxjfj, jfjfj, jxjxj]
This answer for those who are coming from native android background.
ListView is like listview in android
ListView.builder is recyclerView in android
In case you don't know recyclerView only render those view which are visible in screen and reuse them again and again to save resources.
RecyclerView when there is alot of data.