Official "Xbox Live API" - Where to find knowledgable people? - xbox-live

I havent seen many posts here regarding the xbox live api offered by Microsoft. Can anyone point me a a site where there is an active xbox live api community?

This is rather vague so I will provide a broad answer.
ID#Xbox
If you're an independent publisher looking to implement Xbox Live Services into your game sign-up with ID#Xbox (https://www.xbox.com/en-US/developers/id). There you will be given access to developer forums and thorough documentation. Official and full of knowledgeable people.
Creators Program
If you're creating an app for the Xbox One marketplace or Windows 10 you can join the Xbox Live Creators Program (https://www.xbox.com/developers/creators-program). This is much more streamlined than ID#Xbox and has less verification steps. It's a quick way to integrate Xbox Live with whatever you are doing.
Documentation
For complete documentation on the Xbox Live API visit (https://learn.microsoft.com/en-us/gaming/xbox-live/) which is assuming you already have the necessary access through either ID#Xbox or the Creators Program.
The aforementioned avenues are the official way to tap in and join the community.
Other Options
Above all else, if you're simply looking to integrate Xbox Live into your website or something simple - Microsoft isn't interested. There is no official support for that unless you're one of the above partners. However - there remain options.
1) OpenXBL (https://xbl.io) offers up support for Xbox Live API calls and sign-in authentication. Plenty of demo projects to get you going. There is also a Discord channel available to chat with others using the service.
2) https://xboxapi.com also offers up support for Xbox Live API calls.

Related

Is it possible to get recently played games of user using a PlayStation Network API?

When playing on PlayStation, you get notifications when you're friends just played a game and whether they won or lost that game. Is it possible to get this information stream using a PlayStation Network API?
I found some unofficial PlayStation Network API's, but none seem to offer this functionality.
I'm not aware of any API, but my first idea would be to use some sort of web scraping/crawling to accomplish this. And if you're lucky they might be utilizing HATEOAS and that would expand your options of where to branch your crawl/improve performance etc.
It would kind of be a niche API to create but it could be worth it.

Audio Fingerprinting implementation on iPhone

It's the first time I post a question in a blog, but it seems to me this is the best resource on the web for that.
I'm looking for a way to implement audio fingerprinting in an application for iPhone. I had a look at the lastfm fingerprinter, being that I already use other lstfm api calls, but porting it to the iphone seems to be a mess and I'm quiet sure that it would be highly inefficient.
Should I give the search for now as I am looking for a free service ,I'm a young private developer and don't have sufficient economic resources for a payed service. This is also the reason for which I cannot install the library on my web server and run it remotely, sending just the audio data to it. The hosting I rely on dosen't allow me to install third party applications...
Music Brainz seems to be a solution, but not quiet sure on how to obtain the fingerprint...
Any suggestions, hint, tips, links, search queries, anything?
Thanks in advance!
Christian
Check out Echoprint, an open source audio fingerprinting service provided by Echonest.
Here is the iOS example they provide on their echoprint github repo.

Concuming Web services from Apple PAstry Kit

I'm about to implement a web app with pastry kit but I'd like to have it fetching data from a backend hosted on the net.
This backend is reacheable via a Web service... IS there a method in PAstry kit allowing me to call directly a web service and parse response data to update my page ?
Are you aware that PasrtyKit is an Apple project that has not been made publicly available and seems to have only been used by Apple in one project and that all the information and code libraries available have been reversed engineered by people curious as to what is in the package and therefore might change or go away at any moment and has no Apple documentation or support?
Given that the short answer to you question is you will have to google for what is available and then hack it yourself.
You might also want to look at AdLib. It's like Pastry but drives the documentation for the iPad and it might be a bit more accessible as it was built later than Pastry Kit.
Also it is just a guess on my part but i suspect the data sources as they work in DashCode and are reasonably well documented should work in AdLib or PastryKit as Apple would have no reason to change the model.

What iPhone APIs are available for internet-based matchmaking games?

I have a pretty basic challenge-based iPhone game, and I wanted to know what my options are for player discovery & matchmaking. I may end up rolling my own server, but if I don't have to, even better.
So far, I've found OpenFeint and Scoreloop, but I don't really care about the social part or discovering other games, I just want a simple system with matchmaking, win/loss, and global rankings. CocosLive has the global ranking part, but not the matchmaking.
Also just found RakNet.
Thanks.
Check out the Google App Engine for a free to cheap alternative to setting up your own server. It also has the added benefit of being Google, which to me spells reliability.
I expect that RakNet and similar companies will want a bunch of money for this solution - one of their clients is Sony Online Entertainment which to me spells money.
Also as you search around for solutions I would focus more on searching for open source code to put on your Google App Engine rather than a service. Online services require bandwith, which costs money. Information is free.
Good luck!

How can I connect and get facebook profile information from a director apps (.dcr not .swf)?

We currently have a director apps (.dcr not .swf) that we want to integrate with the facebook api.
(to connect via facebook, to challenge facebook friend from within the game)
Can I embedded a flash in the director apps that take care of connecting to Facebook ?
From what I saw from my search it seem that most of the tutorial or answer to mix director and flash were ask in 2004 and that director only support Action Script 2.
Is there a way to use action script 3 within a apps built in Director 11.5 ?
I was a long time use of Director before switching to Flash and the whole web hoopla few years back. AFAIR, the Director-Flash bridge is terrible to work with, mainly due to the architecture of Director. Macromedia had done its bit to make the twain work together, but it wasn't enough. With the lesser relevance of Director in Adobe's software ecosystem, it's likely to be a pain at least and a disaster at worst.
Director does have an OK networking API (no SSL, IIRC) and it might be easier to whip up a few scripts to connect to FB. If Director doesn't support SSL and you need it, you can route your connections through a regular connection to your own servers, which then forward the request over SSL to FB and return the response.
If you're especially sadistic, you can write your own Xtra to do this. But if it's a one-off project, then it's obviously not worth it.
Not many more choices there, I'm afraid.
.p