Can Vidyo be integrated to Unity? - vidyo

I would like to make a mobile game with Unity 2D that includes a videocall between two players. Is it possible to make this using vidyo?
Thank You.

Integration to Unity is not supported at this moment.

Related

Does Flutter support virtual or augmented reality?

I have to make an app that uses virtual reality, so should I drop the idea of using Flutter?
yes as much as I have seen flutter does support AR,I have been following a flutter developer on twitter he posts some cool AR stuff built with flutter here's a plugin ARCore he has built for flutter.
here are some of sample AR videos from the developer himself
https://twitter.com/i/status/1123893412279791616
https://twitter.com/i/status/1129117305303175168
Can I build 3D (OpenGL) apps with Flutter?
Today we don’t support for 3D via OpenGL ES or similar.We have long-term plans to expose an optimized 3D API, but right now we’re focused on 2D.
https://flutter.dev/docs/resources/faq#can-i-build-3d-opengl-apps-with-flutter
there aren't any OpenGL bindings supported by flutter. Flutter is only a 2d only application.
https://flutter.io/faq/#can-i-build-3d-opengl-apps-with-flutter
https://github.com/flutter/flutter/issues/14591
https://github.com/flutter/flutter/issues/7053
https://github.com/flutter/flutter/issues/179
I am not sure how VR would work at all on flutter.
You can use google's ar core with flutter. Check out the arcore_flutter_plugin to work with ar in a flutter.
As of now, there aren't any packages that specifically target VR. But you can use ARKIT arkit_flutter_plugin.
NOTE: ARCORE only works with android. And ARKIT only works with iOS.
I recently created a Flutter plugin for AR that supports both Android and iOS by wrapping around ARCore and ARKit: https://pub.dev/packages/ar_flutter_plugin
The plugin is a work in progress, but it already supports collaborative AR and sharing content through Google's Cloud Anchor Service and a lot of other useful features

How to use Cardboard vr view with no 360 content

I have been searching for a way to build my unity google cardboard game for web, and I came across with this google vr view. But is this only for 360 content, with the 360 panorama asset ?
I have tried also to build the project for webgl but it doesn't work ( I think it has some compatibility issues with the cardboard SDK ).
Is there any other way to do so ? I want to load my vr game in a website and being able to see it both: with the cardboard and without them.
Thanks
I don't think you can build a game for web in unity that has support for webgl and cardboard, at least not at the moment.
I would suggest that you try something like Three.js and HTML5 to reach such ends. Check this link on a Tutorial+Example

unity3D + kinect interection

guys i am working on a project which uses unity engien and kinect as input source ..now according to my knowledge there is not much support between unity and kinect sdk ..i have heard about zigfu framework but it is not giving me all functionalities i need..so what are options for me? im thinking to take some functionalities from zigfu and some from a background application build in .net 4.0 and using kinect official sdk ? can i connect to kinect via two interfaces at the same time? i.e zigfu and kinect sdk ....my background app will connect to unity via pipes ..is that agood option?
I've already done something similar. I'd like to use Unity 3D engine and do some interactions to animate the model using Kinect (Kinect SDK). Some functionality in Kinect SDK are not available in Zigfu, such as Hand Gripping detection.
Because Kinect SDK is suitable for WPF application, here is my solution :
Build your Unity into Unity Standalone (PC, Mac, Linux).
Create WPF application with Kinect stuff inside.
Add WindowsFormsHost inside your XAML of WPF application.
Embed your Unity Standalone into WPF using WindowsFormsHost.
To do a communication between WPF and Unity, you can use Raknet. It will work as socket does.
in my experience, its usually not a good idea to use "two of" something, when they both do the same thing. I've never heard of zigfu before, but it seems relatively easy to learn. Since its available as a unity plug in, it may be best to use that over kinect. The reason being that Unity isn't to "friendly" with third party applications.
If your aiming for XNA, its possible to convert easily if the plug-in doesn't already do it for you.
I Highly recommend looking over the unity forums, and the ZDK documentation.
http://forum.unity3d.com/threads/127924-Zigfu-dev-kit-for-Unity3D-Product-Launch

can we make an ios app using unity 3D with xcode4?

Is there any SDK available for Unity 3D for making an ios game .I am new to this unity 3D,I have found many things while searching as download unity development tool then we can make apps which can run on both Windows and Mac.
My doubts are
1.How we can make an unity 3D app using xcode?
2.Can we use objective c code?(I got informations like we can only use javascript/c# for mobile app development in unity 3D)
Please help me...
thanks in Advance
http://unity3d.com/unity/licenses

IPhone game development - what should I use for developing 2D games?

The title is very descriptive, I want to start developing games for the iphone and don't know where to start.
I would like to know what tools are available for this.
Should I start with a prebuilt game sdk?
Should I develop in C, C++ or Objective-C ?
thanks in advance.
Cocos2D is popular, and pretty simple/well thought out.
There are a handful of tools out there that simplify game development on the iPhone. Three that come to mind: Cocos2D, Box2D and Chipmunk.
Corona SDK is also a fantastic way to go if you want a cross platform game. You do all of your dev in Lua and can deploy to iOS as well as Android devices.
It also comes with Box2D physics built in.