How to exclude package: results from stack - flutter

Is it possible to only see lines from my own classes in the stack, when running flutter in terminal?

Not sure if I got your right, if you're talking about printing lines from print() method, you can use
flutter logs
And if you want to see all the class, you will have to use Logcat, and filter your class there.

Related

Flutter Update 2.0.6 Issues with previous libraries like Expanded , ListView, etc

Recently I have updated my flutter to 2.0.6 version which it says its the latest version. But it shows lots of errors on my project for example I was using ListView.builder(builder: ...) but it shows error for builder or I used to use Expanded(child: ...) but again it shows error on child.
I would appreciate if somebody help me solve this problem because my project is large project and its pretty mind-blowing to correct them one by one.
In case of ListView.builder, instead of using builder, just use itembuilder.
But Expanded widget is working for me, maybe you can share some snippet of your code where you used Expanded, and the paste the highlighted error that you are getting.

Unity not allowing me to use Screen.safeArea

I am trying to adjust the UI in my game to properly fit on the screen of an iPhone X.
In my code I am attempting to code the line return Screen.safeArea
However 'safeArea' is highlighted red and when I hover over the error with my cursor a message is displayed saying "error CS0117: 'UnityEngine.Screen' does not contain a definition for 'safeArea'".
I dont understand why I'm getting this error because according to Unity's documentation UnityEngine.Screen does contain a definition for safeArea.
Any inclination or idea as to why I am running into this error?
Also, I am working with Unity 2017.2.0f3
As per comments bellow, code as been asked for.
private Screen ReturnSafeArea(){return Screen.safeArea}
as I tried saying, the code has nothing to do with it. Even in this simplistic instance of the use of Screen.safeArea, safeArea is listed as not a definition of UnityEngine.Screen.
Hovering over safeArea displays the following message
"'Screen' does not contain a definition for 'safeArea"
Screen.screenArea is of type Rect and your method is defined as returning a value of type Screen
https://docs.unity3d.com/ScriptReference/Screen-safeArea.html
One way to correct this:
private Rect ReturnSafeArea(){
return Screen.safeArea;
}
Additionally, the field was added in 2017.2.0p1 (Nov 6) and you're on 2017.2.0f3 (Oct 3). Link is for 0.2, but 0.f3 does not have its own page, so likely was made either the same day or very shortly after.
I believe Screen.safeArea was added in a minor release of 2017.2, so 2017.2.0f3 would not have it. Try your code in 2017.2.1 and newer to confirm. It's too bad the documentation doesn't specify that.

see call stack without adding breakpoint

Can you print a call stack without adding a breakpoint at any time?
Something like console.trace in firefox?
A use case could be that you want to see the calls to a certain js file which you have no idea in what way they are called
Add console.trace() into your code and you will see it in the Console. It's not just a FireFox feature.

Name of command drop down list in swift

What is the dropdown list of varibles called that shows up when you start typing in a command in swift. I'm trying to find a list of all of the words so I can search for them and get a better understanding of which commands will work better for me.
You can't. It's not like web. You need to use custom UITableView and segue. You can check here for your reference:
http://www.raywenderlich.com/81880/storyboards-tutorial-swift-part-2

Get gtk widget name

I'm writing a GTK-Theme that is pretty dark. It works with most programs but some toolbars look pretty strange (in Bluefish and NetBeans for example).
Now I need to get the name of the toolbar widget to write a workaround.
You could use Parasite, although I never used it so I cannot say how it works. Alternatively, you can use the ever working good old way.
Do Bluefish and NetBeans even use Gtk? Not sure what you would in that case, otherwise here is a list of widgets: http://live.gnome.org/GnomeArt/Tutorials/GtkThemes.