How call LaunchScreen in applicationWillEnterForeground(_:) - swift

When the application comes out of the background, it is necessary that the LaunchScreen is loaded after returning to the application.
Is it possible to somehow open the Launch screen through applicationWillEnterForeground(_:) ?
I tried to do through UIApplicationExitsOnSuspend - in iOS 13 Deprecated

If I understood correctly, you can display the launch screen like this:
func applicationWillResignActive(_ application: UIApplication) {
let controller = UIStoryboard(name: "LaunchScreen", bundle: nil).instantiateInitialViewController()!
if let navigationController = self.window?.rootViewController as? UINavigationController
{
navigationController.pushViewController(controller, animated: false)
}
}
func applicationDidBecomeActive(_ application: UIApplication) {
if let navigationController = self.window?.rootViewController as? UINavigationController
{
navigationController.popViewController(animated: false)
}
}
Have to be a NavigationController in Main.storyboard

Related

Completely black screen on setting initial view controller in AppDelegate

All I want to do is go to the login screen if the user = nil. Otherwise it goes to the main/home section of the app which consists of the Tab Bar Controller's first view controller
Here is my app delegate:
import UIKit
import Firebase
#UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
let storyboard = UIStoryboard(name: "Main", bundle: nil)
if Auth.auth().currentUser == nil && !UserDefaults.standard.bool(forKey: "hasViewedWalkthrough") {
let initialViewController = storyboard.instantiateViewController(withIdentifier: "WalkthroughViewController") as? WalkthroughViewController
self.window?.rootViewController = initialViewController
} else if Auth.auth().currentUser == nil && UserDefaults.standard.bool(forKey: "hasViewedWalkthrough") {
let initialViewController = storyboard.instantiateViewController(withIdentifier: "loginViewController") as? LoginViewController
self.window?.rootViewController = initialViewController
} else {
let initialViewController = storyboard.instantiateViewController(withIdentifier: "homeTabBarController") as? MainTabBarViewController
self.window?.rootViewController = initialViewController
}
self.window?.makeKeyAndVisible()
return true
}
I am not able to get to the onboarding or login screen. I am always led to the main screen. I know the screens are rendering fine if I manually set them as initial view controllers in storyboard.
I have tried numerous solutions and none of them are working.
Update
Try this:
let storyBoard = UIStoryboard(name: "Main", bundle: nil)
let initialViewController = storyBoard.instantiateViewControllerWithIdentifier("homeTabBarController") as? TabBarViewController // whatever your swift file is called
self.window?.rootViewController = storyBoard
use that code for each statement for the if statement, obviously change the names of the view controllers to the login one respectively.
For people reading this in the future, iOS 13 introduced SceneDelegate and now all UI related stuff should be configured from that point.
I faced the same issue and solved it by using this code.
The custom window should be configured from here now.
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let sceneWindow = (scene as? UIWindowScene) else { return }
window = UIWindow(frame: sceneWindow.coordinateSpace.bounds)
window?.windowScene = sceneWindow
window?.makeKeyAndVisible()
if let navigationController = Storyboard.Main.initialViewController as? UINavigationController,
let viewController = navigationController.children.first as? CountriesViewController {
viewController.inject(CountriesViewModel(provider: CountryAPI(),
informTo: viewController),
navigator: CountriesNavigator(navigationController: navigationController))
window?.rootViewController = navigationController
}
}

Whose view is not in the window hierarchy only in First Launch

I have an Onboarding screen that I'm showing to the new users when they first open the app.
In my appDelegate I check whether is the first launch or not.
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
window = UIWindow(frame: UIScreen.main.bounds)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
var initialViewController = storyboard.instantiateViewController(withIdentifier: "OnBoarding")
let userDefaults = UserDefaults.standard
if userDefaults.bool(forKey: "onBoardingComplete") {
initialViewController = storyboard.instantiateViewController(withIdentifier: "MainApp")
}
window?.rootViewController = initialViewController
window?.makeKeyAndVisible()
}
Also I have a collectionViewCell that I have some buttons and when I click them I get an Alert with informations.
Example of one button
#IBAction func guide3Btn(_ sender: Any) {
let infoVC = infoService.info(title: "Title", body: "Information")
self.window?.rootViewController?.present(infoVC, animated: true, completion: nil)
}
When the user first launches the app if he clicks the info button gets this:
Warning: Attempt to present <MyApp.InfoViewController: 0x7f91db45cfb0> on <MyApp.OnbBoardViewController: 0x7f91db506af0> whose view is not in the window hierarchy!
If the user reopens the app everything is ok. I know that when we have first launch we have onBoarding as root controller but I can't understand how to fix this.
Update
This is the infoService class. I use a new storyboard to create the alert.
class InfoService {
func info(title: String, body: String) -> InfoViewController {
let storyboard = UIStoryboard(name: "InfoStoryboard", bundle: .main)
let infoVC = storyboard.instantiateViewController(withIdentifier: "InfoVC") as! InfoViewController
infoVC.infoBody = body
infoVC.infoTitle = title
return infoVC
}
}
You can try add your storyboard instantiate code blocks to main thread using DispatchQueue.main.async like below:
I solved almost all of my whose view is not in the window hierarchy! problems.
DispatchQueue.main.async {
let infoVC = storyboard.instantiateViewController(withIdentifier: "InfoVC") as! InfoViewController
infoVC.infoBody = body
infoVC.infoTitle = title
}
return infoVC
Referenced from : https://stackoverflow.com/a/45126338/4442254

Select storyboard to launch on launchScreen completion

After completion of launchScreeen(Splash) I want to be able to select which storyboard to launch. For example launch login.storyboard if user is not logged in or launch dashboard.storyboard if user is logged in. Currently Main.storyboard is launched after launchScreen. in appdelegate I have a code for checking the login status as follows:
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
var launchDashBoard = false
let isUserLoggedIn = UserDefaults.standard.object(forKey: TAG_IS_USER_LOGGEDIN) as? Bool
if isUserLoggedIn != nil {
launchDashBoard = isUserLoggedIn!
}
if launchDashBoard {
self.loadDashBoard()
}else{
self.loadIntro()
}
return true
}
func loadHome(){
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let home = storyboard.instantiateViewController(withIdentifier: "dashboard") as! Dashboard
let navigationController = UINavigationController(rootViewController: home)
self.window?.rootViewController = navigationController
}
func loadLogin(_ viewController: UIViewController?){
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let home = storyboard.instantiateViewController(withIdentifier: "signIn") as! SignInVC
home.previousViewController = viewController
let navigationController = UINavigationController(rootViewController: home)
self.window?.rootViewController = navigationController
}
If I run the app with this code it crashes with following log:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Pushing a navigation controller is not supported'
*** First throw call stack:
Is there a way to include a function that determines which storyboard to launch on launchScreen loading is finished or is there something wrong with my code?
You can create a new Navigation.storyboard. That storyboard can have an initial view controller(Call it StartUpNavigationViewController), that will be opened when Launch screen has been shown.
In that StartUpNavigationViewController, check for the logic if the user is logged in or not, based on that you can navigate to login or dashboard storyboard.

present viewcontroller on top from app delegate

so i've spent the last 5-6 hours trying to get this one feature to work and i've run into a couple of pitfalls in my implementation and limits of understanding. I've tried a couple of methods:
Method 1 :
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
self.window = UIWindow(frame: UIScreen.main.bounds)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
var vc : UIViewController
vc = storyboard.instantiateViewController(withIdentifier: "PasscodeLockVC")
self.window?.rootViewController = vc
self.window?.makeKeyAndVisible()
print("app entered foreground")
}
Issue : I can't dismiss the screen from the PasscodeLockVC (it's the passcode VC).
Method 2 :
public extension UIViewController {
func show() {
let win = UIWindow(frame: UIScreen.main.bounds)
let vc = UIViewController()
vc.view.backgroundColor = .clear
win.rootViewController = vc
win.windowLevel = UIWindowLevelAlert + 1
win.makeKeyAndVisible()
vc.present(self, animated: true, completion: nil)
}
func hide() {
dismiss(animated: true, completion: nil)
}
}
Issue : I get a black screen when i dismiss.
**So my questions is ** Can someone direct me on the best method to have my lock screen present upon entering foreground (i know it goes in applicationWillEnterForegroud), but when i do so, it preserves the screen that was active when the app was closed (will all of it's contents since it's a diary app)? I've been stumped all day and could really use some direction.
Running on most recent Xcode

Have ViewController appear only on first launch

I would like to have my viewController named "DoctorInformationController" appear only when the user launches the app for the first time. Ive seen some people's answers, however i would like to know how to do this in swift please!
Thank you
This code I use that will launch a viewcontoller based on first or second launch of the app.
This in the AppDelegate.
var defaults: NSUserDefaults
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
let firstLaunch = defaults.boolForKey("FirstLaunch")
if firstLaunch {
print("Not first launch.")
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let initialViewController = storyboard.instantiateViewControllerWithIdentifier("navController") as! UINavigationController
self.window?.rootViewController = initialViewController
self.window?.makeKeyAndVisible()
} else {
print("First launch, setting NSUserDefault.")
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let initialViewController = storyboard.instantiateViewControllerWithIdentifier("firstrunVCstoryboard") as UIViewController
self.window?.rootViewController = initialViewController
self.window?.makeKeyAndVisible()
}
return true
}
You would need to adapt it to fit your storyboard and viewcontrollers names.
EDIT:
This how I set the value in the first view controller to indicate that first run has completed. So that it will not show again.
self.defaults.setBool(true, forKey: "FirstLaunch")
There is no way to tell if it's the first launch built into the UIKit framework, however you can do it another way.
In AppDelegate.swift, go to applicationDidFinishLaunchingWithOptions method (the first one, usually). Now, add this:
//Check for key "first_launch" in User Defaults
if let _ = NSUserDefaults.standardUserDefaults().objectForKey("first_launch") {
//Set your own global variable to be true. Then, when your ViewController
//loads, do a popup window with that DoctorViewController thingy if the
//variable is true
//Example:
isFirstLaunch = true
//Then, set "first_launch" to be a value so your app will never call this block again
NSUserDefaults.standardUserDefaults().setObject("", forKey: "first_launch")
}