Region cannot be empty error with Terrain:FillRegion()? - roblox

I try this:
workspace.Terrain:FillRegion(Region3.new(Vector3.new(2048, -256, 2048), Vector3.new(-2048, -512, -2048)):ExpandToGrid(4), 4, Enum.Material.Basalt)
I get the error Region cannot be empty. What gives? Of course the region is empty, I am trying to change that. Is :FillRegion() broken?

Your code has all the pieces for this to work properly, but you've defined your region inside out :
Region3.new(Vector3.new(2048, -256, 2048), Vector3.new(-2048, -512, -2048))
Looking at the docs, Region3.new() expects that the first argument is the minimum value and the maximum second, and comes with the warning :
Note that the order of the provided bounds matters: by switching them, the polarity of the Size components will switch. It is possible to create a Region3 with a negative volume.
Swapping these values in the constructor makes your code work just fine :
local resolution = 4
local max = Vector3.new(2048, -256, 2048)
local min = Vector3.new(-2048, -512, -2048)
local targetRegion = Region3.new(min, max)
local expandedRegion = targetRegion:ExpandToGrid(resolution)
workspace.Terrain:FillRegion(expandedRegion, resolution, Enum.Material.Basalt)

Related

Libreoffice calc - how to write a same value into a range

I know how to 'select' a range in LO (7.2.4.1) Calc BASIC ....
ThisComponent.CurrentController.ActiveSheet.getCellRangeByName("D1:H6")
But how to write a value, e.g. "1", into that range using BASIC?
myRange = ThisComponent.CurrentController.ActiveSheet.getCellRangeByName("D1:H6")
myRange.Value = 1
Gives an "property or method not found" error. But I can't find any properties or values to go after Range to allow me to do what I want. Flailing around and trying
myRange.setValue = 1
myRange.writeValue = 1
myRange.setString = "1"
and numerous other variants don't work either.
Would really appreciate the solution. Thanks.
You can edit the value of an individual cell, but not the entire range. You will have to iterate over all the cells in the range one at a time, changing the value of each of them.
Sub Set1ToD1H6
myRange = ThisComponent.CurrentController.ActiveSheet.getCellRangeByName("D1:H6")
For i = 0 To myRange.getRows().getCount()-1
For j = 0 To myRange.getColumns().getCount()-1
myRange.getCellByPosition(j, i).setValue(1)
Next j
Next i
End Sub
But since the read-write operation to a cell is comparable in time to the read-write operation to a whole range, it is preferable to use another method - to prepare data in an array and write from it to a range in one operation:
Sub Set1ToRange
myRange = ThisComponent.CurrentController.ActiveSheet.getCellRangeByName("D1:H6")
dataOfRange = myRange.getData()
For i = LBound(dataOfRange) To UBound(dataOfRange)
For j = LBound(dataOfRange(i)) To UBound(dataOfRange(i))
dataOfRange(i)(j) = 1
Next j
Next i
myRange.setData(dataOfRange)
End Sub
(For your example, this will be approximately 30 times faster, for a larger range the time winnings will be even more significant)
The .getData() and .setData() methods work on numeric range values. To work with text strings (and numbers), use .getDataArray() and .setDataArray(), for working with cell formulas use .getFormulaArray() and .setFormulaArray()

How to use functions in the command window of Dymola?

I am working with Dymola, and try to use the functions provided by Modelica standard library in the command window, but it seems that I can't use them, and I couldn't claim a variable of a specific type either. I am wondering if there is some kind of limit of the command I could use in the command window of Dymola. Where should I find all the allowable commands?
I try to use some functions from Modelica.Media, it seems the input variables are out of range, but I tried a lot of times and different units system. I find that I can't declare a variable of pressure type in the command window, but Modelica.Media.Water.IF97_Utilities.h_pT() requires that I need to provide the variable as pressure and enthalpy type, is this the reason I can't use this function in the command window?
Modelica.Media.Water.IF97_Utilities.h_pT(1e6,800,1)
Failed to expand Modelica.Media.Water.IF97_Utilities.h_props_pT(
1000000.0,
800,
Modelica.Media.Common.IF97BaseTwoPhase(
phase = 1,
region = 1,
p = 1000000.0,
T = 800.0,
h = 9.577648835649013E+20,
R = 461.526,
cp = 1.8074392528071426E+20,
cv = -3.7247229288028774E+18,
rho = 5.195917767496603E-13,
s = 1.2052984524009106E+18,
pt = 645518.9415389205,
pd = 6.693617079374418E+18,
vt = 357209983199.2206,
vp = -553368.7088215105,
x = 0.0,
dpT = 645518.9415389205
)).
Failed to expand Modelica.Media.Water.IF97_Utilities.h_pT(1000000.0, 800, 1).
Assuming the inputs are valid there seems to be an issue specifically related to evaluating some media-functions interactively in Dymola (since they shouldn't be evaluated in models). It will be corrected in Dymola 2022x.
A temporary work-around is to first set the flag Advanced.SemiLinear = false; and then:
Modelica.Media.Water.IF97_Utilities.h_pT(1e6,800,1)
= 9.577648835649013E+20
(I'm not sure how valid the formulation is in that region.)
But please remember to set Advanced.SemiLinear = true; before translating and simulating any models - in particular models using media-functions.
The problem is that you are giving the function an invalid input. It seems Dymola does not give you the error-message for this based on the screenshot and logs you provided. I tried it in OpenModelica and got:
Modelica.Media.Water.IF97_Utilities.h_pT(100e5, 500e3)
[Modelica 4.0.0/Media/Water/IF97_Utilities.mo:2245:9-2246:77] Error: assert triggered: IF97 medium function g5: input temperature (= 500000 K) is higher than limit of 2273.15K in region 5
By using a value within the limits, it returns a value:
Modelica.Media.Water.IF97_Utilities.h_pT(100e5, 1e3)

Transferring arrays/classes/records between locales

In a typical N-Body simulation, at the end of each epoch, each locale would need to share its own portion of the world (i.e. all bodies) to the rest of the locales. I am working on this with a local-view approach (i.e. using on Loc statements). I encountered some strange behaviours that I couldn't make sense out of, so I decided to make a test program, in which things got more complicated. Here's the code to replicate the experiment.
proc log(args...?n) {
writeln("[locale = ", here.id, "] [", datetime.now(), "] => ", args);
}
const max: int = 50000;
record stuff {
var x1: int;
var x2: int;
proc init() {
this.x1 = here.id;
this.x2 = here.id;
}
}
class ctuff {
var x1: int;
var x2: int;
proc init() {
this.x1 = here.id;
this.x2 = here.id;
}
}
class wrapper {
// The point is that total size (in bytes) of data in `r`, `c` and `a` are the same here, because the record and the class hold two ints per index.
var r: [{1..max / 2}] stuff;
var c: [{1..max / 2}] owned ctuff?;
var a: [{1..max}] int;
proc init() {
this.a = here.id;
}
}
proc test() {
var wrappers: [LocaleSpace] owned wrapper?;
coforall loc in LocaleSpace {
on Locales[loc] {
wrappers[loc] = new owned wrapper();
}
}
// rest of the experiment further down.
}
Two interesting behaviours happen here.
1. Moving data
Now, each instance of wrapper in array wrappers should live in its locale. Specifically, the references (wrappers) will live in locale 0, but the internal data (r, c, a) should live in the respective locale. So we try to move some from locale 1 to locale 3, as such:
on Locales[3] {
var timer: Timer;
timer.start();
var local_stuff = wrappers[1]!.r;
timer.stop();
log("get r from 1", timer.elapsed());
log(local_stuff);
}
on Locales[3] {
var timer: Timer;
timer.start();
var local_c = wrappers[1]!.c;
timer.stop();
log("get c from 1", timer.elapsed());
}
on Locales[3] {
var timer: Timer;
timer.start();
var local_a = wrappers[1]!.a;
timer.stop();
log("get a from 1", timer.elapsed());
}
Surprisingly, my timings show that
Regardless of the size (const max), the time of sending the array and record strays constant, which doesn't make sense to me. I even checked with chplvis, and the size of GET actually increases, but the time stays the same.
The time to send the class field increases with time, which makes sense, but it is quite slow and I don't know which case to trust here.
2. Querying the locales directly.
To demystify the problem, I also query the .locale.id of some variables directly. First, we query the data, which we expect to live in locale 2, from locale 2:
on Locales[2] {
var wrappers_ref = wrappers[2]!; // This is always 1 GET from 0, okay.
log("array",
wrappers_ref.a.locale.id,
wrappers_ref.a[1].locale.id
);
log("record",
wrappers_ref.r.locale.id,
wrappers_ref.r[1].locale.id,
wrappers_ref.r[1].x1.locale.id,
);
log("class",
wrappers_ref.c.locale.id,
wrappers_ref.c[1]!.locale.id,
wrappers_ref.c[1]!.x1.locale.id
);
}
And the result is:
[locale = 2] [2020-12-26T19:36:26.834472] => (array, 2, 2)
[locale = 2] [2020-12-26T19:36:26.894779] => (record, 2, 2, 2)
[locale = 2] [2020-12-26T19:36:27.023112] => (class, 2, 2, 2)
Which is expected. Yet, if we query the locale of the same data on locale 1, then we get:
[locale = 1] [2020-12-26T19:34:28.509624] => (array, 2, 2)
[locale = 1] [2020-12-26T19:34:28.574125] => (record, 2, 2, 1)
[locale = 1] [2020-12-26T19:34:28.700481] => (class, 2, 2, 2)
Implying that wrappers_ref.r[1].x1.locale.id lives in locale 1, even though it should clearly be on locale 2. My only guess is that by the time .locale.id is executed, the data (i.e. the .x of the record) is already moved to the querying locale (1).
So all in all, the second part of the experiment lead to a secondary question, whilst not answering the first part.
NOTE: all experiment are run with -nl 4 in chapel/chapel-gasnet docker image.
Good observations, let me see if I can shed some light.
As an initial note, any timings taken with the gasnet Docker image should be taken with a grain of salt since that image simulates the execution across multiple nodes using your local system rather than running each locale on its own compute node as intended in Chapel. As a result, it is useful for developing distributed memory programs, but the performance characteristics are likely to be very different than running on an actual cluster or supercomputer. That said, it can still be useful for getting coarse timings (e.g., your "this is taking a much longer time" observation) or for counting communications using chplvis or the CommDiagnostics module.
With respect to your observations about timings, I also observe that the array-of-class case is much slower, and I believe I can explain some of the behaviors:
First, it's important to understand that any cross-node communications can be characterized using a formula like alpha + beta*length. Think of alpha as representing the basic cost of performing the communication, independent of length. This represents the cost of calling down through the software stack to get to the network, putting the data on the wire, receiving it on the other side, and getting it back up through the software stack to the application there. The precise value of alpha will depend on factors like the type of communication, choice of software stack, and physical hardware. Meanwhile, think of beta as representing the per-byte cost of the communication where, as you intuit, longer messages necessarily cost more because there's more data to put on the wire, or potentially to buffer or copy, depending on how the communication is implemented.
In my experience, the value of alpha typically dominates beta for most system configurations. That's not to say that it's free to do longer data transfers, but that the variance in execution time tends to be much smaller for longer vs. shorter transfers than it is for performing a single transfer versus many. As a result, when choosing between performing one transfer of n elements vs. n transfers of 1 element, you'll almost always want the former.
To investigate your timings, I bracketed your timed code portions with calls to the CommDiagnostics module as follows:
resetCommDiagnostics();
startCommDiagnostics();
...code to time here...
stopCommDiagnostics();
printCommDiagnosticsTable();
and found, as you did with chplvis, that the number of communications required to localize the array of records or array of ints was constant as I varied max, for example:
locale
get
execute_on
0
0
0
1
0
0
2
0
0
3
21
1
This is consistent with what I'd expect from the implementation: That for an array of value types, we perform a fixed number of communications to access array meta-data, and then communicate the array elements themselves in a single data transfer to amortize the overheads (avoid paying multiple alpha costs).
In contrast, I found that the number of communications for localizing the array of classes was proportional to the size of the array. For example, for the default value of 50,000 for max, I saw:
locale
get
put
execute_on
0
0
0
0
1
0
0
0
2
0
0
0
3
25040
25000
1
I believe the reason for this distinction relates to the fact that c is an array of owned classes, in which only a single class variable can "own" a given ctuff object at a time. As a result, when copying the elements of array c from one locale to another, you're not just copying raw data, as with the record and integer cases, but also performing an ownership transfer per element. This essentially requires setting the remote value to nil after copying its value to the local class variable. In our current implementation, this seems to be done using a remote get to copy the remote class value to the local one, followed by a remote put to set the remote value to nil, hence, we have a get and put per array element, resulting in O(n) communications rather than O(1) as in the previous cases. With additional effort, we could potentially have the compiler optimize this case, though I believe it will always be more expensive than the others due to the need to perform the ownership transfer.
I tested the hypothesis that owned classes were resulting in the additional overhead by changing your ctuff objects from being owned to unmanaged, which removes any ownership semantics from the implementation. When I do this, I see a constant number of communications, as in the value cases:
locale
get
execute_on
0
0
0
1
0
0
2
0
0
3
21
1
I believe this represents the fact that once the language has no need to manage the ownership of the class variables, it can simply transfer their pointer values in a single transfer again.
Beyond these performance notes, it's important to understand a key semantic difference between classes and records when choosing which to use. A class object is allocated on the heap, and a class variable is essentially a reference or pointer to that object. Thus, when a class variable is copied from one locale to another, only the pointer is copied, and the original object remains where it was (for better or worse). In contrast, a record variable represents the object itself, and can be thought of as being allocated "in place" (e.g., on the stack for a local variable). When a record variable is copied from one locale to the other, it's the object itself (i.e., the record's fields' values) which are copied, resulting in a new copy of the object itself. See this SO question for further details.
Moving on to your second observation, I believe that your interpretation is correct, and that this may be a bug in the implementation (I need to stew on it a bit more to be confident). Specifically, I think you're correct that what's happening is that wrappers_ref.r[1].x1 is being evaluated, with the result being stored in a local variable, and that the .locale.id query is being applied to the local variable storing the result rather than the original field. I tested this theory by taking a ref to the field and then printing locale.id of that ref, as follows:
ref x1loc = wrappers_ref.r[1].x1;
...wrappers_ref.c[1]!.x1.locale.id...
and that seemed to give the right result. I also looked at the generated code which seemed to indicate that our theories were correct. I don't believe that the implementation should behave this way, but need to think about it a bit more before being confident. If you'd like to open a bug against this on Chapel's GitHub issues page, for further discussion there, we'd appreciate that.

Specman coverage: Is there a way to define ranges using variable?

I have comp_value that gets values between 1 .. 100.
In addition I have an input variable period (of the same range). I need to cover 2 ranges of comp_values: [1..period] and [period+1 .. 100]. Something like this:
cover some_event_e is {
item period using no_collect;
item comp_val using no_collect,
ranges = {
range([1..period], "Smaller_than_period");
range([period+1..100], "Bigger_than_period");
};
};
(The code causes compilation error since no variable can be written inside range).
Is there a way to collect the coverage?
Thank you for your help.
Ranges must be constant.
But if I understood your intent correctly, you can define new items like
cover some_event_e is {
item smaller_or_equal_than_period: bool = (comp_val in [1..period]) using
ignore = (not smaller_or_equal_than_period);
item greater_than_period: bool = (comp_val in [(min(100,period+1)..100]) using
ignore = (not greater_than_period);
};
Assuming period is always in [1..100].

AutoHotKey Error "variable name contains an illegal character "100.000000"

I am making an AutoHotKey script so that I have media keys on my media key-less keyboard.
All of the shortcuts are working but i want to make one that will set the volume to max, unless it is already, in which case it would set it to 10.
Here is my script as it is:
SoundGet, master_volume
^!Down::SendInput {Media_Play_Pause}
^!Left::SendInput {Media_Prev}
^!Right::SendInput {Media_Next}
^!Up::SendInput {Media_Stop}
^!+Down::SendInput {Volume_Mute}
^!+Left::SendInput {Volume_Down}
^!+Right::SendInput {Volume_Up}
^!+Up::if (%master_volume% = 100) {
SoundSet, 10
} else {
SoundSet, 100
}
But I keep getting the error "Error: The following variable name contains an illegal character: "100.000000"" (the 100.000000 is what my volume is set to, e.g. if it's set to half maximum, it'll read 50.000000) and it highlights "if (%master_volume% = 100)" line ...
I'm pretty new to AutoHotKey, but I have read through a lot of (what I thought were) relevant docs and can't figure it out
The error comes from you using the `%master_volume% the way you are. Consider:
When you do this:
somevariable = george
the value of somevariable is set to "george"
But when you do this:
%somevariable% = george
the variable name is set to "george"
That means when you do this:
%master_volume% = 100
You are taking the value of variable_name and turning it into a variable, too. Effectively, you are trying to create a variable called 100.000000 and assign it the value of 100.
Since the value of master_volume is 100.000000 it is illegal because you can't use . in a variable name.
However, if you used SetFormat, "D", 0, then you would force your decimals not to have any floating point (no .000000) and then you would be able to create a variable out of 100 or 75 or whatever the value of master_volume happens to be.
However, you probably don't want it to work that way. You should use the simple answer proposed by alpha bravo, and just use:
master_volume = 100
this should work
^!+Up::
if (master_volume = 100) {
SoundSet, 10
} else {
SoundSet, 100
}
return
remove %'s around "master_volume"